;This file is generated from the Spreadsheet VnV,txt
;Please modify the spreadsheet and re-xport the data, rather than editing this file directly

;===============================================================
;== TRAIT DATA STARTS HERE ==
;===============================================================

;------------------------------------------
Trait GoodCommander
    Characters family
    AntiTraits BadCommander

    Level Confident_Commander
        Description Confident_Commander_desc
        EffectsDescription Confident_Commander_effects_desc
        GainMessage Confident_Commander_gain_desc
        Threshold  1 

        Effect Command  1 

    Level Good_Commander
        Description Good_Commander_desc
        EffectsDescription Good_Commander_effects_desc
        GainMessage Good_Commander_gain_desc
        Threshold  2 

        Effect Command  2 

    Level Superior_Commander
        Description Superior_Commander_desc
        EffectsDescription Superior_Commander_effects_desc
        GainMessage Superior_Commander_gain_desc
        Threshold  4 

        Effect Command  3 

    Level Great_Commander
        Description Great_Commander_desc
        EffectsDescription Great_Commander_effects_desc
        GainMessage Great_Commander_gain_desc
        Threshold  8 

        Effect Command  4 

    Level Legendary_Commander
        Description Legendary_Commander_desc
        EffectsDescription Legendary_Commander_effects_desc
        GainMessage Legendary_Commander_gain_desc
        Epithet Legendary_Commander_epithet_desc
        Threshold  16 

        Effect Command  5 



;------------------------------------------
Trait BadCommander
    Characters family
    AntiTraits GoodCommander

    Level Indifferent_Commander
        Description Indifferent_Commander_desc
        EffectsDescription Indifferent_Commander_effects_desc
        Threshold  2 

        Effect Command -1 

    Level Incompetent_Commander
        Description Incompetent_Commander_desc
        EffectsDescription Incompetent_Commander_effects_desc
        Threshold  4 

        Effect Command -2 

    Level Poor_Commander
        Description Poor_Commander_desc
        EffectsDescription Poor_Commander_effects_desc
        Threshold  6 

        Effect Command -3 

    Level Pathetic_Commander
        Description Pathetic_Commander_desc
        EffectsDescription Pathetic_Commander_effects_desc
        Threshold  8 

        Effect Command -5 



;------------------------------------------
Trait GoodAttacker
    Characters family
    AntiTraits BadAttacker

    Level Confident_Attacker
        Description Confident_Attacker_desc
        EffectsDescription Confident_Attacker_effects_desc
        Threshold  1 

        Effect Attack  1 

    Level Good_Attacker
        Description Good_Attacker_desc
        EffectsDescription Good_Attacker_effects_desc
        Threshold  2 

        Effect Attack  2 

    Level Superior_Attacker
        Description Superior_Attacker_desc
        EffectsDescription Superior_Attacker_effects_desc
        Threshold  4 

        Effect Attack  3 

    Level Great_Attacker
        Description Great_Attacker_desc
        EffectsDescription Great_Attacker_effects_desc
        Threshold  8 

        Effect Attack  4 

    Level Heroic_Attacker
        Description Heroic_Attacker_desc
        EffectsDescription Heroic_Attacker_effects_desc
        GainMessage Heroic_Attacker_gain_desc
        Epithet Heroic_Attacker_epithet_desc
        Threshold  16 

        Effect Attack  5 



;------------------------------------------
Trait BadAttacker
    Characters family
    AntiTraits GoodAttacker

    Level Indifferent_Attacker
        Description Indifferent_Attacker_desc
        EffectsDescription Indifferent_Attacker_effects_desc
        Threshold  2 

        Effect Attack -1 

    Level Incompetent_Attacker
        Description Incompetent_Attacker_desc
        EffectsDescription Incompetent_Attacker_effects_desc
        Threshold  4 

        Effect Attack -2 

    Level Poor_Attacker
        Description Poor_Attacker_desc
        EffectsDescription Poor_Attacker_effects_desc
        Threshold  6 

        Effect Attack -3 

    Level Pathetic_Attacker
        Description Pathetic_Attacker_desc
        EffectsDescription Pathetic_Attacker_effects_desc
        Epithet Pathetic_Attacker_epithet_desc
        Threshold  8 

        Effect Attack -4 



;------------------------------------------
Trait GoodDefender
    Characters family
    AntiTraits BadDefender

    Level Confident_in_Defence
        Description Confident_in_Defence_desc
        EffectsDescription Confident_in_Defence_effects_desc
        Threshold  1 

        Effect Defence  1 

    Level Good_Defender
        Description Good_Defender_desc
        EffectsDescription Good_Defender_effects_desc
        Threshold  2 

        Effect Defence  2 

    Level Superior_Defender
        Description Superior_Defender_desc
        EffectsDescription Superior_Defender_effects_desc
        Threshold  4 

        Effect Defence  3 

    Level Great_Defender
        Description Great_Defender_desc
        EffectsDescription Great_Defender_effects_desc
        Threshold  8 

        Effect Defence  4 

    Level Heroic_Defender
        Description Heroic_Defender_desc
        EffectsDescription Heroic_Defender_effects_desc
        GainMessage Heroic_Defender_gain_desc
        Epithet Heroic_Defender_epithet_desc
        Threshold  16 

        Effect Defence  5 



;------------------------------------------
Trait BadDefender
    Characters family
    AntiTraits GoodDefender

    Level Indifferent_Defender
        Description Indifferent_Defender_desc
        EffectsDescription Indifferent_Defender_effects_desc
        Threshold  2 

        Effect Defence -1 

    Level Incompetent_Defender
        Description Incompetent_Defender_desc
        EffectsDescription Incompetent_Defender_effects_desc
        Threshold  4 

        Effect Defence -2 

    Level Poor_Defender
        Description Poor_Defender_desc
        EffectsDescription Poor_Defender_effects_desc
        Threshold  6 

        Effect Defence -3 

    Level Pathetic_Defender
        Description Pathetic_Defender_desc
        EffectsDescription Pathetic_Defender_effects_desc
        Threshold  8 

        Effect Defence -4 



;------------------------------------------
Trait Drink
    Characters family
    NoGoingBackLevel  5 
    AntiTraits Sobriety

    Level Social_Drinker
        Description Social_Drinker_desc
        EffectsDescription Social_Drinker_effects_desc
        LoseMessage Social_Drinker_lose_desc
        Threshold  1 

        Effect Command  1 

    Level Likes_a_Drink
        Description Likes_a_Drink_desc
        EffectsDescription Likes_a_Drink_effects_desc
        Threshold  2 

        Effect Management -1 

    Level Drunkard
        Description Drunkard_desc
        EffectsDescription Drunkard_effects_desc
        Threshold  4 

        Effect Influence -1 
        Effect Command -1 
        Effect Management -1 

    Level Drunken_Lout
        Description Drunken_Lout_desc
        EffectsDescription Drunken_Lout_effects_desc
        Threshold  8 

        Effect Influence -1 
        Effect Command -2 
        Effect Management -2 

    Level Sot
        Description Sot_desc
        EffectsDescription Sot_effects_desc
        Threshold  16 

        Effect Influence -2 
        Effect Command -3 
        Effect Management -3 

    Level Paralytic
        Description Paralytic_desc
        EffectsDescription Paralytic_effects_desc
        GainMessage Paralytic_gain_desc
        Epithet Paralytic_epithet_desc
        Threshold  32 

        Effect Influence -4 
        Effect Command -5 
        Effect Management -5 



;------------------------------------------
Trait Feck
    Characters family
    NoGoingBackLevel  2 
    AntiTraits SmoothTalker, RhetoricSkill

    Level Strong_Language
        Description Strong_Language_desc
        EffectsDescription Strong_Language_effects_desc
        Threshold  2 

        Effect TroopMorale  1 
        Effect SenateStanding -5 
        Effect PopularStanding  5 

    Level Foul_Mouthed
        Description Foul_Mouthed_desc
        EffectsDescription Foul_Mouthed_effects_desc
        Threshold  4 

        Effect TroopMorale  2 
        Effect SenateStanding -10 
        Effect PopularStanding  10 

    Level Swears_Like_A_Trooper
        Description Swears_Like_A_Trooper_desc
        EffectsDescription Swears_Like_A_Trooper_effects_desc
        Threshold  6 

        Effect TroopMorale  4 
        Effect SenateStanding -15 
        Effect PopularStanding  15 

    Level Irredeemably_Foul-mouthed
        Description Irredeemably_Foul-mouthed_desc
        EffectsDescription Irredeemably_Foul-mouthed_effects_desc
        GainMessage Irredeemably_Foul-mouthed_gain_desc
        Epithet Irredeemably_Foul-mouthed_epithet_desc
        Threshold  8 

        Effect TroopMorale  6 
        Effect SenateStanding -20 
        Effect PopularStanding  20 



;------------------------------------------
Trait Arse
    Characters family
    NoGoingBackLevel  2 

    Level Minion
        Description Minion_desc
        EffectsDescription Minion_effects_desc
        Threshold  1 

        Effect Influence -1 

    Level Catamite
        Description Catamite_desc
        EffectsDescription Catamite_effects_desc
        Threshold  4 

        Effect Influence -2 

    Level Aggressively_Perverse
        Description Aggressively_Perverse_desc
        EffectsDescription Aggressively_Perverse_effects_desc
        Threshold  8 

        Effect Influence -3 

    Level Grotesquely_Perverse
        Description Grotesquely_Perverse_desc
        EffectsDescription Grotesquely_Perverse_effects_desc
        Epithet Grotesquely_Perverse_epithet_desc
        Threshold  16 

        Effect Influence -4 



;------------------------------------------
Trait Girls
    Characters family
    AntiTraits Prim, Upright

    Level Casual_Adulterer
        Description Casual_Adulterer_desc
        EffectsDescription Casual_Adulterer_effects_desc
        Threshold  2 

        Effect TroopMorale  2 

    Level Blatant_Adulterer
        Description Blatant_Adulterer_desc
        EffectsDescription Blatant_Adulterer_effects_desc
        Threshold  4 

        Effect Influence -1 
        Effect TroopMorale  1 

    Level Womaniser
        Description Womaniser_desc
        EffectsDescription Womaniser_effects_desc
        Threshold  8 

        Effect Influence -1 

    Level Won't_Take_No_For_An_Answer
        Description Won't_Take_No_For_An_Answer_desc
        EffectsDescription Won't_Take_No_For_An_Answer_effects_desc
        Threshold  16 

        Effect Influence -1 
        Effect TroopMorale -1 

    Level Sexual_Predator
        Description Sexual_Predator_desc
        EffectsDescription Sexual_Predator_effects_desc
        Epithet Sexual_Predator_epithet_desc
        Threshold  36 

        Effect Influence -2 
        Effect TroopMorale -2 



;------------------------------------------
Trait Sobriety
    Characters family
    ExcludeCultures barbarian
    AntiTraits Drink

    Level Sober
        Description Sober_desc
        EffectsDescription Sober_effects_desc
        Threshold  2 

        Effect Management  1 
        Effect PopularStanding -5 

    Level Abstemious
        Description Abstemious_desc
        EffectsDescription Abstemious_effects_desc
        Threshold  4 

        Effect Management  2 
        Effect PopularStanding -10 

    Level Teetotal
        Description Teetotal_desc
        EffectsDescription Teetotal_effects_desc
        Threshold  8 

        Effect Management  3 
        Effect PopularStanding -15 



;------------------------------------------
Trait GoodAmbusher
    Characters family
    AntiTraits BadAmbusher

    Level Good_Ambusher
        Description Good_Ambusher_desc
        EffectsDescription Good_Ambusher_effects_desc
        Threshold  1 

        Effect Ambush  1 

    Level Sneaky_Ambusher
        Description Sneaky_Ambusher_desc
        EffectsDescription Sneaky_Ambusher_effects_desc
        Threshold  2 

        Effect Ambush  2 

    Level Exceptional_Ambusher
        Description Exceptional_Ambusher_desc
        EffectsDescription Exceptional_Ambusher_effects_desc
        GainMessage Exceptional_Ambusher_gain_desc
        Epithet Exceptional_Ambusher_epithet_desc
        Threshold  4 

        Effect Ambush  3 



;------------------------------------------
Trait BadAmbusher
    Characters family
    AntiTraits GoodAmbusher

    Level Poor_Ambusher
        Description Poor_Ambusher_desc
        EffectsDescription Poor_Ambusher_effects_desc
        Threshold  2 

        Effect Ambush -1 

    Level Rotten_Ambusher
        Description Rotten_Ambusher_desc
        EffectsDescription Rotten_Ambusher_effects_desc
        Threshold  4 

        Effect Ambush -2 

    Level Pathetic_Ambusher
        Description Pathetic_Ambusher_desc
        EffectsDescription Pathetic_Ambusher_effects_desc
        Threshold  8 

        Effect Ambush -3 



;------------------------------------------
Trait Disciplinarian
    Characters family
    ExcludeCultures barbarian, eastern, egyptian, carthaginian
    NoGoingBackLevel  1 
    AntiTraits BadDisciplinarian

    Level Obsessional_Trainer
        Description Obsessional_Trainer_desc
        EffectsDescription Obsessional_Trainer_effects_desc
        Threshold  1 

        Effect TroopMorale  1 
        Effect MovementPoints  4 

    Level Drillmaster
        Description Drillmaster_desc
        EffectsDescription Drillmaster_effects_desc
        Threshold  2 

        Effect TroopMorale -1 
        Effect MovementPoints  5 
        Effect Law  1 

    Level Martinet
        Description Martinet_desc
        EffectsDescription Martinet_effects_desc
        Threshold  4 

        Effect Command  1 
        Effect TroopMorale -2 
        Effect MovementPoints  6 
        Effect Law  2 



;------------------------------------------
Trait BadDisciplinarian
    Characters family
    ExcludeCultures barbarian, eastern, egyptian, carthaginian
    NoGoingBackLevel  7 
    AntiTraits Disciplinarian

    Level Poor_Disciplinarian
        Description Poor_Disciplinarian_desc
        EffectsDescription Poor_Disciplinarian_effects_desc
        Threshold  2 

        Effect TroopMorale  1 
        Effect MovementPoints -1 

    Level Too_Considerate
        Description Too_Considerate_desc
        EffectsDescription Too_Considerate_effects_desc
        Threshold  4 

        Effect TroopMorale  3 
        Effect MovementPoints -1 

    Level Kills_With_Kindness
        Description Kills_With_Kindness_desc
        EffectsDescription Kills_With_Kindness_effects_desc
        Threshold  8 

        Effect Command -1 
        Effect TroopMorale  2 
        Effect MovementPoints -1 



;------------------------------------------
Trait GoodSiegeAttacker
    Characters family
    AntiTraits BadSiegeAttacker

    Level Gate_Breaker
        Description Gate_Breaker_desc
        EffectsDescription Gate_Breaker_effects_desc
        Threshold  1 

        Effect SiegeAttack  1 

    Level Wall_Breaker
        Description Wall_Breaker_desc
        EffectsDescription Wall_Breaker_effects_desc
        Threshold  2 

        Effect SiegeAttack  2 

    Level Into_The_Breach!
        Description Into_The_Breach!_desc
        EffectsDescription Into_The_Breach!_effects_desc
        Threshold  4 

        Effect SiegeAttack  3 

    Level Legendary_Siege_Expert
        Description Legendary_Siege_Expert_desc
        EffectsDescription Legendary_Siege_Expert_effects_desc
        GainMessage Legendary_Siege_Expert_gain_desc
        Epithet Legendary_Siege_Expert_epithet_desc
        Threshold  8 

        Effect SiegeAttack  4 



;------------------------------------------
Trait BadSiegeAttacker
    Characters family
    AntiTraits GoodSiegeAttacker

    Level Dislikes_Attacking_Walls
        Description Dislikes_Attacking_Walls_desc
        EffectsDescription Dislikes_Attacking_Walls_effects_desc
        Threshold  2 

        Effect SiegeAttack -1 

    Level Useless_Besieger
        Description Useless_Besieger_desc
        EffectsDescription Useless_Besieger_effects_desc
        Threshold  4 

        Effect SiegeAttack -2 

    Level Pathetic_Besieger
        Description Pathetic_Besieger_desc
        EffectsDescription Pathetic_Besieger_effects_desc
        Threshold  8 

        Effect SiegeAttack -3 



;------------------------------------------
Trait GoodSiegeDefender
    Characters family
    AntiTraits BadSiegeDefender

    Level Gate_Keeper
        Description Gate_Keeper_desc
        EffectsDescription Gate_Keeper_effects_desc
        Threshold  1 

        Effect SiegeDefence  1 

    Level Strong_As_Stone
        Description Strong_As_Stone_desc
        EffectsDescription Strong_As_Stone_effects_desc
        Threshold  2 

        Effect SiegeDefence  2 

    Level None_Shall_Pass!
        Description None_Shall_Pass!_desc
        EffectsDescription None_Shall_Pass!_effects_desc
        Threshold  4 

        Effect SiegeDefence  3 

    Level Legendary_City_Defender
        Description Legendary_City_Defender_desc
        EffectsDescription Legendary_City_Defender_effects_desc
        GainMessage Legendary_City_Defender_gain_desc
        Epithet Legendary_City_Defender_epithet_desc
        Threshold  8 

        Effect SiegeDefence  4 



;------------------------------------------
Trait BadSiegeDefender
    Characters family
    AntiTraits GoodSiegeDefender

    Level Cowers_Behind_Walls
        Description Cowers_Behind_Walls_desc
        EffectsDescription Cowers_Behind_Walls_effects_desc
        Threshold  2 

        Effect SiegeDefence -1 

    Level Pathetic_Defender_of_Cities
        Description Pathetic_Defender_of_Cities_desc
        EffectsDescription Pathetic_Defender_of_Cities_effects_desc
        Threshold  4 

        Effect SiegeDefence -2 

    Level Liability_In_Defence
        Description Liability_In_Defence_desc
        EffectsDescription Liability_In_Defence_effects_desc
        Threshold  8 

        Effect SiegeDefence -3 



;------------------------------------------
Trait Brave
    Characters family
    ExcludeCultures roman
    NoGoingBackLevel  3 
    AntiTraits Coward

    Level Untouched_By_Fear
        Description Untouched_By_Fear_desc
        EffectsDescription Untouched_By_Fear_effects_desc
        Threshold  1 

        Effect TroopMorale  2 

    Level Brave
        Description Brave_desc
        EffectsDescription Brave_effects_desc
        Threshold  2 

        Effect TroopMorale  3 
        Effect PopularStanding  5 

    Level Famously_Courageous
        Description Famously_Courageous_desc
        EffectsDescription Famously_Courageous_effects_desc
        Threshold  4 

        Effect TroopMorale  4 
        Effect PopularStanding  5 

    Level Utterly_Fearless
        Description Utterly_Fearless_desc
        EffectsDescription Utterly_Fearless_effects_desc
        Epithet Utterly_Fearless_epithet_desc
        Threshold  8 

        Effect TroopMorale  5 
        Effect PopularStanding  10 

    Level Insanely_Brave
        Description Insanely_Brave_desc
        EffectsDescription Insanely_Brave_effects_desc
        GainMessage Insanely_Brave_gain_desc
        Epithet Insanely_Brave_epithet_desc
        Threshold  16 

        Effect TroopMorale  6 
        Effect PopularStanding  10 



;------------------------------------------
Trait Coward
    Characters family
    NoGoingBackLevel  8 
    AntiTraits Brave, RomanHero

    Level Doubtful_Courage
        Description Doubtful_Courage_desc
        EffectsDescription Doubtful_Courage_effects_desc
        GainMessage Doubtful_Courage_gain_desc
        LoseMessage Doubtful_Courage_lose_desc
        Threshold  2 

        Effect TroopMorale -1 
        Effect PopularStanding -5 

    Level Morbidly_Fearful
        Description Morbidly_Fearful_desc
        EffectsDescription Morbidly_Fearful_effects_desc
        Threshold  4 

        Effect TroopMorale -2 
        Effect PopularStanding -10 

    Level Craven_Coward
        Description Craven_Coward_desc
        EffectsDescription Craven_Coward_effects_desc
        Epithet Craven_Coward_epithet_desc
        Threshold  6 

        Effect TroopMorale -3 
        Effect PopularStanding -15 

    Level Ruled_By_Fear
        Description Ruled_By_Fear_desc
        EffectsDescription Ruled_By_Fear_effects_desc
        Epithet Ruled_By_Fear_epithet_desc
        Threshold  8 

        Effect TroopMorale -4 
        Effect PopularStanding -20 



;------------------------------------------
Trait Slothful
    Characters family
    AntiTraits Energetic

    Level Rather_Lazy
        Description Rather_Lazy_desc
        EffectsDescription Rather_Lazy_effects_desc
        Threshold  1 

        Effect Management -1 

    Level Lazy
        Description Lazy_desc
        EffectsDescription Lazy_effects_desc
        Threshold  2 

        Effect Management -2 

    Level Indolent
        Description Indolent_desc
        EffectsDescription Indolent_effects_desc
        Threshold  4 

        Effect Management -3 

    Level Indolent_Lardy_Arse
        Description Indolent_Lardy_Arse_desc
        EffectsDescription Indolent_Lardy_Arse_effects_desc
        Epithet Indolent_Lardy_Arse_epithet_desc
        Threshold  8 

        Effect Management -4 



;------------------------------------------
Trait Energetic
    Characters family
    AntiTraits Slothful

    Level Lively
        Description Lively_desc
        EffectsDescription Lively_effects_desc
        Threshold  1 

        Effect Management  1 
        Effect MovementPoints  3 
        Effect Construction  5 

    Level Very_Lively
        Description Very_Lively_desc
        EffectsDescription Very_Lively_effects_desc
        Threshold  2 

        Effect Management  2 
        Effect MovementPoints  4 
        Effect Construction  10 

    Level Energetic
        Description Energetic_desc
        EffectsDescription Energetic_effects_desc
        Threshold  4 

        Effect Management  3 
        Effect MovementPoints  5 
        Effect Construction  15 

    Level Blessed_With_Vitality
        Description Blessed_With_Vitality_desc
        EffectsDescription Blessed_With_Vitality_effects_desc
        Threshold  8 

        Effect Management  2 
        Effect MovementPoints  6 
        Effect Construction  20 



;------------------------------------------
Trait Berserker
    Characters family
    ExcludeCultures carthaginian, eastern, egyptian, greek, roman
    NoGoingBackLevel  1 

    Level Axebitten
        Description Axebitten_desc
        EffectsDescription Axebitten_effects_desc
        GainMessage Axebitten_gain_desc
        Threshold  1 

        Effect TroopMorale  1 
        Effect Attack  1 
        Effect Defence -1 

    Level Shieldbiter
        Description Shieldbiter_desc
        EffectsDescription Shieldbiter_effects_desc
        Threshold  2 

        Effect TroopMorale  2 
        Effect Attack  2 
        Effect Defence -2 

    Level Berserker
        Description Berserker_desc
        EffectsDescription Berserker_effects_desc
        GainMessage Berserker_gain_desc
        Epithet Berserker_epithet_desc
        Threshold  3 

        Effect TroopMorale -4 
        Effect Attack  3 
        Effect Defence -3 



;------------------------------------------
Trait Xenophobia
    Characters family
    NoGoingBackLevel  3 
    AntiTraits Xenophilia

    Level Distrusts_Outsiders
        Description Distrusts_Outsiders_desc
        EffectsDescription Distrusts_Outsiders_effects_desc
        Threshold  2 

        Effect PublicSecurity  1 

    Level Hates_Strangers
        Description Hates_Strangers_desc
        EffectsDescription Hates_Strangers_effects_desc
        Threshold  6 

        Effect PublicSecurity  2 

    Level Loathes_Foreigners
        Description Loathes_Foreigners_desc
        EffectsDescription Loathes_Foreigners_effects_desc
        Threshold  12 

        Effect PublicSecurity  3 



;------------------------------------------
Trait Xenophilia
    Characters family
    NoGoingBackLevel  3 
    AntiTraits Xenophobia

    Level Welcoming_To_Foreigners
        Description Welcoming_To_Foreigners_desc
        EffectsDescription Welcoming_To_Foreigners_effects_desc
        Threshold  2 

        Effect PublicSecurity -1 

    Level Likes_Strangers
        Description Likes_Strangers_desc
        EffectsDescription Likes_Strangers_effects_desc
        Threshold  6 

        Effect PublicSecurity -2 

    Level Fascinated_By_Outsiders
        Description Fascinated_By_Outsiders_desc
        EffectsDescription Fascinated_By_Outsiders_effects_desc
        Threshold  12 

        Effect PublicSecurity -3 



;------------------------------------------
Trait PublicAtheism
    Characters family
    ExcludeCultures barbarian
    NoGoingBackLevel  2 
    AntiTraits PublicFaith

    Level Faithless
        Description Faithless_desc
        EffectsDescription Faithless_effects_desc
        Threshold  2 

        Effect Unrest  1 

    Level Atheist
        Description Atheist_desc
        EffectsDescription Atheist_effects_desc
        Threshold  5 

        Effect Unrest  2 

    Level Despises_The_Gods
        Description Despises_The_Gods_desc
        EffectsDescription Despises_The_Gods_effects_desc
        Threshold  12 

        Effect Unrest  3 

    Level Hates_The_Gods
        Description Hates_The_Gods_desc
        EffectsDescription Hates_The_Gods_effects_desc
        Epithet Hates_The_Gods_epithet_desc
        Threshold  20 

        Effect Unrest  4 



;------------------------------------------
Trait PublicFaith
    Characters family
    NoGoingBackLevel  2 
    AntiTraits PublicAtheism

    Level Devout
        Description Devout_desc
        EffectsDescription Devout_effects_desc
        Threshold  1 

        Effect Influence  1 

    Level Religious
        Description Religious_desc
        EffectsDescription Religious_effects_desc
        Threshold  2 

        Effect Influence  2 

    Level Honours_The_Gods
        Description Honours_The_Gods_desc
        EffectsDescription Honours_The_Gods_effects_desc
        Threshold  4 

        Effect Influence  3 

    Level Venerates_The_Gods
        Description Venerates_The_Gods_desc
        EffectsDescription Venerates_The_Gods_effects_desc
        Epithet Venerates_The_Gods_epithet_desc
        Threshold  8 

        Effect Influence  4 
        Effect LineOfSight -2 



;------------------------------------------
Trait Warlord
    Characters family
    ExcludeCultures carthaginian, eastern, egyptian, greek, roman
    NoGoingBackLevel  1 

    Level War_Chief
        Description War_Chief_desc
        EffectsDescription War_Chief_effects_desc
        Threshold  1 

        Effect Command  1 
        Effect Law  1 

    Level Mighty_War_Chief
        Description Mighty_War_Chief_desc
        EffectsDescription Mighty_War_Chief_effects_desc
        Threshold  2 

        Effect Command  2 
        Effect Law  2 

    Level Warlord
        Description Warlord_desc
        EffectsDescription Warlord_effects_desc
        Threshold  4 

        Effect Command  3 
        Effect Law  3 

    Level Legendary_Warlord
        Description Legendary_Warlord_desc
        EffectsDescription Legendary_Warlord_effects_desc
        GainMessage Legendary_Warlord_gain_desc
        Epithet Legendary_Warlord_epithet_desc
        Threshold  8 

        Effect Command  4 
        Effect Law  4 



;------------------------------------------
Trait GoodAdministrator
    Characters family
    ExcludeCultures barbarian
    NoGoingBackLevel  3 
    AntiTraits BadAdministrator

    Level Bureaucrat
        Description Bureaucrat_desc
        EffectsDescription Bureaucrat_effects_desc
        Threshold  6 

        Effect Management  1 
        Effect Law  1 

    Level Skilled_Bureaucrat
        Description Skilled_Bureaucrat_desc
        EffectsDescription Skilled_Bureaucrat_effects_desc
        Threshold  12 

        Effect Management  2 
        Effect Law  2 

    Level Superb_Administrator
        Description Superb_Administrator_desc
        EffectsDescription Superb_Administrator_effects_desc
        Threshold  24 

        Effect Management  3 
        Effect Law  3 



;------------------------------------------
Trait BadAdministrator
    Characters family
    ExcludeCultures barbarian
    AntiTraits GoodAdministrator

    Level Jobsworth
        Description Jobsworth_desc
        EffectsDescription Jobsworth_effects_desc
        Threshold  2 

        Effect Management -1 

    Level Administratively_Inept
        Description Administratively_Inept_desc
        EffectsDescription Administratively_Inept_effects_desc
        Threshold  4 

        Effect Management -2 

    Level Stunningly_Incompetent
        Description Stunningly_Incompetent_desc
        EffectsDescription Stunningly_Incompetent_effects_desc
        Threshold  6 

        Effect Management -3 



;------------------------------------------
Trait InspiringSpeaker
    Characters family
    ExcludeCultures carthaginian, eastern, egyptian, greek, barbarian
    NoGoingBackLevel  2 
    AntiTraits BoringSpeaker

    Level Outstanding_Speaker
        Description Outstanding_Speaker_desc
        EffectsDescription Outstanding_Speaker_effects_desc
        Threshold  1 

        Effect Influence  1 
        Effect PopularStanding  5 

    Level Famous_Orator
        Description Famous_Orator_desc
        EffectsDescription Famous_Orator_effects_desc
        Threshold  2 

        Effect Influence  2 
        Effect PopularStanding  10 

    Level Great_Orator
        Description Great_Orator_desc
        EffectsDescription Great_Orator_effects_desc
        Epithet Great_Orator_epithet_desc
        Threshold  4 

