Fraps 2.6.4 - 15th August, 2005 - Fixed custom movie fps reverting to 29.97 after multiple restarts - Fixed sound not being captured in all movies under Windows 2000 - Fixed error message when running Fraps under limited user account - Fixed settings not being saved for limited users - Fixed Risk Your Life and Lineage 2 not capturing for some users - Added warning message if Direct3D debug runtime active - Installer will now update codec if it's being used at the time Fraps 2.6.3 - 17th July, 2005 - Fixed intermittent corrupt movie files (codec missing error) - Fixed screenshot key not always responding with early DirectX games - Movie & screenshot directories are recreated if they've been deleted - Added workaround for systems with AlienGUIse (missing checkboxes) Fraps 2.6.2 - 5th July, 2005 - Fixed recording freeze when disk full or directory invalid - Fixed only a single frame being displayed in short movies - Set sound capture rate back to 44.1kHz (compatibility issues) - Fixed no sound playing in clips imported into Pinnacle Studio - Fraps window now restored to last position on screen Fraps 2.6.1 - 29th June, 2005 - Fixed Guildwars recording crash when changing resolution - Fixed overlay not moving after selecting a new corner in Fraps - Changed default sound capture rate to 48kHz - Fixed D3D9 screen capture with new AA modes - Fixed crash in POL menu Fraps 2.6.0 - 15th June, 2005 - Added custom movie frame rate selection (record from 10 to 100 fps) - Added option to capture video with or without hardware mouse cursor - Added support for 1-bit Windows hardware cursors - New 64-bit video capture engine under Windows x64 - Improved performance capturing half-size video on most systems - Fixed PNG and JPG screenshots for native 64-bit games - Fixed detailed benchmark statistics not saving for native 64-bit games - Fixed OpenGL error raised when capturing with Radeon graphics card - Fixed horizontal graphic noise in video capture of old DirectX titles - Fixed graphic corruption capturing Winamp AVS plugin - Fixed codec playback crash when out of memory Fraps 2.5.5 - 7th April, 2005 - Fixed freeze when switching DirectDraw resolutions (WinUAE) - Fixed DirectX applications closing after exiting Fraps - Fixed blurred video playback above 1024x768 on ATI cards Fraps 2.5.4 - 18th March, 2005 - Resolved conflict preventing SLI with 71.84 Forceware drivers - Fixed crash when right clicking in change directory window - Fixed crash in some browsers when launching Help window Fraps 2.5.3 - 3rd March, 2005 - Fixed crash under Japanese Windows, SW: Galaxies, and other games - Fixed alpha blending of mouse cursors under OpenGL - Fixed green frame at start of split AVI's Fraps 2.5.2 - 24th February, 2005 - Fixed sound detection of Intel HD Audio (Realtek HD) - Fixed compatibility with current nProtect games (Gunbound) - Fixed crash when running multiple game clients simultaneously Fraps 2.5.1 - 29th December, 2004 - Fixed crash with Windows Movie Maker - Additional optimizations for better video playback on low-end systems Fraps 2.5.0 - 10th December, 2004 - Added 40 fps, 50 fps, and 60 fps video capture options - Added HDTV 1280x720 widescreen resolution support - Additional lossless compression generates smaller video files - Improved capture performance on native PCI-Express systems - Improved load balancing on Hyperthreading and dual core CPUs - Increased maximum full size video capture resolution to 1152x864 - Added white overlay flash when screen capture performed - Added option to automatically repeat screen capture every x seconds - Added View Benchmarks, View Movies, and View Screenshots options to systray - Detailed benchmark statistics can now be individually selected Fraps 2.3.3 - 20th October, 2004 - Fixed memory leak in video codec (video editors could crash after time) - Fixed crash while changing resolutions in some DX9 games - Aligned data in detailed benchmark CSV files Fraps 2.3.2 - 20th September, 2004 - Fixed blurred playback of 1024x768 movies on ATI cards - Fixed video capture automatically restarting after recording stopped - Fixed crash when Record Sound enabled on a machine with no sound card - Fixed autodetection