;This file is generated from a spreadsheet
;Please do not modify by hand




hidden_resources sparta rome italy Trier celt gaul german spain numidia carthage egypt armenia parthia pontus seluka greek macedon thrace sarmat dacia capitol

building core_building
{
    levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace 
    {
        governors_house requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
 
            }
            construction  1 
            cost  400 
            settlement_min village
            upgrades
            {
                governors_villa
            }
        }
        governors_villa requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
            }
            construction  2 
            cost  800 
            settlement_min town
            upgrades
            {
                governors_palace
            }
        }
        governors_palace requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
			}
			faction_capability
			{
                upgrade_bodyguard 1 requires factions { barbarian, }
            }
            construction  3 
            cost  1600 
            settlement_min large_town
            upgrades
            {
                proconsuls_palace
            }
        }
        proconsuls_palace requires factions { ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
			}
			faction_capability
			{
                upgrade_bodyguard 1 requires factions { barbarian, }
            }
            construction  4 
            cost  3200 
            settlement_min city
            upgrades
            {
                imperial_palace
            }
        }
        imperial_palace requires factions { ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
			} 
            faction_capability
			{    
				upgrade_bodyguard 1
            }
            construction  6 
            cost  6400 
            settlement_min large_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building defenses
{
    levels wooden_pallisade wooden_wall stone_wall large_stone_wall epic_stone_wall 
    {
        wooden_pallisade requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
                wall_level 0
                tower_level 1
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                wooden_wall
            }
        }
        wooden_wall requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
                wall_level 1
                gate_strength 1
                tower_level 1
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                stone_wall
            }
        }
        stone_wall requires factions {  romans senate, } 
        {
            capability
            {
                wall_level 2
                tower_level 1
                gate_defences 1
                gate_strength 1
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                large_stone_wall
            }
        }
        large_stone_wall requires factions { romans senate, } 
        {
            capability
            {
                wall_level 3
                tower_level 1
                gate_defences 2
                gate_strength 2
            }
            construction  25 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                epic_stone_wall
            }
        }
        epic_stone_wall requires factions { romans senate, } 
        {
            capability
            {
                wall_level 4
                tower_level 2
                gate_defences 2
                gate_strength 2
            }
            construction  36 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building barracks
{
    levels muster_field militia_barracks city_barracks army_barracks royal_barracks 
    {
        muster_field requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
            }
            construction  2 
            cost  600 
            settlement_min town
            upgrades
            {
                militia_barracks
            }
        }
        militia_barracks requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
            }
            construction  3 
            cost  1200 
            settlement_min large_town
            upgrades
            {
                city_barracks
            }
        }
        city_barracks requires factions { barbarian, ct_carthage, armenia, pontus,, egyptian, greek, roman, } 
        {
            capability
            {              
                recruit "barb naked fanatics dacian1"  3  requires factions { thrace, } and hidden_resource dacia and hidden_resource capitol
                recruit "roman praetorian cohort i1"  4  requires factions { eastern, greek, ct_carthage, spain, scythia, britons, germans, gauls, egypt, dacia, } and hidden_resource rome
                recruit "greek hoplite spartan1"  3  requires factions { eastern, roman, macedon, seleucid, thrace, ct_carthage, spain, scythia, britons, germans, gauls, egypt, dacia, } and hidden_resource greek and hidden_resource capitol
                recruit "numidian desert warriors1"  3  requires factions { eastern, roman, greek, carthage, spain, scythia, britons, germans, gauls, egypt, dacia, } and hidden_resource numidia and hidden_resource capitol 
                recruit "spanish bull warriors1"  3  requires factions { eastern, roman, greek, ct_carthage, scythia, britons, germans, gauls, egypt, dacia, } and hidden_resource spain and hidden_resource capitol
                recruit "carthaginian sacred band infantry1"  3  requires factions { eastern, roman, macedon, seleucid, thrace, numidia, spain, scythia, britons, germans, gauls, egypt, dacia, } and hidden_resource carthage and hidden_resource capitol 
                recruit "barb night raiders german1"  3  requires factions { eastern, roman, greek, ct_carthage, spain, scythia, britons, gauls, egypt, dacia, } and hidden_resource german and hidden_resource capitol 
                recruit "warband woad briton1"  3  requires factions { roman, germans, gauls, spain, ct_carthage, scythia, eastern, greek, egypt, dacia, } and hidden_resource celt and hidden_resource capitol
                recruit "warband falx dacian1"  3  requires factions { roman, britons, germans, gauls, spain, ct_carthage, scythia, eastern, macedon, greek_cities, seleucid, egypt, } and hidden_resource dacia and hidden_resource capitol
                recruit "greek bastarnae1"  3  requires factions { britons, roman, dacia, germans, gauls, spain, ct_carthage, scythia, eastern, macedon, greek_cities, seleucid, egypt, } and hidden_resource thrace and hidden_resource capitol
                ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
                recruit "barb druids briton"  3  requires factions { britons, } and hidden_resource celt 
                recruit "warband sword briton"  3  requires factions { britons, } and hidden_resource celt   