        Effect Influence  3 
        Effect PopularStanding  15 



;------------------------------------------
Trait BoringSpeaker
    Characters family
    ExcludeCultures carthaginian, eastern, egyptian, greek, barbarian
    NoGoingBackLevel  3 
    AntiTraits InspiringSpeaker, RhetoricSkill, PoeticSkill

    Level Tedious_Speaker
        Description Tedious_Speaker_desc
        EffectsDescription Tedious_Speaker_effects_desc
        Threshold  1 

        Effect Influence -1 
        Effect PopularStanding -5 

    Level Boring_Speaker
        Description Boring_Speaker_desc
        EffectsDescription Boring_Speaker_effects_desc
        Threshold  4 

        Effect Influence -2 
        Effect PopularStanding -5 

    Level Boring_Beyond_Belief
        Description Boring_Beyond_Belief_desc
        EffectsDescription Boring_Beyond_Belief_effects_desc
        Threshold  8 

        Effect Influence -3 
        Effect PopularStanding -10 

    Level Boring_Little_Tit
        Description Boring_Little_Tit_desc
        EffectsDescription Boring_Little_Tit_effects_desc
        Threshold  12 

        Effect Influence -4 
        Effect PopularStanding -15 



;------------------------------------------
Trait RhetoricSkill
    Characters family
    ExcludeCultures carthaginian, eastern, egyptian, greek, barbarian
    NoGoingBackLevel  1 
    AntiTraits Ignorance, BoringSpeaker

    Level Fluent_Speaker
        Description Fluent_Speaker_desc
        EffectsDescription Fluent_Speaker_effects_desc
        Threshold  1 

        Effect Management  1 
        Effect Electability  3 
        Effect SenateStanding  5 

    Level Skilled_Debater
        Description Skilled_Debater_desc
        EffectsDescription Skilled_Debater_effects_desc
        Threshold  2 

        Effect Influence  1 
        Effect Management  1 
        Effect Electability  3 
        Effect SenateStanding  10 

    Level Rhetorical_Expert
        Description Rhetorical_Expert_desc
        EffectsDescription Rhetorical_Expert_effects_desc
        Threshold  4 

        Effect Influence  2 
        Effect Management  1 
        Effect Electability  3 
        Effect SenateStanding  15 



;------------------------------------------
Trait PoeticSkill
    Characters family
    ExcludeCultures barbarian
    NoGoingBackLevel  1 
    AntiTraits Ignorance, BoringSpeaker

    Level Fond_of_Ribald_Rhymes
        Description Fond_of_Ribald_Rhymes_desc
        EffectsDescription Fond_of_Ribald_Rhymes_effects_desc
        Threshold  1 

        Effect Influence  1 

    Level Poet
        Description Poet_desc
        EffectsDescription Poet_effects_desc
        Threshold  2 

        Effect Influence  2 

    Level Epic_Poet
        Description Epic_Poet_desc
        EffectsDescription Epic_Poet_effects_desc
        Threshold  4 

        Effect Influence -1 



;------------------------------------------
Trait StrategicSkill
    Characters family
    ExcludeCultures barbarian
    NoGoingBackLevel  1 
    AntiTraits Ignorance

    Level Understanding_of_Strategy
        Description Understanding_of_Strategy_desc
        EffectsDescription Understanding_of_Strategy_effects_desc
        Threshold  1 

        Effect Command  1 

    Level Strategic_Expert
        Description Strategic_Expert_desc
        EffectsDescription Strategic_Expert_effects_desc
        Threshold  2 

        Effect Command  2 

    Level Strategist
        Description Strategist_desc
        EffectsDescription Strategist_effects_desc
        GainMessage Strategist_gain_desc
        Threshold  4 

        Effect Command  3 



;------------------------------------------
Trait TacticalSkill
    Characters family
    ExcludeCultures barbarian
    NoGoingBackLevel  1 
    AntiTraits Ignorance

    Level Understanding_of_Tactics
        Description Understanding_of_Tactics_desc
        EffectsDescription Understanding_of_Tactics_effects_desc
        Threshold  1 

        Effect Ambush  2 
        Effect LineOfSight  1 

    Level Tactical_Expert
        Description Tactical_Expert_desc
        EffectsDescription Tactical_Expert_effects_desc
        Threshold  2 

        Effect Ambush  3 
        Effect LineOfSight  2 

    Level Tactician
        Description Tactician_desc
        EffectsDescription Tactician_effects_desc
        GainMessage Tactician_gain_desc
        Threshold  4 

        Effect Ambush  4 
        Effect LineOfSight  3 



;------------------------------------------
Trait MathematicsSkill
    Characters family
    ExcludeCultures barbarian
    NoGoingBackLevel  1 
    AntiTraits Ignorance

    Level Understanding_of_Mathematics
        Description Understanding_of_Mathematics_desc
        EffectsDescription Understanding_of_Mathematics_effects_desc
        Threshold  1 

        Effect Management  1 
        Effect Trading  5 

    Level Mathematics_Expert
        Description Mathematics_Expert_desc
        EffectsDescription Mathematics_Expert_effects_desc
        Threshold  2 

        Effect Management  2 
        Effect Trading  10 

    Level Mathematician
        Description Mathematician_desc
        EffectsDescription Mathematician_effects_desc
        Threshold  4 

        Effect Management  3 
        Effect Trading  15 



;------------------------------------------
Trait NaturalPhilosophySkill
    Characters family
    ExcludeCultures eastern, carthaginian, barbarian
    NoGoingBackLevel  1 
    AntiTraits Ignorance

    Level Understanding_of_Natural_Philosophy
        Description Understanding_of_Natural_Philosophy_desc
        EffectsDescription Understanding_of_Natural_Philosophy_effects_desc
        Threshold  1 

        Effect Management  1 
        Effect Squalor -1 

    Level Expert_on_Natural_Philosophy
        Description Expert_on_Natural_Philosophy_desc
        EffectsDescription Expert_on_Natural_Philosophy_effects_desc
        Threshold  2 

        Effect Management  2 
        Effect Squalor -2 

    Level Natural_Philosopher
        Description Natural_Philosopher_desc
        EffectsDescription Natural_Philosopher_effects_desc
        Epithet Natural_Philosopher_epithet_desc
        Threshold  4 

        Effect Management  3 
        Effect Squalor -3 



;------------------------------------------
Trait PoliticsSkill
    Characters family
    ExcludeCultures carthaginian, eastern, egyptian, greek, barbarian
    NoGoingBackLevel  1 

    Level Political_Animal
        Description Political_Animal_desc
        EffectsDescription Political_Animal_effects_desc
        Threshold  5 

        Effect Influence  1 
        Effect Electability  3 
        Effect SenateStanding  5 

    Level Politician
        Description Politician_desc
        EffectsDescription Politician_effects_desc
        Threshold  10 

        Effect Influence  2 
        Effect Electability  6 
        Effect SenateStanding  10 

    Level Consummate_Politician
        Description Consummate_Politician_desc
        EffectsDescription Consummate_Politician_effects_desc
        Threshold  15 

        Effect Influence  3 
        Effect Electability  9 
        Effect SenateStanding  15 



;------------------------------------------
Trait LogisticalSkill
    Characters family
    ExcludeCultures barbarian
    NoGoingBackLevel  1 
    AntiTraits Ignorance

    Level Understanding_of_Logistics
        Description Understanding_of_Logistics_desc
        EffectsDescription Understanding_of_Logistics_effects_desc
        Threshold  1 

        Effect TroopMorale  1 
        Effect MovementPoints  3 

    Level Logistics_Expert
        Description Logistics_Expert_desc
        EffectsDescription Logistics_Expert_effects_desc
        Threshold  2 

        Effect TroopMorale  2 
        Effect MovementPoints  4 

    Level Logistician
        Description Logistician_desc
        EffectsDescription Logistician_effects_desc
        GainMessage Logistician_gain_desc
        Threshold  4 

        Effect TroopMorale  3 
        Effect MovementPoints  5 



;------------------------------------------
Trait PhilosophySkill
    Characters family
    ExcludeCultures barbarian
    NoGoingBackLevel  1 
    AntiTraits Ignorance

    Level Philosophically_Inclined
        Description Philosophically_Inclined_desc
        EffectsDescription Philosophically_Inclined_effects_desc
        Threshold  1 

        Effect Management  1 
        Effect BribeResistance  10 

    Level Philosopher
        Description Philosopher_desc
        EffectsDescription Philosopher_effects_desc
        Threshold  2 

        Effect Management  2 
        Effect BribeResistance  15 

    Level Abstruse_Philosopher
        Description Abstruse_Philosopher_desc
        EffectsDescription Abstruse_Philosopher_effects_desc
        Epithet Abstruse_Philosopher_epithet_desc
        Threshold  4 

        Effect Management  3 
        Effect BribeResistance  20 



;------------------------------------------
Trait Rabblerouser
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
    NoGoingBackLevel  1 

    Level Agitator
        Description Agitator_desc
        EffectsDescription Agitator_effects_desc
        Threshold  1 

        Effect Influence  1 
        Effect PopularStanding  5 

    Level Tub-Thumper
        Description Tub-Thumper_desc
        EffectsDescription Tub-Thumper_effects_desc
        Threshold  2 

        Effect Influence  2 
        Effect PopularStanding  10 

    Level Rabblerouser
        Description Rabblerouser_desc
        EffectsDescription Rabblerouser_effects_desc
        Threshold  4 

        Effect Influence  3 
        Effect PopularStanding  15 

    Level Demagogue
        Description Demagogue_desc
        EffectsDescription Demagogue_effects_desc
        Threshold  8 

        Effect Influence  4 
        Effect PopularStanding  20 



;------------------------------------------
Trait ArchitectSkill
    Characters family
    ExcludeCultures barbarian
    NoGoingBackLevel  1 
    AntiTraits Ignorance

    Level Draughtsman
        Description Draughtsman_desc
        EffectsDescription Draughtsman_effects_desc
        Threshold  1 

        Effect Construction  10 

    Level Architect
        Description Architect_desc
        EffectsDescription Architect_effects_desc
        Threshold  2 

        Effect Construction  20 

    Level Great_Architect
        Description Great_Architect_desc
        EffectsDescription Great_Architect_effects_desc
        Epithet Great_Architect_epithet_desc
        Threshold  4 

        Effect Construction  30 



;------------------------------------------
Trait VictorRomanVirtue
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian

    Level Vanquisher
        Description Vanquisher_desc
        EffectsDescription Vanquisher_effects_desc
        Threshold  5 

        Effect SenateStanding -5 
        Effect PopularStanding  10 

    Level Great_Vanquisher
        Description Great_Vanquisher_desc
        EffectsDescription Great_Vanquisher_effects_desc
        Threshold  10 

        Effect SenateStanding -10 
        Effect PopularStanding  20 

    Level Conqueror
        Description Conqueror_desc
        EffectsDescription Conqueror_effects_desc
        Epithet Conqueror_epithet_desc
        Threshold  15 

        Effect SenateStanding -15 
        Effect PopularStanding  30 



;------------------------------------------
Trait VictorOthersVirtue
    Characters family
    ExcludeCultures roman

    Level Victor
        Description Victor_desc
        EffectsDescription Victor_effects_desc
        Threshold  5 

        Effect Influence  2 
        Effect PersonalSecurity -1 

    Level Famous_Victor
        Description Famous_Victor_desc
        EffectsDescription Famous_Victor_effects_desc
        Threshold  10 

        Effect Influence  4 
        Effect PersonalSecurity -1 

    Level Conquering_Hero
        Description Conquering_Hero_desc
        EffectsDescription Conquering_Hero_effects_desc
        Epithet Conquering_Hero_epithet_desc
        Threshold  15 

        Effect Influence  6 
        Effect PersonalSecurity -2 



;------------------------------------------
Trait Epicurean
    Characters family
    ExcludeCultures barbarian
    NoGoingBackLevel  2 
    AntiTraits Stoic

    Level Gourmet_of_Life
        Description Gourmet_of_Life_desc
        EffectsDescription Gourmet_of_Life_effects_desc
        Threshold  1 

        Effect Trading  5 
        Effect BribeResistance -1 

    Level Refined_Tastes
        Description Refined_Tastes_desc
        EffectsDescription Refined_Tastes_effects_desc
        Threshold  2 

        Effect Trading  10 
        Effect BribeResistance -2 

    Level Rarified_Tastes
        Description Rarified_Tastes_desc
        EffectsDescription Rarified_Tastes_effects_desc
        Threshold  4 

        Effect Trading  15 
        Effect BribeResistance -3 



;------------------------------------------
Trait Stoic
    Characters family
    ExcludeCultures eastern, egyptian
    NoGoingBackLevel  2 
    AntiTraits Epicurean

    Level Restrained
        Description Restrained_desc
        EffectsDescription Restrained_effects_desc
        Threshold  1 

        Effect Influence -1 
        Effect BribeResistance  10 

    Level Cold_Manner
        Description Cold_Manner_desc
        EffectsDescription Cold_Manner_effects_desc
        Threshold  2 

        Effect Influence -2 
        Effect BribeResistance  20 

    Level Stoic
        Description Stoic_desc
        EffectsDescription Stoic_effects_desc
        Threshold  4 

        Effect Influence -3 
        Effect BribeResistance  30 



;------------------------------------------
Trait Austere
    Characters family
    ExcludeCultures eastern, egyptian
    NoGoingBackLevel  2 
    AntiTraits ExpensiveTastes, Aesthetic

    Level Stern
        Description Stern_desc
        EffectsDescription Stern_effects_desc
        Threshold  1 

        Effect Management  1 
        Effect BribeResistance  10 

    Level Spartan
        Description Spartan_desc
        EffectsDescription Spartan_effects_desc
        Threshold  2 

        Effect Management  2 
        Effect BribeResistance  20 

    Level Austere
        Description Austere_desc
        EffectsDescription Austere_effects_desc
        Threshold  4 

        Effect Management  3 
        Effect BribeResistance  30 



;------------------------------------------
Trait Aesthetic
    Characters family
    ExcludeCultures barbarian
    NoGoingBackLevel  2 
    AntiTraits Austere

    Level Lover_of_Beauty
        Description Lover_of_Beauty_desc
        EffectsDescription Lover_of_Beauty_effects_desc
        Threshold  2 

        Effect Influence  1 
        Effect Command -1 

    Level Connoisseur
        Description Connoisseur_desc
        EffectsDescription Connoisseur_effects_desc
        Threshold  4 

        Effect Influence  2 
        Effect Command -2 

    Level Aesthete
        Description Aesthete_desc
        EffectsDescription Aesthete_effects_desc
        Threshold  8 

        Effect Influence  3 
        Effect Command -3 



;------------------------------------------
Trait ApicianRomanVice
    Characters family
    ExcludeCultures barbarian, eastern, egyptian, carthaginian
    NoGoingBackLevel  2 

    Level Gourmand
        Description Gourmand_desc
        EffectsDescription Gourmand_effects_desc
        Threshold  1 

        Effect Trading -10 

    Level Glutton
        Description Glutton_desc
        EffectsDescription Glutton_effects_desc
        Threshold  4 

        Effect Trading -15 

    Level Apician_Glutton
        Description Apician_Glutton_desc
        EffectsDescription Apician_Glutton_effects_desc
        Epithet Apician_Glutton_epithet_desc
        Threshold  8 

        Effect Trading -20 



;------------------------------------------
Trait Ignorance
    Characters family
    NoGoingBackLevel  2 
    AntiTraits RhetoricSkill, PoeticSkill, StrategicSkill, TacticalSkill, MathematicsSkill, NaturalPhilosophySkill, LogisticalSkill, PhilosophySkill, ArchitectSkill

    Level Ignorant
        Description Ignorant_desc
        EffectsDescription Ignorant_effects_desc
        Threshold  5 

        Effect Influence -1 
        Effect Management -1 

    Level Pig_Ignorant
        Description Pig_Ignorant_desc
        EffectsDescription Pig_Ignorant_effects_desc
        Threshold  10 

        Effect Influence -2 
        Effect Management -2 

    Level Willfully_Ignorant
        Description Willfully_Ignorant_desc
        EffectsDescription Willfully_Ignorant_effects_desc
        Threshold  20 

        Effect Influence -3 
        Effect Management -3 



;------------------------------------------
Trait Gambling
    Characters family

    Level Likes_a_Flutter
        Description Likes_a_Flutter_desc
        EffectsDescription Likes_a_Flutter_effects_desc
        Threshold  2 

        Effect Trading -5 
        Effect BribeResistance -1 

    Level Gambler
        Description Gambler_desc
        EffectsDescription Gambler_effects_desc
        Threshold  4 

        Effect Trading -10 
        Effect BribeResistance -2 

    Level Inveterate_Gambler
        Description Inveterate_Gambler_desc
        EffectsDescription Inveterate_Gambler_effects_desc
        Threshold  8 

        Effect Trading -15 
        Effect BribeResistance -3 

    Level Ruled_by_Luck
        Description Ruled_by_Luck_desc
        EffectsDescription Ruled_by_Luck_effects_desc
        Epithet Ruled_by_Luck_epithet_desc
        Threshold  12 

        Effect Trading -20 
        Effect BribeResistance -4 



;------------------------------------------
Trait IanR
    Characters family
    ExcludeCultures barbarian, egyptian

    Level Self_Publicist
        Description Self_Publicist_desc
        EffectsDescription Self_Publicist_effects_desc
        Threshold  2 

        Effect Influence  1 
        Effect PersonalSecurity -10 

    Level Spin_Doctor
        Description Spin_Doctor_desc
        EffectsDescription Spin_Doctor_effects_desc
        Threshold  4 

        Effect Influence  2 
        Effect PersonalSecurity -20 

    Level Narcissist
        Description Narcissist_desc
        EffectsDescription Narcissist_effects_desc
        Threshold  8 

        Effect Influence  3 
        Effect PersonalSecurity -30 



;------------------------------------------
Trait SpyMaster
    Characters family

    Level Espionage
        Description Espionage_desc
        EffectsDescription Espionage_effects_desc
        Threshold  8 

        Effect TrainingAgents  2 

    Level Espionage_Expert
        Description Espionage_Expert_desc
        EffectsDescription Espionage_Expert_effects_desc
        Threshold  16 

        Effect TrainingAgents  4 

    Level Spy_Master
        Description Spy_Master_desc
        EffectsDescription Spy_Master_effects_desc
        Epithet Spy_Master_epithet_desc
        Threshold  24 

        Effect TrainingAgents  6 



;------------------------------------------
Trait AssassinMaster
    Characters family

    Level Clean_Hands
        Description Clean_Hands_desc
        EffectsDescription Clean_Hands_effects_desc
        Threshold  5 

        Effect TrainingAgents  2 

    Level Killer_From_Necessity
        Description Killer_From_Necessity_desc
        EffectsDescription Killer_From_Necessity_effects_desc
        Threshold  10 

        Effect PersonalSecurity  1 
        Effect TrainingAgents  4 

    Level Master_of_Assassins
        Description Master_of_Assassins_desc
        EffectsDescription Master_of_Assassins_effects_desc
        GainMessage Master_of_Assassins_gain_desc
        Epithet Master_of_Assassins_epithet_desc
        Threshold  15 

        Effect Influence  1 
        Effect PersonalSecurity  2 
        Effect TrainingAgents  5 



;------------------------------------------
Trait CounterSpy
    Characters family

    Level Counter-Spy
        Description Counter-Spy_desc
        EffectsDescription Counter-Spy_effects_desc
        Threshold  2 

        Effect PublicSecurity  2 

    Level Counter-Espionage
        Description Counter-Espionage_desc
        EffectsDescription Counter-Espionage_effects_desc
        Threshold  4 

        Effect PublicSecurity  3 

    Level Spycatcher
        Description Spycatcher_desc
        EffectsDescription Spycatcher_effects_desc
        Threshold  6 

        Effect PublicSecurity  4 



;------------------------------------------
Trait AssassinCatcher
    Characters family

    Level Survivor
        Description Survivor_desc
        EffectsDescription Survivor_effects_desc
        Threshold  2 

        Effect PersonalSecurity  2 

    Level Expert_Survivor
        Description Expert_Survivor_desc
        EffectsDescription Expert_Survivor_effects_desc
        Threshold  4 

        Effect PersonalSecurity  3 

    Level Immune_to_Death?
        Description Immune_to_Death?_desc
        EffectsDescription Immune_to_Death?_effects_desc
        Epithet Immune_to_Death?_epithet_desc
        Threshold  8 

        Effect PersonalSecurity  4 



;------------------------------------------
Trait GoodSpy
    Characters spy
    AntiTraits BadSpy

    Level Sneaky
        Description Sneaky_desc
        EffectsDescription Sneaky_effects_desc
        GainMessage Sneaky_gain_desc
        Threshold  1 

        Effect Subterfuge  1 
        Effect LineOfSight  1 

    Level Spy
        Description Spy_desc
        EffectsDescription Spy_effects_desc
        GainMessage Spy_gain_desc
        Threshold  2 

        Effect Subterfuge  2 
        Effect LineOfSight  2 

    Level Superior_Spy
        Description Superior_Spy_desc
        EffectsDescription Superior_Spy_effects_desc
        GainMessage Superior_Spy_gain_desc
        Threshold  4 

        Effect Subterfuge  3 
        Effect LineOfSight  3 

    Level Expert_Spy
        Description Expert_Spy_desc
        EffectsDescription Expert_Spy_effects_desc
        GainMessage Expert_Spy_gain_desc
        Threshold  8 

        Effect Subterfuge  4 
        Effect LineOfSight  4 

    Level Master_Spy
        Description Master_Spy_desc
        EffectsDescription Master_Spy_effects_desc
        GainMessage Master_Spy_gain_desc
        Epithet Master_Spy_epithet_desc
        Threshold  16 

        Effect Subterfuge  5 
        Effect LineOfSight  5 



;------------------------------------------
Trait BadSpy
    Characters spy
    AntiTraits GoodSpy

    Level Poor_Spy
        Description Poor_Spy_desc
        EffectsDescription Poor_Spy_effects_desc
        Threshold  2 

        Effect Subterfuge -1 

    Level Inferior_Spy
        Description Inferior_Spy_desc
        EffectsDescription Inferior_Spy_effects_desc
        Threshold  4 

        Effect Subterfuge -2 

    Level Useless_Spy
        Description Useless_Spy_desc
        EffectsDescription Useless_Spy_effects_desc
        Threshold  6 

        Effect Subterfuge -3 



;------------------------------------------
Trait GoodAssassin
    Characters assassin
    AntiTraits BadAssassin

    Level Cutthroat
        Description Cutthroat_desc
        EffectsDescription Cutthroat_effects_desc
        GainMessage Cutthroat_gain_desc
        Threshold  1 

        Effect Subterfuge  1 

    Level Murderer
        Description Murderer_desc
        EffectsDescription Murderer_effects_desc
        GainMessage Murderer_gain_desc
        Threshold  2 

        Effect Subterfuge  2 

    Level Superior_Assassin
        Description Superior_Assassin_desc
        EffectsDescription Superior_Assassin_effects_desc
        GainMessage Superior_Assassin_gain_desc
        Epithet Superior_Assassin_epithet_desc
        Threshold  4 

        Effect Subterfuge  3 

    Level Expert_Assassin
        Description Expert_Assassin_desc
        EffectsDescription Expert_Assassin_effects_desc
        GainMessage Expert_Assassin_gain_desc
        Epithet Expert_Assassin_epithet_desc
        Threshold  8 

        Effect Subterfuge  4 

    Level Master_Assassin
        Description Master_Assassin_desc
        EffectsDescription Master_Assassin_effects_desc
        GainMessage Master_Assassin_gain_desc
        Epithet Master_Assassin_epithet_desc
        Threshold  16 

        Effect Subterfuge  5 



;------------------------------------------
Trait BadAssassin
    Characters assassin
    AntiTraits GoodAssassin

    Level Inept_Poisoner
        Description Inept_Poisoner_desc
        EffectsDescription Inept_Poisoner_effects_desc
        Threshold  2 

        Effect Subterfuge -1 

    Level Ham-fisted_Murderer
        Description Ham-fisted_Murderer_desc
        EffectsDescription Ham-fisted_Murderer_effects_desc
        Threshold  4 

        Effect Subterfuge -2 

    Level Useless_Assassin
        Description Useless_Assassin_desc
        EffectsDescription Useless_Assassin_effects_desc
        Threshold  6 

        Effect Subterfuge -3 



;------------------------------------------
Trait LaxPersonalSecuity
    Characters all
    NoGoingBackLevel  3 
    AntiTraits HighPersonalSecurity, Paranoia

    Level Careless
        Description Careless_desc
        EffectsDescription Careless_effects_desc
        Threshold  1 

        Effect PersonalSecurity -1 

    Level Careless_of_Security
        Description Careless_of_Security_desc
        EffectsDescription Careless_of_Security_effects_desc
        Threshold  3 

        Effect PersonalSecurity -2 

    Level Trusting_Fool
        Description Trusting_Fool_desc
        EffectsDescription Trusting_Fool_effects_desc
        Threshold  6 

        Effect PersonalSecurity -4 



;------------------------------------------
Trait HighPersonalSecurity
    Characters all
    NoGoingBackLevel  2 
    AntiTraits LaxPersonalSecuity

    Level Watchful
        Description Watchful_desc
        EffectsDescription Watchful_effects_desc
        Threshold  1 

        Effect PersonalSecurity  1 

    Level Security_Conscious
        Description Security_Conscious_desc
        EffectsDescription Security_Conscious_effects_desc
        Threshold  2 

        Effect PersonalSecurity  2 

    Level Obsessed_by_Security
        Description Obsessed_by_Security_desc
        EffectsDescription Obsessed_by_Security_effects_desc
        Threshold  3 

        Effect PersonalSecurity  4 



;------------------------------------------
Trait Trusting
    Characters family
    AntiTraits Paranoia

    Level No_Enemies
        Description No_Enemies_desc
        EffectsDescription No_Enemies_effects_desc
        Threshold  1 

        Effect Influence  1 
        Effect PersonalSecurity -1 

    Level Ingenuous
        Description Ingenuous_desc
        EffectsDescription Ingenuous_effects_desc
        Threshold  2 

        Effect Influence  2 
        Effect PersonalSecurity -2 

    Level Trusting
        Description Trusting_desc
        EffectsDescription Trusting_effects_desc
        Threshold  6 

        Effect Influence -1 
        Effect PersonalSecurity -3 



;------------------------------------------
Trait Paranoia
    Characters family
    AntiTraits Trusting, LaxPersonalSecuity

    Level Scant_Trust
        Description Scant_Trust_desc
        EffectsDescription Scant_Trust_effects_desc
        Threshold  1 

        Effect PersonalSecurity  1 

    Level Suspicious
        Description Suspicious_desc
        EffectsDescription Suspicious_effects_desc
        Threshold  2 

        Effect Influence -1 
        Effect PersonalSecurity  2 

    Level A_Bit_Paranoid
        Description A_Bit_Paranoid_desc
        EffectsDescription A_Bit_Paranoid_effects_desc
        Threshold  4 

        Effect Influence -2 
        Effect PersonalSecurity  3 

    Level Paranoid
        Description Paranoid_desc
        EffectsDescription Paranoid_effects_desc
        Threshold  8 

        Effect Influence -2 
        Effect Command -1 
        Effect PersonalSecurity  4 



;------------------------------------------
Trait GoodDiplomat
    Characters diplomat
    AntiTraits BadDiplomat

    Level Tactful
        Description Tactful_desc
        EffectsDescription Tactful_effects_desc
        Threshold  1 

        Effect Negotiation  1 

    Level Courteous
        Description Courteous_desc
        EffectsDescription Courteous_effects_desc
        Threshold  2 

        Effect Negotiation  2 

    Level Diplomatic
        Description Diplomatic_desc
        EffectsDescription Diplomatic_effects_desc
        Threshold  4 

        Effect Negotiation  3 

    Level Polished_Diplomat
        Description Polished_Diplomat_desc
        EffectsDescription Polished_Diplomat_effects_desc
        Threshold  8 

        Effect Negotiation  4 

    Level Expert_Diplomat
        Description Expert_Diplomat_desc
        EffectsDescription Expert_Diplomat_effects_desc
        GainMessage Expert_Diplomat_gain_desc
        Threshold  16 

        Effect Negotiation  5 



;------------------------------------------
Trait BadDiplomat
    Characters diplomat
    AntiTraits GoodDiplomat

    Level Tactless
        Description Tactless_desc
        EffectsDescription Tactless_effects_desc
        Threshold  2 

        Effect Negotiation -1 

    Level Discourteous
        Description Discourteous_desc
        EffectsDescription Discourteous_effects_desc
        Threshold  4 

        Effect Negotiation -2 

    Level Undiplomatic
        Description Undiplomatic_desc
        EffectsDescription Undiplomatic_effects_desc
        Threshold  8 

        Effect Negotiation -3 



;------------------------------------------
Trait Liar
    Characters family
    AntiTraits Upright

    Level Untruthful
        Description Untruthful_desc
        EffectsDescription Untruthful_effects_desc
        Threshold  1 

        Effect Influence  1 

    Level Economical_with_the_Truth
        Description Economical_with_the_Truth_desc
        EffectsDescription Economical_with_the_Truth_effects_desc
        Threshold  2 

        Effect Influence  2 

    Level Liar
        Description Liar_desc
        EffectsDescription Liar_effects_desc
        Threshold  4 

        Effect Influence  3 

    Level Pathological_Liar
        Description Pathological_Liar_desc
        EffectsDescription Pathological_Liar_effects_desc
        Epithet Pathological_Liar_epithet_desc
        Threshold  8 

        Effect Influence -3 



;------------------------------------------
Trait Embezzler
    Characters family
    ExcludeCultures barbarian
    AntiTraits Upright

