Demo: render2.exe NB: do a video of your demo... This program requires that the following files be in ./Data: 1) click on render2.exe 2) Press C : To set the loading configuration. 3) Press on 1 (This will show you inside of the red car) Press on the "C" of the steering wheel, this will place you in the walking mode, so that you can get out of the car and show them the model of the car. Drive a litte ahead of you, and then turn 180 degrees to face the car. If the acceleration is tremandously high press on w4 to slow your speed 4 times... You can use the shift + left mouse button to translate right left up and down, translate a little up and then press the X button of the steering wheel side winders to rotate the red car so that they can see it... you can say, I am showing you the geometry of the car, in which we will be placing the mirrors. then you can fly and drive above the city saying "this is a city that has been created in only 2 days, putting in it simple geometry and lots of textures, to speed up the process and have a real time response... You can press on C7 then space bar to show them the top view viewport and by pressing on shift+left mouse click + draging navigate above the city. You can also rotate. 4) then go from configuration to another showing how to place mirrors and gods eye display remember that: // LIGHTS s: shows and hides (Toggles) the lights. It does not turn them on and off, rather it only shows their location / or orientation. z# : Saves configuration number #. C# : Puts us in Configuration number #. G : rotates Rotating Gods Vehicle Centric Eye (symbolic or non symbolic). g : Move and rotate God's eye camera. (on mirror 0) v : Switches on the vehicle centric display. (on mirror 0) V : Switches on the Vehicle symbolic gods eye. (on mirror 0) S : Switches to the Green Sensors gods eye. lt0: Lights Translate 0 Translates light number Zero towards or away from the Center_Of_Rot_Of_Lights which is a code variable. lt1: Lights Translate 1 Translates light number One towards or away from the Center_Of_Rot_Of_Lights which is a code variable. lr0: Lights rotate 0 rotates light number Zero around the Center_Of_Rot_Of_Lights which is a code variable. lr1: Lights rotate 1 rotates light number One around the Center_Of_Rot_Of_Lights which is a code variable. l1 : turns glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE); l2 : turns glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE); L# : Loads CarRoot # into memory and Activates rendering it. R# R: Record Route #. Then pressing R again writes it on disk, and stop Recording f : Toggles between fixing the lights t the camera or to the scene. w? : Slows the translationS ? times. c : Shows the car wherever it is... n : resets the FLAG_WHICH_NEXT_KEY TO nothing. Joystick interface. Stick button right: walk in the city. Stick button right down: Adjust car. Stick button left : Drive.