                recruit "barb infantry briton"  3  requires factions { britons, } and hidden_resource celt  
                recruit "warband woad briton"  3  requires factions { britons, } and hidden_resource celt 
                recruit "barb warguard briton"  3  requires factions { britons, } and hidden_resource celt  
                recruit "warband falx dacian"  3  requires factions { dacia, } and hidden_resource dacia  
                recruit "warband falx dacian"  3  requires factions { dacia, } and hidden_resource dacia  
                recruit "barb infantry dacian"  3  requires factions { dacia, } and hidden_resource dacia  
                recruit "barb warguard dacian"  3  requires factions { dacia, } and hidden_resource dacia 
                recruit "barb naked fanatics dacian"  3  requires factions { dacia, } and hidden_resource dacia 
                recruit "barb berserker german"  3  requires factions { germans, } and hidden_resource german  
                recruit "warband dhaxe german"  3  requires factions { germans, } and hidden_resource german
                recruit "warband axe german"  3  requires factions { germans, } and hidden_resource german  
                recruit "warband spear german"  3  requires factions { germans, } and hidden_resource german
                recruit "barb night raiders german"  3  requires factions { germans, } and hidden_resource german  
                recruit "barb naked fanatics german"  3  requires factions { germans, } and hidden_resource german
                recruit "barb druids gaul"  3  requires factions { gauls, } and hidden_resource gaul  
                recruit "warband sword gaul"  3  requires factions { gauls, } and hidden_resource gaul 
                recruit "barb infantry gaul"  3  requires factions { gauls, } and hidden_resource gaul  
                recruit "barb warguard gaul"  3  requires factions { gauls, }  and hidden_resource gaul 
                recruit "barb naked fanatics gauls"  3  requires factions { gauls, } and hidden_resource gaul  
                recruit "spanish scutarii"  3  requires factions { spain, } and hidden_resource spain 
                recruit "barb naked fanatics spain"  3  requires factions { spain, } and hidden_resource spain  
                recruit "spanish bull warriors"  3  requires factions { spain, } and hidden_resource spain  
                recruit "carthaginian infantry"  3  requires factions { spain, } and hidden_resource spain  
                recruit "carthaginian infantry"  3  requires factions { carthage, } and hidden_resource carthage  
                recruit "carthaginian medium infantry"  3  requires factions { carthage, } and hidden_resource carthage  
                recruit "carthaginian sacred band infantry"  3  requires factions { carthage, } and hidden_resource carthage  
                recruit "carthaginian heavy infantry"  3  requires factions { carthage, } and hidden_resource carthage  
                recruit "warband axe scythian"  3  requires factions { scythia, } and hidden_resource sarmat  
                recruit "numidian legionaries"  3  requires factions { numidia, } and hidden_resource numidia  
                recruit "numidian desert warriors"  3  requires factions { numidia, } and hidden_resource numidia 
                recruit "east infantry"  3  requires factions { parthia, } and hidden_resource parthia  
                recruit "east infantry"  3  requires factions { armenia, } and hidden_resource armenia  
                recruit "east infantry"  3  requires factions { pontus, } and hidden_resource pontus 
                recruit "east hoplite"  3  requires factions { pontus, } and hidden_resource pontus  
                recruit "east hoplite brazen shield"  3  requires factions { pontus, } and hidden_resource pontus  
                recruit "east heavy infantry"  3  requires factions { armenia, } and hidden_resource armenia  
                recruit "east legionary"  3  requires factions { armenia, } and hidden_resource armenia
                recruit "greek sword greek"  3  requires factions { egyptian, } and hidden_resource egypt  
                recruit "egyptian nubian spearmen"  3  requires factions { egyptian, } and hidden_resource egypt 
                recruit "egyptian nile infantry"  3  requires factions { egyptian, } and hidden_resource egypt   
                recruit "egyptian infantry"  3  requires factions { egyptian, } and hidden_resource egypt 
                recruit "greek sword greek"  3  requires factions { greek_cities, } and hidden_resource greek 
                recruit "greek hoplite elite"  3  requires factions { greek_cities, } and hidden_resource greek 
                recruit "greek hoplite"  3  requires factions { greek_cities, } and hidden_resource greek 
                recruit "greek hoplite spartan"  3  requires factions { greek_cities, } and hidden_resource greek  
                recruit "warband falx thracian"  3  requires factions { thrace, } and hidden_resource thrace  
                recruit "greek bastarnae"  3  requires factions { thrace, } and hidden_resource thrace 
                recruit "greek sword greek"  3  requires factions { thrace, } and hidden_resource thrace 
                recruit "greek royal pikemen"  3  requires factions { macedon, } and hidden_resource macedon  
                recruit "greek sword greek"  3  requires factions { macedon, } and hidden_resource macedon  
                recruit "greek silver shield pikemen"  3  requires factions { seleucid, } and hidden_resource seluka 
                recruit "greek argyraspid"  3  requires factions { seleucid, } and hidden_resource seluka 
                recruit "greek sword greek"  3  requires factions { seleucid, } and hidden_resource seluka 
                recruit "roman infantry auxillia"  3  requires factions { roman, } and hidden_resource italy and not hidden_resource rome 
                recruit "roman legionary cohort i"  3  requires factions { roman, } and hidden_resource italy and not hidden_resource rome 
                recruit "roman legionary cohort ii"  3  requires factions { roman, } and hidden_resource italy and not hidden_resource rome 
                recruit "roman praetorian cohort urban i"  4  requires factions { roman, } and hidden_resource rome 
                recruit "roman praetorian cohort i"  4  requires factions { roman, } and hidden_resource rome 
            }
            construction  4 
            cost  2400 
            settlement_min city
            upgrades
            {
                army_barracks
            }
        }
        army_barracks requires factions { ct_carthage, armenia, pontus,, egyptian, greek, roman, } 
        {
            capability
            {
                recruit "barb naked fanatics dacian1"  3  requires factions { thrace, } and hidden_resource dacia and hidden_resource capitol