    Level Financially_Irregular
        Description Financially_Irregular_desc
        EffectsDescription Financially_Irregular_effects_desc
        Threshold  1 

        Effect Management -1 

    Level Fiscally_Flexible
        Description Fiscally_Flexible_desc
        EffectsDescription Fiscally_Flexible_effects_desc
        Threshold  3 

        Effect Management -2 

    Level Embezzler
        Description Embezzler_desc
        EffectsDescription Embezzler_effects_desc
        Threshold  6 

        Effect Management -3 



;------------------------------------------
Trait DeceiverVirtue
    Characters family
    ExcludeCultures carthaginian, eastern, egyptian, greek, barbarian

    Level Sly
        Description Sly_desc
        EffectsDescription Sly_effects_desc
        Threshold  2 

        Effect Electability  3 
        Effect SenateStanding  5 

    Level Deceiver
        Description Deceiver_desc
        EffectsDescription Deceiver_effects_desc
        Threshold  4 

        Effect Electability  6 
        Effect SenateStanding  10 

    Level Great_Deceiver
        Description Great_Deceiver_desc
        EffectsDescription Great_Deceiver_effects_desc
        Epithet Great_Deceiver_epithet_desc
        Threshold  8 

        Effect Influence  1 
        Effect Command  1 
        Effect Electability  9 
        Effect SenateStanding  15 



;------------------------------------------
Trait Upright
    Characters family
    NoGoingBackLevel  2 
    AntiTraits Corrupt, Embezzler, Liar, Girls

    Level Trusty
        Description Trusty_desc
        EffectsDescription Trusty_effects_desc
        Threshold  1 

        Effect BribeResistance  10 
        Effect Law  2 

    Level Honest
        Description Honest_desc
        EffectsDescription Honest_effects_desc
        Threshold  2 

        Effect BribeResistance  20 
        Effect Law  4 

    Level Upright
        Description Upright_desc
        EffectsDescription Upright_effects_desc
        Epithet Upright_epithet_desc
        Threshold  4 

        Effect BribeResistance  30 
        Effect Law  6 



;------------------------------------------
Trait Corrupt
    Characters family
    NoGoingBackLevel  2 
    AntiTraits Upright

    Level Flexible
        Description Flexible_desc
        EffectsDescription Flexible_effects_desc
        Threshold  1 

        Effect BribeResistance -2 
        Effect Law -1 

    Level Dubious
        Description Dubious_desc
        EffectsDescription Dubious_effects_desc
        Threshold  3 

        Effect BribeResistance -4 
        Effect Law -2 

    Level Corrupt
        Description Corrupt_desc
        EffectsDescription Corrupt_effects_desc
        Threshold  6 

        Effect BribeResistance -6 
        Effect Law -3 



;------------------------------------------
Trait AuthoritarianRomanVirtue
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
    NoGoingBackLevel  1 
    AntiTraits NonAuthoritarian

    Level Strict
        Description Strict_desc
        EffectsDescription Strict_effects_desc
        Threshold  1 

        Effect Unrest  1 
        Effect Law  2 
        Effect SenateStanding  5 

    Level Authoritarian
        Description Authoritarian_desc
        EffectsDescription Authoritarian_effects_desc
        Threshold  3 

        Effect Unrest  2 
        Effect Law  4 
        Effect SenateStanding  10 

    Level Rods-And-Axes
        Description Rods-And-Axes_desc
        EffectsDescription Rods-And-Axes_effects_desc
        Epithet Rods-And-Axes_epithet_desc
        Threshold  6 

        Effect Unrest  3 
        Effect Law  6 
        Effect SenateStanding  15 



;------------------------------------------
Trait Authoritarian
    Characters family
    ExcludeCultures roman
    NoGoingBackLevel  1 
    AntiTraits NonAuthoritarian

    Level Strict_Governor
        Description Strict_Governor_desc
        EffectsDescription Strict_Governor_effects_desc
        Threshold  1 

        Effect Unrest  1 
        Effect Law  2 

    Level Harsh_Governor
        Description Harsh_Governor_desc
        EffectsDescription Harsh_Governor_effects_desc
        Threshold  3 

        Effect Unrest  2 
        Effect Law  4 

    Level Authoritarian_Governor
        Description Authoritarian_Governor_desc
        EffectsDescription Authoritarian_Governor_effects_desc
        Epithet Authoritarian_Governor_epithet_desc
        Threshold  8 

        Effect Unrest  3 
        Effect Law  6 



;------------------------------------------
Trait NonAuthoritarian
    Characters family
    NoGoingBackLevel  1 
    AntiTraits Authoritarian, AuthoritarianRomanVirtue

    Level Considerate_Governor
        Description Considerate_Governor_desc
        EffectsDescription Considerate_Governor_effects_desc
        Threshold  3 

        Effect Unrest -2 
        Effect Law -1 

    Level Benevolent_Governor
        Description Benevolent_Governor_desc
        EffectsDescription Benevolent_Governor_effects_desc
        Threshold  4 

        Effect Unrest -4 
        Effect Law -2 

    Level Liberal_Governor
        Description Liberal_Governor_desc
        EffectsDescription Liberal_Governor_effects_desc
        Epithet Liberal_Governor_epithet_desc
        Threshold  6 

        Effect Unrest -6 
        Effect Law -3 



;------------------------------------------
Trait Disloyal
    Characters family
    NoGoingBackLevel  2 
    AntiTraits Loyal

    Level Apparently_Loyal
        Description Apparently_Loyal_desc
        EffectsDescription Apparently_Loyal_effects_desc
        Threshold  1 

        Effect BribeResistance -2 

    Level Doubtful_Loyalties
        Description Doubtful_Loyalties_desc
        EffectsDescription Doubtful_Loyalties_effects_desc
        Threshold  2 

        Effect BribeResistance -4 

    Level Disloyal
        Description Disloyal_desc
        EffectsDescription Disloyal_effects_desc
        Threshold  3 

        Effect BribeResistance -6 



;------------------------------------------
Trait Loyal
    Characters family
    NoGoingBackLevel  2 
    AntiTraits Disloyal

    Level Publicly_Loyal
        Description Publicly_Loyal_desc
        EffectsDescription Publicly_Loyal_effects_desc
        Threshold  1 

        Effect BribeResistance  10 

    Level Proven_Loyalties
        Description Proven_Loyalties_desc
        EffectsDescription Proven_Loyalties_effects_desc
        Threshold  2 

        Effect BribeResistance  20 

    Level Loyal
        Description Loyal_desc
        EffectsDescription Loyal_effects_desc
        Threshold  4 

        Effect BribeResistance  30 

    Level Fanatically_Loyal
        Description Fanatically_Loyal_desc
        EffectsDescription Fanatically_Loyal_effects_desc
        Threshold  8 

        Effect BribeResistance  40 



;------------------------------------------
Trait SmoothTalker
    Characters family
    AntiTraits Feck

    Level Plausible
        Description Plausible_desc
        EffectsDescription Plausible_effects_desc
        Threshold  2 

        Effect Bribery  10 

    Level Slick
        Description Slick_desc
        EffectsDescription Slick_effects_desc
        Threshold  4 

        Effect Bribery  20 

    Level Smooth_Talker
        Description Smooth_Talker_desc
        EffectsDescription Smooth_Talker_effects_desc
        Threshold  6 

        Effect Bribery  30 



;------------------------------------------
Trait Cuckold
    Characters family
    NoGoingBackLevel  1 
    AntiTraits FaithfulWife

    Level Subject_of_Rumours
        Description Subject_of_Rumours_desc
        EffectsDescription Subject_of_Rumours_effects_desc
        Threshold  2 

        Effect Influence -1 

    Level Cuckold
        Description Cuckold_desc
        EffectsDescription Cuckold_effects_desc
        Threshold  3 

        Effect Influence -2 

    Level Cuckold's_Cuckold
        Description Cuckold's_Cuckold_desc
        EffectsDescription Cuckold's_Cuckold_effects_desc
        Threshold  4 

        Effect Influence -3 

    Level Outraged_Husband
        Description Outraged_Husband_desc
        EffectsDescription Outraged_Husband_effects_desc
        Epithet Outraged_Husband_epithet_desc
        Threshold  5 

        Effect Influence -4 



;------------------------------------------
Trait FaithfulWife
    Characters family
    NoGoingBackLevel  1 
    AntiTraits Cuckold

    Level Wife_Above_Reproach
        Description Wife_Above_Reproach_desc
        EffectsDescription Wife_Above_Reproach_effects_desc
        Threshold  1 

        Effect Influence  1 



;------------------------------------------
Trait GoodFarmer
    Characters family
    NoGoingBackLevel  3 
    AntiTraits BadFarmer

    Level Grower
        Description Grower_desc
        EffectsDescription Grower_effects_desc
        Threshold  6 

        Effect Farming  1 

    Level Farmer
        Description Farmer_desc
        EffectsDescription Farmer_effects_desc
        Threshold  12 

        Effect Farming  2 

    Level Agriculturalist
        Description Agriculturalist_desc
        EffectsDescription Agriculturalist_effects_desc
        Threshold  24 

        Effect Farming  3 



;------------------------------------------
Trait BadFarmer
    Characters family
    NoGoingBackLevel  3 
    AntiTraits GoodFarmer

    Level Poor_Farmer
        Description Poor_Farmer_desc
        EffectsDescription Poor_Farmer_effects_desc
        Threshold  1 

        Effect Farming -1 

    Level Dislikes_Farming
        Description Dislikes_Farming_desc
        EffectsDescription Dislikes_Farming_effects_desc
        Threshold  2 

        Effect Farming -2 

    Level Loathes_Farmers
        Description Loathes_Farmers_desc
        EffectsDescription Loathes_Farmers_effects_desc
        Threshold  3 

        Effect Farming -3 



;------------------------------------------
Trait GoodMiner
    Characters family
    NoGoingBackLevel  2 
    AntiTraits BadMiner

    Level Miner
        Description Miner_desc
        EffectsDescription Miner_effects_desc
        Threshold  2 

        Effect Mining  10 

    Level Superior_Miner
        Description Superior_Miner_desc
        EffectsDescription Superior_Miner_effects_desc
        Threshold  4 

        Effect Mining  20 

    Level Expert_Miner
        Description Expert_Miner_desc
        EffectsDescription Expert_Miner_effects_desc
        Threshold  8 

        Effect Mining  30 



;------------------------------------------
Trait BadMiner
    Characters family
    NoGoingBackLevel  2 
    AntiTraits GoodMiner

    Level Indifferent_Miner
        Description Indifferent_Miner_desc
        EffectsDescription Indifferent_Miner_effects_desc
        Threshold  8 

        Effect Mining -10 

    Level Poor_Miner
        Description Poor_Miner_desc
        EffectsDescription Poor_Miner_effects_desc
        Threshold  16 

        Effect Mining -20 

    Level Bad_Mine_Manager
        Description Bad_Mine_Manager_desc
        EffectsDescription Bad_Mine_Manager_effects_desc
        Threshold  24 

        Effect Mining -30 



;------------------------------------------
Trait GoodEngineer
    Characters family
    ExcludeCultures barbarian
    NoGoingBackLevel  2 
    AntiTraits BadEngineer

    Level Engineer
        Description Engineer_desc
        EffectsDescription Engineer_effects_desc
        Threshold  1 

        Effect SiegeEngineering  20 

    Level Superior_Engineer
        Description Superior_Engineer_desc
        EffectsDescription Superior_Engineer_effects_desc
        Threshold  3 

        Effect SiegeAttack  1 
        Effect SiegeEngineering  40 

    Level Master_Engineer
        Description Master_Engineer_desc
        EffectsDescription Master_Engineer_effects_desc
        GainMessage Master_Engineer_gain_desc
        Epithet Master_Engineer_epithet_desc
        Threshold  6 

        Effect SiegeAttack  2 
        Effect SiegeEngineering  60 



;------------------------------------------
Trait BadEngineer
    Characters family
    ExcludeCultures barbarian
    NoGoingBackLevel  2 
    AntiTraits GoodEngineer

    Level Inferior_Engineer
        Description Inferior_Engineer_desc
        EffectsDescription Inferior_Engineer_effects_desc
        Threshold  1 

        Effect SiegeAttack -1 

    Level Bad_Engineer
        Description Bad_Engineer_desc
        EffectsDescription Bad_Engineer_effects_desc
        Threshold  3 

        Effect SiegeAttack -2 

    Level Appalling_Engineer
        Description Appalling_Engineer_desc
        EffectsDescription Appalling_Engineer_effects_desc
        Threshold  6 

        Effect SiegeAttack -3 



;------------------------------------------
Trait GoodTrader
    Characters family
    NoGoingBackLevel  2 
    AntiTraits BadTrader

    Level Trader
        Description Trader_desc
        EffectsDescription Trader_effects_desc
        Threshold  24 

        Effect Trading  10 

    Level Superior_Trader
        Description Superior_Trader_desc
        EffectsDescription Superior_Trader_effects_desc
        Threshold  48 

        Effect Trading  20 

    Level Master_Trader
        Description Master_Trader_desc
        EffectsDescription Master_Trader_effects_desc
        Threshold  60 

        Effect Trading  30 



;------------------------------------------
Trait BadTrader
    Characters family
    NoGoingBackLevel  2 
    AntiTraits GoodTrader

    Level Poor_Trader
        Description Poor_Trader_desc
        EffectsDescription Poor_Trader_effects_desc
        Threshold  1 

        Effect Trading -10 

    Level Inferior_Trader
        Description Inferior_Trader_desc
        EffectsDescription Inferior_Trader_effects_desc
        Threshold  3 

        Effect Trading -20 

    Level Appalling_Trader
        Description Appalling_Trader_desc
        EffectsDescription Appalling_Trader_effects_desc
        Threshold  6 

        Effect Trading -30 



;------------------------------------------
Trait Just
    Characters family
    NoGoingBackLevel  2 
    AntiTraits Unjust, HarshJustice, LenientJustice

    Level Even-handed
        Description Even-handed_desc
        EffectsDescription Even-handed_effects_desc
        Threshold  1 

        Effect Law  1 

    Level Just
        Description Just_desc
        EffectsDescription Just_effects_desc
        Threshold  3 

        Effect Law  2 

    Level Absolutely_Just
        Description Absolutely_Just_desc
        EffectsDescription Absolutely_Just_effects_desc
        Epithet Absolutely_Just_epithet_desc
        Threshold  7 

        Effect Law  3 



;------------------------------------------
Trait Unjust
    Characters family
    NoGoingBackLevel  2 
    AntiTraits Just, LenientJustice

    Level Judgemental
        Description Judgemental_desc
        EffectsDescription Judgemental_effects_desc
        Threshold  1 

        Effect PublicSecurity  1 
        Effect Unrest  1 

    Level Wrong-headed
        Description Wrong-headed_desc
        EffectsDescription Wrong-headed_effects_desc
        Threshold  3 

        Effect PublicSecurity  2 
        Effect Unrest  2 

    Level Unjust
        Description Unjust_desc
        EffectsDescription Unjust_effects_desc
        Threshold  7 

        Effect PublicSecurity  3 
        Effect Unrest  3 



;------------------------------------------
Trait HarshJustice
    Characters family
    NoGoingBackLevel  1 
    AntiTraits LenientJustice, Just

    Level Punisher
        Description Punisher_desc
        EffectsDescription Punisher_effects_desc
        Threshold  2 

        Effect Unrest  1 
        Effect Law  2 

    Level Severe
        Description Severe_desc
        EffectsDescription Severe_effects_desc
        Threshold  3 

        Effect Unrest  2 
        Effect Law  4 

    Level Harsh_Judge
        Description Harsh_Judge_desc
        EffectsDescription Harsh_Judge_effects_desc
        Threshold  7 

        Effect Unrest  3 
        Effect Law  6 



;------------------------------------------
Trait LenientJustice
    Characters family
    NoGoingBackLevel  3 
    AntiTraits HarshJustice, Just, Unjust

    Level Lenient
        Description Lenient_desc
        EffectsDescription Lenient_effects_desc
        Threshold  2 

        Effect Law -1 

    Level Merciful_Judge
        Description Merciful_Judge_desc
        EffectsDescription Merciful_Judge_effects_desc
        Threshold  3 

        Effect Law -2 

    Level Kind_Judge
        Description Kind_Judge_desc
        EffectsDescription Kind_Judge_effects_desc
        Threshold  7 

        Effect Law -3 



;------------------------------------------
Trait HarshRuler
    Characters family
    NoGoingBackLevel  1 
    AntiTraits KindRuler, NonAuthoritarian

    Level Heartless_Ruler
        Description Heartless_Ruler_desc
        EffectsDescription Heartless_Ruler_effects_desc
        Threshold  1 

        Effect Influence  1 

    Level Harsh_Ruler
        Description Harsh_Ruler_desc
        EffectsDescription Harsh_Ruler_effects_desc
        Threshold  3 

        Effect Influence -1 
        Effect PersonalSecurity -1 

    Level Cruel_Ruler
        Description Cruel_Ruler_desc
        EffectsDescription Cruel_Ruler_effects_desc
        Epithet Cruel_Ruler_epithet_desc
        Threshold  6 

        Effect Influence -2 
        Effect PersonalSecurity -2 



;------------------------------------------
Trait KindRuler
    Characters family
    NoGoingBackLevel  3 
    AntiTraits HarshRuler, AuthoritarianRomanVirtue, Authoritarian

    Level Benevolent_Ruler
        Description Benevolent_Ruler_desc
        EffectsDescription Benevolent_Ruler_effects_desc
        Threshold  1 

        Effect Influence  1 
        Effect Squalor -1 

    Level Benign_Ruler
        Description Benign_Ruler_desc
        EffectsDescription Benign_Ruler_effects_desc
        Threshold  3 

        Effect Influence  2 
        Effect Squalor -2 

    Level Humane_Ruler
        Description Humane_Ruler_desc
        EffectsDescription Humane_Ruler_effects_desc
        Epithet Humane_Ruler_epithet_desc
        Threshold  7 

        Effect Influence  3 
        Effect Squalor -3 



;------------------------------------------
Trait GoodBuilder
    Characters family
    NoGoingBackLevel  2 
    AntiTraits BadBuilder

    Level Superior_Builder
        Description Superior_Builder_desc
        EffectsDescription Superior_Builder_effects_desc
        Threshold  12 

        Effect Construction  5 
        Effect Squalor -1 

    Level Excellent_Builder
        Description Excellent_Builder_desc
        EffectsDescription Excellent_Builder_effects_desc
        Threshold  24 

        Effect Construction  10 
        Effect Squalor -2 

    Level Great_Builder
        Description Great_Builder_desc
        EffectsDescription Great_Builder_effects_desc
        Epithet Great_Builder_epithet_desc
        Threshold  36 

        Effect Influence  1 
        Effect Construction  15 
        Effect Squalor -3 



;------------------------------------------
Trait BadBuilder
    Characters family
    NoGoingBackLevel  2 
    AntiTraits GoodBuilder

    Level Indifferent_Builder
        Description Indifferent_Builder_desc
        EffectsDescription Indifferent_Builder_effects_desc
        Threshold  2 

        Effect Construction -5 
        Effect Squalor  1 

    Level Inferior_Builder
        Description Inferior_Builder_desc
        EffectsDescription Inferior_Builder_effects_desc
        Threshold  4 

        Effect Construction -10 
        Effect Squalor  2 

    Level Appalling_Builder
        Description Appalling_Builder_desc
        EffectsDescription Appalling_Builder_effects_desc
        Threshold  6 

        Effect Construction -15 
        Effect Squalor  3 



;------------------------------------------
Trait BloodHumour
    Characters family
    NoGoingBackLevel  2 
    AntiTraits PhlegmHumour, BlackBileHumour, YellowBileHumour, Anger

    Level Positive
        Description Positive_desc
        EffectsDescription Positive_effects_desc
        Threshold  1 

        Effect Influence  1 
        Effect TroopMorale  1 

    Level Optimistic
        Description Optimistic_desc
        EffectsDescription Optimistic_effects_desc
        Threshold  3 

        Effect Influence  2 
        Effect TroopMorale  2 

    Level Sanguine
        Description Sanguine_desc
        EffectsDescription Sanguine_effects_desc
        Threshold  6 

        Effect Influence  3 
        Effect TroopMorale -1 



;------------------------------------------
Trait PhlegmHumour
    Characters family
    NoGoingBackLevel  2 
    AntiTraits BloodHumour, BlackBileHumour, YellowBileHumour, Anger

    Level Calm
        Description Calm_desc
        EffectsDescription Calm_effects_desc
        Threshold  1 

        Effect Influence  1 
        Effect Management  1 

    Level Composed
        Description Composed_desc
        EffectsDescription Composed_effects_desc
        Threshold  3 

        Effect Influence -1 
        Effect Management  2 

    Level Phlegmatic
        Description Phlegmatic_desc
        EffectsDescription Phlegmatic_effects_desc
        Epithet Phlegmatic_epithet_desc
        Threshold  6 

        Effect Influence -1 
        Effect Management  3 



;------------------------------------------
Trait BlackBileHumour
    Characters family
    NoGoingBackLevel  2 
    AntiTraits BloodHumour, PhlegmHumour, YellowBileHumour

    Level Gloomy
        Description Gloomy_desc
        EffectsDescription Gloomy_effects_desc
        Threshold  1 

        Effect Influence -1 
        Effect TroopMorale -1 

    Level Morose
        Description Morose_desc
        EffectsDescription Morose_effects_desc
        Threshold  3 

        Effect Influence -2 
        Effect TroopMorale -2 

    Level Melancholic
        Description Melancholic_desc
        EffectsDescription Melancholic_effects_desc
        Epithet Melancholic_epithet_desc
        Threshold  6 

        Effect Influence -3 
        Effect TroopMorale -4 



;------------------------------------------
Trait YellowBileHumour
    Characters family
    NoGoingBackLevel  2 
    AntiTraits BloodHumour, PhlegmHumour, BlackBileHumour

    Level Testy
        Description Testy_desc
        EffectsDescription Testy_effects_desc
        Threshold  1 

        Effect Influence -1 
        Effect Command  1 

    Level Cantankerous
        Description Cantankerous_desc
        EffectsDescription Cantankerous_effects_desc
        Threshold  3 

        Effect Influence -2 
        Effect Command  1 

    Level Choleric
        Description Choleric_desc
        EffectsDescription Choleric_effects_desc
        Epithet Choleric_epithet_desc
        Threshold  6 

        Effect Influence -3 
        Effect Command -1 



;------------------------------------------
Trait GamesFanRomanVice
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
    NoGoingBackLevel  1 
    AntiTraits GamesHaterRomanVice

    Level Gladiatorial_Fan
        Description Gladiatorial_Fan_desc
        EffectsDescription Gladiatorial_Fan_effects_desc
        Threshold  2 

        Effect Unrest -1 
        Effect PopularStanding  10 

    Level Gladiator_Obsessed
        Description Gladiator_Obsessed_desc
        EffectsDescription Gladiator_Obsessed_effects_desc
        GainMessage Gladiator_Obsessed_gain_desc
        Epithet Gladiator_Obsessed_epithet_desc
        Threshold  5 

        Effect Unrest -2 
        Effect PopularStanding  15 

    Level Hero-Worships_Gladiators
        Description Hero-Worships_Gladiators_desc
        EffectsDescription Hero-Worships_Gladiators_effects_desc
        GainMessage Hero-Worships_Gladiators_gain_desc
        Epithet Hero-Worships_Gladiators_epithet_desc
        Threshold  9 

        Effect Unrest -3 
        Effect SenateStanding -20 
        Effect PopularStanding  20 



;------------------------------------------
Trait GamesHaterRomanVice
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
    NoGoingBackLevel  1 
    AntiTraits GamesFanRomanVice, Bloodthirsty

    Level No_Taste_for_Blood
        Description No_Taste_for_Blood_desc
        EffectsDescription No_Taste_for_Blood_effects_desc
        Threshold  1 

        Effect Unrest  1 
        Effect SenateStanding  5 
        Effect PopularStanding -5 

    Level Quietly_Dislikes_the_Games
        Description Quietly_Dislikes_the_Games_desc
        EffectsDescription Quietly_Dislikes_the_Games_effects_desc
        Threshold  2 

        Effect Unrest  2 
        Effect SenateStanding  10 
        Effect PopularStanding -10 

    Level Publicly_Despises_the_Games
        Description Publicly_Despises_the_Games_desc
        EffectsDescription Publicly_Despises_the_Games_effects_desc
        Threshold  4 

        Effect Unrest  3 
        Effect SenateStanding  15 
        Effect PopularStanding -15 



;------------------------------------------
Trait RacesFanRomanVice
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
    NoGoingBackLevel  1 
    AntiTraits RacesHaterRomanVice

    Level Race_Goer
        Description Race_Goer_desc
        EffectsDescription Race_Goer_effects_desc
        Threshold  2 

        Effect PopularStanding  5 

    Level Charioteer
        Description Charioteer_desc
        EffectsDescription Charioteer_effects_desc
        Threshold  4 

        Effect Electability -3 
        Effect PopularStanding  10 

    Level Fanatical_Chariot_Racer
        Description Fanatical_Chariot_Racer_desc
        EffectsDescription Fanatical_Chariot_Racer_effects_desc
        Epithet Fanatical_Chariot_Racer_epithet_desc
        Threshold  6 

        Effect Management -1 
        Effect Electability -6 
        Effect PopularStanding  15 



;------------------------------------------
Trait RacesHaterRomanVice
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
    NoGoingBackLevel  1 
    AntiTraits RacesFanRomanVice

    Level Bored_by_Races
        Description Bored_by_Races_desc
        EffectsDescription Bored_by_Races_effects_desc
        Threshold  1 

        Effect Unrest  1 
        Effect PopularStanding -5 

    Level Reads_During_Races
        Description Reads_During_Races_desc
        EffectsDescription Reads_During_Races_effects_desc
        Threshold  2 

        Effect Unrest  2 
        Effect PopularStanding -10 

    Level Works_During_Races
        Description Works_During_Races_desc
        EffectsDescription Works_During_Races_effects_desc
        Threshold  4 

        Effect Management  1 
        Effect Unrest  3 
        Effect PopularStanding -15 



;------------------------------------------
Trait Generous
    Characters family
    NoGoingBackLevel  2 
    AntiTraits Miserly

    Level Open-handed
        Description Open-handed_desc
        EffectsDescription Open-handed_effects_desc
        Threshold  3 

        Effect Influence  1 
        Effect Management -1 

    Level Unstinting
        Description Unstinting_desc
        EffectsDescription Unstinting_effects_desc
        Threshold  4 

        Effect Influence  2 
        Effect Management -2 

    Level Generous
        Description Generous_desc
        EffectsDescription Generous_effects_desc
        Threshold  8 

        Effect Influence  2 
        Effect Management -3 



;------------------------------------------
Trait Miserly
    Characters family
    NoGoingBackLevel  2 
    AntiTraits Generous

    Level Careful_With_Money
        Description Careful_With_Money_desc
        EffectsDescription Careful_With_Money_effects_desc
        Threshold  1 

        Effect Management  2 
        Effect Squalor  1 

    Level Tight-fisted
        Description Tight-fisted_desc
        EffectsDescription Tight-fisted_effects_desc
        Threshold  2 

        Effect Management  3 
        Effect Squalor  2 

    Level Miserly
        Description Miserly_desc
        EffectsDescription Miserly_effects_desc
        Epithet Miserly_epithet_desc
        Threshold  4 

        Effect Management  4 
        Effect Squalor  3 



;------------------------------------------
Trait ForeignTastesRomanVice
    Characters diplomat
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian

    Level Foreign_Interests
        Description Foreign_Interests_desc
        EffectsDescription Foreign_Interests_effects_desc
        Threshold  3 

        Effect Negotiation  1 
        Effect PopularStanding -5 

    Level Dresses_Like_A_Foreigner
        Description Dresses_Like_A_Foreigner_desc
        EffectsDescription Dresses_Like_A_Foreigner_effects_desc
        Threshold  4 

        Effect Negotiation  2 
        Effect PopularStanding -10 

    Level Vulgar_Foreign_Tastes
        Description Vulgar_Foreign_Tastes_desc
        EffectsDescription Vulgar_Foreign_Tastes_effects_desc
        Threshold  5 

        Effect Negotiation  3 
        Effect PopularStanding -15 

    Level Awful_Foreign_Affectation
        Description Awful_Foreign_Affectation_desc
        EffectsDescription Awful_Foreign_Affectation_effects_desc
        Epithet Awful_Foreign_Affectation_epithet_desc
        Threshold  8 

        Effect Negotiation  4 
        Effect PopularStanding -20 



;------------------------------------------
Trait PlainRomanVirtue
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian

    Level True_Roman
        Description True_Roman_desc
        EffectsDescription True_Roman_effects_desc
        Threshold  1 

        Effect Influence  1 
        Effect Electability  3 
        Effect SenateStanding  5 

    Level Good_Honest_Roman
        Description Good_Honest_Roman_desc
        EffectsDescription Good_Honest_Roman_effects_desc
        Threshold  2 

        Effect Influence  2 
        Effect Electability  6 
        Effect SenateStanding  10 

    Level Virtus
        Description Virtus_desc
        EffectsDescription Virtus_effects_desc
        Epithet Virtus_epithet_desc
        Threshold  4 

        Effect Influence  3 
        Effect Electability  9 
        Effect SenateStanding  15 



;------------------------------------------
Trait Noctophobia
    Characters family
    AntiTraits Noctophilia

    Level Alone_in_the_Dark
        Description Alone_in_the_Dark_desc
        EffectsDescription Alone_in_the_Dark_effects_desc
        Threshold  2 

