This table describes the changes to OpenGL ES Programming Guide for iOS.
Date | Notes |
---|---|
2010-07-09 | Changed the title from "OpenGL ES Programming Guide for iPhone OS." |
2010-06-14 | Added new extensions exposed by iOS 4. |
2010-01-20 | Corrected code for creating a framebuffer object that draws to the screen. |
2009-11-17 | Minor updates and edits. |
2009-09-02 | Edited for clarity. Updated extensions list to reflect what's currently available. Clarified usage of triangle strips for best vertex performance. Added a note to the platforms chapter about texture performance on the PowerVR SGX. |
2009-06-11 | First version of a document that describes how to use the OpenGL ES 1.1 and 2.0 programming interfaces to create high performance graphics within an iPhone Application. |
Last updated: 2010-07-09