#---------------------------------------------------
# configure the love
#---------------------------------------------------

perfect true

displayMarkers false

# parameters for rendering out the stuff
renderOut false
jpegQuality 90
jpegPrefix "c:\__TMP__\render_nw\nw_"
frameRate 25
renderOutX 320
renderOutY 240

# this is telling if to start without startMenu
fastStart	false

fullScreen	true

# revision
FinalDemo 1
InProgress 2
#revision FinalDemo
revision InProgress


antialias 4
isGerman false

# this declares the mode used for the demo
DemoMode 	1
ObjectViewer 	2
Editor		3
Game		4
TestMode	5
Demo2Mode	6
Demo3Mode	7
Remix		8
#mode 		ObjectViewer
#mode		DemoMode
#mode		Game
#mode		TestMode
#mode		Demo2Mode
#mode		Demo3Mode
mode		Remix

# these are the path vars
objectPath  	"data\bkn\"
demoPath    	"data\demo\"
levelPath    	"data\level\"
miscPath    	"data\misc\"
musicPath   	"data\music\"
texturePath 	"data\textures\"
vrmlPath    	"data\vrml\"

# tells if the music is on or off and the mp3 file loaded
musicOn		true
musicFileName "love"
introMusicFileName "!zyprexa"

# if you record midi set the softwarevertex flag
# is the midiFile used for demomaking and tells if we want to create a new demo
createMidi      false
#midiInputPort   "MidiMap"
midiInputPort	"In USB Keystation"
demoFileName	"zyprexa"
saveDemo	false 	# will work it doesnt save the demo if its played (createMidi false)
waitForSyncSignal false
noRender false
waitForFader true

# tells how many files we must load
fileCount 325


# these are the instructions used in the first menu
isGlow		false
isStencil	true
softwareVertex	false

# this describes the screenMode initially used
fullScreen	false
16BitTarget	false
16BitTextures	false
screenWidth	800
screenHeight	600



# tells if we want the bkn or the vrml
vrmlEveryTime false
generateBKN	true
checkBKN	true

# if generate bkn is chosen then it will be saved with winged edge structure
ConvBKNWithShadowInformation false

# tells if to generate a new container if false we can load from the container too
# extract means that we build the directory structure from the files -> works only with generate
generateContainer false
containerFileName "pl"
extractContainer false
useContainer true

# tells if we want stencilShadows -> currently not propper implemented
stencilShadows false
stencilDirectional false
stencilSelfShadow true

skyBoxFileName	"blue"

loadedObject	"chrisObj1"
mouseScaleX	7.77
mouseScaleY	7.77
mouseScaleZ	7.77
useFirstFileCam true
RGBDirLights 	true
ObjectBright	0.8