        Effect NightBattle -1 

    Level Night_Terrors
        Description Night_Terrors_desc
        EffectsDescription Night_Terrors_effects_desc
        Threshold  3 

        Effect NightBattle -2 
        Effect PersonalSecurity  1 

    Level Noctophobic
        Description Noctophobic_desc
        EffectsDescription Noctophobic_effects_desc
        Threshold  6 

        Effect NightBattle -3 
        Effect PersonalSecurity  2 



;------------------------------------------
Trait Noctophilia
    Characters family
    AntiTraits Noctophobia

    Level Likes_the_Dark
        Description Likes_the_Dark_desc
        EffectsDescription Likes_the_Dark_effects_desc
        Threshold  2 

        Effect NightBattle  1 

    Level Night_Owl
        Description Night_Owl_desc
        EffectsDescription Night_Owl_effects_desc
        Threshold  3 

        Effect NightBattle  2 

    Level Noctophilic
        Description Noctophilic_desc
        EffectsDescription Noctophilic_effects_desc
        GainMessage Noctophilic_gain_desc
        Threshold  6 

        Effect NightBattle  3 



;------------------------------------------
Trait Perverted
    Characters family
    AntiTraits Prim

    Level Immoral
        Description Immoral_desc
        EffectsDescription Immoral_effects_desc
        Threshold  2 

        Effect Influence -1 

    Level Degenerate
        Description Degenerate_desc
        EffectsDescription Degenerate_effects_desc
        Threshold  4 

        Effect Influence -2 

    Level Foul_Practices
        Description Foul_Practices_desc
        EffectsDescription Foul_Practices_effects_desc
        Threshold  7 

        Effect Influence -3 

    Level Debauched
        Description Debauched_desc
        EffectsDescription Debauched_effects_desc
        Threshold  8 

        Effect Influence -4 

    Level Perverse
        Description Perverse_desc
        EffectsDescription Perverse_effects_desc
        Threshold  9 

        Effect Influence -5 

    Level Not_Safe_with_Man_or_Beast
        Description Not_Safe_with_Man_or_Beast_desc
        EffectsDescription Not_Safe_with_Man_or_Beast_effects_desc
        Epithet Not_Safe_with_Man_or_Beast_epithet_desc
        Threshold  10 

        Effect Influence -6 



;------------------------------------------
Trait Scout
    Characters family

    Level Scout
        Description Scout_desc
        EffectsDescription Scout_effects_desc
        Threshold  2 

        Effect LineOfSight  3 

    Level Expert_Scout
        Description Expert_Scout_desc
        EffectsDescription Expert_Scout_effects_desc
        Threshold  4 

        Effect LineOfSight  4 

    Level Reconnaissance_Specialist
        Description Reconnaissance_Specialist_desc
        EffectsDescription Reconnaissance_Specialist_effects_desc
        Threshold  6 

        Effect LineOfSight  5 



;------------------------------------------
Trait Sailor
    Characters admiral
    NoGoingBackLevel  2 
    AntiTraits Landlubber

    Level Good_Sailor
        Description Good_Sailor_desc
        EffectsDescription Good_Sailor_effects_desc
        Threshold  1 

        Effect NavalCommand  1 

    Level Nautical_Expert
        Description Nautical_Expert_desc
        EffectsDescription Nautical_Expert_effects_desc
        Threshold  2 

        Effect NavalCommand  2 

    Level Old_Sea_Dog
        Description Old_Sea_Dog_desc
        EffectsDescription Old_Sea_Dog_effects_desc
        Threshold  4 

        Effect NavalCommand  3 

    Level Great_Admiral
        Description Great_Admiral_desc
        EffectsDescription Great_Admiral_effects_desc
        Threshold  8 

        Effect NavalCommand  4 

    Level Legendary_Admiral
        Description Legendary_Admiral_desc
        EffectsDescription Legendary_Admiral_effects_desc
        GainMessage Legendary_Admiral_gain_desc
        Epithet Legendary_Admiral_epithet_desc
        Threshold  16 

        Effect NavalCommand  5 



;------------------------------------------
Trait Landlubber
    Characters admiral
    AntiTraits Sailor

    Level Seasickness
        Description Seasickness_desc
        EffectsDescription Seasickness_effects_desc
        Threshold  1 

        Effect NavalCommand -1 

    Level Poor_Sailor
        Description Poor_Sailor_desc
        EffectsDescription Poor_Sailor_effects_desc
        Threshold  4 

        Effect NavalCommand -2 

    Level Wretched_Landlubber
        Description Wretched_Landlubber_desc
        EffectsDescription Wretched_Landlubber_effects_desc
        Threshold  5 

        Effect NavalCommand -3 



;------------------------------------------
Trait BattleScarred
    Characters family

    Level Been_in_the_Wars
        Description Been_in_the_Wars_desc
        EffectsDescription Been_in_the_Wars_effects_desc
        Threshold  1 

        Effect HitPoints  11 

    Level Scarred
        Description Scarred_desc
        EffectsDescription Scarred_effects_desc
        Threshold  2 

        Effect HitPoints  12 

    Level Horribly_Scarred
        Description Horribly_Scarred_desc
        EffectsDescription Horribly_Scarred_effects_desc
        Threshold  3 

        Effect Influence -1 
        Effect HitPoints  14 

    Level Cruelly_Scarred
        Description Cruelly_Scarred_desc
        EffectsDescription Cruelly_Scarred_effects_desc
        GainMessage Cruelly_Scarred_gain_desc
        Epithet Cruelly_Scarred_epithet_desc
        Threshold  4 

        Effect Influence -2 
        Effect HitPoints  15



;------------------------------------------
Trait GoodConspirator
    Characters spy
    AntiTraits BadConspirator

    Level Plotter
        Description Plotter_desc
        EffectsDescription Plotter_effects_desc
        Threshold  2 

        Effect Subterfuge  1 

    Level Schemer
        Description Schemer_desc
        EffectsDescription Schemer_effects_desc
        Threshold  4 

        Effect Subterfuge  2 

    Level Conspirator
        Description Conspirator_desc
        EffectsDescription Conspirator_effects_desc
        Threshold  8 

        Effect Subterfuge  3 



;------------------------------------------
Trait BadConspirator
    Characters spy
    AntiTraits GoodConspirator

    Level Foolish_Conspirator
        Description Foolish_Conspirator_desc
        EffectsDescription Foolish_Conspirator_effects_desc
        Threshold  2 

        Effect Subterfuge -1 

    Level Inept_Plotter
        Description Inept_Plotter_desc
        EffectsDescription Inept_Plotter_effects_desc
        Threshold  4 

        Effect Subterfuge -2 

    Level Pathetic_Schemer
        Description Pathetic_Schemer_desc
        EffectsDescription Pathetic_Schemer_effects_desc
        Threshold  8 

        Effect Subterfuge -3 



;------------------------------------------
Trait Talkative
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
    AntiTraits Secretive

    Level Loose-lipped
        Description Loose-lipped_desc
        EffectsDescription Loose-lipped_effects_desc
        Threshold  2 

        Effect Influence -1 
        Effect Electability -2 

    Level Talkative
        Description Talkative_desc
        EffectsDescription Talkative_effects_desc
        Threshold  4 

        Effect Influence -2 
        Effect Electability -4 

    Level Foolishy_Indiscreet
        Description Foolishy_Indiscreet_desc
        EffectsDescription Foolishy_Indiscreet_effects_desc
        Epithet Foolishy_Indiscreet_epithet_desc
        Threshold  8 

        Effect Influence -3 
        Effect Electability -6 



;------------------------------------------
Trait Secretive
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
    AntiTraits Talkative

    Level Discreet
        Description Discreet_desc
        EffectsDescription Discreet_effects_desc
        Threshold  1 

        Effect Electability  2 

    Level Close-mouthed
        Description Close-mouthed_desc
        EffectsDescription Close-mouthed_effects_desc
        Threshold  2 

        Effect Electability  4 

    Level Secretive
        Description Secretive_desc
        EffectsDescription Secretive_effects_desc
        Threshold  4 

        Effect Electability  6 



;------------------------------------------
Trait GoodInfantryGeneral
    Characters family
    ExcludeCultures barbarian
    AntiTraits BadInfantryGeneral

    Level Skilled_Infantry_Commander
        Description Skilled_Infantry_Commander_desc
        EffectsDescription Skilled_Infantry_Commander_effects_desc
        Threshold  2 

        Effect InfantryCommand  1 

    Level Expert_Infantry_Commander
        Description Expert_Infantry_Commander_desc
        EffectsDescription Expert_Infantry_Commander_effects_desc
        Threshold  4 

        Effect InfantryCommand  2 

    Level Infantry_Commander_of_Genius
        Description Infantry_Commander_of_Genius_desc
        EffectsDescription Infantry_Commander_of_Genius_effects_desc
        GainMessage Infantry_Commander_of_Genius_gain_desc
        Epithet Infantry_Commander_of_Genius_epithet_desc
        Threshold  6 

        Effect InfantryCommand  3 



;------------------------------------------
Trait BadInfantryGeneral
    Characters family
    ExcludeCultures barbarian
    AntiTraits GoodInfantryGeneral

    Level Poor_Infantry_Commander
        Description Poor_Infantry_Commander_desc
        EffectsDescription Poor_Infantry_Commander_effects_desc
        Threshold  2 

        Effect InfantryCommand -1 

    Level Inferior_Infantry_Commander
        Description Inferior_Infantry_Commander_desc
        EffectsDescription Inferior_Infantry_Commander_effects_desc
        Threshold  3 

        Effect InfantryCommand -2 

    Level Useless_Infantry_Commander
        Description Useless_Infantry_Commander_desc
        EffectsDescription Useless_Infantry_Commander_effects_desc
        Threshold  8 

        Effect InfantryCommand -3 



;------------------------------------------
Trait GoodCavalryGeneral
    Characters family
    ExcludeCultures roman, barbarian
    AntiTraits BadCavalryGeneral

    Level Skilled_Cavalry_Commander
        Description Skilled_Cavalry_Commander_desc
        EffectsDescription Skilled_Cavalry_Commander_effects_desc
        Threshold  2 

        Effect CavalryCommand  1 

    Level Expert_Cavalry_Commander
        Description Expert_Cavalry_Commander_desc
        EffectsDescription Expert_Cavalry_Commander_effects_desc
        Threshold  4 

        Effect CavalryCommand  2 

    Level Cavalry_Commander_of_Genius
        Description Cavalry_Commander_of_Genius_desc
        EffectsDescription Cavalry_Commander_of_Genius_effects_desc
        GainMessage Cavalry_Commander_of_Genius_gain_desc
        Epithet Cavalry_Commander_of_Genius_epithet_desc
        Threshold  6 

        Effect CavalryCommand  3 



;------------------------------------------
Trait BadCavalryGeneral
    Characters family
    ExcludeCultures roman, barbarian
    AntiTraits GoodCavalryGeneral

    Level Poor_Cavalry_Commander
        Description Poor_Cavalry_Commander_desc
        EffectsDescription Poor_Cavalry_Commander_effects_desc
        Threshold  2 

        Effect CavalryCommand -1 

    Level Inferior_Cavalry_Commander
        Description Inferior_Cavalry_Commander_desc
        EffectsDescription Inferior_Cavalry_Commander_effects_desc
        Threshold  3 

        Effect CavalryCommand -2 

    Level Useless_Cavalry_Commander
        Description Useless_Cavalry_Commander_desc
        EffectsDescription Useless_Cavalry_Commander_effects_desc
        Threshold  8 

        Effect CavalryCommand -3 



;------------------------------------------
Trait FearsRomans
    Characters family
    ExcludeCultures roman
    AntiTraits HatesRomans

    Level Uncomfortable_Near_Romans
        Description Uncomfortable_Near_Romans_desc
        EffectsDescription Uncomfortable_Near_Romans_effects_desc
        Threshold  1 

        Effect Combat_V_Romans -1 

    Level Fears_Romans
        Description Fears_Romans_desc
        EffectsDescription Fears_Romans_effects_desc
        Threshold  2 

        Effect Combat_V_Romans -2 

    Level Terrified_by_Roman_Ways
        Description Terrified_by_Roman_Ways_desc
        EffectsDescription Terrified_by_Roman_Ways_effects_desc
        GainMessage Terrified_by_Roman_Ways_gain_desc
        Threshold  4 

        Effect Combat_V_Romans -3 



;------------------------------------------
Trait HatesRomans
    Characters family
    ExcludeCultures roman
    AntiTraits FearsRomans

    Level Despises_Roman_Ways
        Description Despises_Roman_Ways_desc
        EffectsDescription Despises_Roman_Ways_effects_desc
        Threshold  1 

        Effect Combat_V_Romans  1 

    Level Hates_Romans
        Description Hates_Romans_desc
        EffectsDescription Hates_Romans_effects_desc
        Threshold  2 

        Effect Combat_V_Romans  2 

    Level Loathes_Vile_Romans
        Description Loathes_Vile_Romans_desc
        EffectsDescription Loathes_Vile_Romans_effects_desc
        Threshold  4 

        Effect Combat_V_Romans  3 



;------------------------------------------
Trait FearsBarbarians
    Characters family
    ExcludeCultures barbarian
    AntiTraits HatesBarbarians

    Level Uncomfortable_Near_Barbarians
        Description Uncomfortable_Near_Barbarians_desc
        EffectsDescription Uncomfortable_Near_Barbarians_effects_desc
        Threshold  1 

        Effect Combat_V_Barbarians -1 

    Level Fears_Barbarians
        Description Fears_Barbarians_desc
        EffectsDescription Fears_Barbarians_effects_desc
        Threshold  2 

        Effect TroopMorale -1 
        Effect Combat_V_Barbarians -2 

    Level Terrified_by_Barbarians
        Description Terrified_by_Barbarians_desc
        EffectsDescription Terrified_by_Barbarians_effects_desc
        GainMessage Terrified_by_Barbarians_gain_desc
        Threshold  4 

        Effect TroopMorale -1 
        Effect Combat_V_Barbarians -3 



;------------------------------------------
Trait HatesBarbarians
    Characters family
    ExcludeCultures barbarian
    AntiTraits FearsBarbarians

    Level Despises_Trouser-wearers
        Description Despises_Trouser-wearers_desc
        EffectsDescription Despises_Trouser-wearers_effects_desc
        Threshold  1 

        Effect Combat_V_Barbarians  1 

    Level Hates_Smelly_Barbarians
        Description Hates_Smelly_Barbarians_desc
        EffectsDescription Hates_Smelly_Barbarians_effects_desc
        Threshold  2 

        Effect TroopMorale  1 
        Effect Combat_V_Barbarians  2 

    Level Loathes_Disgusting_Barbarians
        Description Loathes_Disgusting_Barbarians_desc
        EffectsDescription Loathes_Disgusting_Barbarians_effects_desc
        Threshold  4 

        Effect Combat_V_Barbarians  3 



;------------------------------------------
Trait FearsCarthaginians
    Characters family
    ExcludeCultures carthaginian
    AntiTraits HatesCarthaginians

    Level Uncomfortable_Near_Carthaginians
        Description Uncomfortable_Near_Carthaginians_desc
        EffectsDescription Uncomfortable_Near_Carthaginians_effects_desc
        Threshold  1 

        Effect Combat_V_Cathaginians -1 

    Level Fears_Carthaginians
        Description Fears_Carthaginians_desc
        EffectsDescription Fears_Carthaginians_effects_desc
        Threshold  2 

        Effect TroopMorale -1 
        Effect Combat_V_Cathaginians -2 

    Level Terrified_by_Carthaginians
        Description Terrified_by_Carthaginians_desc
        EffectsDescription Terrified_by_Carthaginians_effects_desc
        GainMessage Terrified_by_Carthaginians_gain_desc
        Threshold  4 

        Effect TroopMorale -1 
        Effect Combat_V_Cathaginians -3 



;------------------------------------------
Trait HatesCarthaginians
    Characters family
    ExcludeCultures carthaginian
    AntiTraits FearsCarthaginians

    Level Despises_Carthaginians
        Description Despises_Carthaginians_desc
        EffectsDescription Despises_Carthaginians_effects_desc
        Threshold  1 

        Effect Combat_V_Cathaginians  1 

    Level Hates_Grasping_Carthaginians
        Description Hates_Grasping_Carthaginians_desc
        EffectsDescription Hates_Grasping_Carthaginians_effects_desc
        Threshold  2 

        Effect TroopMorale  1 
        Effect Combat_V_Cathaginians  2 

    Level Loathes_Avaricious_Carthaginians
        Description Loathes_Avaricious_Carthaginians_desc
        EffectsDescription Loathes_Avaricious_Carthaginians_effects_desc
        Threshold  4 

        Effect Combat_V_Cathaginians  3 



;------------------------------------------
Trait FearsGreeks
    Characters family
    ExcludeCultures greek
    AntiTraits HatesGreeks

    Level Uncomfortable_Around_Greeks
        Description Uncomfortable_Around_Greeks_desc
        EffectsDescription Uncomfortable_Around_Greeks_effects_desc
        Threshold  1 

        Effect Combat_V_Greeks -1 

    Level Fears_Greeks
        Description Fears_Greeks_desc
        EffectsDescription Fears_Greeks_effects_desc
        Threshold  2 

        Effect TroopMorale -1 
        Effect Combat_V_Greeks -2 

    Level Terrified_by_Greeks
        Description Terrified_by_Greeks_desc
        EffectsDescription Terrified_by_Greeks_effects_desc
        GainMessage Terrified_by_Greeks_gain_desc
        Threshold  4 

        Effect TroopMorale -1 
        Effect Combat_V_Greeks -3 



;------------------------------------------
Trait HatesGreeks
    Characters family
    ExcludeCultures greek
    AntiTraits FearsGreeks

    Level Despises_Greeks
        Description Despises_Greeks_desc
        EffectsDescription Despises_Greeks_effects_desc
        Threshold  1 

        Effect Combat_V_Greeks  1 

    Level Hates_Clever-clever_Greeks
        Description Hates_Clever-clever_Greeks_desc
        EffectsDescription Hates_Clever-clever_Greeks_effects_desc
        Threshold  2 

        Effect TroopMorale  1 
        Effect Combat_V_Greeks  2 

    Level Loathes_Conniving_Greeks
        Description Loathes_Conniving_Greeks_desc
        EffectsDescription Loathes_Conniving_Greeks_effects_desc
        Threshold  4 

        Effect Combat_V_Greeks  3 



;------------------------------------------
Trait FearsEgyptians
    Characters family
    ExcludeCultures egyptian
    AntiTraits HatesEgyptians

    Level Nervous_About_Egyptians
        Description Nervous_About_Egyptians_desc
        EffectsDescription Nervous_About_Egyptians_effects_desc
        Threshold  1 

        Effect Combat_V_Egyptians -1 

    Level Fears_Egyptians
        Description Fears_Egyptians_desc
        EffectsDescription Fears_Egyptians_effects_desc
        Threshold  2 

        Effect TroopMorale -1 
        Effect Combat_V_Egyptians -2 

    Level Terrified_by_Egyptians
        Description Terrified_by_Egyptians_desc
        EffectsDescription Terrified_by_Egyptians_effects_desc
        GainMessage Terrified_by_Egyptians_gain_desc
        Threshold  4 

        Effect TroopMorale -1 
        Effect Combat_V_Egyptians -3 



;------------------------------------------
Trait HatesEgyptians
    Characters family
    ExcludeCultures egyptian
    AntiTraits FearsEgyptians

    Level Despises_Egyptians
        Description Despises_Egyptians_desc
        EffectsDescription Despises_Egyptians_effects_desc
        Threshold  1 

        Effect Combat_V_Egyptians  1 

    Level Hates_Egyptians
        Description Hates_Egyptians_desc
        EffectsDescription Hates_Egyptians_effects_desc
        Threshold  2 

        Effect TroopMorale  1 
        Effect Combat_V_Egyptians  2 

    Level Loathes_Egyptians
        Description Loathes_Egyptians_desc
        EffectsDescription Loathes_Egyptians_effects_desc
        Threshold  4 

        Effect Combat_V_Egyptians  3 



;------------------------------------------
Trait FearsEasterners
    Characters family
    ExcludeCultures eastern
    AntiTraits HatesEasterners

    Level Uncomfortable_Near_Easterners
        Description Uncomfortable_Near_Easterners_desc
        EffectsDescription Uncomfortable_Near_Easterners_effects_desc
        Threshold  1 

        Effect Combat_V_Easterners -1 

    Level Fears_Easterners
        Description Fears_Easterners_desc
        EffectsDescription Fears_Easterners_effects_desc
        Threshold  2 

        Effect TroopMorale -1 
        Effect Combat_V_Easterners -2 

    Level Terrified_by_Easterners
        Description Terrified_by_Easterners_desc
        EffectsDescription Terrified_by_Easterners_effects_desc
        GainMessage Terrified_by_Easterners_gain_desc
        Threshold  4 

        Effect TroopMorale -1 
        Effect Combat_V_Easterners -3 



;------------------------------------------
Trait HatesEasterners
    Characters family
    ExcludeCultures eastern
    AntiTraits FearsEasterners

    Level Despises_Easterners
        Description Despises_Easterners_desc
        EffectsDescription Despises_Easterners_effects_desc
        Threshold  1 

        Effect Combat_V_Easterners  1 

    Level Hates_Easterners
        Description Hates_Easterners_desc
        EffectsDescription Hates_Easterners_effects_desc
        Threshold  2 

        Effect TroopMorale  1 
        Effect Combat_V_Easterners  2 

    Level Loathes_Easterners
        Description Loathes_Easterners_desc
        EffectsDescription Loathes_Easterners_effects_desc
        Threshold  4 

        Effect Combat_V_Easterners  3 



;------------------------------------------
Trait FearsSlaves
    Characters family
    AntiTraits HatesSlaves

    Level Nervous_Near_Slaves
        Description Nervous_Near_Slaves_desc
        EffectsDescription Nervous_Near_Slaves_effects_desc
        Threshold  1 

        Effect PersonalSecurity  1 
        Effect Combat_V_Slaves -1 

    Level Fears_Slaves
        Description Fears_Slaves_desc
        EffectsDescription Fears_Slaves_effects_desc
        Threshold  2 

        Effect TroopMorale -1 
        Effect PersonalSecurity  1 
        Effect Combat_V_Slaves -2 

    Level Terrified_by_Slaves
        Description Terrified_by_Slaves_desc
        EffectsDescription Terrified_by_Slaves_effects_desc
        GainMessage Terrified_by_Slaves_gain_desc
        Threshold  4 

        Effect TroopMorale -2 
        Effect PersonalSecurity  2 
        Effect Combat_V_Slaves -3 



;------------------------------------------
Trait HatesSlaves
    Characters family
    AntiTraits FearsSlaves

    Level Despises_Slaves
        Description Despises_Slaves_desc
        EffectsDescription Despises_Slaves_effects_desc
        Threshold  1 

        Effect PersonalSecurity -1 
        Effect Combat_V_Slaves  1 

    Level Hates_Revolting_Slaves
        Description Hates_Revolting_Slaves_desc
        EffectsDescription Hates_Revolting_Slaves_effects_desc
        Threshold  2 

        Effect PersonalSecurity  1 
        Effect Combat_V_Slaves  2 

    Level Loathes_Rebellious_Slaves
        Description Loathes_Rebellious_Slaves_desc
        EffectsDescription Loathes_Rebellious_Slaves_effects_desc
        Threshold  4 

        Effect TroopMorale -1 
        Effect PersonalSecurity  2 
        Effect Combat_V_Slaves  3 



;------------------------------------------
Trait Inbred
    Characters family
    ExcludeCultures barbarian
    NoGoingBackLevel  5 

    Level Weak-chinned
        Description Weak-chinned_desc
        EffectsDescription Weak-chinned_effects_desc
        Threshold  1 

        Effect Influence -1 

    Level Swivel-Eyed
        Description Swivel-Eyed_desc
        EffectsDescription Swivel-Eyed_effects_desc
        Threshold  2 

        Effect Influence -2 

    Level Feeble_of_Brain
        Description Feeble_of_Brain_desc
        EffectsDescription Feeble_of_Brain_effects_desc
        Threshold  3 

        Effect Influence -1 
        Effect Command -1 
        Effect Management -1 

    Level Thin-Skulled
        Description Thin-Skulled_desc
        EffectsDescription Thin-Skulled_effects_desc
        Threshold  4 

        Effect Influence -2 
        Effect Command -1 
        Effect Management -2 

    Level Bad_Bloodline
        Description Bad_Bloodline_desc
        EffectsDescription Bad_Bloodline_effects_desc
        Threshold  5 

        Effect Influence -2 
        Effect Command -2 
        Effect Management -2 

    Level Drooling_Inbred_Idiot
        Description Drooling_Inbred_Idiot_desc
        EffectsDescription Drooling_Inbred_Idiot_effects_desc
        Epithet Drooling_Inbred_Idiot_epithet_desc
        Threshold  6 

        Effect Influence -3 
        Effect Command -3 
        Effect Management -3 



;------------------------------------------
Trait Handsome
    Characters family
    NoGoingBackLevel  1 
    AntiTraits Ugly

    Level Good_Looking
        Description Good_Looking_desc
        EffectsDescription Good_Looking_effects_desc
        Threshold  1 

        Effect Influence  1 

    Level Handsome
        Description Handsome_desc
        EffectsDescription Handsome_effects_desc
        Threshold  2 

        Effect Influence  2 

    Level Noble_Aspect
        Description Noble_Aspect_desc
        EffectsDescription Noble_Aspect_effects_desc
        Threshold  3 

        Effect Influence  3 

    Level Godlike_Perfection
        Description Godlike_Perfection_desc
        EffectsDescription Godlike_Perfection_effects_desc
        Epithet Godlike_Perfection_epithet_desc
        Threshold  4 

        Effect Influence  3 
        Effect PersonalSecurity -1 



;------------------------------------------
Trait Ugly
    Characters family
    NoGoingBackLevel  1 
    AntiTraits Handsome

    Level Plain
        Description Plain_desc
        EffectsDescription Plain_effects_desc
        Threshold  1 

        Effect Influence -1 

    Level Homely
        Description Homely_desc
        EffectsDescription Homely_effects_desc
        Threshold  2 

        Effect Influence -2 
        Effect Command  1 

    Level Ugly
        Description Ugly_desc
        EffectsDescription Ugly_effects_desc
        Threshold  3 

        Effect Influence -3 
        Effect Command  1 

    Level Repellent
        Description Repellent_desc
        EffectsDescription Repellent_effects_desc
        Threshold  4 

        Effect Influence -4 
        Effect Command  2 

    Level Scares_Small_Children
        Description Scares_Small_Children_desc
        EffectsDescription Scares_Small_Children_effects_desc
        Epithet Scares_Small_Children_epithet_desc
        Threshold  5 

        Effect Influence -5 
        Effect Command  2 



;------------------------------------------
Trait Fertile
    Characters family
    NoGoingBackLevel  1 
    AntiTraits Inbred, Infertile

    Level Fruitful
        Description Fruitful_desc
        EffectsDescription Fruitful_effects_desc
        Threshold  1 

        Effect Fertility  1 

    Level Fertile
        Description Fertile_desc
        EffectsDescription Fertile_effects_desc
        Threshold  2 

        Effect Fertility  2 

    Level Prolific
        Description Prolific_desc
        EffectsDescription Prolific_effects_desc
        Threshold  3 

        Effect Fertility  3 



;------------------------------------------
Trait Infertile
    Characters family
    NoGoingBackLevel  3 
    AntiTraits Fertile

    Level Flaccid
        Description Flaccid_desc
        EffectsDescription Flaccid_effects_desc
        Threshold  1 

        Effect Fertility 1 

    Level Infertile
        Description Infertile_desc
        EffectsDescription Infertile_effects_desc
        Threshold  2 

        Effect Fertility 2 

    Level Barren
        Description Barren_desc
        EffectsDescription Barren_effects_desc
        Threshold  3 

        Effect Fertility 3 



;------------------------------------------
Trait WellConnectedWife
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
    AntiTraits Cuckold, Girls

    Level Astute_Wife
        Description Astute_Wife_desc
        EffectsDescription Astute_Wife_effects_desc
        Threshold  1 

        Effect Electability  3 
        Effect SenateStanding  5 

    Level Well_Mannered_Wife
        Description Well_Mannered_Wife_desc
        EffectsDescription Well_Mannered_Wife_effects_desc
        Threshold  2 

        Effect Electability  6 
        Effect SenateStanding  10 

    Level Motivated_Wife
        Description Motivated_Wife_desc
        EffectsDescription Motivated_Wife_effects_desc
        Threshold  3 

        Effect Electability  9 
        Effect SenateStanding  15 



;------------------------------------------
Trait GoodTaxman
    Characters family
    ExcludeCultures barbarian
    AntiTraits BadTaxman

    Level Tax_Assessor
        Description Tax_Assessor_desc
        EffectsDescription Tax_Assessor_effects_desc
        Threshold  1 

        Effect TaxCollection  10 

    Level Efficient_Taxman
        Description Efficient_Taxman_desc
        EffectsDescription Efficient_Taxman_effects_desc
        Threshold  2 

        Effect TaxCollection  20 
        Effect Unrest  1 

    Level Cruelly_Efficient_Taxman
        Description Cruelly_Efficient_Taxman_desc
        EffectsDescription Cruelly_Efficient_Taxman_effects_desc
        Threshold  3 

        Effect TaxCollection  30 
        Effect Unrest  2 



;------------------------------------------
Trait BadTaxman
    Characters family
    ExcludeCultures barbarian
    AntiTraits GoodTaxman

    Level Useless_Assessor
        Description Useless_Assessor_desc
        EffectsDescription Useless_Assessor_effects_desc
        Threshold  1 