of best Sound Device with multiple sound cards under XP - Additional minor fixes for WinXP SP2 Fraps 2.3.1 - 9th September, 2004 - Fixed crash in 2.3.0 when Save Detailed Benchmark Statistics enabled - Fixed incorrect colors recorded from games running in 16-bit color Fraps 2.3.0 - 8th September, 2004 - Many changes for optimum video recording under WinXP SP2 - New 256 color capture engine (perfect quality, smaller filesize) - Added JPG and PNG screen capture support (registered users) - Fixed rare codec decoding bug Fraps 2.2.5 - 29th July, 2004 - Final DirectX 9.0c support for official retail runtime - Fixed slow DX9 video capture with anti-aliased games and nvidia 61.76/61.77 drivers - Fixed bug outputting lots of 0 and 1 entries at start of FRAPSSEC log - Fixed crash when starting video capture in some OpenGL applications Fraps 2.2.4 - 19th July, 2004 - Preliminary DirectX 9.0c support - Improved Fraps graphics for systems using large size DPI setting - Fixed keyboard response delay encountered by some users - Fixed single dropped video frame in split AVI - Fixed screen & video capture corruption in Manager Zone - Fixed Silent Hill 3 crashing on startup when overlay enabled Fraps 2.2.3 - 30th June, 2004 - Fixed video capture deadlock on single core CPUs Fraps 2.2.2 - 29th June, 2004 - Fixed screnshot/movie View buttons not always opening folder - Fixed some 256 color capture issues (Age Of Empires 2, Diablo 2) - Now permits video/screen capture where no FPS overlay is displayed (Starcraft & Diablo) - Fixed audio sync when video capture hotkey was pressed before rendering had begun Fraps 2.2.1 - 14th June, 2004 - Fixed City Of Heroes only working intermittently - Fixed video capture only saving a single frame for some users - Improved sound capture support (was not always starting correctly) Fraps 2.2.0 - 11th June, 2004 - Added 256 color video and screen capture - Many old games (DX7 and earlier) better supported - Faster video capture in the latest DX9 titles - Fixed OpenGL screen capture (broken in 2.1.1) - Fixed Final Fantasy XI erratic keyboard/hotkey behaviour - Added "Run Fraps when Windows starts" option - Added folder View buttons for movies and screenshots Fraps 2.1.1 - 22nd May, 2004 - Fixed sound clipping in between split movie files - Fixed frame rate counter not showing in some DirectX 8 games (Ford Racing 2) - Fixed gamma effects not being saved in movies (flashes/fades/explosions) - Fixed memory leak in OpenGL path - Fixed 3D applications crashing if Fraps was exited early - Increased output precision in detailed benchmark statistics (frame times) - Support for recent Direct X SDK betas (Retail libraries only) Fraps 2.1.0 - 23rd March, 2004 - Added 64-bit benchmarking and screen capture support (AMD64) - Able to launch Fraps on Athlon XP's with SSE disabled in BIOS - Fixed counter not showing in some games (Battlefield Vietnam, Midnight Club 2) - Fixed hotkeys not operating properly in some games (Mafia) - General: Added Always On Top option for the Fraps window - General: GUI corruption has been fixed when large DPI is enabled in Display Properties - FPS: Readded option to only update overlay once a second - FPS: Added option to stop benchmark automatically after x seconds - FPS: Added option for detailed benchmark statistics (CSV files saved to the benchmarks directory) - FPS: Benchmark details automatically saved if program is exited prematurely - Video: Faster DirectX9 capture speeds when anti aliasing (multisampling) enabled - Video: Fixed slow capture issue on ATI cards with some DirectX8 games (Deus Ex 2, C&C Generals) - Video: Recording screens with odd dimensions no longer results in corruption - Video: Demo version properly crops when resolution is above maximum (no horizontal lines) - Video: Fixed bug with YUV modes capturing incorrectly - Video: Smoother video output on high end machines - Video: Fixed widescreen modes being forced to half size capture - Video: Audio input is only switched when sound recording is taking place - Codec: Fixed playback bug causing black or repeated screens when frames are dropped - Installer: Check to make sure codec installs correctly (Administrator account)