This table describes the changes to Audio Session Programming Guide.
Date | Notes |
---|---|
2010-07-09 | Minor changes. |
2010-04-12 | Updated for iOS 3.2 by describing changes in the behavior of movie player audio sessions. See “Working with Movies and iPod Music.” |
2010-01-29 | Minor changes to description for “Optimizing for Minimal Power Consumption” and “Specifying Preferred Audio Hardware Settings.” |
2010-01-20 | |
Added code recipe: “Checking if Other Audio is Playing During App Launch.” | |
Added code recipe: “Configuring Audio Units to Continue Playing When the Screen Locks.” | |
Added best practice information for working with audio hardware, as follows: added “Important” note to “Specifying Preferred Audio Hardware Settings”; added “Important” note to “Querying Hardware Characteristics”; improved the code recipes in “Querying and Using Audio Hardware Characteristics.” | |
2009-10-19 | Provided additional information on Simulator behavior in regard to audio sessions in “Developing with the Audio Session APIs.” |
Added some tips for working with the characteristics of the Simulator in “Running Your App in the Simulator.” | |
2009-09-09 | Updated for iOS 3.1 to include descriptions of new audio session properties. |
Expanded document by adding four new chapters: “Handling Audio Interruptions,” “Handling Audio Hardware Route Changes,” “Optimizing for Device Hardware,” and “Working with Movies and iPod Music.” | |
Added new material to “Configuring the Audio Session” including “How Categories Affect Encoding and Decoding” and “Fine-Tuning the Category.” | |
Added new sections in “Audio Session Basics”: “What Is an Audio Session Category?” and “The Two Audio Session APIs.” | |
Expanded “Audio Session Cookbook” to include examples to support new material. | |
2008-11-13 | New document for iOS 2.2 that explains how to use an iOS application’s audio session. |
Last updated: 2010-07-09