        Effect TaxCollection -10 

    Level Inefficient_Taxman
        Description Inefficient_Taxman_desc
        EffectsDescription Inefficient_Taxman_effects_desc
        Threshold  2 

        Effect TaxCollection -20 

    Level Tax_Farmer
        Description Tax_Farmer_desc
        EffectsDescription Tax_Farmer_effects_desc
        Threshold  3 

        Effect TaxCollection -30 



;------------------------------------------
Trait Divorced
    Characters family
    Hidden
    AntiTraits WellConnectedWife, Cuckold, FaithfulWife

    Level Divorced
        Description Divorced_desc
        EffectsDescription Divorced_effects_desc
        Threshold  1 




;------------------------------------------
Trait GoodRiskyAttacker
    Characters family
    AntiTraits BadRiskyAttacker

    Level Chancer
        Description Chancer_desc
        EffectsDescription Chancer_effects_desc
        Threshold  2 

        Effect Attack  1 

    Level Intelligent_Risk_Taker
        Description Intelligent_Risk_Taker_desc
        EffectsDescription Intelligent_Risk_Taker_effects_desc
        Threshold  4 

        Effect Attack  2 

    Level Victory_from_the_Jaws_of_Defeat
        Description Victory_from_the_Jaws_of_Defeat_desc
        EffectsDescription Victory_from_the_Jaws_of_Defeat_effects_desc
        Epithet Victory_from_the_Jaws_of_Defeat_epithet_desc
        Threshold  6 

        Effect Attack  3 



;------------------------------------------
Trait BadRiskyAttacker
    Characters family
    AntiTraits GoodRiskyAttacker

    Level Risk_Taker
        Description Risk_Taker_desc
        EffectsDescription Risk_Taker_effects_desc
        Threshold  3 

        Effect Attack -1 

    Level Stupid_Risk_Taker
        Description Stupid_Risk_Taker_desc
        EffectsDescription Stupid_Risk_Taker_effects_desc
        Threshold  6 

        Effect Attack -2 

    Level Over-Optimistic
        Description Over-Optimistic_desc
        EffectsDescription Over-Optimistic_effects_desc
        Threshold  12 

        Effect Attack -3 



;------------------------------------------
Trait GoodRiskyDefender
    Characters family
    AntiTraits BadRiskyDefender

    Level Good_When_Outnumbered
        Description Good_When_Outnumbered_desc
        EffectsDescription Good_When_Outnumbered_effects_desc
        Threshold  2 

        Effect Defence  1 

    Level Great_When_Outnumbered
        Description Great_When_Outnumbered_desc
        EffectsDescription Great_When_Outnumbered_effects_desc
        Threshold  4 

        Effect Defence  2 

    Level Stonewall
        Description Stonewall_desc
        EffectsDescription Stonewall_effects_desc
        Epithet Stonewall_epithet_desc
        Threshold  6 

        Effect Defence  3 



;------------------------------------------
Trait BadRiskyDefender
    Characters family
    AntiTraits GoodRiskyDefender

    Level Mediocre_When_Outnumbered
        Description Mediocre_When_Outnumbered_desc
        EffectsDescription Mediocre_When_Outnumbered_effects_desc
        Threshold  3 

        Effect Defence -1 

    Level Poor_When_Outnumbered
        Description Poor_When_Outnumbered_desc
        EffectsDescription Poor_When_Outnumbered_effects_desc
        Threshold  6 

        Effect Defence -2 

    Level To_the_Last_Gasp
        Description To_the_Last_Gasp_desc
        EffectsDescription To_the_Last_Gasp_effects_desc
        Threshold  12 

        Effect Defence -3 



;------------------------------------------
Trait Superstitious
    Characters family
    NoGoingBackLevel  3 
    AntiTraits Pragmatic

    Level Rational_Concerns
        Description Rational_Concerns_desc
        EffectsDescription Rational_Concerns_effects_desc
        Threshold  1 

        Effect TroopMorale  1 

    Level Superstitious
        Description Superstitious_desc
        EffectsDescription Superstitious_effects_desc
        Threshold  2 

        Effect Management -1 
        Effect TroopMorale  1 

    Level Hugely_Superstitious
        Description Hugely_Superstitious_desc
        EffectsDescription Hugely_Superstitious_effects_desc
        Threshold  3 

        Effect Management -2 
        Effect TroopMorale -2 



;------------------------------------------
Trait Pragmatic
    Characters family
    NoGoingBackLevel  3 
    AntiTraits Superstitious

    Level Rational_Beliefs
        Description Rational_Beliefs_desc
        EffectsDescription Rational_Beliefs_effects_desc
        Threshold  1 

        Effect Management  1 

    Level Pragmatic
        Description Pragmatic_desc
        EffectsDescription Pragmatic_effects_desc
        Threshold  2 

        Effect Management  1 

    Level Utterly_Pragmatic
        Description Utterly_Pragmatic_desc
        EffectsDescription Utterly_Pragmatic_effects_desc
        Threshold  3 

        Effect Influence -1 
        Effect Management  2 



;------------------------------------------
Trait ExpensiveTastes
    Characters family
    NoGoingBackLevel  2 
    AntiTraits Cheapskate, Austere

    Level Mildly_Extravagant
        Description Mildly_Extravagant_desc
        EffectsDescription Mildly_Extravagant_effects_desc
        Threshold  1 

        Effect Management -1 

    Level Extravagant
        Description Extravagant_desc
        EffectsDescription Extravagant_effects_desc
        Threshold  2 

        Effect Management -2 

    Level Wildly_Extravagant
        Description Wildly_Extravagant_desc
        EffectsDescription Wildly_Extravagant_effects_desc
        Threshold  3 

        Effect Management -3 



;------------------------------------------
Trait Cheapskate
    Characters family
    NoGoingBackLevel  2 
    AntiTraits ExpensiveTastes, Aesthetic

    Level Frugal
        Description Frugal_desc
        EffectsDescription Frugal_effects_desc
        Threshold  1 

        Effect Construction  5 
        Effect TaxCollection  5 
        Effect Squalor  1 

    Level Downright_Miserly
        Description Downright_Miserly_desc
        EffectsDescription Downright_Miserly_effects_desc
        Threshold  2 

        Effect Construction  10 
        Effect TaxCollection  10 
        Effect Squalor  2 

    Level Cheapskate
        Description Cheapskate_desc
        EffectsDescription Cheapskate_effects_desc
        Threshold  3 

        Effect Construction  15 
        Effect TaxCollection  15 
        Effect Squalor  3 



;------------------------------------------
Trait Hypochondriac
    Characters family
    NoGoingBackLevel  3 
    AntiTraits HaleAndHearty

    Level Feeling_Poorly
        Description Feeling_Poorly_desc
        EffectsDescription Feeling_Poorly_effects_desc
        Threshold  1 

        Effect Attack -1 
        Effect HitPoints -2 

    Level Given_to_Ill-Health
        Description Given_to_Ill-Health_desc
        EffectsDescription Given_to_Ill-Health_effects_desc
        Threshold  2 

        Effect Attack -1 
        Effect HitPoints -4 

    Level Hypochondriac
        Description Hypochondriac_desc
        EffectsDescription Hypochondriac_effects_desc
        Threshold  3 

        Effect Attack -1 
        Effect HitPoints -6 



;------------------------------------------
Trait HaleAndHearty
    Characters family
    NoGoingBackLevel  3 
    AntiTraits Hypochondriac

    Level In_The_Pink
        Description In_The_Pink_desc
        EffectsDescription In_The_Pink_effects_desc
        Threshold  1 

        Effect HitPoints  11 

    Level In_Rude_Health
        Description In_Rude_Health_desc
        EffectsDescription In_Rude_Health_effects_desc
        Threshold  2 

        Effect HitPoints  12 

    Level Hale_and_Hearty
        Description Hale_and_Hearty_desc
        EffectsDescription Hale_and_Hearty_effects_desc
        Threshold  3 

        Effect HitPoints  14 



;------------------------------------------
Trait TouchedByTheGods
    Characters family
    NoGoingBackLevel  2 
    AntiTraits Sane

    Level Pawn_of_the_Gods
        Description Pawn_of_the_Gods_desc
        EffectsDescription Pawn_of_the_Gods_effects_desc
        Threshold  1 

        Effect Influence -1 

    Level Falling_Sickness
        Description Falling_Sickness_desc
        EffectsDescription Falling_Sickness_effects_desc
        Threshold  2 

        Effect Influence -2 

    Level Touched_by_the_Gods
        Description Touched_by_the_Gods_desc
        EffectsDescription Touched_by_the_Gods_effects_desc
        Threshold  3 

        Effect Influence -3 



;------------------------------------------
Trait Sane
    Characters family
    Hidden
    AntiTraits TouchedByTheGods, Insane, Deranged, ReligiousMania

    Level Sane
        Description Sane_desc
        EffectsDescription Sane_effects_desc
        Threshold  1 




;------------------------------------------
Trait Insane
    Characters family
    NoGoingBackLevel  2 
    AntiTraits Sane

    Level Hooting
        Description Hooting_desc
        EffectsDescription Hooting_effects_desc
        Threshold  1 

        Effect Influence -1 
        Effect TroopMorale -1 

    Level Hiding_From_the_World
        Description Hiding_From_the_World_desc
        EffectsDescription Hiding_From_the_World_effects_desc
        Threshold  2 

        Effect Influence -2 
        Effect TroopMorale -2 

    Level Unhinged_Loon
        Description Unhinged_Loon_desc
        EffectsDescription Unhinged_Loon_effects_desc
        Epithet Unhinged_Loon_epithet_desc
        Threshold  3 

        Effect Influence -3 
        Effect TroopMorale -3 



;------------------------------------------
Trait Deranged
    Characters family
    NoGoingBackLevel  2 
    AntiTraits Sane

    Level Unusual
        Description Unusual_desc
        EffectsDescription Unusual_effects_desc
        Threshold  1 

        Effect Influence  1 
        Effect Command -1 
        Effect Management -1 

    Level Deranged
        Description Deranged_desc
        EffectsDescription Deranged_effects_desc
        Threshold  2 

        Effect Influence -1 
        Effect Command -2 
        Effect Management -2 

    Level Dangerously_Mad
        Description Dangerously_Mad_desc
        EffectsDescription Dangerously_Mad_effects_desc
        Epithet Dangerously_Mad_epithet_desc
        Threshold  3 

        Effect Influence -2 
        Effect Command -3 
        Effect Management -3 



;------------------------------------------
Trait ReligiousMania
    Characters family
    NoGoingBackLevel  2 
    AntiTraits Sane, Sacrilegious

    Level Favour_of_the_Gods
        Description Favour_of_the_Gods_desc
        EffectsDescription Favour_of_the_Gods_effects_desc
        Threshold  1 

        Effect Influence  1 
        Effect PersonalSecurity -1 

    Level Love_of_the_Gods
        Description Love_of_the_Gods_desc
        EffectsDescription Love_of_the_Gods_effects_desc
        Threshold  2 

        Effect Influence  2 
        Effect PersonalSecurity -1 

    Level One_of_the_Gods
        Description One_of_the_Gods_desc
        EffectsDescription One_of_the_Gods_effects_desc
        Threshold  3 

        Effect Influence -1 
        Effect PersonalSecurity -2 



;------------------------------------------
Trait Bloodthirsty
    Characters family
    NoGoingBackLevel  2 
    AntiTraits Sane, Haemophobic, GamesHaterRomanVice

    Level Bloody
        Description Bloody_desc
        EffectsDescription Bloody_effects_desc
        Threshold  1 

        Effect Command  1 
        Effect TroopMorale  1 

    Level Sanguinary
        Description Sanguinary_desc
        EffectsDescription Sanguinary_effects_desc
        Threshold  2 

        Effect Command  1 
        Effect TroopMorale -1 

    Level Bloodthirsty
        Description Bloodthirsty_desc
        EffectsDescription Bloodthirsty_effects_desc
        Threshold  3 

        Effect Command -1 
        Effect TroopMorale -3 



;------------------------------------------
Trait Haemophobic
    Characters family
    NoGoingBackLevel  2 
    AntiTraits Bloodthirsty

    Level Lily-Livered
        Description Lily-Livered_desc
        EffectsDescription Lily-Livered_effects_desc
        Threshold  1 

        Effect TroopMorale -1 

    Level Hates_Blood
        Description Hates_Blood_desc
        EffectsDescription Hates_Blood_effects_desc
        Threshold  2 

        Effect TroopMorale -2 

    Level Terrified_by_Blood
        Description Terrified_by_Blood_desc
        EffectsDescription Terrified_by_Blood_effects_desc
        Threshold  3 

        Effect TroopMorale -3 



;------------------------------------------
Trait GloriousFool
    Characters family
    NoGoingBackLevel  2 
    AntiTraits GoodAttacker, GoodDefender, GoodRiskyAttacker, GoodRiskyDefender

    Level Unlucky_Leader
        Description Unlucky_Leader_desc
        EffectsDescription Unlucky_Leader_effects_desc
        Threshold  1 

        Effect Command -1 
        Effect TroopMorale  2 

    Level Glory_Hunter
        Description Glory_Hunter_desc
        EffectsDescription Glory_Hunter_effects_desc
        Threshold  2 

        Effect Command -2 
        Effect TroopMorale  4 

    Level Glorious_Fool
        Description Glorious_Fool_desc
        EffectsDescription Glorious_Fool_effects_desc
        GainMessage Glorious_Fool_gain_desc
        Epithet Glorious_Fool_epithet_desc
        Threshold  3 

        Effect Command -3 
        Effect TroopMorale  6 



;------------------------------------------
Trait Anger
    Characters family
    AntiTraits BloodHumour, PhlegmHumour

    Level Anger
        Description Anger_desc
        EffectsDescription Anger_effects_desc
        Threshold  1 

        Effect Influence -1 

    Level Unquenched_Anger
        Description Unquenched_Anger_desc
        EffectsDescription Unquenched_Anger_effects_desc
        Threshold  2 

        Effect Influence -1 

    Level Uncontrollable_Rage
        Description Uncontrollable_Rage_desc
        EffectsDescription Uncontrollable_Rage_effects_desc
        Epithet Uncontrollable_Rage_epithet_desc
        Threshold  3 

        Effect Influence -2 



;------------------------------------------
Trait Pious
    Characters family
    ExcludeCultures eastern
    NoGoingBackLevel  2 
    AntiTraits Sacrilegious

    Level Reverent
        Description Reverent_desc
        EffectsDescription Reverent_effects_desc
        Threshold  1 

        Effect Influence  1 
        Effect TroopMorale  1 

    Level Respectful_of_the_Gods
        Description Respectful_of_the_Gods_desc
        EffectsDescription Respectful_of_the_Gods_effects_desc
        Threshold  2 

        Effect Influence  2 

    Level Pious
        Description Pious_desc
        EffectsDescription Pious_effects_desc
        Epithet Pious_epithet_desc
        Threshold  3 

        Effect Influence  3 
        Effect TroopMorale -1 



;------------------------------------------
Trait Sacrilegious
    Characters family
    NoGoingBackLevel  2 
    AntiTraits Pious, ReligiousMania

    Level Irreverent
        Description Irreverent_desc
        EffectsDescription Irreverent_effects_desc
        Threshold  1 

        Effect Unrest  1 

    Level Contemptuous_of_the_Gods
        Description Contemptuous_of_the_Gods_desc
        EffectsDescription Contemptuous_of_the_Gods_effects_desc
        Threshold  2 

        Effect Unrest  2 

    Level Sacrilegious
        Description Sacrilegious_desc
        EffectsDescription Sacrilegious_effects_desc
        Epithet Sacrilegious_epithet_desc
        Threshold  3 

        Effect Unrest  3 



;------------------------------------------
Trait Lewd
    Characters family
    NoGoingBackLevel  3 
    AntiTraits Prim

    Level Filthy_Minded
        Description Filthy_Minded_desc
        EffectsDescription Filthy_Minded_effects_desc
        Threshold  1 

        Effect Influence -1 
        Effect BribeResistance -2 

    Level Licentious
        Description Licentious_desc
        EffectsDescription Licentious_effects_desc
        Threshold  2 

        Effect Influence -2 
        Effect BribeResistance -3 

    Level Lewd
        Description Lewd_desc
        EffectsDescription Lewd_effects_desc
        Epithet Lewd_epithet_desc
        Threshold  3 

        Effect Influence -3 
        Effect BribeResistance -5 



;------------------------------------------
Trait Prim
    Characters family
    NoGoingBackLevel  2 
    AntiTraits Lewd, Feck, Perverted

    Level Firm_Personal_Morality
        Description Firm_Personal_Morality_desc
        EffectsDescription Firm_Personal_Morality_effects_desc
        Threshold  1 

        Effect Influence  1 
        Effect Unrest  1 
        Effect Law  1 

    Level Prim
        Description Prim_desc
        EffectsDescription Prim_effects_desc
        Threshold  2 

        Effect Influence -1 
        Effect Unrest  2 
        Effect Law  2 

    Level Prim_and_Proper
        Description Prim_and_Proper_desc
        EffectsDescription Prim_and_Proper_effects_desc
        Threshold  3 

        Effect Influence -2 
        Effect Squalor -1 
        Effect Unrest  3 
        Effect Law  3 



;------------------------------------------
Trait IndecisiveAttacker
    Characters family
    ExcludeCultures barbarian
    AntiTraits GoodCommander, GoodAttacker

    Level Hesitant_Attacker
        Description Hesitant_Attacker_desc
        EffectsDescription Hesitant_Attacker_effects_desc
        Threshold  8 

        Effect Attack -1 

    Level Over-Cautious_Attacker
        Description Over-Cautious_Attacker_desc
        EffectsDescription Over-Cautious_Attacker_effects_desc
        Threshold  16 

        Effect Attack -2 

    Level Indecisive_Attacker
        Description Indecisive_Attacker_desc
        EffectsDescription Indecisive_Attacker_effects_desc
        Threshold  32 

        Effect Attack -3 



;------------------------------------------
Trait Aedile
    Characters family
    AntiTraits notAedile

    Level Office_of_Aedile
        Description Office_of_Aedile_desc
        EffectsDescription Office_of_Aedile_effects_desc
        Threshold  1 

        Effect Management  1 
        Effect Law  1 



;------------------------------------------
Trait Censor
    Characters family
    AntiTraits notCensor

    Level Office_of_Censor
        Description Office_of_Censor_desc
        EffectsDescription Office_of_Censor_effects_desc
        Threshold  1 

        Effect Influence  3 
        Effect Management  2 



;------------------------------------------
Trait Consul
    Characters family
    AntiTraits notConsul

    Level Office_of_Consul
        Description Office_of_Consul_desc
        EffectsDescription Office_of_Consul_effects_desc
        Threshold  1 

        Effect Influence  2 
        Effect Command  2 



;------------------------------------------
Trait PontifexMaximus
    Characters family
    AntiTraits notPontifexMaximus

    Level Office_of_Pontifex_Maximus
        Description Office_of_Pontifex_Maximus_desc
        EffectsDescription Office_of_Pontifex_Maximus_effects_desc
        Threshold  1 

        Effect Influence  5 



;------------------------------------------
Trait Praetor
    Characters family
    AntiTraits notPraetor

    Level Office_of_Praetor
        Description Office_of_Praetor_desc
        EffectsDescription Office_of_Praetor_effects_desc
        Threshold  1 

        Effect Management  1 
        Effect Law  2 



;------------------------------------------
Trait Quaestor
    Characters family
    AntiTraits notQuaestor

    Level Office_of_Quaestor
        Description Office_of_Quaestor_desc
        EffectsDescription Office_of_Quaestor_effects_desc
        Threshold  1 

        Effect Management  1 



;------------------------------------------
Trait notAedile
    Characters family
    AntiTraits Aedile

    Level Ex_Aedile
        Description Ex_Aedile_desc
        EffectsDescription Ex_Aedile_effects_desc
        Threshold  1 

        Effect Law  1 



;------------------------------------------
Trait notCensor
    Characters family
    AntiTraits Censor

    Level Ex_Censor
        Description Ex_Censor_desc
        EffectsDescription Ex_Censor_effects_desc
        Threshold  1 

        Effect Influence  2 



;------------------------------------------
Trait notConsul
    Characters family
    AntiTraits Consul

    Level Ex_Consul
        Description Ex_Consul_desc
        EffectsDescription Ex_Consul_effects_desc
        Threshold  1 

        Effect Command  1 



;------------------------------------------
Trait notPontifexMaximus
    Characters family
    AntiTraits PontifexMaximus

    Level Ex_Pontifex_Maximus
        Description Ex_Pontifex_Maximus_desc
        EffectsDescription Ex_Pontifex_Maximus_effects_desc
        Threshold  1 

        Effect Influence  3 



;------------------------------------------
Trait notPraetor
    Characters family
    AntiTraits Praetor

    Level Ex_Praetor
        Description Ex_Praetor_desc
        EffectsDescription Ex_Praetor_effects_desc
        Threshold  1 

        Effect Law  1 



;------------------------------------------
Trait notQuaestor
    Characters family
    AntiTraits Quaestor

    Level Ex_Quaestor
        Description Ex_Quaestor_desc
        EffectsDescription Ex_Quaestor_effects_desc
        Threshold  1 

        Effect Influence  1 



;------------------------------------------
Trait RomanHero
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
    NoGoingBackLevel  3 
    AntiTraits Coward

    Level Local_Hero
        Description Local_Hero_desc
        EffectsDescription Local_Hero_effects_desc
        Threshold  1 

        Effect TroopMorale  1 
        Effect PopularStanding  5 

    Level Popular_Hero
        Description Popular_Hero_desc
        EffectsDescription Popular_Hero_effects_desc
        Threshold  2 

        Effect TroopMorale  2 
        Effect PopularStanding  10 

    Level Roman_Hero
        Description Roman_Hero_desc
        EffectsDescription Roman_Hero_effects_desc
        Threshold  3 

        Effect TroopMorale  3 
        Effect PopularStanding  15 

    Level National_Hero
        Description National_Hero_desc
        EffectsDescription National_Hero_effects_desc
        Epithet National_Hero_epithet_desc
        Threshold  4 

        Effect TroopMorale  4 
        Effect PopularStanding  20 

    Level Legendary_Hero
        Description Legendary_Hero_desc
        EffectsDescription Legendary_Hero_effects_desc
        Epithet Legendary_Hero_epithet_desc
        Threshold  5 

        Effect TroopMorale  2 
        Effect PopularStanding  25 



;------------------------------------------
Trait Intelligent
    Characters family

    Level Sharp
        Description Sharp_desc
        EffectsDescription Sharp_effects_desc
        Threshold  1 

        Effect Influence  1 
        Effect Command  1 
        Effect Management  1 

    Level Intellligent
        Description Intellligent_desc
        EffectsDescription Intellligent_effects_desc
        Threshold  2 

        Effect Influence  2 
        Effect Command  2 
        Effect Management  2 

    Level Genius
        Description Genius_desc
        EffectsDescription Genius_effects_desc
        Threshold  4 

        Effect Influence  3 
        Effect Command  3 
        Effect Management  3 



;------------------------------------------
Trait LostEagle
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
    AntiTraits RegainedEagle

    Level Disgraced
        Description Disgraced_desc
        EffectsDescription Disgraced_effects_desc
        Threshold  1 

        Effect Influence -4 
        Effect PopularStanding -10 

    Level Utterly_Disgraced
        Description Utterly_Disgraced_desc
        EffectsDescription Utterly_Disgraced_effects_desc
        Epithet Utterly_Disgraced_epithet_desc
        Threshold  2 

        Effect Influence -8 
        Effect PopularStanding -20 



;------------------------------------------
Trait RegainedEagle
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
    AntiTraits LostEagle

    Level Partly_Redeemed
        Description Partly_Redeemed_desc
        EffectsDescription Partly_Redeemed_effects_desc
        Threshold  1 

        Effect Influence  2 
        Effect PopularStanding  5 

    Level Mostly_Redeemed
        Description Mostly_Redeemed_desc
        EffectsDescription Mostly_Redeemed_effects_desc
        Epithet Mostly_Redeemed_epithet_desc
        Threshold  2 

        Effect Influence  4 
        Effect PopularStanding  10 



;------------------------------------------
Trait CapturedEagle
    Characters family

    Level Eagle_Taker
        Description Eagle_Taker_desc
        EffectsDescription Eagle_Taker_effects_desc
        Threshold  1 

        Effect Command  1 

    Level Two_Eagles
        Description Two_Eagles_desc
        EffectsDescription Two_Eagles_effects_desc
        Threshold  2 

        Effect Command  2 

    Level Eagle_Collector
        Description Eagle_Collector_desc
        EffectsDescription Eagle_Collector_effects_desc
        Epithet Eagle_Collector_epithet_desc
        Threshold  3 

        Effect Command  3 



;------------------------------------------
Trait Despoiler
    Characters family

    Level Pillager
        Description Pillager_desc
        EffectsDescription Pillager_effects_desc
        Threshold  3 

        Effect Looting   10 

    Level Plunderer
        Description Plunderer_desc
        EffectsDescription Plunderer_effects_desc
        Threshold  6 

        Effect Looting   20 

    Level Despoiler
        Description Despoiler_desc
        EffectsDescription Despoiler_effects_desc
        Threshold  9 

        Effect Looting   30 



;------------------------------------------
Trait Genocide
    Characters family

    Level Butcher
        Description Butcher_desc
        EffectsDescription Butcher_effects_desc
        Threshold  3 

        Effect Looting   10 

    Level Destroyer
        Description Destroyer_desc
        EffectsDescription Destroyer_effects_desc
        Threshold  6 

        Effect Looting   20 

    Level Exterminator
        Description Exterminator_desc
        EffectsDescription Exterminator_effects_desc
        Epithet Exterminator_epithet_desc
        Threshold  9 

        Effect Looting   30 



;------------------------------------------
Trait NaturalMilitarySkill
    Characters family

    Level Command_Talent
        Description Command_Talent_desc
        EffectsDescription Command_Talent_effects_desc
        Threshold  1 

        Effect Command  1 

    Level Natural_Born_Leader
        Description Natural_Born_Leader_desc
        EffectsDescription Natural_Born_Leader_effects_desc
        Threshold  2 

        Effect Command  2 

    Level Natural_Born_General
        Description Natural_Born_General_desc
        EffectsDescription Natural_Born_General_effects_desc
        Threshold  3 

        Effect Command  3 

    Level Military_Genius
        Description Military_Genius_desc
        EffectsDescription Military_Genius_effects_desc
        Threshold  4 

        Effect Command  4 



;------------------------------------------
Trait NaturalSpySkill
    Characters spy

    Level Spying_Talent
        Description Spying_Talent_desc
        EffectsDescription Spying_Talent_effects_desc
        Threshold  1 

        Effect Subterfuge  1 

    Level Natural_Born_Spy
        Description Natural_Born_Spy_desc
        EffectsDescription Natural_Born_Spy_effects_desc
        Threshold  2 

        Effect Subterfuge  2 

    Level Subterfuge_Genius
        Description Subterfuge_Genius_desc
        EffectsDescription Subterfuge_Genius_effects_desc
        Threshold  3 

        Effect Subterfuge  3 



;------------------------------------------
Trait NaturalDiplomatSkill
    Characters diplomat

    Level Diplomatic_Talent
        Description Diplomatic_Talent_desc
        EffectsDescription Diplomatic_Talent_effects_desc
        Threshold  1 

        Effect Negotiation  1 

    Level Natural_Born_Diplomat
        Description Natural_Born_Diplomat_desc
        EffectsDescription Natural_Born_Diplomat_effects_desc
        Threshold  2 

        Effect Negotiation  2 

    Level Diplomatic_Genius
        Description Diplomatic_Genius_desc
        EffectsDescription Diplomatic_Genius_effects_desc
        Threshold  3 

        Effect Negotiation  3 



;------------------------------------------
Trait NaturalAssassinSkill
    Characters assassin

    Level Talent_for_Assassination
        Description Talent_for_Assassination_desc
        EffectsDescription Talent_for_Assassination_effects_desc
        Threshold  1 

        Effect Subterfuge  1 

    Level Natural_Born_Assassin
        Description Natural_Born_Assassin_desc
        EffectsDescription Natural_Born_Assassin_effects_desc
        Threshold  2 

        Effect Subterfuge  2 

    Level Assassination_Genius
        Description Assassination_Genius_desc
        EffectsDescription Assassination_Genius_effects_desc
        Threshold  3 

        Effect Subterfuge  3 



;------------------------------------------
Trait Factionleader
    Characters family
    AntiTraits Factionheir

    Level Faction_Leader
        Description Faction_Leader_desc
        EffectsDescription Faction_Leader_effects_desc
        Threshold  1 

        Effect Influence  2 
        Effect Command  1 
        Effect PersonalSecurity  3 



;------------------------------------------
Trait Factionheir
    Characters family
    AntiTraits Exheir

    Level Faction_Heir
        Description Faction_Heir_desc
        EffectsDescription Faction_Heir_effects_desc
        Threshold  1 

        Effect Influence  1 
        Effect PersonalSecurity  2 



;------------------------------------------
Trait Exheir
    Characters family
    AntiTraits Factionheir

    Level Disinherited
        Description Disinherited_desc
        EffectsDescription Disinherited_effects_desc
        Threshold  1 

        Effect Influence -1 

Trait FasterAdmirals
Characters admiral

Level faster_admiral
Description faster_admiral_desc
EffectsDescription faster_admiral_effects_desc
Threshold 1 

Effect MovementPoints 100 





;===============================================================
;== TRIGGER DATA STARTS HERE ==
;===============================================================