                recruit "roman praetorian cohort i1"  4  requires factions { eastern, greek, ct_carthage, spain, scythia, britons, germans, gauls, egypt, dacia, } and hidden_resource rome
                recruit "greek hoplite spartan1"  3  requires factions { eastern, roman, macedon, seleucid, thrace, ct_carthage, spain, scythia, britons, germans, gauls, egypt, dacia, } and hidden_resource greek and hidden_resource capitol
                recruit "numidian desert warriors1"  3  requires factions { eastern, roman, greek, carthage, spain, scythia, britons, germans, gauls, egypt, dacia, } and hidden_resource numidia and hidden_resource capitol 
                recruit "spanish bull warriors1"  3  requires factions { eastern, roman, greek, ct_carthage, scythia, britons, germans, gauls, egypt, dacia, } and hidden_resource spain and hidden_resource capitol
                recruit "carthaginian sacred band infantry1"  3  requires factions { eastern, roman, macedon, seleucid, thrace, numidia, spain, scythia, britons, germans, gauls, egypt, dacia, } and hidden_resource carthage and hidden_resource capitol 
                recruit "barb night raiders german1"  3  requires factions { eastern, roman, greek, ct_carthage, spain, scythia, britons, gauls, egypt, dacia, } and hidden_resource german and hidden_resource capitol 
                recruit "warband woad briton1"  3  requires factions { roman, germans, gauls, spain, ct_carthage, scythia, eastern, greek, egypt, dacia, } and hidden_resource celt and hidden_resource capitol
                recruit "warband falx dacian1"  3  requires factions { roman, britons, germans, gauls, spain, ct_carthage, scythia, eastern, macedon, greek_cities, seleucid, egypt, } and hidden_resource dacia and hidden_resource capitol
                recruit "greek bastarnae1"  3  requires factions { britons, roman, dacia, germans, gauls, spain, ct_carthage, scythia, eastern, macedon, greek_cities, seleucid, egypt, } and hidden_resource thrace and hidden_resource capitol
                ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
                recruit "barb druids briton"  3  requires factions { britons, } and hidden_resource celt 
                recruit "warband sword briton"  3  requires factions { britons, } and hidden_resource celt   
                recruit "barb infantry briton"  3  requires factions { britons, } and hidden_resource celt  
                recruit "warband woad briton"  3  requires factions { britons, } and hidden_resource celt 
                recruit "barb warguard briton"  3  requires factions { britons, } and hidden_resource celt  
                recruit "warband falx dacian"  3  requires factions { dacia, } and hidden_resource dacia  
                recruit "warband falx dacian"  3  requires factions { dacia, } and hidden_resource dacia  
                recruit "barb infantry dacian"  3  requires factions { dacia, } and hidden_resource dacia  
                recruit "barb warguard dacian"  3  requires factions { dacia, } and hidden_resource dacia 
                recruit "barb naked fanatics dacian"  3  requires factions { dacia, } and hidden_resource dacia 
                recruit "barb berserker german"  3  requires factions { germans, } and hidden_resource german  
                recruit "warband dhaxe german"  3  requires factions { germans, } and hidden_resource german
                recruit "warband axe german"  3  requires factions { germans, } and hidden_resource german  
                recruit "warband spear german"  3  requires factions { germans, } and hidden_resource german
                recruit "barb night raiders german"  3  requires factions { germans, } and hidden_resource german  
                recruit "barb naked fanatics german"  3  requires factions { germans, } and hidden_resource german
                recruit "barb druids gaul"  3  requires factions { gauls, } and hidden_resource gaul  
                recruit "warband sword gaul"  3  requires factions { gauls, } and hidden_resource gaul 
                recruit "barb infantry gaul"  3  requires factions { gauls, } and hidden_resource gaul  
                recruit "barb warguard gaul"  3  requires factions { gauls, }  and hidden_resource gaul 
                recruit "barb naked fanatics gauls"  3  requires factions { gauls, } and hidden_resource gaul  
                recruit "spanish scutarii"  3  requires factions { spain, } and hidden_resource spain 
                recruit "barb naked fanatics spain"  3  requires factions { spain, } and hidden_resource spain  
                recruit "spanish bull warriors"  3  requires factions { spain, } and hidden_resource spain  
                recruit "carthaginian infantry"  3  requires factions { spain, } and hidden_resource spain  
                recruit "carthaginian infantry"  3  requires factions { carthage, } and hidden_resource carthage  
                recruit "carthaginian medium infantry"  3  requires factions { carthage, } and hidden_resource carthage  
                recruit "carthaginian sacred band infantry"  3  requires factions { carthage, } and hidden_resource carthage  
                recruit "carthaginian heavy infantry"  3  requires factions { carthage, } and hidden_resource carthage  
                recruit "warband axe scythian"  3  requires factions { scythia, } and hidden_resource sarmat  
                recruit "numidian legionaries"  3  requires factions { numidia, } and hidden_resource numidia  
                recruit "numidian desert warriors"  3  requires factions { numidia, } and hidden_resource numidia 
                recruit "east infantry"  3  requires factions { parthia, } and hidden_resource parthia  
                recruit "east infantry"  3  requires factions { armenia, } and hidden_resource armenia  
                recruit "east infantry"  3  requires factions { pontus, } and hidden_resource pontus 
                recruit "east hoplite"  3  requires factions { pontus, } and hidden_resource pontus  
                recruit "east hoplite brazen shield"  3  requires factions { pontus, } and hidden_resource pontus  
                recruit "east heavy infantry"  3  requires factions { armenia, } and hidden_resource armenia  
                recruit "east legionary"  3  requires factions { armenia, } and hidden_resource armenia 
                recruit "egyptian nubian spearmen"  3  requires factions { egyptian, } and hidden_resource egypt 
                recruit "egyptian nile infantry"  3  requires factions { egyptian, } and hidden_resource egypt   
                recruit "egyptian infantry"  3  requires factions { egyptian, } and hidden_resource egypt 
                recruit "greek sword greek"  3  requires factions { egyptian, } and hidden_resource egypt
