-- card: 42864 from stack: in -- bmap block id: 0 -- flags: 0000 -- background id: 4284 -- name: -- part contents for background part 5 ----- text ----- 6 of 11 -- part contents for background part 6 ----- text ----- Review -- part contents for background part 4 ----- text ----- PLAY-BY-MAIL GAMES INTRODUCTION -- part contents for background part 2 ----- text ----- LEARNING -- part contents for background part 1 ----- text ----- results, and send it back to the game company for another round. The usual cycle is every two weeks, or every month if you live overseas. (You also can request slow or fast modes of the games.) The company charges about $3 for each turn. Many have a credit accounting system, and debit you each play. You can also buy a lifetime “play” for about $500, which allows you to keep scheming forever. “Games vary a great deal in terms of the amount of interplayer communication. Players in “no-diplomacy” (or “anonymous”) games compete, but are not allowed to communicate or make deals with each other outside the game. At the other extreme, the biggest “full-diplomacy” games have elaborate alliances, -- part contents for background part 3 ----- text ----- Menu -- part contents for background part 23 ----- text ----- • WHOLE EARTH • LEARNING • PLAYING • Play-By-Mail Games -- part contents for background part 24 ----- text ----- 06046311 -- part contents for background part 31 ----- text ----- card id 39079 -- part contents for background part 32 ----- text ----- card id 45068 -- part contents for background part 33 ----- text ----- stack "WHOLE EARTH" stack "LEARNING" card id 12040 card id 54608 -- part contents for background part 28 ----- text ----- card id 54608 -- part contents for background part 29 ----- text ----- card id 57013 -- part contents for background part 30 ----- text ----- card id 113963