;------------------------------------------
Trigger V0010_Standard_Battle_Attacker_Crushing_Victory_VnV_Trigger
    WhenToTest PostBattle

    Condition WasAttacker
          and IsGeneral
          and WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and BattleOdds >= 0.5
          and BattleOdds < 1.5

    Affects GoodAttacker  2  Chance  100 
    Affects TacticalSkill  1  Chance  5 

;------------------------------------------
Trigger V0020_Standard_Battle_Attacker_Crushing_Loss_VnV_Trigger
    WhenToTest PostBattle

    Condition WasAttacker
          and IsGeneral
          and not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and BattleOdds >= 0.5
          and BattleOdds < 1.5

    Affects BadAttacker  2  Chance  50 

;------------------------------------------
Trigger V0030_Standard_Battle_Defender_Crushing_Victory_VnV_Trigger
    WhenToTest PostBattle

    Condition not WasAttacker
          and IsGeneral
          and WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and BattleOdds >= 0.5
          and BattleOdds < 1.5

    Affects GoodDefender  2  Chance  100 
    Affects TacticalSkill  1  Chance  5 

;------------------------------------------
Trigger V0040_Standard_Battle_Defender_Crushing_Loss_VnV_Trigger
    WhenToTest PostBattle

    Condition not WasAttacker
          and IsGeneral
          and not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and BattleOdds >= 0.5
          and BattleOdds < 1.5

    Affects BadDefender  2  Chance  50 

;------------------------------------------
Trigger V0050_Standard_Battle_Attacker_Clear_Victory_VnV_Trigger
    WhenToTest PostBattle

    Condition WasAttacker
          and IsGeneral
          and WonBattle
          and BattleSuccess = clear
          and I_ConflictType Normal
          and BattleOdds >= 0.5
          and BattleOdds < 1.5

    Affects GoodAttacker  1  Chance  100 

;------------------------------------------
Trigger V0060_Standard_Battle_Attacker_Clear_Loss_VnV_Trigger
    WhenToTest PostBattle

    Condition WasAttacker
          and IsGeneral
          and not WonBattle
          and BattleSuccess = clear
          and I_ConflictType Normal
          and BattleOdds >= 0.5
          and BattleOdds < 1.5

    Affects BadAttacker  1  Chance  50 

;------------------------------------------
Trigger V0070_Standard_Battle_Defender_Clear_Victory_VnV_Trigger
    WhenToTest PostBattle

    Condition not WasAttacker
          and IsGeneral
          and WonBattle
          and BattleSuccess = clear
          and I_ConflictType Normal
          and BattleOdds >= 0.5
          and BattleOdds < 1.5

    Affects GoodDefender  1  Chance  100 

;------------------------------------------
Trigger V0080_Standard_Battle_Defender_Clear_Loss_VnV_Trigger
    WhenToTest PostBattle

    Condition not WasAttacker
          and IsGeneral
          and not WonBattle
          and BattleSuccess = clear
          and I_ConflictType Normal
          and BattleOdds >= 0.5
          and BattleOdds < 1.5

    Affects BadDefender  1  Chance  50 

;------------------------------------------
Trigger V0090_Standard_Battle_Any_Victory_VnV_Trigger
    WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and BattleOdds < 2.25

    Affects GoodCommander  1  Chance  100 

;------------------------------------------
Trigger V0100_Standard_Battle_Any_Loss_VnV_Trigger
    WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle
          and BattleOdds > 1.5

    Affects BadCommander  1  Chance  50 

;------------------------------------------
Trigger V0110_Standard_Risky_Battle_Attacker_Clear_Victory_VnV_Trigger
    WhenToTest PostBattle

    Condition WasAttacker
          and IsGeneral
          and WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and BattleOdds < 0.5
          and BattleOdds > 0.16

    Affects GoodRiskyAttacker  1  Chance  100 

;------------------------------------------
Trigger V0120_Standard_Risky_Battle_Attacker_Clear_Loss_VnV_Trigger
    WhenToTest PostBattle

    Condition WasAttacker
          and IsGeneral
          and not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and BattleOdds < 0.5
          and BattleOdds > 0.16

    Affects BadRiskyAttacker  1  Chance  50 

;------------------------------------------
Trigger V0130_Standard_Risky_Battle_Defender_Clear_Victory_VnV_Trigger
    WhenToTest PostBattle

    Condition not WasAttacker
          and IsGeneral
          and WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and BattleOdds < 0.5
          and BattleOdds > 0.16

    Affects GoodRiskyDefender  1  Chance  100 

;------------------------------------------
Trigger V0140_Standard_Risky_Battle_Defender_Clear_Loss_VnV_Trigger
    WhenToTest PostBattle

    Condition not WasAttacker
          and IsGeneral
          and not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and BattleOdds < 0.5
          and BattleOdds > 0.16

    Affects BadRiskyDefender  1  Chance  50 

;------------------------------------------
Trigger V0150_Standard_Risky_Battle_Attacker_Crushing_Victory_VnV_Trigger
    WhenToTest PostBattle

    Condition WasAttacker
          and IsGeneral
          and WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and BattleOdds <= 0.16

    Affects GoodRiskyAttacker  2  Chance  100 
    Affects TacticalSkill  1  Chance  5 

;------------------------------------------
Trigger V0160_Standard_Risky_Battle_Attacker_Crushing_Victory_VnV_Trigger
    WhenToTest PostBattle

    Condition WasAttacker
          and IsGeneral
          and not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and BattleOdds <= 0.16

    Affects BadRiskyAttacker  1  Chance  50 

;------------------------------------------
Trigger V0170_Standard_Risky_Battle_Defender_Crushing_Victory_VnV_Trigger
    WhenToTest PostBattle

    Condition not WasAttacker
          and IsGeneral
          and WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and BattleOdds <= 0.16

    Affects GoodRiskyDefender  2  Chance  100 
    Affects TacticalSkill  1  Chance  5 

;------------------------------------------
Trigger V0180_Standard_Risky_Battle_Defender_Crushing_Loss_VnV_Trigger
    WhenToTest PostBattle

    Condition not WasAttacker
          and IsGeneral
          and not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and BattleOdds <= 0.16

    Affects BadRiskyDefender  1  Chance  50 

;------------------------------------------
Trigger V0190_Withdraw_Before_Battle_Even_Odds_VnV_Trigger
    WhenToTest PreBattleWithdrawal

    Condition IsGeneral
          and I_WithdrawsBeforeBattle
          and BattleOdds > 0.8
          and BattleOdds < 1.5

    Affects IndecisiveAttacker  1  Chance  50 

;------------------------------------------
Trigger V0200_Withdraw_Before_Battle_Good_Odds_VnV_Trigger
    WhenToTest PreBattleWithdrawal

    Condition IsGeneral
          and I_WithdrawsBeforeBattle
          and BattleOdds > 3

    Affects IndecisiveAttacker  2  Chance  50 

;------------------------------------------
Trigger V0210_Standard_Battle_Crushing_Victory_Infantry_Commander_VnV_Trigger
    WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and BattleSuccess = crushing
          and PercentageUnitCategory infantry > 80

    Affects GoodInfantryGeneral  1  Chance  100 

;------------------------------------------
Trigger V0220_Standard_Battle_Crushing_Defeat_Infantry_Commander_VnV_Trigger
    WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle
          and BattleSuccess = crushing
          and PercentageUnitCategory infantry > 80

    Affects BadInfantryGeneral  1  Chance  10 

;------------------------------------------
Trigger V0230_Standard_Battle_Crushing_Victory_Cavalry_Commander_VnV_Trigger
    WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and BattleSuccess = crushing
          and PercentageUnitCategory cavalry > 50

    Affects GoodCavalryGeneral  1  Chance  100 

;------------------------------------------
Trigger V0240_Standard_Battle_Crushing_Defeat_Cavalry_Commander_VnV_Trigger
    WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle
          and BattleSuccess = crushing
          and PercentageUnitCategory cavalry > 50

    Affects BadCavalryGeneral  1  Chance  50 

;------------------------------------------
Trigger V0250_Worthy_Of_Adoption_1_VnV_Trigger
    WhenToTest OfferedForAdoption


    Affects GoodCommander  3  Chance  33 
    Affects GoodAttacker  2  Chance  17 
    Affects GoodDefender  2  Chance  17 
    Affects GoodSiegeAttacker  2  Chance  17 
    Affects Brave  3  Chance  100 

;------------------------------------------
Trigger V0250a_Worthy_Of_Adoption_2_VnV_Trigger
    WhenToTest OfferedForAdoption


    Affects Drink  1  Chance  8 
    Affects Sobriety  1  Chance  12 
    Affects Disciplinarian  2  Chance  100 
    Affects GoodAdministrator  6  Chance  17 
    Affects PlainRomanVirtue  1  Chance  17 

;------------------------------------------
Trigger V0250b_Worthy_Of_Adoption_3_VnV_Trigger
    WhenToTest OfferedForAdoption


    Affects BattleScarred  1  Chance  100 
    Affects Loyal  1  Chance  100 
    Affects Intelligent  1  Chance  8 
    Affects NaturalMilitarySkill  1  Chance  8 
    Affects GoodCommander  1  Chance  80 

;------------------------------------------
Trigger V0260_Worthy_Of_Marriage_1_VnV_Trigger
    WhenToTest OfferedForMarriage


    Affects GoodCommander  3  Chance  33 
    Affects GoodAttacker  2  Chance  17 
    Affects GoodDefender  2  Chance  17 
    Affects Brave  1  Chance  100 
    Affects PlainRomanVirtue  1  Chance  17 

;------------------------------------------
Trigger V0260a_Worthy_Of_Marriage_2_VnV_Trigger
    WhenToTest OfferedForMarriage


    Affects Drink  1  Chance  4 
    Affects Sobriety  1  Chance  12 
    Affects Disciplinarian  2  Chance  100 
    Affects GoodAdministrator  6  Chance  17 
    Affects PoliticsSkill  1  Chance  17 

;------------------------------------------
Trigger V0260b_Worthy_Of_Marriage_3_VnV_Trigger
    WhenToTest OfferedForMarriage


    Affects BattleScarred  1  Chance  100 
    Affects Loyal  1  Chance  17 
    Affects Intelligent  1  Chance  8 
    Affects NaturalMilitarySkill  1  Chance  8 
    Affects GoodCommander  1  Chance  50 

;------------------------------------------
Trigger temple_of_fun_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_fun_temple

    Affects Drink  1  Chance  10 
    Affects Gambling  1  Chance  10 
    Affects Arse  1  Chance  2 
    Affects Girls  1  Chance  5 
    Affects Perverted  1  Chance  5 

;------------------------------------------
Trigger drink2_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= tavern

    Affects Drink  1  Chance  5 
    Affects Gambling  1  Chance  5 

;------------------------------------------
Trigger sitting_around_town_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and RandomPercent > 90

    Affects Drink  1  Chance  1 
    Affects Gambling  1  Chance  1 
    Affects Arse  1  Chance  1 
    Affects Girls  1  Chance  1 

;------------------------------------------
Trigger sitting_around_camo_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition not EndedInSettlement
          and RemainingMPPercentage <= 100
          and RandomPercent > 60

    Affects Feck  1  Chance  0 
    Affects HaleAndHearty  3  Chance  100 

;------------------------------------------
Trigger temple_of_love_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_love_temple

    Affects Girls  1  Chance  5 

;------------------------------------------
Trigger dads_a_bit_drunk_vnv_trigger
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Drink >= 1
          and FatherTrait Drink <= 2

    Affects Sobriety  3  Chance  50 
    Affects PhlegmHumour  1  Chance  20 
    Affects Drink  1  Chance  30 

;------------------------------------------
Trigger dads_more_drunk_vnv_trigger
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Drink >= 3
          and FatherTrait Drink <= 4

    Affects Sobriety  9  Chance  75 
    Affects BlackBileHumour  1  Chance  20 
    Affects Drink  1  Chance  30 

;------------------------------------------
Trigger dads_totally_drunk_vnv_trigger
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Drink >= 5
          and FatherTrait Drink <= 6

    Affects Sobriety  18  Chance  90 
    Affects YellowBileHumour  1  Chance  20 
    Affects Drink  1  Chance  30 

;------------------------------------------
Trigger temple_of_law_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_law_temple

    Affects Sobriety  1  Chance  15 
    Affects HarshJustice  1  Chance  6 
    Affects Austere  1  Chance  6 

;------------------------------------------
Trigger temple_of_battle_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_battle_temple

    Affects Berserker  1  Chance  15 
    Affects TacticalSkill  1  Chance  6 

;------------------------------------------
Trigger temple_of_battleforge_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_battleforge_temple

    Affects Brave  1  Chance  100 

;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_battleforge_vnv_trigger                               ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    WhenToTest CharacterTurnEnd                                         ;;;                           ;;;
                                                                        ;;;   start of Added          ;;;
    Condition EndedInSettlement                                         ;;;   Brave triggers          ;;;
          and RemainingMPPercentage <= 100                              ;;;                           ;;;
          and SettlementBuildingExists >= temple_of_fertility_temple    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
                                                                        
    Affects Brave  1  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;   
Trigger temple_of_battleforge_vnv_trigger                           
    WhenToTest CharacterTurnEnd                                     
                                                                    
    Condition EndedInSettlement                                     
          and RemainingMPPercentage <= 100                          
          and SettlementBuildingExists >= temple_of_violence_temple 
                                                                    
    Affects Brave  1  Chance  100                                   
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_battleforge_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_horse_2_temple

    Affects Brave  1  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_battleforge_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_viking_temple

    Affects Brave  1  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_battleforge_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_victory_temple

    Affects Brave  1  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_battleforge_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_trade_temple

    Affects Brave  1  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_battleforge_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_one_god_temple

    Affects Brave  1  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_battleforge_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_naval_temple

    Affects Brave  1  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_battleforge_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_love_temple

    Affects Brave  1  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_battleforge_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_leadership_temple

    Affects Brave  1  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_battleforge_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_law_temple

    Affects Brave  1  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_battleforge_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_justice_temple

    Affects Brave  1  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_battleforge_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_hunting_temple

    Affects Brave  1  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_battleforge_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_horse_temple

    Affects Brave  1  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_battleforge_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_healing_temple

    Affects Brave  1  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_battleforge_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_governors_temple

    Affects Brave  1  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_battleforge_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_fun_temple

    Affects Brave  1  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_battleforge_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_forge_temple

    Affects Brave  1  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_battleforge_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_farming_temple

    Affects Brave  1  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_battleforge_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_battleforge_temple

    Affects Brave  1  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_battleforge_vnv_trigger
    WhenToTest CharacterTurnEnd                                          ;;;;;;;;;;;;;;;;;;;;;;;;;;
                                                                         ;;;                    ;;;
    Condition EndedInSettlement                                          ;;;     end of         ;;;   
          and RemainingMPPercentage <= 100                               ;;;   added Brave      ;;;
          and SettlementBuildingExists >= temple_of_battle_temple        ;;;     triggers       ;;;
                                                                         ;;;                    ;;;
    Affects Brave  1  Chance  100                                        ;;;   many braves      ;;;
                                                                         ;;;                    ;;; 
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_farming_vnv_trigger                                     
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_farming_temple

    Affects GoodFarmer  6  Chance  10 

;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_fertility_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_fertility_temple

    Affects Fertile  3  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;   
Trigger temple_of_fertility_vnv_trigger                             ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    WhenToTest CharacterTurnEnd                                     ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
                                                                    ;;;                           ;;;
    Condition EndedInSettlement                                     ;;;   start of Added          ;;;
          and RemainingMPPercentage <= 100                          ;;;   fertility trigger       ;;;
          and SettlementBuildingExists >= temple_of_violence_temple ;;;       & scout             ;;;
                                                                    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    Affects Fertile  3  Chance  100 
    Affects Scout  3  Chance  100                                 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_fertility_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_horse_2_temple

    Affects Fertile  3  Chance  100 
    Affects Scout  3  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_fertility_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_viking_temple

    Affects Fertile  3  Chance  100 
    Affects Scout  3  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_fertility_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_victory_temple

    Affects Fertile  3  Chance  100 
    Affects Scout  3  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_fertility_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_trade_temple

    Affects Fertile  3  Chance  100 
    Affects Scout  3  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_fertility_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_one_god_temple

    Affects Fertile  3  Chance  100
    Affects Scout  3  Chance  100  
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_fertility_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_naval_temple

    Affects Fertile  3  Chance  100 
    Affects Scout  3  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_fertility_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_love_temple

    Affects Fertile  3  Chance  100 
    Affects Scout  3  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_fertility_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_leadership_temple

    Affects Fertile  3  Chance  100 
    Affects Scout  3  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_fertility_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_law_temple

    Affects Fertile  3  Chance  100 
    Affects Scout  3  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_fertility_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_justice_temple

    Affects Fertile  3  Chance  100 
    Affects Scout  3  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_fertility_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_hunting_temple

    Affects Fertile  3  Chance  100 
    Affects Scout  3  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_fertility_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_horse_temple

    Affects Fertile  3  Chance  100 
    Affects Scout  3  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_fertility_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_healing_temple

    Affects Fertile  3  Chance  100 
    Affects Scout  3  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_fertility_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_governors_temple

    Affects Fertile  3  Chance  100 
    Affects Scout  3  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_fertility_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_fun_temple

    Affects Fertile  3  Chance  100
    Affects Scout  3  Chance  100  
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_fertility_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_forge_temple

    Affects Fertile  3  Chance  100
    Affects Scout  3  Chance  100  
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_fertility_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_farming_temple

    Affects Fertile  3  Chance  100 
    Affects Scout  3  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_fertility_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= temple_of_battleforge_temple

    Affects Fertile  3  Chance  100 
    Affects Scout  3  Chance  100 
                                                                    
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Trigger temple_of_fertility_vnv_trigger
    WhenToTest CharacterTurnEnd                                          ;;;;;;;;;;;;;;;;;;;;;;;;;;
                                                                         ;;;;;;;;;;;;;;;;;;;;;;;;;;
    Condition EndedInSettlement                                          ;;;     end of         ;;;   
          and RemainingMPPercentage <= 100                               ;;; added fertility    ;;;
          and SettlementBuildingExists >= temple_of_battle_temple        ;;;     trigger        ;;;
                                                                         ;;;;;;;;;;;;;;;;;;;;;;;;;;
    Affects Fertile  3  Chance  100 
    Affects Scout  3  Chance  100                                      ;;;;;;;;;;;;;;;;;;;;;;;;;;
                                                                         ;;; many trigger happy ;;; 
;------------------------------------------;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; family members     ;;; 
Trigger temple_of_forge_vnv_trigger                                      ;;;;;;;;;;;;;;;;;;;;;;;;;;
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_forge_temple

    Affects GoodEngineer  1  Chance  10 
    Affects GoodMiner  1  Chance  10 

;------------------------------------------
Trigger temple_of_governors_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_governors_temple

    Affects Authoritarian  1  Chance  10 
    Affects AuthoritarianRomanVirtue  1  Chance  10 

;------------------------------------------
Trigger temple_of_healing_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= governors_palace

    Affects HaleAndHearty  3  Chance  100 
    Affects Hypochondriac  1  Chance  0 

;------------------------------------------
Trigger temple_of_horse_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_horse_temple

    Affects GoodCavalryGeneral  1  Chance  10 
    Affects BadInfantryGeneral  1  Chance  10 

;------------------------------------------
Trigger temple_of_hunting_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_hunting_temple

    Affects GoodAmbusher  1  Chance  10 

;------------------------------------------
Trigger temple_of_justice_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_justice_temple

    Affects Just  1  Chance  10 
    Affects HarshJustice  1  Chance  10 

;------------------------------------------
Trigger temple_of_leadership_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_leadership_temple

    Affects StrategicSkill  1  Chance  10 
    Affects Trusting  1  Chance  10 

;------------------------------------------
Trigger temple_of_one_god_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_one_god_temple

    Affects Pious  1  Chance  10 
    Affects GoodAdministrator  6  Chance  10 

;------------------------------------------
Trigger temple_of_trade_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_trade_temple

    Affects GoodTrader  12  Chance  10 
    Affects Cheapskate  1  Chance  8 
    Affects Embezzler  1  Chance  3 
    Affects DeceiverVirtue  1  Chance  10 

;------------------------------------------
Trigger temple_of_victory_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage <= 100
          and SettlementBuildingExists >= governors_palace

    Affects GoodRiskyAttacker  1  Chance  10 
    Affects Warlord  1  Chance  100 
    Affects Pragmatic  1  Chance  10 

;------------------------------------------
Trigger temple_of_violence_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= governors_palace

    Affects Anger  1  Chance  10 
    Affects Bloodthirsty  1  Chance  10 
    Affects Energetic  3  Chance  100 

;------------------------------------------
Trigger temple_of_viking_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_viking_temple

    Affects Berserker  1  Chance  100 

;------------------------------------------
Trigger temple_of_horse_2_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_horse_2_temple

    Affects GoodCavalryGeneral  1  Chance  100 
    Affects BadInfantryGeneral  1  Chance  0 

;------------------------------------------
Trigger dads_blood_humour
    WhenToTest CharacterComesOfAge

    Condition FatherTrait BloodHumour >= 1

    Affects YellowBileHumour  1  Chance  20 
    Affects BloodHumour  1  Chance  5 

;------------------------------------------
Trigger dads_yellow_humour
    WhenToTest CharacterComesOfAge

    Condition FatherTrait YellowBileHumour >= 1

    Affects PhlegmHumour  1  Chance  20 
    Affects YellowBileHumour  1  Chance  5 

;------------------------------------------
Trigger dads_phlegm_humour
    WhenToTest CharacterComesOfAge

    Condition FatherTrait PhlegmHumour >= 1

    Affects BlackBileHumour  1  Chance  20 
    Affects PhlegmHumour  1  Chance  5 

;------------------------------------------
Trigger dads_blackbile_humour
    WhenToTest CharacterComesOfAge

    Condition FatherTrait BlackBileHumour >= 1

    Affects BloodHumour  1  Chance  20 
    Affects BlackBileHumour  1  Chance  5 

;------------------------------------------
Trigger dads_austere
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Austere >= 1

    Affects Aesthetic  1  Chance  20 
    Affects Austere  1  Chance  5 

;------------------------------------------
Trigger dads_aesthetic
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Aesthetic >= 1

    Affects Austere  1  Chance  15 
    Affects Aesthetic  1  Chance  15 

;------------------------------------------
Trigger dads_corrupt
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Corrupt >= 1

    Affects Upright  1  Chance  15 
    Affects Corrupt  1  Chance  15 

;------------------------------------------
Trigger dads_upright
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Upright >= 1

    Affects Upright  1  Chance  20 

;------------------------------------------
Trigger dads_coward
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Coward >= 1

    Affects Brave  1  Chance  0 

;------------------------------------------
Trigger dads_cuckold
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Cuckold >= 1

    Affects Prim  1  Chance  0 

;------------------------------------------
Trigger dads_prim
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Prim >= 1

    Affects Lewd  1  Chance  0 
    Affects Feck  1  Chance  0 

;------------------------------------------
Trigger dads_epicurean
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Epicurean >= 1

    Affects Epicurean  1  Chance  25 
    Affects Stoic  1  Chance  10 

;------------------------------------------
Trigger dads_expensive_tastes
    WhenToTest CharacterComesOfAge

    Condition FatherTrait ExpensiveTastes >= 1

    Affects ExpensiveTastes  1  Chance  25 
    Affects Cheapskate  1  Chance  10 

;------------------------------------------
Trigger dad_FearsBarbarians
    WhenToTest CharacterComesOfAge

    Condition FatherTrait FearsBarbarians >= 1

    Affects HatesBarbarians  1  Chance  25 

;------------------------------------------
Trigger dad_FearsCarthaginians
    WhenToTest CharacterComesOfAge

    Condition FatherTrait FearsCarthaginians >= 1

    Affects HatesCarthaginians  1  Chance  25 

;------------------------------------------
Trigger dad_FearsEasterners
    WhenToTest CharacterComesOfAge

    Condition FatherTrait FearsEasterners >= 1

    Affects HatesEasterners  1  Chance  25 

;------------------------------------------
Trigger dad_FearsEgyptians
    WhenToTest CharacterComesOfAge

    Condition FatherTrait FearsEgyptians >= 1

    Affects HatesEgyptians  1  Chance  25 

;------------------------------------------
Trigger dad_FearsGreeks
    WhenToTest CharacterComesOfAge

    Condition FatherTrait FearsGreeks >= 1

    Affects HatesGreeks  1  Chance  25 

;------------------------------------------
Trigger dad_FearsRomans
    WhenToTest CharacterComesOfAge

    Condition FatherTrait FearsRomans >= 1

    Affects HatesRomans  1  Chance  25 

;------------------------------------------
Trigger dad_FearsSlaves
    WhenToTest CharacterComesOfAge

    Condition FatherTrait FearsSlaves >= 1

    Affects HatesSlaves  1  Chance  25 

;------------------------------------------
Trigger dad_HatesBarbarians
    WhenToTest CharacterComesOfAge

    Condition FatherTrait HatesBarbarians >= 1

    Affects HatesBarbarians  1  Chance  25 

;------------------------------------------
Trigger dad_HatesCarthaginians
    WhenToTest CharacterComesOfAge

    Condition FatherTrait HatesCarthaginians >= 1

    Affects HatesCarthaginians  1  Chance  25 

;------------------------------------------
Trigger dad_HatesEasterners
    WhenToTest CharacterComesOfAge

    Condition FatherTrait HatesEasterners >= 1

    Affects HatesEasterners  1  Chance  25 

;------------------------------------------
Trigger dad_HatesEgyptians
    WhenToTest CharacterComesOfAge

    Condition FatherTrait HatesEgyptians >= 1

    Affects HatesEgyptians  1  Chance  25 

;------------------------------------------
Trigger dad_HatesGreeks
    WhenToTest CharacterComesOfAge

    Condition FatherTrait HatesGreeks >= 1

    Affects HatesGreeks  1  Chance  25 

;------------------------------------------
Trigger dad_HatesRomans
    WhenToTest CharacterComesOfAge

    Condition FatherTrait HatesRomans >= 1

    Affects HatesRomans  1  Chance  25 

;------------------------------------------
Trigger dad_HatesSlaves
    WhenToTest CharacterComesOfAge

    Condition FatherTrait HatesSlaves >= 1

    Affects HatesSlaves  1  Chance  25 

;------------------------------------------
Trigger dad_generous
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Generous >= 1

    Affects Miserly  1  Chance  50 
    Affects Generous  1  Chance  10 

;------------------------------------------
Trigger dad_mean
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Miserly >= 1

    Affects Generous  1  Chance  15 
    Affects Miserly  1  Chance  25 

;------------------------------------------
Trigger dad_loves_games
    WhenToTest CharacterComesOfAge

    Condition FatherTrait GamesFanRomanVice >= 1

    Affects GamesFanRomanVice  1  Chance  25 
    Affects GamesHaterRomanVice  1  Chance  50 

;------------------------------------------
Trigger dad_loves_races
    WhenToTest CharacterComesOfAge

    Condition FatherTrait RacesFanRomanVice >= 1

    Affects RacesFanRomanVice  1  Chance  25 
    Affects RacesHaterRomanVice  1  Chance  50 

;------------------------------------------
Trigger dad_hates_games
    WhenToTest CharacterComesOfAge

    Condition FatherTrait GamesHaterRomanVice >= 1

    Affects GamesFanRomanVice  1  Chance  10 
    Affects GamesHaterRomanVice  1  Chance  10 

;------------------------------------------
Trigger dad_likes_girls
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Girls >= 1

    Affects Girls  1  Chance  20 

;------------------------------------------
Trigger dads_haemophobic
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Haemophobic >= 1

    Affects Bloodthirsty  1  Chance  20 

;------------------------------------------
Trigger dads_handsome
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Handsome >= 1

    Affects Handsome  1  Chance  50 
    Affects Handsome  1  Chance  25 

;------------------------------------------
Trigger dads_handsome2
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Handsome >= 2

    Affects Handsome  1  Chance  50 
    Affects Handsome  1  Chance  25 

;------------------------------------------
Trigger dads_handsome3
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Handsome >= 3

    Affects Handsome  1  Chance  50 
    Affects Handsome  1  Chance  25 

;------------------------------------------
Trigger dads_Ugly
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Ugly >= 1

    Affects Ugly  1  Chance  50 
    Affects Ugly  1  Chance  25 

;------------------------------------------
Trigger dads_Ugly2
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Ugly >= 2

    Affects Ugly  1  Chance  50 
    Affects Ugly  1  Chance  25 

;------------------------------------------
Trigger dads_Ugly3
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Ugly >= 3

    Affects Ugly  1  Chance  50 
    Affects Ugly  1  Chance  25 

;------------------------------------------
Trigger dads_Inbred
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Inbred >= 1

    Affects Inbred  1  Chance  0 
    Affects Inbred  1  Chance  0 

;------------------------------------------
Trigger dads_Inbred2
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Inbred >= 2

    Affects Inbred  1  Chance  0 
    Affects Inbred  1  Chance  0 

;------------------------------------------
Trigger dads_Inbred3
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Inbred >= 3

    Affects Inbred  1  Chance  0 
    Affects Inbred  1  Chance  0 

;------------------------------------------
Trigger dads_Inbred4
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Inbred >= 4

    Affects Inbred  1  Chance  0 
    Affects Inbred  1  Chance  0 

;------------------------------------------
Trigger dads_Inbred5
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Inbred >= 5

    Affects Inbred  1  Chance  0 
    Affects Inbred  1  Chance  0 

;------------------------------------------
Trigger dads_infertile
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Infertile >= 1