                recruit "greek sword greek"  3  requires factions { greek_cities, } and hidden_resource greek 
                recruit "greek hoplite elite"  3  requires factions { greek_cities, } and hidden_resource greek 
                recruit "greek hoplite"  3  requires factions { greek_cities, } and hidden_resource greek 
                recruit "greek hoplite spartan"  3  requires factions { greek_cities, } and hidden_resource greek  
                recruit "warband falx thracian"  3  requires factions { thrace, } and hidden_resource thrace  
                recruit "greek bastarnae"  3  requires factions { thrace, } and hidden_resource thrace 
                recruit "greek sword greek"  3  requires factions { thrace, } and hidden_resource thrace 
                recruit "greek royal pikemen"  3  requires factions { macedon, } and hidden_resource macedon  
                recruit "greek sword greek"  3  requires factions { macedon, } and hidden_resource macedon  
                recruit "greek silver shield pikemen"  3  requires factions { seleucid, } and hidden_resource seluka 
                recruit "greek argyraspid"  3  requires factions { seleucid, } and hidden_resource seluka 
                recruit "greek sword greek"  3  requires factions { seleucid, } and hidden_resource seluka 
                recruit "roman infantry auxillia"  3  requires factions { roman, } and hidden_resource italy and not hidden_resource rome 
                recruit "roman legionary cohort i"  3  requires factions { roman, } and hidden_resource italy and not hidden_resource rome 
                recruit "roman legionary cohort ii"  3  requires factions { roman, } and hidden_resource italy and not hidden_resource rome 
                recruit "roman praetorian cohort urban i"  4  requires factions { roman, } and hidden_resource rome 
                recruit "roman praetorian cohort i"  4  requires factions { roman, } and hidden_resource rome 
            }
            construction  6 
            cost  4800 
            settlement_min large_city
            upgrades
            {
                royal_barracks
            }
        }
        royal_barracks requires factions { seleucid, roman, } 
        {
            capability
            {
                recruit "barb naked fanatics dacian1"  3  requires factions { thrace, } and hidden_resource dacia and hidden_resource capitol
                recruit "roman praetorian cohort i1"  4  requires factions { eastern, greek, ct_carthage, spain, scythia, britons, germans, gauls, egypt, dacia, } and hidden_resource rome
                recruit "greek hoplite spartan1"  3  requires factions { eastern, roman, macedon, seleucid, thrace, ct_carthage, spain, scythia, britons, germans, gauls, egypt, dacia, } and hidden_resource greek and hidden_resource capitol
                recruit "numidian desert warriors1"  3  requires factions { eastern, roman, greek, carthage, spain, scythia, britons, germans, gauls, egypt, dacia, } and hidden_resource numidia and hidden_resource capitol 
                recruit "spanish bull warriors1"  3  requires factions { eastern, roman, greek, ct_carthage, scythia, britons, germans, gauls, egypt, dacia, } and hidden_resource spain and hidden_resource capitol
                recruit "carthaginian sacred band infantry1"  3  requires factions { eastern, roman, macedon, seleucid, thrace, numidia, spain, scythia, britons, germans, gauls, egypt, dacia, } and hidden_resource carthage and hidden_resource capitol 
                recruit "barb night raiders german1"  3  requires factions { eastern, roman, greek, ct_carthage, spain, scythia, britons, gauls, egypt, dacia, } and hidden_resource german and hidden_resource capitol 
                recruit "warband woad briton1"  3  requires factions { roman, germans, gauls, spain, ct_carthage, scythia, eastern, greek, egypt, dacia, } and hidden_resource celt and hidden_resource capitol
                recruit "warband falx dacian1"  3  requires factions { roman, britons, germans, gauls, spain, ct_carthage, scythia, eastern, macedon, greek_cities, seleucid, egypt, } and hidden_resource dacia and hidden_resource capitol
                recruit "greek bastarnae1"  3  requires factions { britons, roman, dacia, germans, gauls, spain, ct_carthage, scythia, eastern, macedon, greek_cities, seleucid, egypt, } and hidden_resource thrace and hidden_resource capitol
                ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
                recruit "barb druids briton"  3  requires factions { britons, } and hidden_resource celt 
                recruit "warband sword briton"  3  requires factions { britons, } and hidden_resource celt   
                recruit "barb infantry briton"  3  requires factions { britons, } and hidden_resource celt  
                recruit "warband woad briton"  3  requires factions { britons, } and hidden_resource celt 
                recruit "barb warguard briton"  3  requires factions { britons, } and hidden_resource celt  
                recruit "warband falx dacian"  3  requires factions { dacia, } and hidden_resource dacia  
                recruit "warband falx dacian"  3  requires factions { dacia, } and hidden_resource dacia  
                recruit "barb infantry dacian"  3  requires factions { dacia, } and hidden_resource dacia  
                recruit "barb warguard dacian"  3  requires factions { dacia, } and hidden_resource dacia 
                recruit "barb naked fanatics dacian"  3  requires factions { dacia, } and hidden_resource dacia 
                recruit "barb berserker german"  3  requires factions { germans, } and hidden_resource german  
                recruit "warband dhaxe german"  3  requires factions { germans, } and hidden_resource german
                recruit "warband axe german"  3  requires factions { germans, } and hidden_resource german  
                recruit "warband spear german"  3  requires factions { germans, } and hidden_resource german
                recruit "barb night raiders german"  3  requires factions { germans, } and hidden_resource german  
                recruit "barb naked fanatics german"  3  requires factions { germans, } and hidden_resource german
                recruit "barb druids gaul"  3  requires factions { gauls, } and hidden_resource gaul  
                recruit "warband sword gaul"  3  requires factions { gauls, } and hidden_resource gaul 
                recruit "barb infantry gaul"  3  requires factions { gauls, } and hidden_resource gaul  
                recruit "barb warguard gaul"  3  requires factions { gauls, }  and hidden_resource gaul 
                recruit "barb naked fanatics gauls"  3  requires factions { gauls, } and hidden_resource gaul  
                recruit "spanish scutarii"  3  requires factions { spain, } and hidden_resource spain 
