What's new in Terranim8or v5.3 (25-Mar-03) ========================================== - Terrains are generated with texture coordinates. - Preventive code to avoid possible problems accessing temporary files, or trying to add noise to parametric objects. What's new in Terranim8or v5.2.2 (15-Mar-03) ========================================== - Fix for textures missing on animated terrain sequences. What's new in Terranim8or v5.2.2 (19-Feb-03) ========================================== - Fix for subdivision objects, which were forgotten completely causing hanging of the program. What's new in Terranim8or v5.2.1 (18-Feb-03) ========================================== - Fix for loosing the original material of the imported object after applying noise. What's new in Terranim8or v5.2 (17-Feb-03) ========================================= - "Morph Object" submenu allows vertex animation based on two imported key objects. Terranim8or interpolates between the earlier imported object and the target object. Morphing can be combined with animated materials. What's new in Terranim8or v5.1 (14-Feb-03) ========================================= - Noise modifier for imported Anim8or objects. The noise can be applied on x, y and z axis with the desired strength (as max. noise in Anim8or units). Adding noise may be combined with animated materials. What's new in Terranim8or v5.0 (12-Feb-03) ========================================= - An "Animated Material Editor" was added. This makes possible the simulation of animated materials for terrains, backgrounds and imported Anim8or objects. Every parameter is animatable: factors, percents, textures (as image sequences). - "Object" menu, with "Import", "Apply Animated Material" and "Export" submenus. You can import your Anim8or objects from files and apply animated materials, then export them back (or add to any other project file). - New "Terrain" and "Add To Project" submenus were created to reflect the new functionalities added by animated materials and importing objects. - The "Add To Project" menu now accepts to specify not only an existing project file, but also a new one. What's new in Terranim8or v4.2 (15-Jan-03) ========================================= - "Animated Background" submenu in "Add To Project" menu, displaying a sequence of images in an Anim8or scene. Useful also for TV screen simulation, even if the TV set is moving! What's new in Terranim8or v4.1 (7-Jan-03) ========================================= - "Add To Project" menu, allowing direct insertion of animated terrains and particle effects into already existing Anim8or files. - Generation of starry background, rain and snowfall animation. What's new in Terranim8or v4.0.1 (28-Dec-02) =========================================== - A minor change to stick the clouds's bottom boundary to the groundgrid. What's new in Terranim8or v4.0 (26-Dec-02) ========================================== - The terrain generation algorithm was rewritten for a wider range of terrain shapes. Three types of surfaces are available: regular, fractal and turbulent. - An option for clouds makes a spherical mapping of the terrain to create the appearance of the sky dome with clouds. - Certain terrain parameters were modified, also the terrain editor. What's new in Terranim8or v3.1 (7-Dec-02) ========================================= - The main issue of this release is the possibility of stepping down the default speed of the terrain animation. What's new in Terranim8or v3.0.1 (2-Dec-02) =========================================== - Minor fixes What's new in Terranim8or v3.0 (27-Nov-02) ========================================== - The "Load Terrain" sub-menu allows opening and further modification of an already saved terrain. - More flexible "Design" menu. While in the earlier versions the design was done from scratch each time, now the currently built terrain is subject of editing by design. An "Edit" menu with "Clear All" sub-menu makes the user's life easier. - The "Repeat" option for File Output which re-adds a sequence in the scene a specified number of times overcomes the limitation of the earlier versions. It makes possible a continuous sequence of practically unlimited length, without a significant grow of the file size! What's new in Terranim8or v2.0.1 (9-Nov-02) =========================================== - Fixed my negligence (finishing the tests for shifting, I forgot resetting a parameter, therefore version 2.0 is generating always pattern-shifted sequences). What's new in Terranim8or v2.0 (7-Nov-02) ========================================= - Can be defined a spatial shift of the pattern in a sequence, with adjustable speed, making running water and clouds animation a lot easier. - Options for subdivision and smooth angle, to avoid doing that in Anim8or tens of times for long sequences. - Eliminated the flicker in "Design mode" What's new in Terranim8or v1.2 (29-Oct-02) ========================================== - A global (file) material, named "Terrain", is assigned to each object of a sequence in the generated .an8 file instead of the -- default -- material What's new in Terranim8or v1.1 (28-Oct-02) ========================================== - The generated meshes can be subdivided in Anim8or directly, no more need to apply previously Anim8or's UV tool. - The exported .an8 file's size was reduced to the necessary minimum - Fixed an exception occurring in design mode on initial right click 27-Oct-2002 Release of Terranim8or v1.0