    Affects Infertile  1  Chance  0 

;------------------------------------------
Trigger dads_infertile2
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Infertile >= 2

    Affects Infertile  1  Chance  0 

;------------------------------------------
Trigger dads_paranoid
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Paranoia >= 2

    Affects Paranoia  1  Chance  20 

;------------------------------------------
Trigger dads_perverted
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Perverted >= 2

    Affects Perverted  1  Chance  0 

;------------------------------------------
Trigger dads_politics_skilled
    WhenToTest CharacterComesOfAge

    Condition FatherTrait PoliticsSkill >= 2

    Affects PoliticsSkill  5  Chance  20 
    Affects DeceiverVirtue  1  Chance  5 

;------------------------------------------
Trigger dads_Prim
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Prim >= 1

    Affects Prim  1  Chance  20 

;------------------------------------------
Trigger dads_PublicAtheism
    WhenToTest CharacterComesOfAge

    Condition FatherTrait PublicAtheism >= 1

    Affects PublicAtheism  1  Chance  20 

;------------------------------------------
Trigger dads_PublicFaith
    WhenToTest CharacterComesOfAge

    Condition FatherTrait PublicFaith >= 1

    Affects PublicFaith  1  Chance  20 

;------------------------------------------
Trigger dads_RhetoricSkill
    WhenToTest CharacterComesOfAge

    Condition FatherTrait RhetoricSkill >= 1

    Affects RhetoricSkill  1  Chance  20 
    Affects InspiringSpeaker  1  Chance  20 

;------------------------------------------
Trigger dads_Slothful
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Slothful >= 1

    Affects Slothful  1  Chance  20 

;------------------------------------------
Trigger dads_SmoothTalker
    WhenToTest CharacterComesOfAge

    Condition FatherTrait SmoothTalker >= 1

    Affects SmoothTalker  1  Chance  20 
    Affects InspiringSpeaker  1  Chance  20 

;------------------------------------------
Trigger dads_Stoic
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Stoic >= 1

    Affects Stoic  1  Chance  20 

;------------------------------------------
Trigger dads_StrategicSkill
    WhenToTest CharacterComesOfAge

    Condition FatherTrait StrategicSkill >= 1

    Affects StrategicSkill  1  Chance  20 

;------------------------------------------
Trigger dads_Superstitious
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Superstitious >= 1

    Affects Superstitious  1  Chance  20 

;------------------------------------------
Trigger dads_TacticalSkill
    WhenToTest CharacterComesOfAge

    Condition FatherTrait TacticalSkill >= 1

    Affects TacticalSkill  1  Chance  20 

;------------------------------------------
Trigger dads_Pragmatic
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Pragmatic >= 1

    Affects Pragmatic  1  Chance  20 

;------------------------------------------
Trigger dads_Xenophilia
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Xenophilia >= 1

    Affects Xenophilia  1  Chance  20 

;------------------------------------------
Trigger dads_Xenophobia
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Xenophobia >= 1

    Affects Xenophobia  1  Chance  20 

;------------------------------------------
Trigger dads_NaturalMilitaryTalent
    WhenToTest CharacterComesOfAge

    Condition FatherTrait NaturalMilitarySkill >= 1

    Affects NaturalMilitarySkill  1  Chance  30 

;------------------------------------------
Trigger dads_authoritarian
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Authoritarian >= 1

    Affects NonAuthoritarian  1  Chance  50 
    Affects KindRuler  1  Chance  20 

;------------------------------------------
Trigger dads_romanauthoritarian
    WhenToTest CharacterComesOfAge

    Condition FatherTrait AuthoritarianRomanVirtue >= 1

    Affects NonAuthoritarian  1  Chance  50 
    Affects KindRuler  1  Chance  20 

;------------------------------------------
Trigger dads_kindruler
    WhenToTest CharacterComesOfAge

    Condition FatherTrait KindRuler >= 1

    Affects KindRuler  1  Chance  50 
    Affects HarshRuler  1  Chance  50 

;------------------------------------------
Trigger random_birth1
    WhenToTest CharacterComesOfAge


    Affects Aesthetic  1  Chance  2 
    Affects Coward  2  Chance  0 
    Affects GoodSiegeAttacker  1  Chance  2 

;------------------------------------------
Trigger random_birth2
    WhenToTest CharacterComesOfAge


    Affects Anger  1  Chance  2 
    Affects Hypochondriac  1  Chance  2 
    Affects GoodSiegeDefender  1  Chance  2 

;------------------------------------------
Trigger random_birth3
    WhenToTest CharacterComesOfAge


    Affects GoodTaxman  1  Chance  2 
    Affects DeceiverVirtue  1  Chance  4 
    Affects TouchedByTheGods  1  Chance  2 

;------------------------------------------
Trigger random_birth4
    WhenToTest CharacterComesOfAge


    Affects ArchitectSkill  1  Chance  2 
    Affects Deranged  1  Chance  2 
    Affects GoodTrader  12  Chance  2 

;------------------------------------------
Trigger random_birth5
    WhenToTest CharacterComesOfAge


    Affects Arse  1  Chance  1 
    Affects Disciplinarian  1  Chance  100 
    Affects Haemophobic  1  Chance  2 

;------------------------------------------
Trigger random_birth6
    WhenToTest CharacterComesOfAge


    Affects Austere  1  Chance  2 
    Affects Disloyal  1  Chance  2 
    Affects HaleAndHearty  1  Chance  2 

;------------------------------------------
Trigger random_birth7
    WhenToTest CharacterComesOfAge


    Affects Authoritarian  1  Chance  2 
    Affects Drink  1  Chance  2 
    Affects Handsome  1  Chance  2 

;------------------------------------------
Trigger random_birth8
    WhenToTest CharacterComesOfAge


    Affects Liar  1  Chance  4 
    Affects Embezzler  1  Chance  2 
    Affects HarshJustice  1  Chance  2 

;------------------------------------------
Trigger random_birth9
    WhenToTest CharacterComesOfAge


    Affects BadAdministrator  1  Chance  2 
    Affects Energetic  1  Chance  4 
    Affects HarshRuler  1  Chance  2 

;------------------------------------------
Trigger random_birth10
    WhenToTest CharacterComesOfAge


    Affects BadAmbusher  1  Chance  2 
    Affects Epicurean  1  Chance  2 
    Affects Pious  1  Chance  2 

;------------------------------------------
Trigger random_birth11
    WhenToTest CharacterComesOfAge


    Affects BadAttacker  1  Chance  2 
    Affects ExpensiveTastes  1  Chance  2 
    Affects Prim  1  Chance  2 

;------------------------------------------
Trigger random_birth12
    WhenToTest CharacterComesOfAge


    Affects BadBuilder  2  Chance  2 
    Affects Feck  1  Chance  2 
    Affects SmoothTalker  1  Chance  2 

;------------------------------------------
Trigger random_birth13
    WhenToTest CharacterComesOfAge


    Affects BadCavalryGeneral  1  Chance  2 
    Affects Fertile  1  Chance  100 
    Affects Ugly  1  Chance  2 

;------------------------------------------
Trigger random_birth14
    WhenToTest CharacterComesOfAge


    Affects BadCommander  1  Chance  2 
    Affects LogisticalSkill  1  Chance  100 
    Affects MathematicsSkill  1  Chance  2 

;------------------------------------------
Trigger random_birth15
    WhenToTest CharacterComesOfAge


    Affects Intelligent  1  Chance  3 
    Affects Gambling  1  Chance  2 
    Affects NaturalPhilosophySkill  1  Chance  4 

;------------------------------------------
Trigger random_birth16
    WhenToTest CharacterComesOfAge


    Affects BadDefender  1  Chance  2 
    Affects Corrupt  1  Chance  2 
    Affects PublicAtheism  1  Chance  2 

;------------------------------------------
Trigger random_birth17
    WhenToTest CharacterComesOfAge


    Affects BadDisciplinarian  1  Chance  0 
    Affects Loyal  1  Chance  2 
    Affects PublicFaith  1  Chance  4 

;------------------------------------------
Trigger random_birth18
    WhenToTest CharacterComesOfAge


    Affects BadEngineer  1  Chance  2 
    Affects Generous  1  Chance  2 
    Affects InspiringSpeaker  1  Chance  4 

;------------------------------------------
Trigger random_birth19
    WhenToTest CharacterComesOfAge


    Affects BadFarmer  1  Chance  2 
    Affects Girls  1  Chance  2 
    Affects RhetoricSkill  1  Chance  6 

;------------------------------------------
Trigger random_birth20
    WhenToTest CharacterComesOfAge


    Affects BadInfantryGeneral  1  Chance  2 
    Affects GloriousFool  1  Chance  2 
    Affects Slothful  1  Chance  0 

;------------------------------------------
Trigger random_birth21
    WhenToTest CharacterComesOfAge


    Affects BadMiner  1  Chance  2 
    Affects GoodAdministrator  1  Chance  4 
    Affects Stoic  1  Chance  2 

;------------------------------------------
Trigger random_birth22
    WhenToTest CharacterComesOfAge


    Affects BadRiskyAttacker  1  Chance  2 
    Affects GoodAmbusher  1  Chance  2 
    Affects StrategicSkill  1  Chance  6 

;------------------------------------------
Trigger random_birth23
    WhenToTest CharacterComesOfAge


    Affects BadRiskyDefender  1  Chance  2 
    Affects GoodAttacker  1  Chance  4 
    Affects Superstitious  1  Chance  2 

;------------------------------------------
Trigger random_birth24
    WhenToTest CharacterComesOfAge


    Affects BadSiegeAttacker  1  Chance  2 
    Affects GoodBuilder  12  Chance  4 
    Affects TacticalSkill  1  Chance  4 

;------------------------------------------
Trigger random_birth25
    WhenToTest CharacterComesOfAge


    Affects BadSiegeDefender  1  Chance  2 
    Affects GoodCavalryGeneral  1  Chance  2 
    Affects Xenophilia  1  Chance  2 

;------------------------------------------
Trigger random_birth26
    WhenToTest CharacterComesOfAge


    Affects BadTaxman  1  Chance  2 
    Affects GoodCommander  1  Chance  4 
    Affects Xenophobia  1  Chance  2 

;------------------------------------------
Trigger random_birth27
    WhenToTest CharacterComesOfAge


    Affects BadTrader  1  Chance  2 
    Affects GoodConspirator  1  Chance  2 
    Affects Ignorance  1  Chance  1 
    Affects Miserly  1  Chance  3 

;------------------------------------------
Trigger random_birth28
    WhenToTest CharacterComesOfAge


    Affects BlackBileHumour  1  Chance  1 
    Affects GoodDefender  1  Chance  4 
    Affects Inbred  1  Chance  1 
    Affects YellowBileHumour  1  Chance  4 

;------------------------------------------
Trigger random_birth29
    WhenToTest CharacterComesOfAge


    Affects BloodHumour  1  Chance  6 
    Affects GoodEngineer  1  Chance  2 
    Affects IndecisiveAttacker  1  Chance  2 
    Affects PhlegmHumour  1  Chance  4 

;------------------------------------------
Trigger random_birth30
    WhenToTest CharacterComesOfAge


    Affects Bloodthirsty  1  Chance  2 
    Affects GoodFarmer  6  Chance  2 
    Affects Infertile  1  Chance  0 
    Affects DeceiverVirtue  1  Chance  2 

;------------------------------------------
Trigger random_birth31
    WhenToTest CharacterComesOfAge


    Affects BoringSpeaker  1  Chance  2 
    Affects GoodInfantryGeneral  1  Chance  2 
    Affects Insane  1  Chance  2 
    Affects Secretive  1  Chance  4 

;------------------------------------------
Trigger random_birth32
    WhenToTest CharacterComesOfAge


    Affects Brave  3  Chance  100 
    Affects GoodMiner  1  Chance  2 
    Affects Just  1  Chance  2 
    Affects Unjust  1  Chance  2 

;------------------------------------------
Trigger random_birth33
    WhenToTest CharacterComesOfAge


    Affects Cheapskate  1  Chance  2 
    Affects GoodRiskyAttacker  1  Chance  2 
    Affects LenientJustice  1  Chance  2 
    Affects Upright  1  Chance  2 

;------------------------------------------
Trigger random_birth34
    WhenToTest CharacterComesOfAge


    Affects Lewd  1  Chance  2 
    Affects GoodRiskyDefender  1  Chance  2 
    Affects Trusting  1  Chance  4 
    Affects Talkative  1  Chance  4 

;------------------------------------------
Trigger random_birth35
    WhenToTest CharacterComesOfAge

    Condition CultureType roman

    Affects ForeignTastesRomanVice  1  Chance  4 
    Affects GamesHaterRomanVice  1  Chance  4 
    Affects GamesFanRomanVice  1  Chance  2 
    Affects ApicianRomanVice  1  Chance  4 
    Affects AuthoritarianRomanVirtue  1  Chance  2 

;------------------------------------------
Trigger random_birth36
    WhenToTest CharacterComesOfAge

    Condition CultureType roman

    Affects HatesCarthaginians  1  Chance  4 
    Affects GoodCommander  1  Chance  4 
    Affects PoliticsSkill  5  Chance  4 
    Affects RacesHaterRomanVice  1  Chance  4 
    Affects Disciplinarian  1  Chance  100 

;------------------------------------------
Trigger random_birth37
    WhenToTest CharacterComesOfAge

    Condition CultureType greek

    Affects Arse  1  Chance  4 
    Affects PhilosophySkill  1  Chance  8 
    Affects MathematicsSkill  1  Chance  4 
    Affects PoeticSkill  1  Chance  6 
    Affects PoeticSkill  1  Chance  4 

;------------------------------------------
Trigger random_birth38
    WhenToTest CharacterComesOfAge

    Condition CultureType egyptian

    Affects PublicFaith  1  Chance  4 
    Affects Pious  1  Chance  4 
    Affects Corrupt  1  Chance  2 
    Affects Generous  1  Chance  5 
    Affects HarshJustice  1  Chance  4 

;------------------------------------------
Trigger random_birth39
    WhenToTest CharacterComesOfAge

    Condition CultureType eastern

    Affects NaturalPhilosophySkill  1  Chance  4 
    Affects Authoritarian  1  Chance  4 
    Affects MathematicsSkill  1  Chance  4 
    Affects DeceiverVirtue  1  Chance  4 
    Affects AssassinMaster  1  Chance  4 

;------------------------------------------
Trigger random_birth40
    WhenToTest CharacterComesOfAge

    Condition CultureType carthaginian

    Affects HatesRomans  1  Chance  4 
    Affects GoodTrader  12  Chance  4 
    Affects PublicFaith  1  Chance  4 
    Affects ReligiousMania  1  Chance  4 
    Affects Pious  1  Chance  4 

;------------------------------------------
Trigger random_birth41
    WhenToTest CharacterComesOfAge

    Condition CultureType barbarian

    Affects Anger  1  Chance  4 
    Affects Berserker  1  Chance  10 
    Affects HaleAndHearty  1  Chance  100 
    Affects Scout  3  Chance  100 
    Affects Warlord  1  Chance  100 

;------------------------------------------
Trigger random_birth42
    WhenToTest CharacterComesOfAge


    Affects NaturalMilitarySkill  1  Chance  6 

;------------------------------------------
Trigger random_birth43
    WhenToTest CharacterComesOfAge

    Condition Trait NaturalMilitarySkill >= 1

    Affects NaturalMilitarySkill  1  Chance  50 

;------------------------------------------
Trigger random_birth44
    WhenToTest CharacterComesOfAge

    Condition Trait NaturalMilitarySkill >= 2

    Affects NaturalMilitarySkill  1  Chance  50 

;------------------------------------------
Trigger random_birth45
    WhenToTest CharacterComesOfAge

    Condition Trait NaturalMilitarySkill >= 3

    Affects NaturalMilitarySkill  1  Chance  50 

;------------------------------------------
Trigger random_birth46
    WhenToTest CharacterComesOfAge

    Condition Trait Infertile >= 1

    Affects Infertile  1  Chance  0 

;------------------------------------------
Trigger random_birth47
    WhenToTest CharacterComesOfAge

    Condition Trait Infertile >= 2

    Affects Infertile  1  Chance  0 

;------------------------------------------
Trigger random_birth48
    WhenToTest CharacterComesOfAge

    Condition Trait Fertile >= 1

    Affects Fertile  1  Chance  100 

;------------------------------------------
Trigger random_birth49
    WhenToTest CharacterComesOfAge

    Condition Trait Fertile >= 2

    Affects Fertile  1  Chance  100 

;------------------------------------------
Trigger random_birth50
    WhenToTest CharacterComesOfAge

    Condition Trait Ugly >= 1

    Affects Ugly  1  Chance  50 

;------------------------------------------
Trigger random_birth51
    WhenToTest CharacterComesOfAge

    Condition Trait Ugly >= 2

    Affects Ugly  1  Chance  50 

;------------------------------------------
Trigger random_birth52
    WhenToTest CharacterComesOfAge

    Condition Trait Ugly >= 3

    Affects Ugly  1  Chance  50 

;------------------------------------------
Trigger random_birth53
    WhenToTest CharacterComesOfAge

    Condition Trait Ugly >= 4

    Affects Ugly  1  Chance  50 

;------------------------------------------
Trigger random_birth54
    WhenToTest CharacterComesOfAge

    Condition Trait Handsome >= 1

    Affects Handsome  1  Chance  50 

;------------------------------------------
Trigger random_birth55
    WhenToTest CharacterComesOfAge

    Condition Trait Handsome >= 2

    Affects Handsome  1  Chance  50 

;------------------------------------------
Trigger random_birth56
    WhenToTest CharacterComesOfAge

    Condition Trait Handsome >= 3

    Affects Handsome  1  Chance  50 

;------------------------------------------
Trigger luxurious_lifestyle1
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_love_awesome_temple

    Affects Aesthetic  1  Chance  5 
    Affects Epicurean  1  Chance  5 
    Affects ExpensiveTastes  1  Chance  5 
    Affects Gambling  1  Chance  3 
    Affects Girls  1  Chance  3 

;------------------------------------------
Trigger luxurious_lifestyle2
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_trade_awesome_temple

    Affects Aesthetic  1  Chance  5 
    Affects Epicurean  1  Chance  5 
    Affects ExpensiveTastes  1  Chance  5 
    Affects Gambling  1  Chance  3 
    Affects Girls  1  Chance  3 

;------------------------------------------
Trigger luxurious_lifestyle3
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= city_plumbing

    Affects Aesthetic  1  Chance  5 
    Affects Epicurean  1  Chance  5 
    Affects ExpensiveTastes  1  Chance  5 
    Affects Gambling  1  Chance  3 
    Affects Girls  1  Chance  3 

;------------------------------------------
Trigger luxurious_lifestyle4
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= theatre

    Affects Aesthetic  1  Chance  5 
    Affects Epicurean  1  Chance  5 
    Affects ExpensiveTastes  1  Chance  5 
    Affects Gambling  1  Chance  3 
    Affects Girls  1  Chance  3 

;------------------------------------------
Trigger luxurious_lifestyle5
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= silk_rd

    Affects Aesthetic  1  Chance  5 
    Affects Epicurean  1  Chance  5 
    Affects ExpensiveTastes  1  Chance  5 
    Affects Gambling  1  Chance  3 
    Affects Girls  1  Chance  3 

;------------------------------------------
Trigger luxurious_lifestyle6
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= silk_rd

    Affects Aesthetic  1  Chance  5 
    Affects Epicurean  1  Chance  5 
    Affects ExpensiveTastes  1  Chance  5 
    Affects Gambling  1  Chance  3 
    Affects Girls  1  Chance  3 

;------------------------------------------
Trigger harsh_lifestyle1
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = governors_house
          and RandomPercent > 50

    Affects Austere  1  Chance  2 
    Affects Cuckold  1  Chance  2 
    Affects Ignorance  1  Chance  1 
    Affects Pragmatic  1  Chance  2 
    Affects Stoic  1  Chance  1 

;------------------------------------------
Trigger harsh_lifestyle2
    WhenToTest CharacterTurnEnd

    Condition not EndedInSettlement
          and RemainingMPPercentage = 100
          and InBarbarianLands
          and RandomPercent > 90

    Affects Austere  1  Chance  2 
    Affects Cuckold  1  Chance  2 
    Affects Ignorance  1  Chance  1 
    Affects Pragmatic  1  Chance  2 
    Affects Stoic  1  Chance  1 

;------------------------------------------
Trigger harsh_lifestyle3
    WhenToTest CharacterTurnEnd

    Condition not EndedInSettlement
          and RemainingMPPercentage = 0
          and Attribute Management >= 3

    Affects LogisticalSkill  1  Chance  100 

;------------------------------------------
Trigger goveror_not_building
    WhenToTest SettlementTurnEnd

    Condition GovernorInResidence
          and BuildingQueueIdleDespiteCash

    Affects BadBuilder  1  Chance  3 

;------------------------------------------
Trigger governor_building
    WhenToTest GovernorBuildingCompleted

    Condition GovernorInResidence

    Affects GoodBuilder  1  Chance  20 

;------------------------------------------
Trigger hate_n_fear1
    WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and BattleOdds >= 0.5
          and BattleOdds < 1.5
          and GeneralFoughtCulture roman

    Affects HatesRomans  1  Chance  40 

;------------------------------------------
Trigger hate_n_fear2
    WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and BattleOdds >= 0.5
          and BattleOdds < 1.5
          and GeneralFoughtCulture greek

    Affects HatesGreeks  1  Chance  40 

;------------------------------------------
Trigger hate_n_fear3
    WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and BattleOdds >= 0.5
          and BattleOdds < 1.5
          and GeneralFoughtCulture egyptian

    Affects HatesEgyptians  1  Chance  40 

;------------------------------------------
Trigger hate_n_fear4
    WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and BattleOdds >= 0.5
          and BattleOdds < 1.5
          and GeneralFoughtCulture eastern

    Affects HatesEasterners  1  Chance  40 

;------------------------------------------
Trigger hate_n_fear5
    WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and BattleOdds >= 0.5
          and BattleOdds < 1.5
          and GeneralFoughtCulture carthaginian

    Affects HatesCarthaginians  1  Chance  40 

;------------------------------------------
Trigger hate_n_fear6
    WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and BattleOdds >= 0.5
          and BattleOdds < 1.5
          and GeneralFoughtCulture barbarian

    Affects HatesBarbarians  1  Chance  40 

;------------------------------------------
Trigger hate_n_fear7
    WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and BattleOdds >= 1.5
          and GeneralFoughtCulture roman
          and not CultureType roman

    Affects FearsRomans  1  Chance  20 

;------------------------------------------
Trigger hate_n_fear8
    WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and BattleOdds >= 1.5
          and GeneralFoughtCulture greek
          and not CultureType greek

    Affects FearsGreeks  1  Chance  20 

;------------------------------------------
Trigger hate_n_fear9
    WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and BattleOdds >= 1.5
          and GeneralFoughtCulture egyptian
          and not CultureType egyptian

    Affects FearsEgyptians  1  Chance  20 

;------------------------------------------
Trigger hate_n_fear10
    WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and BattleOdds >= 1.5
          and GeneralFoughtCulture eastern
          and not CultureType eastern

    Affects FearsEasterners  1  Chance  20 

;------------------------------------------
Trigger hate_n_fear11
    WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and BattleOdds >= 1.5
          and GeneralFoughtCulture carthaginian
          and not CultureType carthaginian

    Affects FearsCarthaginians  1  Chance  20 

;------------------------------------------
Trigger hate_n_fear12
    WhenToTest PostBattle

    Condition IsGeneral
          and not WonBattle
          and BattleSuccess = crushing
          and I_ConflictType Normal
          and BattleOdds >= 1.5
          and GeneralFoughtCulture barbarian
          and not CultureType barbarian

    Affects FearsBarbarians  1  Chance  20 

;------------------------------------------
Trigger failed_to_attack
    WhenToTest CharacterTurnEnd

    Condition EndedInEnemyZOC

    Affects IndecisiveAttacker  1  Chance  10 

;------------------------------------------
Trigger battle1
    WhenToTest PostBattle

    Condition GeneralHPLostRatioinBattle > 0.3

    Affects BattleScarred  1  Chance  100 
    Affects Brave  1  Chance  100 

;------------------------------------------
Trigger battle1b
    WhenToTest PostBattle

    Condition GeneralHPLostRatioinBattle > 0.3
          and Trait Berserker >= 1

    Affects Berserker  1  Chance  30 

;------------------------------------------
Trigger battle1R
    WhenToTest PostBattle

    Condition GeneralHPLostRatioinBattle > 0.3
          and CultureType roman

    Affects BattleScarred  1  Chance  100 
    Affects RomanHero  1  Chance  100 

;------------------------------------------
Trigger battle2
    WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 6

    Affects Brave  1  Chance  20 

;------------------------------------------
Trigger battle2R
    WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 6
          and CultureType roman

    Affects RomanHero  1  Chance  20 

;------------------------------------------
Trigger battle3
    WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 8

    Affects Brave  1  Chance  100 
    Affects Bloodthirsty  1  Chance  10 

;------------------------------------------
Trigger battle3R
    WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 8
          and CultureType roman

    Affects RomanHero  1  Chance  20 

;------------------------------------------
Trigger battle4
    WhenToTest PostBattle

    Condition not GeneralFoughtInCombat
          and PercentageEnemyKilled = 0

    Affects Coward  1  Chance  0 

;------------------------------------------
Trigger battle5
    WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and CultureType roman

    Affects VictorRomanVirtue  1  Chance  100 
    Affects InspiringSpeaker  1  Chance  4 

;------------------------------------------
Trigger battle6
    WhenToTest PostBattle

    Condition IsGeneral
          and WonBattle
          and not CultureType roman

    Affects VictorOthersVirtue  1  Chance  100 
    Affects InspiringSpeaker  1  Chance  4 

;------------------------------------------
Trigger battle7
    WhenToTest BattleGeneralRouted


    Affects Coward  1  Chance  25 

;------------------------------------------
Trigger AedileFirstTime
    WhenToTest BecomeAedile


    Affects Aedile  1  Chance  100 

;------------------------------------------
Trigger CensorFirstTime
    WhenToTest BecomeCensor


    Affects Censor  1  Chance  100 

;------------------------------------------
Trigger ConsulFirstTime
    WhenToTest BecomeConsul


    Affects Consul  1  Chance  100 

;------------------------------------------
Trigger PontifexMaximusFirstTime
    WhenToTest BecomePontifexMaximus


    Affects PontifexMaximus  1  Chance  100 

;------------------------------------------
Trigger PraetorFirstTime
    WhenToTest BecomePraetor


    Affects Praetor  1  Chance  100 

;------------------------------------------
Trigger QuaestorFirstTime
    WhenToTest BecomeQuaestor


    Affects Quaestor  1  Chance  100 

;------------------------------------------
Trigger notAedile
    WhenToTest CeasedAedile


    Affects notAedile  2  Chance  100 

;------------------------------------------
Trigger notCensor
    WhenToTest CeasedCensor


    Affects notCensor  2  Chance  100 

;------------------------------------------
Trigger notConsul
    WhenToTest CeasedConsul


    Affects notConsul  2  Chance  100 

;------------------------------------------
Trigger notPontifexMaximus
    WhenToTest CeasedPontifexMaximus


    Affects notPontifexMaximus  2  Chance  100 

;------------------------------------------
Trigger notPraetor
    WhenToTest CeasedPraetor


    Affects notPraetor  2  Chance  100 

;------------------------------------------
Trigger notQuaestor
    WhenToTest CeasedQuaestor


    Affects notQuaestor  2  Chance  100 

;------------------------------------------
Trigger AedileAgain
    WhenToTest BecomeAedile

    Condition Trait notAedile >= 1

    Affects Aedile  2  Chance  100 

;------------------------------------------
Trigger CensorAgain
    WhenToTest BecomeCensor

    Condition Trait notCensor >= 1

    Affects Censor  2  Chance  100 

;------------------------------------------
Trigger ConsulAgain
    WhenToTest BecomeConsul

    Condition Trait notConsul >= 1

    Affects Consul  2  Chance  100 

;------------------------------------------
Trigger PontifexMaxumusAgain
    WhenToTest BecomePontifexMaximus

    Condition Trait notPontifexMaximus >= 1

    Affects PontifexMaximus  2  Chance  100 

;------------------------------------------
Trigger PraetorAgain
    WhenToTest BecomePraetor

    Condition Trait notPraetor >= 1

    Affects Praetor  2  Chance  100 

;------------------------------------------
Trigger QuaestorAgain
    WhenToTest BecomeQuaestor

    Condition Trait notQuaestor >= 1

    Affects Quaestor  2  Chance  100 

;------------------------------------------
Trigger withdraws
    WhenToTest PreBattleWithdrawal

    Condition WasAttacker

    Affects IndecisiveAttacker  1  Chance  1 

;------------------------------------------
Trigger undersiege
    WhenToTest CharacterTurnEnd

    Condition IsUnderSiege

    Affects Austere  1  Chance  20 

;------------------------------------------
Trigger triumphs1
    WhenToTest GeneralCaptureSettlement

    Condition not CultureType roman

    Affects VictorOthersVirtue  1  Chance  100 

;------------------------------------------
Trigger triumphs2
    WhenToTest GeneralCaptureSettlement

    Condition CultureType roman

    Affects VictorRomanVirtue  1  Chance  100 

;------------------------------------------
Trigger triumphs3
    WhenToTest GeneralCaptureWonder

    Condition not CultureType roman

    Affects VictorOthersVirtue  5  Chance  100 

;------------------------------------------
Trigger triumphs4
    WhenToTest GeneralCaptureWonder