                recruit "barb naked fanatics spain"  3  requires factions { spain, } and hidden_resource spain  
                recruit "spanish bull warriors"  3  requires factions { spain, } and hidden_resource spain  
                recruit "carthaginian infantry"  3  requires factions { spain, } and hidden_resource spain  
                recruit "carthaginian infantry"  3  requires factions { carthage, } and hidden_resource carthage  
                recruit "carthaginian medium infantry"  3  requires factions { carthage, } and hidden_resource carthage  
                recruit "carthaginian sacred band infantry"  3  requires factions { carthage, } and hidden_resource carthage  
                recruit "carthaginian heavy infantry"  3  requires factions { carthage, } and hidden_resource carthage  
                recruit "warband axe scythian"  3  requires factions { scythia, } and hidden_resource sarmat  
                recruit "numidian legionaries"  3  requires factions { numidia, } and hidden_resource numidia  
                recruit "numidian desert warriors"  3  requires factions { numidia, } and hidden_resource numidia 
                recruit "east infantry"  3  requires factions { parthia, } and hidden_resource parthia  
                recruit "east infantry"  3  requires factions { armenia, } and hidden_resource armenia  
                recruit "east infantry"  3  requires factions { pontus, } and hidden_resource pontus 
                recruit "east hoplite"  3  requires factions { pontus, } and hidden_resource pontus  
                recruit "east hoplite brazen shield"  3  requires factions { pontus, } and hidden_resource pontus  
                recruit "east heavy infantry"  3  requires factions { armenia, } and hidden_resource armenia  
                recruit "east legionary"  3  requires factions { armenia, } and hidden_resource armenia 
                recruit "egyptian nubian spearmen"  3  requires factions { egyptian, } and hidden_resource egypt 
                recruit "egyptian nile infantry"  3  requires factions { egyptian, } and hidden_resource egypt
                recruit "greek sword greek"  3  requires factions { egyptian, } and hidden_resource egypt   
                recruit "egyptian infantry"  3  requires factions { egyptian, } and hidden_resource egypt 
                recruit "greek sword greek"  3  requires factions { greek_cities, } and hidden_resource greek 
                recruit "greek hoplite elite"  3  requires factions { greek_cities, } and hidden_resource greek 
                recruit "greek hoplite"  3  requires factions { greek_cities, } and hidden_resource greek 
                recruit "greek hoplite spartan"  3  requires factions { greek_cities, } and hidden_resource greek  
                recruit "warband falx thracian"  3  requires factions { thrace, } and hidden_resource thrace  
                recruit "greek bastarnae"  3  requires factions { thrace, } and hidden_resource thrace 
                recruit "greek sword greek"  3  requires factions { thrace, } and hidden_resource thrace 
                recruit "greek royal pikemen"  3  requires factions { macedon, } and hidden_resource macedon  
                recruit "greek sword greek"  3  requires factions { macedon, } and hidden_resource macedon  
                recruit "greek silver shield pikemen"  3  requires factions { seleucid, } and hidden_resource seluka 
                recruit "greek argyraspid"  3  requires factions { seleucid, } and hidden_resource seluka 
                recruit "greek sword greek"  3  requires factions { seleucid, } and hidden_resource seluka 
                recruit "roman infantry auxillia"  3  requires factions { roman, } and hidden_resource italy and not hidden_resource rome 
                recruit "roman legionary cohort i"  3  requires factions { roman, } and hidden_resource italy and not hidden_resource rome 
                recruit "roman legionary cohort ii"  3  requires factions { roman, } and hidden_resource italy and not hidden_resource rome 
                recruit "roman praetorian cohort urban i"  4  requires factions { roman, } and hidden_resource rome 
                recruit "roman praetorian cohort i"  4  requires factions { roman, } and hidden_resource rome 
            }
            construction  7 
            cost  9600 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building equestrian
{
    levels stables cavalry_barracks hippodrome circus_maximus 
    {
        stables requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
            }
            construction  3 
            cost  1200 
            settlement_min large_town
            upgrades
            {
                cavalry_barracks
            }
        }
        cavalry_barracks requires factions { spain, scythia, germans, gauls, dacia, ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
                recruit "roman praetorian cavalry1"  4  requires factions { eastern, greek, ct_carthage, spain, scythia, britons, germans, gauls, egypt, dacia, } and hidden_resource rome
                recruit "east heavy cavalry1"  3  requires factions { parthia, armenia, roman, greek, ct_carthage, spain, scythia, britons, germans, gauls, egypt, dacia, } and hidden_resource pontus and hidden_resource capitol 
                recruit "east heavy cataphract1"  3  requires factions { eastern, roman, greek_cities, macedon, thrace, ct_carthage, spain, scythia, britons, germans, gauls, egypt, dacia, } and hidden_resource seluka and hidden_resource capitol 
                recruit "east camel cataphract1"  3  requires factions { britons, roman, dacia, germans, gauls, spain, ct_carthage, scythia, armenia, pontus, greek, egypt, } and hidden_resource parthia and hidden_resource capitol
                recruit "greek heavy cavalry1"  3  requires factions { britons, roman, dacia, germans, gauls, spain, ct_carthage, scythia, eastern, thrace, greek_cities, seleucid, egypt, } and hidden_resource macedon and hidden_resource capitol
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
                recruit "carthaginian medium cavalry"  3  requires factions { numidia, } and hidden_resource numidia  
                recruit "barb gothic cavalry german"  3  requires factions { spain, } and hidden_resource spain or hidden_resource Trier  
                recruit "barb gothic cavalry german"  3  requires factions { dacia, } and hidden_resource dacia or hidden_resource Trier 
                recruit "barb gothic cavalry german"  3  requires factions { gauls, } and hidden_resource gaul or hidden_resource Trier  
                recruit "barb gothic cavalry1"  3  requires factions { thrace, } and hidden_resource thrace or hidden_resource Trier
                recruit "barb scythian nobles scythian"  3  requires factions { scythia, } and hidden_resource sarmat  