    Condition CultureType roman

    Affects VictorRomanVirtue  5  Chance  100 

;------------------------------------------
Trigger triumphs5
    WhenToTest LeaderDestroyedFaction

    Condition not CultureType roman

    Affects VictorOthersVirtue  10  Chance  100 

;------------------------------------------
Trigger triumphs6
    WhenToTest LeaderDestroyedFaction

    Condition CultureType roman

    Affects VictorRomanVirtue  10  Chance  100 

;------------------------------------------
Trigger disaster
    WhenToTest CharacterDamagedByDisaster

    Condition RandomPercent > 96

    Affects Pious  1  Chance  4 
    Affects Superstitious  1  Chance  2 
    Affects ReligiousMania  1  Chance  4 
    Affects Sacrilegious  1  Chance  1 

;------------------------------------------
Trigger family1
    WhenToTest BrotherAdopted


    Affects Anger  1  Chance  5 
    Affects Arse  1  Chance  1 
    Affects Corrupt  1  Chance  5 
    Affects Slothful  1  Chance  4 

;------------------------------------------
Trigger family2
    WhenToTest BrotherAdopted


    Affects Girls  1  Chance  5 
    Affects Gambling  1  Chance  5 
    Affects ExpensiveTastes  1  Chance  5 
    Affects Disloyal  1  Chance  8 
    Affects Unjust  1  Chance  10 

;------------------------------------------
Trigger family3
    WhenToTest BrotherAdopted


    Affects YellowBileHumour  1  Chance  5 
    Affects PhlegmHumour  1  Chance  5 
    Affects IanR  1  Chance  8 
    Affects Paranoia  1  Chance  5 
    Affects HarshRuler  1  Chance  10 

;------------------------------------------
Trigger triumphs7
    WhenToTest LostLegionaryEagle


    Affects LostEagle  1  Chance  100 

;------------------------------------------
Trigger triumphs8
    WhenToTest CapturedLegionaryEagle


    Affects CapturedEagle  1  Chance  100 

;------------------------------------------
Trigger triumphs9
    WhenToTest RecapturedLegionaryEagle


    Affects RegainedEagle  1  Chance  100 

;------------------------------------------
Trigger senate1
    WhenToTest SenateExposure


    Affects Perverted  7  Chance  20 
    Affects Arse  8  Chance  20 
    Affects Girls  6  Chance  20 
    Affects Lewd  3  Chance  20 
    Affects Sacrilegious  2  Chance  20 

;------------------------------------------
Trigger senate2
    WhenToTest QuaestorInvestigationMinor


    Affects Corrupt  1  Chance  50 

;------------------------------------------
Trigger senate3
    WhenToTest QuaestorInvestigation


    Affects Corrupt  3  Chance  50 

;------------------------------------------
Trigger senate4
    WhenToTest QuaestorInvestigationMajor


    Affects Corrupt  6  Chance  50 

;------------------------------------------
Trigger family4
    WhenToTest CharacterMarries

    Condition Trait Girls >= 1

    Affects Prim  1  Chance  40 

;------------------------------------------
Trigger family5
    WhenToTest CharacterMarries

    Condition Trait Girls >= 2

    Affects Prim  3  Chance  60 

;------------------------------------------
Trigger family6
    WhenToTest CharacterMarries

    Condition Trait Girls >= 3

    Affects Prim  6  Chance  40 

;------------------------------------------
Trigger family7
    WhenToTest CharacterMarries

    Condition Trait Girls >= 4

    Affects Prim  12  Chance  20 

;------------------------------------------
Trigger family8
    WhenToTest CharacterMarries


    Affects Cuckold  2  Chance  3 
    Affects FaithfulWife  1  Chance  8 
    Affects Fertile  1  Chance  100 
    Affects Infertile  1  Chance  0 
    Affects WellConnectedWife  1  Chance  5 

;------------------------------------------
Trigger family9
    WhenToTest CharacterMarries

    Condition Trait WellConnectedWife >= 1

    Affects WellConnectedWife  1  Chance  50 

;------------------------------------------
Trigger family10
    WhenToTest CharacterMarries

    Condition Trait WellConnectedWife >= 2

    Affects WellConnectedWife  1  Chance  50 

;------------------------------------------
Trigger family11
    WhenToTest CharacterMarries

    Condition Trait Drink >= 2

    Affects Sobriety  1  Chance  80 

;------------------------------------------
Trigger family12
    WhenToTest CharacterMarries

    Condition Trait Drink >= 3

    Affects Sobriety  2  Chance  60 

;------------------------------------------
Trigger family13
    WhenToTest CharacterMarries

    Condition Trait Drink >= 4

    Affects Sobriety  4  Chance  40 

;------------------------------------------
Trigger family14
    WhenToTest CharacterMarries

    Condition Trait Drink >= 5

    Affects Sobriety  8  Chance  20 

;------------------------------------------
Trigger family15
    WhenToTest CharacterMarries


    Affects Sobriety  1  Chance  5 
    Affects Prim  1  Chance  5 
    Affects Drink  1  Chance  5 
    Affects Girls  1  Chance  2 
    Affects Sane  1  Chance  10 

;------------------------------------------
Trigger family16
    WhenToTest CharacterBecomesAFather

    Condition Trait Girls >= 1

    Affects Prim  1  Chance  40 

;------------------------------------------
Trigger family17
    WhenToTest CharacterBecomesAFather

    Condition Trait Girls >= 2

    Affects Prim  3  Chance  60 

;------------------------------------------
Trigger family18
    WhenToTest CharacterBecomesAFather

    Condition Trait Girls >= 3

    Affects Prim  6  Chance  40 

;------------------------------------------
Trigger family19
    WhenToTest CharacterBecomesAFather

    Condition Trait Girls >= 4

    Affects Prim  12  Chance  20 

;------------------------------------------
Trigger family20
    WhenToTest CharacterBecomesAFather

    Condition Trait Drink >= 2

    Affects Sobriety  1  Chance  80 

;------------------------------------------
Trigger family21
    WhenToTest CharacterBecomesAFather

    Condition Trait Drink >= 3

    Affects Sobriety  2  Chance  60 

;------------------------------------------
Trigger family22
    WhenToTest CharacterBecomesAFather

    Condition Trait Drink >= 4

    Affects Sobriety  4  Chance  40 

;------------------------------------------
Trigger family23
    WhenToTest CharacterBecomesAFather

    Condition Trait Drink >= 5

    Affects Sobriety  8  Chance  20 

;------------------------------------------
Trigger family24
    WhenToTest CharacterBecomesAFather


    Affects Sobriety  1  Chance  5 
    Affects Prim  1  Chance  5 
    Affects Drink  1  Chance  5 
    Affects Girls  1  Chance  5 
    Affects Sane  1  Chance  10 

;------------------------------------------
Trigger agents1
    WhenToTest SpyMission

    Condition MissionSuccessLevel = not_successful

    Affects BadSpy  1  Chance  35 

;------------------------------------------
Trigger agents2
    WhenToTest SpyMission

    Condition MissionSuccessLevel = slightly_successful
          and Trait GoodSpy = 1

    Affects GoodSpy  1  Chance  10 

;------------------------------------------
Trigger agents3
    WhenToTest SpyMission

    Condition MissionSuccessLevel = partly_successful

    Affects GoodSpy  1  Chance  80 

;------------------------------------------
Trigger agents4
    WhenToTest SpyMission

    Condition MissionSuccessLevel = highly_successful

    Affects GoodSpy  1  Chance  100 
    Affects GoodConspirator  1  Chance  50 

;------------------------------------------
Trigger agents5
    WhenToTest LeaderOrderedSpyingMission


    Affects SpyMaster  1  Chance  100 
    Affects DeceiverVirtue  1  Chance  2 

;------------------------------------------
Trigger agents6
    WhenToTest AssassinationMission

    Condition MissionSucceeded

    Affects GoodAssassin  1  Chance  100 

;------------------------------------------
Trigger agents7
    WhenToTest AssassinationMission

    Condition not MissionSucceeded

    Affects BadAssassin  1  Chance  50 

;------------------------------------------
Trigger agents8
    WhenToTest LeaderOrderedAssassination


    Affects AssassinMaster  1  Chance  100 
    Affects DeceiverVirtue  1  Chance  5 

;------------------------------------------
Trigger agents9
    WhenToTest SufferAssassinationAttempt


    Affects Paranoia  1  Chance  50 
    Affects HighPersonalSecurity  1  Chance  100 
    Affects Gambling  1  Chance  20 
    Affects Girls  1  Chance  20 
    Affects Drink  1  Chance  20 

;------------------------------------------
Trigger agents10
    WhenToTest SufferAssassinationAttempt

    Condition Trait Paranoia >= 3

    Affects Insane  1  Chance  30 
    Affects Deranged  1  Chance  10 

;------------------------------------------
Trigger agents11
    WhenToTest SufferAssassinationAttempt


    Affects Xenophobia  1  Chance  2 
    Affects Pious  1  Chance  5 
    Affects ReligiousMania  1  Chance  5 
    Affects Sacrilegious  1  Chance  5 
    Affects PublicAtheism  1  Chance  3 

;------------------------------------------
Trigger agents13
    WhenToTest SabotageMission

    Condition not MissionSucceeded

    Affects BadConspirator  1  Chance  100 

;------------------------------------------
Trigger agents14
    WhenToTest SabotageMission

    Condition MissionSucceeded

    Affects GoodConspirator  1  Chance  100 

;------------------------------------------
Trigger agents15
    WhenToTest SabotageMission

    Condition MissionSucceeded

    Affects GoodConspirator  2  Chance  50 

;------------------------------------------
Trigger agents16
    WhenToTest SabotageMission

    Condition MissionSucceeded

    Affects GoodConspirator  3  Chance  25 

;------------------------------------------
Trigger agents17
    WhenToTest LeaderOrderedSabotage


    Affects Despoiler  1  Chance  100 
    Affects DeceiverVirtue  1  Chance  5 

;------------------------------------------
Trigger agents18
    WhenToTest BriberyMission

    Condition MissionSucceeded

    Affects GoodDiplomat  1  Chance  100 
    Affects SmoothTalker  1  Chance  100 

;------------------------------------------
Trigger agents19
    WhenToTest BriberyMission

    Condition not MissionSucceeded

    Affects BadDiplomat  1  Chance  100 

;------------------------------------------
Trigger agents20
    WhenToTest LeaderOrderedBribery


    Affects PoliticsSkill  5  Chance  50 
    Affects PlainRomanVirtue  1  Chance  10 
    Affects DeceiverVirtue  1  Chance  10 

;------------------------------------------
Trigger agents21
    WhenToTest AcceptBribe


    Affects Disloyal  1  Chance  100 

;------------------------------------------
Trigger agents22
    WhenToTest RefuseBribe


    Affects Loyal  1  Chance  100 
    Affects PlainRomanVirtue  1  Chance  20 
    Affects Upright  1  Chance  50 

;------------------------------------------
Trigger agents26
    WhenToTest Insurrection


    Affects GoodSpy  1  Chance  20 
    Affects GoodConspirator  1  Chance  5 

;------------------------------------------
Trigger agents27
    WhenToTest DiplomacyMission

    Condition MissionSucceeded

    Affects GoodDiplomat  1  Chance  100 

;------------------------------------------
Trigger agents28
    WhenToTest DiplomacyMission

    Condition not MissionSucceeded

    Affects BadDiplomat  1  Chance  100 

;------------------------------------------
Trigger agents29
    WhenToTest LeaderOrderedDiplomacy


    Affects PoliticsSkill  1  Chance  20 

;------------------------------------------
Trigger spying_target
    WhenToTest ExecutesASpyOnAMission


    Affects CounterSpy  1  Chance  100 

;------------------------------------------
Trigger assassination_target
    WhenToTest ExecutesAnAssassinOnAMission


    Affects AssassinCatcher  1  Chance  100 

;------------------------------------------
Trigger senate5
    WhenToTest LeaderSenateMissionSuccess


    Affects PlainRomanVirtue  1  Chance  10 

;------------------------------------------
Trigger governing1
    WhenToTest GovernorBuildingDestroyed


    Affects Despoiler  1  Chance  10 

;------------------------------------------
Trigger governing2
    WhenToTest GovernorUnitTrained

    Condition GovernorTaxLevel > tax_high

    Affects GoodAdministrator  1  Chance  3 

;------------------------------------------
Trigger governing3
    WhenToTest GovernorBuildingCompleted


    Affects GoodBuilder  1  Chance  20 
    Affects ArchitectSkill  1  Chance  5 

;------------------------------------------
Trigger governing4
    WhenToTest GovernorBuildingCompleted

    Condition GovernorTaxLevel > tax_high

    Affects GoodAdministrator  1  Chance  7 

;------------------------------------------
Trigger governing5
    WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= farms

    Affects GoodFarmer  1  Chance  100 

;------------------------------------------
Trigger governing6
    WhenToTest GovernorBuildingCompleted

    Condition not SettlementBuildingFinished >= farms

    Affects BadFarmer  1  Chance  8 

;------------------------------------------
Trigger governing7
    WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= mines

    Affects GoodMiner  1  Chance  100 

;------------------------------------------
Trigger governing8
    WhenToTest GovernorBuildingCompleted

    Condition not SettlementBuildingFinished = mines
          and AdviseBuild = mines

    Affects BadMiner  1  Chance  100 

;------------------------------------------
Trigger governing9
    WhenToTest GovernorBuildingCompleted

    Condition not SettlementBuildingFinished = mines+1
          and AdviseBuild = mines+1

    Affects BadMiner  1  Chance  100 

;------------------------------------------
Trigger governing10
    WhenToTest GovernorBuildingCompleted

    Condition not SettlementBuildingFinished >= trader

    Affects BadTrader  1  Chance  1 

;------------------------------------------
Trigger governing11
    WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= trader

    Affects GoodTrader  1  Chance  50 

;------------------------------------------
Trigger governing11b
    WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= port

    Affects GoodTrader  1  Chance  80 

;------------------------------------------
Trigger governing11c
    WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= roads

    Affects GoodTrader  1  Chance  80 

;------------------------------------------
Trigger governing12
    WhenToTest GovernorCityRiots

    Condition CultureType roman

    Affects AuthoritarianRomanVirtue  1  Chance  20 
    Affects Disciplinarian  1  Chance  10 
    Affects HarshJustice  1  Chance  5 
    Affects Rabblerouser  1  Chance  10 

;------------------------------------------
Trigger governing13
    WhenToTest GovernorCityRebels

    Condition CultureType roman

    Affects AuthoritarianRomanVirtue  1  Chance  50 
    Affects Disciplinarian  1  Chance  15 
    Affects HarshJustice  1  Chance  10 
    Affects Rabblerouser  1  Chance  20 

;------------------------------------------
Trigger governing14
    WhenToTest GovernorCityRiots

    Condition not CultureType roman

    Affects Authoritarian  1  Chance  20 
    Affects Disciplinarian  1  Chance  5 
    Affects HarshJustice  1  Chance  5 

;------------------------------------------
Trigger governing15
    WhenToTest GovernorCityRebels

    Condition not CultureType roman

    Affects Authoritarian  1  Chance  50 
    Affects Disciplinarian  1  Chance  15 
    Affects HarshJustice  1  Chance  10 

;------------------------------------------
Trigger governing16
    WhenToTest GovernorCityRiots

    Condition GovernorTaxLevel > tax_low

    Affects BadAdministrator  1  Chance  50 

;------------------------------------------
Trigger governing17
    WhenToTest GovernorCityRebels

    Condition GovernorTaxLevel > tax_low

    Affects BadAdministrator  1  Chance  100 

;------------------------------------------
Trigger governing18
    WhenToTest GovernorBuildingCompleted

    Condition GovernorLoyaltyLevel = loyalty_disillusioned
          and GovernorTaxLevel > tax_high

    Affects GoodTaxman  1  Chance  75 

;------------------------------------------
Trigger governing19
    WhenToTest GovernorBuildingCompleted

    Condition GovernorLoyaltyLevel > loyalty_disillusioned
          and GovernorTaxLevel < tax_high

    Affects BadTaxman  1  Chance  15 

;------------------------------------------
Trigger governing20
    WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= stone_amphitheatre

    Affects GamesFanRomanVice  1  Chance  100 

;------------------------------------------
Trigger governing21
    WhenToTest GovernorBuildingCompleted

    Condition CultureType roman
          and SettlementBuildingFinished >= hippodrome

    Affects RacesFanRomanVice  1  Chance  100 

;------------------------------------------
Trigger extermination1
    WhenToTest EnslavePopulation


    Affects Despoiler  1  Chance  20 

;------------------------------------------
Trigger extermination2
    WhenToTest ExterminatePopulation


    Affects Genocide  1  Chance  100 
    Affects Bloodthirsty  1  Chance  10 

;------------------------------------------
Trigger selfperpetuating1
    WhenToTest CharacterTurnEnd

    Condition Trait Aesthetic >= 1

    Affects Aesthetic  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating2
    WhenToTest CharacterTurnEnd

    Condition Trait Anger >= 1

    Affects Anger  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating3
    WhenToTest CharacterTurnEnd

    Condition Trait ApicianRomanVice >= 1

    Affects ApicianRomanVice  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating4
    WhenToTest CharacterTurnEnd

    Condition Trait Arse >= 1

    Affects Arse  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating5
    WhenToTest CharacterTurnEnd

    Condition Trait Austere >= 1

    Affects Austere  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating6
    WhenToTest CharacterTurnEnd

    Condition Trait Authoritarian >= 1

    Affects Authoritarian  1  Chance  100 

;------------------------------------------
Trigger selfperpetuating7
    WhenToTest CharacterTurnEnd

    Condition Trait AuthoritarianRomanVirtue >= 1

    Affects AuthoritarianRomanVirtue  1  Chance  100 

;------------------------------------------
Trigger selfperpetuating8
    WhenToTest CharacterTurnEnd

    Condition Trait BlackBileHumour >= 1

    Affects BlackBileHumour  1  Chance  4 
    Affects BoringSpeaker  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating9
    WhenToTest CharacterTurnEnd

    Condition Trait BloodHumour >= 1

    Affects BloodHumour  1  Chance  4 
    Affects LaxPersonalSecuity  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating10
    WhenToTest CharacterTurnEnd

    Condition Trait BoringSpeaker >= 1

    Affects BoringSpeaker  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating11
    WhenToTest CharacterTurnEnd

    Condition Trait Cheapskate >= 1

    Affects Cheapskate  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating12
    WhenToTest CharacterTurnEnd

    Condition Trait Deranged >= 1

    Affects Deranged  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating13
    WhenToTest CharacterTurnEnd

    Condition Trait Drink >= 1

    Affects Drink  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating14
    WhenToTest CharacterTurnEnd

    Condition Trait Energetic >= 1

    Affects Energetic  1  Chance  100 

;------------------------------------------
Trigger selfperpetuating15
    WhenToTest CharacterTurnEnd

    Condition Trait Epicurean >= 1

    Affects Epicurean  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating16
    WhenToTest CharacterTurnEnd

    Condition Trait ExpensiveTastes >= 1

    Affects ExpensiveTastes  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating17
    WhenToTest CharacterTurnEnd

    Condition Trait Feck >= 1

    Affects Feck  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating18
    WhenToTest CharacterTurnEnd

    Condition Trait Gambling >= 1

    Affects Gambling  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating19
    WhenToTest CharacterTurnEnd

    Condition Trait Generous >= 1

    Affects Generous  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating20
    WhenToTest CharacterTurnEnd

    Condition Trait Girls >= 1

    Affects Girls  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating21
    WhenToTest CharacterTurnEnd

    Condition Trait Hypochondriac >= 1

    Affects Hypochondriac  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating22
    WhenToTest CharacterTurnEnd

    Condition Trait Ignorance >= 1

    Affects Ignorance  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating23
    WhenToTest CharacterTurnEnd

    Condition Trait Insane >= 1

    Affects Insane  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating24
    WhenToTest CharacterTurnEnd

    Condition Trait Lewd >= 1

    Affects Lewd  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating25
    WhenToTest CharacterTurnEnd

    Condition Trait Liar >= 1

    Affects Liar  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating26
    WhenToTest CharacterTurnEnd

    Condition Trait Miserly >= 1

    Affects Miserly  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating27
    WhenToTest CharacterTurnEnd

    Condition Trait Paranoia >= 1

    Affects Paranoia  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating28
    WhenToTest CharacterTurnEnd

    Condition Trait Perverted >= 1

    Affects Perverted  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating29
    WhenToTest CharacterTurnEnd

    Condition Trait PhlegmHumour >= 1

    Affects PhlegmHumour  1  Chance  4 
    Affects BoringSpeaker  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating30
    WhenToTest CharacterTurnEnd

    Condition Trait PoeticSkill >= 1

    Affects PoeticSkill  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating31
    WhenToTest CharacterTurnEnd

    Condition Trait Secretive >= 1

    Affects Secretive  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating32
    WhenToTest CharacterTurnEnd

    Condition Trait Slothful >= 1

    Affects Slothful  1  Chance  4 
    Affects LaxPersonalSecuity  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating33
    WhenToTest CharacterTurnEnd

    Condition Trait Sobriety >= 1

    Affects Sobriety  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating34
    WhenToTest CharacterTurnEnd

    Condition Trait Stoic >= 1

    Affects Stoic  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating35
    WhenToTest CharacterTurnEnd

    Condition Trait Superstitious >= 1

    Affects Superstitious  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating36
    WhenToTest CharacterTurnEnd

    Condition Trait Talkative >= 1

    Affects Talkative  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating37
    WhenToTest CharacterTurnEnd

    Condition Trait TouchedByTheGods >= 1

    Affects TouchedByTheGods  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating38
    WhenToTest CharacterTurnEnd

    Condition Trait Trusting >= 1

    Affects Trusting  1  Chance  4 
    Affects LaxPersonalSecuity  1  Chance  4 
    Affects KindRuler  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating39
    WhenToTest CharacterTurnEnd

    Condition Trait Xenophilia >= 1

    Affects Xenophilia  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating40
    WhenToTest CharacterTurnEnd

    Condition Trait Xenophobia >= 1

    Affects Xenophobia  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating41
    WhenToTest CharacterTurnEnd

    Condition Trait YellowBileHumour >= 1

    Affects YellowBileHumour  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating42
    WhenToTest CharacterTurnEnd

    Condition Trait RacesHaterRomanVice >= 1

    Affects RacesHaterRomanVice  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating43
    WhenToTest CharacterTurnEnd

    Condition Trait GamesHaterRomanVice >= 1

    Affects GamesHaterRomanVice  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating44
    WhenToTest CharacterTurnEnd

    Condition Trait NonAuthoritarian >= 1

    Affects NonAuthoritarian  1  Chance  4 
    Affects KindRuler  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating45
    WhenToTest CharacterTurnEnd

    Condition Trait Prim >= 1

    Affects Prim  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating46
    WhenToTest CharacterTurnEnd

    Condition Trait Unjust >= 1

    Affects Unjust  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating47
    WhenToTest CharacterTurnEnd

    Condition Trait HarshRuler >= 1

    Affects HarshRuler  1  Chance  4 

;------------------------------------------
Trigger selfperpetuating48
    WhenToTest CharacterTurnEnd

    Condition Trait Corrupt >= 1

    Affects Corrupt  1  Chance  4 

;------------------------------------------
Trigger spyinit1
    WhenToTest AgentCreated

    Condition AgentType = spy

    Affects NaturalSpySkill  1  Chance  100 
    Affects GoodConspirator  1  Chance  20 

;------------------------------------------
Trigger spyinit2
    WhenToTest AgentCreated

    Condition AgentType = spy
          and Trait NaturalSpySkill = 1

    Affects NaturalSpySkill  1  Chance  33 

;------------------------------------------
Trigger spyinit3
    WhenToTest AgentCreated

    Condition AgentType = spy
          and Trait NaturalSpySkill = 2

    Affects NaturalSpySkill  1  Chance  20 

;------------------------------------------
Trigger diplomatinit1
    WhenToTest AgentCreated

    Condition AgentType = diplomat

    Affects NaturalDiplomatSkill  1  Chance  100 

;------------------------------------------
Trigger diplomatinit2
    WhenToTest AgentCreated

    Condition AgentType = diplomat
          and Trait NaturalDiplomatSkill = 1

    Affects NaturalDiplomatSkill  1  Chance  33 

;------------------------------------------
Trigger diplomatinit3
    WhenToTest AgentCreated

    Condition AgentType = diplomat
          and Trait NaturalDiplomatSkill = 2

    Affects NaturalDiplomatSkill  1  Chance  33 

;------------------------------------------
Trigger assassininit1
    WhenToTest AgentCreated

    Condition AgentType = assassin

    Affects NaturalAssassinSkill  1  Chance  100 

;------------------------------------------
Trigger assassininit2
    WhenToTest AgentCreated

    Condition AgentType = assassin
          and Trait NaturalAssassinSkill = 1

    Affects NaturalAssassinSkill  1  Chance  33 

;------------------------------------------
Trigger assassininit3
    WhenToTest AgentCreated

    Condition AgentType = assassin
          and Trait NaturalAssassinSkill >= 2

    Affects NaturalAssassinSkill  1  Chance  33 

;------------------------------------------
Trigger assassininit4
    WhenToTest AgentCreated

    Condition AgentType = assassin
          and SettlementBuildingExists = great_forum

    Affects NaturalAssassinSkill  1  Chance  100 

;------------------------------------------
Trigger assassininit5
    WhenToTest AgentCreated

    Condition AgentType = assassin
          and SettlementBuildingExists = curia

    Affects NaturalAssassinSkill  2  Chance  100 

;------------------------------------------
Trigger devastation
    WhenToTest GeneralDevastatesTile


    Affects Despoiler  1  Chance  4 

;------------------------------------------
Trigger LesserGeneralOfferedForAdoption
    WhenToTest LesserGeneralOfferedForAdoption


    Affects GoodCommander  1  Chance  100 
    Affects GoodCommander  1  Chance  50 
    Affects NaturalMilitarySkill  1  Chance  30 
    Affects NaturalMilitarySkill  1  Chance  30 
    Affects StrategicSkill  1  Chance  10 

;------------------------------------------
Trigger LesserGeneralOfferedForAdoption2
    WhenToTest LesserGeneralOfferedForAdoption


    Affects GoodCommander  1  Chance  50 
    Affects Sobriety  1  Chance  12 
    Affects Disciplinarian  2  Chance  100 
    Affects GoodAdministrator  6  Chance  31 
    Affects Intelligent  1  Chance  8 

;------------------------------------------
Trigger LesserGeneralOfferedForAdoption3
    WhenToTest LesserGeneralOfferedForAdoption


    Affects GoodCommander  1  Chance  50 
    Affects Drink  1  Chance  8 
    Affects BattleScarred  1  Chance  100 
    Affects Loyal  1  Chance  17 
    Affects InspiringSpeaker  1  Chance  9 

;------------------------------------------
Trigger admiral1
    WhenToTest PostBattle

    Condition AgentType = admiral
          and WonBattle
          and BattleOdds < 2.25

    Affects Sailor  1  Chance  100 

;------------------------------------------
Trigger admiral2
    WhenToTest PostBattle

    Condition AgentType = admiral
          and not WonBattle
          and BattleOdds > 1.5

    Affects Landlubber  1  Chance  100 

;------------------------------------------
Trigger corruption1
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Treasury > 50000

    Affects Corrupt  1  Chance  3 
    Affects Aesthetic  1  Chance  3 
    Affects ExpensiveTastes  1  Chance  3 
    Affects Epicurean  1  Chance  3 
    Affects BadAdministrator  1  Chance  3 

;------------------------------------------
Trigger corruption2
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Treasury > 100000

    Affects Corrupt  1  Chance  3 
    Affects Aesthetic  1  Chance  3 
    Affects ExpensiveTastes  1  Chance  3 
    Affects Epicurean  1  Chance  3 
    Affects Embezzler  1  Chance  3 

;------------------------------------------
Trigger corruption4
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Treasury > 150000

    Affects Corrupt  1  Chance  3 
    Affects Aesthetic  1  Chance  3 
    Affects ExpensiveTastes  1  Chance  3 
    Affects Epicurean  1  Chance  3 
    Affects Embezzler  1  Chance  3 

;------------------------------------------
Trigger corruption3
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
          and Treasury > 50000
          and CultureType roman

    Affects ApicianRomanVice  1  Chance  3 

;------------------------------------------
Trigger factionleader
    WhenToTest BecomesFactionLeader


    Affects Factionleader  1  Chance  100 

;------------------------------------------
Trigger reinherited
    WhenToTest BecomesFactionHeir

    Condition Trait Exheir = 1

    Affects Factionheir  1  Chance  100 

;------------------------------------------
Trigger disinherited
    WhenToTest CeasedFactionHeir

    Condition not Trait Exheir = 1
          and not IsFactionLeader

    Affects Exheir  2  Chance  100 

;------------------------------------------
Trigger inherited
    WhenToTest CeasedFactionHeir

    Condition IsFactionLeader

    Affects Exheir  1  Chance  100 

;------------------------------------------
Trigger becomesheir
    WhenToTest BecomesFactionHeir


    Affects Factionheir  1  Chance  100 

;------------------------------------------
Trigger games
    WhenToTest GovernorThrowGames


    Affects GamesFanRomanVice  1  Chance  10 

;------------------------------------------
Trigger races
    WhenToTest GovernorThrowRaces


    Affects RacesFanRomanVice  1  Chance  10 

Trigger admiral_speed_increase
WhenToTest CharacterTurnEnd

Condition AgentType = admiral
and not Trait FasterAdmirals = 1

Affects FasterAdmirals 1 Chance 100 