                recruit "carthaginian medium cavalry"  3  requires factions { carthage, } and hidden_resource carthage 
                recruit "east camel cataphract"  3  requires factions { parthia, } and hidden_resource parthia 
                recruit "east heavy cataphract"  3  requires factions { parthia, } and hidden_resource parthia 
                recruit "east heavy cataphract"  3  requires factions { armenia, } and hidden_resource armenia 
                recruit "numidian camel riders"  3  requires factions { numidia, }  and hidden_resource numidia  
                recruit "barb gothic cavalry1"  3  requires factions { britons, } and hidden_resource celt or hidden_resource Trier  
                recruit "barb gothic cavalry1"  3  requires factions { julii, brutii, scipii, } and hidden_resource Trier
                recruit "greek medium cavalry"  3  requires factions { greek_cities, } and hidden_resource greek 
                recruit "greek heavy cavalry"  3  requires factions { macedon, } and hidden_resource macedon 
                recruit "greek royal cavalry"  3  requires factions { macedon, } and hidden_resource macedon 
                recruit "greek royal cavalry"  3  requires factions { seleucid, } and hidden_resource seluka 
                recruit "east heavy cataphract"  3  requires factions { seleucid, } and hidden_resource seluka 
                recruit "egyptian cleruch"  3  requires factions { egyptian, } and hidden_resource egypt
                recruit "egyptian nubian cavalry"  3  requires factions { egyptian, } and hidden_resource egypt  
                recruit "egyptian bedouin"  3  requires factions { egyptian, }  and resource camels
                recruit "east cappodocian cavalry"  3  requires factions { pontus, } and hidden_resource pontus  
                recruit "east heavy cavalry"  3  requires factions { pontus, } and hidden_resource pontus  
                recruit "barb scythian nobles scythian"  3  requires factions { scythia, } and hidden_resource sarmat  
                recruit "barb gothic cavalry german"  3  requires factions { germans, } and hidden_resource german  
                ;recruit "barb noble cavalry gaul"  3  requires factions { gauls, } 
                ;recruit "barb noble cavalry german"  3  requires factions { germans, } 
                ;recruit "barb noble cavalry dacian"  3  requires factions { dacia, } 
                recruit "roman medium cavalry"  3  requires factions { roman, } and hidden_resource italy and not hidden_resource rome 
                recruit "roman praetorian cavalry"  4  requires factions { roman, } and hidden_resource rome
            }
            construction  4 
            cost  2400 
            settlement_min city
            upgrades
            {
                hippodrome
            }
        }
        hippodrome requires factions { carthage, eastern, parthia, egyptian, greek_cities, macedon, seleucid, roman, } 
        {
            capability
            {
                recruit "roman praetorian cavalry1"  4  requires factions { eastern, greek, ct_carthage, spain, scythia, britons, germans, gauls, egypt, dacia, } and hidden_resource rome
                recruit "east heavy cavalry1"  3  requires factions { parthia, armenia, roman, greek, ct_carthage, spain, scythia, britons, germans, gauls, egypt, dacia, } and hidden_resource pontus and hidden_resource capitol 
                recruit "east heavy cataphract1"  3  requires factions { eastern, roman, greek_cities, macedon, thrace, ct_carthage, spain, scythia, britons, germans, gauls, egypt, dacia, } and hidden_resource seluka and hidden_resource capitol 
                recruit "east camel cataphract1"  3  requires factions { britons, roman, dacia, germans, gauls, spain, ct_carthage, scythia, armenia, pontus, greek, egypt, } and hidden_resource parthia and hidden_resource capitol
                recruit "greek heavy cavalry1"  3  requires factions { britons, roman, dacia, germans, gauls, spain, ct_carthage, scythia, eastern, thrace, greek_cities, seleucid, egypt, } and hidden_resource macedon and hidden_resource capitol
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
                recruit "carthaginian medium cavalry"  3  requires factions { numidia, } and hidden_resource numidia  
                recruit "barb gothic cavalry german"  3  requires factions { spain, } and hidden_resource spain or hidden_resource Trier 
                recruit "barb gothic cavalry german"  3  requires factions { dacia, } and hidden_resource dacia or hidden_resource Trier 
                recruit "barb gothic cavalry german"  3  requires factions { gauls, } and hidden_resource gaul or hidden_resource Trier  
                recruit "barb gothic cavalry1"  3  requires factions { thrace, } and hidden_resource thrace or hidden_resource Trier
                recruit "barb scythian nobles scythian"  3  requires factions { scythia, } and hidden_resource sarmat  
                recruit "carthaginian medium cavalry"  3  requires factions { carthage, } and hidden_resource carthage 
                recruit "east camel cataphract"  3  requires factions { parthia, } and hidden_resource parthia 
                recruit "east heavy cataphract"  3  requires factions { parthia, } and hidden_resource parthia 
                recruit "east heavy cataphract"  3  requires factions { armenia, } and hidden_resource armenia 
                recruit "numidian camel riders"  3  requires factions { numidia, }  and hidden_resource numidia  
                recruit "barb gothic cavalry1"  3  requires factions { britons, } and hidden_resource celt or hidden_resource Trier   
                recruit "barb gothic cavalry1"  3  requires factions { julii, brutii, scipii, } and hidden_resource Trier
                recruit "greek medium cavalry"  3  requires factions { greek_cities, } and hidden_resource greek 
                recruit "greek heavy cavalry"  3  requires factions { macedon, } and hidden_resource macedon 
                recruit "greek royal cavalry"  3  requires factions { macedon, } and hidden_resource macedon 
                recruit "greek royal cavalry"  3  requires factions { seleucid, } and hidden_resource seluka 
                recruit "east heavy cataphract"  3  requires factions { seleucid, } and hidden_resource seluka 
                recruit "egyptian cleruch"  3  requires factions { egyptian, } and hidden_resource egypt
                recruit "egyptian nubian cavalry"  3  requires factions { egyptian, } and hidden_resource egypt   
                recruit "egyptian bedouin"  3  requires factions { egyptian, }  and resource camels
                recruit "east cappodocian cavalry"  3  requires factions { pontus, } and hidden_resource pontus  
                recruit "east heavy cavalry"  3  requires factions { pontus, } and hidden_resource pontus  
                recruit "barb scythian nobles scythian"  3  requires factions { scythia, } and hidden_resource sarmat  
                recruit "barb gothic cavalry german"  3  requires factions { germans, } and hidden_resource german  
                ;recruit "barb noble cavalry gaul"  3  requires factions { gauls, } 
                ;recruit "barb noble cavalry german"  3  requires factions { germans, } 
                ;recruit "barb noble cavalry dacian"  3  requires factions { dacia, } 
                recruit "roman medium cavalry"  3  requires factions { roman, } and hidden_resource italy and not hidden_resource rome 
                recruit "roman praetorian cavalry"  4  requires factions { roman, } and hidden_resource rome
            }
            construction  6 
            cost  4800 
            settlement_min large_city
            upgrades
            {
                circus_maximus
            }
        }
        circus_maximus requires factions { carthage, parthia, macedon, seleucid, roman, } 
        {
            capability
            {
                recruit "roman praetorian cavalry1"  4  requires factions { eastern, greek, ct_carthage, spain, scythia, britons, germans, gauls, egypt, dacia, } and hidden_resource rome
                recruit "east heavy cavalry1"  3  requires factions { parthia, armenia, roman, greek, ct_carthage, spain, scythia, britons, germans, gauls, egypt, dacia, } and hidden_resource pontus and hidden_resource capitol 
                recruit "east heavy cataphract1"  3  requires factions { eastern, roman, greek_cities, macedon, thrace, ct_carthage, spain, scythia, britons, germans, gauls, egypt, dacia, } and hidden_resource seluka and hidden_resource capitol 
                recruit "east camel cataphract1"  3  requires factions { britons, roman, dacia, germans, gauls, spain, ct_carthage, scythia, armenia, pontus, greek, egypt, } and hidden_resource parthia and hidden_resource capitol
                recruit "greek heavy cavalry1"  3  requires factions { britons, roman, dacia, germans, gauls, spain, ct_carthage, scythia, eastern, thrace, greek_cities, seleucid, egypt, } and hidden_resource macedon and hidden_resource capitol
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
                recruit "carthaginian medium cavalry"  3  requires factions { numidia, } and hidden_resource numidia  
                recruit "barb gothic cavalry german"  3  requires factions { spain, } and hidden_resource spain or hidden_resource Trier  
                recruit "barb gothic cavalry german"  3  requires factions { dacia, } and hidden_resource dacia or hidden_resource Trier  
                recruit "barb gothic cavalry german"  3  requires factions { gauls, } and hidden_resource gaul or hidden_resource Trier  
                recruit "barb gothic cavalry1"  3  requires factions { thrace, } and hidden_resource thrace or hidden_resource Trier
                recruit "barb scythian nobles scythian"  3  requires factions { scythia, } and hidden_resource sarmat  
                recruit "carthaginian medium cavalry"  3  requires factions { carthage, } and hidden_resource carthage 
                recruit "east camel cataphract"  3  requires factions { parthia, } and hidden_resource parthia 
                recruit "east heavy cataphract"  3  requires factions { parthia, } and hidden_resource parthia 
                recruit "east heavy cataphract"  3  requires factions { armenia, } and hidden_resource armenia 
                recruit "numidian camel riders"  3  requires factions { numidia, }  and hidden_resource numidia  
                recruit "barb gothic cavalry1"  3  requires factions { britons, } and hidden_resource celt or hidden_resource Trier  
                recruit "barb gothic cavalry1"  3  requires factions { julii, brutii, scipii, } and hidden_resource Trier
                recruit "greek medium cavalry"  3  requires factions { greek_cities, } and hidden_resource greek 
                recruit "greek heavy cavalry"  3  requires factions { macedon, } and hidden_resource macedon 
                recruit "greek royal cavalry"  3  requires factions { macedon, } and hidden_resource macedon 
                recruit "greek royal cavalry"  3  requires factions { seleucid, } and hidden_resource seluka 
                recruit "east heavy cataphract"  3  requires factions { seleucid, } and hidden_resource seluka 
                recruit "egyptian cleruch"  3  requires factions { egyptian, } and hidden_resource egypt 
                recruit "egyptian nubian cavalry"  3  requires factions { egyptian, } and hidden_resource egypt  
                recruit "egyptian bedouin"  3  requires factions { egyptian, }  and resource camels
                recruit "east cappodocian cavalry"  3  requires factions { pontus, } and hidden_resource pontus  
                recruit "east heavy cavalry"  3  requires factions { pontus, } and hidden_resource pontus  
                recruit "barb scythian nobles scythian"  3  requires factions { scythia, } and hidden_resource sarmat  
                recruit "barb gothic cavalry german"  3  requires factions { germans, } and hidden_resource german  
                ;recruit "barb noble cavalry gaul"  3  requires factions { gauls, } 
                ;recruit "barb noble cavalry german"  3  requires factions { germans, } 
                ;recruit "barb noble cavalry dacian"  3  requires factions { dacia, } 
                recruit "roman medium cavalry"  3  requires factions { roman, } and hidden_resource italy and not hidden_resource rome 
                recruit "roman praetorian cavalry"  4  requires factions { roman, } and hidden_resource rome
            }
            construction  7 
            cost  9600 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building missiles
{
    levels practice_field archery_range catapult_range siege_engineer 
    {
        practice_field requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
            }
            construction  3 
            cost  1200 
            settlement_min large_town
            upgrades
            {
                archery_range
            }
        }
        archery_range requires factions { spain, scythia, germans, gauls, dacia, ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
                recruit "east cataphract archer1"  3  requires factions { parthia, pontus, roman, greek, ct_carthage, spain, scythia, britons, germans, gauls, egypt, dacia, } and hidden_resource armenia and hidden_resource capitol
                recruit "warband huntsman gaul1"  3  requires factions { eastern, roman, greek, ct_carthage, spain, scythia, britons, germans, egypt, dacia,  } and hidden_resource gaul and hidden_resource capitol
                recruit "barb noble horse archers scythian1"  3  requires factions { eastern, roman, greek, ct_carthage, spain, britons, germans, gauls, egypt, dacia, } and hidden_resource sarmat and hidden_resource capitol
                recruit "egyptian archer elite1"  3  requires factions { eastern, roman, greek, ct_carthage, spain, scythia, britons, germans, gauls, dacia, }  and hidden_resource egypt and hidden_resource capitol
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
                recruit "carthaginian archer"  3  requires factions { numidia, } and hidden_resource numidia  
                recruit "warband archer dacian"  3  requires factions { spain, } and hidden_resource spain 
                recruit "east persian cavalry"  3  requires factions { parthia, } and hidden_resource parthia  
                recruit "east cataphract archer"  3  requires factions { armenia, } and hidden_resource armenia 
                recruit "east horse archer"  3  requires factions { armenia,  } and hidden_resource armenia 
                recruit "barb noble horse archers scythian"  3  requires factions { scythia, } and hidden_resource sarmat 
                recruit "warband archer briton"  3  requires factions { britons, } and hidden_resource celt  
                recruit "warband archer german"  3  requires factions { germans, } and hidden_resource german  
                recruit "warband archer dacian"  3  requires factions { dacia, } and hidden_resource dacia 
                recruit "warband archer scythian"  3  requires factions { scythia, } and hidden_resource sarmat  
                recruit "warband huntsman gaul"  3  requires factions { gauls,  } and hidden_resource gaul 
                recruit "carthaginian archer"  3  requires factions { carthage, } and hidden_resource carthage 
                recruit "east archer"  3  requires factions { parthia, } and hidden_resource parthia 
                recruit "east archer"  3  requires factions { armenia, } and hidden_resource armenia 
                recruit "east archer"  3  requires factions { pontus, } and hidden_resource pontus
                ;recruit "east cavalry"  3  requires factions { pontus, } and hidden_resource pontus
                recruit "egyptian archer elite"  3  requires factions { egyptian, }  and hidden_resource egypt 
                recruit "greek archer"  3  requires factions { greek, } and hidden_resource greek 
                recruit "greek archer"  3  requires factions { macedon, } and hidden_resource macedon 
                recruit "greek archer"  3  requires factions { thrace, } and hidden_resource thrace 
                recruit "greek archer"  3  requires factions { seleucid, } and hidden_resource seluka  
                recruit "roman archer auxillia"  3  requires factions { roman, } and hidden_resource italy 
            }
            construction  4 
            cost  2400 
            settlement_min city
            upgrades
            {
                catapult_range
            }
        }
        catapult_range requires factions { ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
                recruit "east cataphract archer1"  3  requires factions { parthia, pontus, roman, greek, ct_carthage, spain, scythia, britons, germans, gauls, egypt, dacia, } and hidden_resource armenia and hidden_resource capitol
                recruit "warband huntsman gaul1"  3  requires factions { eastern, roman, greek, ct_carthage, spain, scythia, britons, germans, egypt, dacia,  } and hidden_resource gaul and hidden_resource capitol
                recruit "barb noble horse archers scythian1"  3  requires factions { eastern, roman, greek, ct_carthage, spain, britons, germans, gauls, egypt, dacia, } and hidden_resource sarmat and hidden_resource capitol
                recruit "egyptian archer elite1"  3  requires factions { eastern, roman, greek, ct_carthage, spain, scythia, britons, germans, gauls, dacia, }  and hidden_resource egypt and hidden_resource capitol
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
                recruit "carthaginian archer"  3  requires factions { numidia, } and hidden_resource numidia  
                recruit "warband archer dacian"  3  requires factions { spain, } and hidden_resource spain 
                recruit "east persian cavalry"  3  requires factions { parthia, } and hidden_resource parthia  
                recruit "east cataphract archer"  3  requires factions { armenia, } and hidden_resource armenia 
                recruit "east horse archer"  3  requires factions { armenia,  } and hidden_resource armenia 
                recruit "barb noble horse archers scythian"  3  requires factions { scythia, } and hidden_resource sarmat 
                recruit "warband archer briton"  3  requires factions { britons, } and hidden_resource celt  
                recruit "warband archer german"  3  requires factions { germans, } and hidden_resource german  
                recruit "warband archer dacian"  3  requires factions { dacia, } and hidden_resource dacia 
                recruit "warband archer scythian"  3  requires factions { scythia, } and hidden_resource sarmat  
                recruit "warband huntsman gaul"  3  requires factions { gauls,  } and hidden_resource gaul 
                recruit "carthaginian archer"  3  requires factions { carthage, } and hidden_resource carthage 
                recruit "east archer"  3  requires factions { parthia, } and hidden_resource parthia 
                recruit "east archer"  3  requires factions { armenia, } and hidden_resource armenia 
                recruit "east archer"  3  requires factions { pontus, } and hidden_resource pontus
                ;recruit "east cavalry"  3  requires factions { pontus, } and hidden_resource pontus
                recruit "egyptian archer elite"  3  requires factions { egyptian, }  and hidden_resource egypt 
                recruit "greek archer"  3  requires factions { greek, } and hidden_resource greek 
                recruit "greek archer"  3  requires factions { macedon, } and hidden_resource macedon 
                recruit "greek archer"  3  requires factions { thrace, } and hidden_resource thrace 
                recruit "greek archer"  3  requires factions { seleucid, } and hidden_resource seluka  
                recruit "roman archer auxillia"  3  requires factions { roman, } and hidden_resource italy 
            }
            construction  6 
            cost  4800 
            settlement_min large_city
            upgrades
            {
                siege_engineer
            }
        }
        siege_engineer requires factions { carthage, egyptian, macedon, greek_cities, roman, } 
        {
            capability
            {
                recruit "east cataphract archer1"  3  requires factions { parthia, pontus, roman, greek, ct_carthage, spain, scythia, britons, germans, gauls, egypt, dacia, } and hidden_resource armenia and hidden_resource capitol
                recruit "warband huntsman gaul1"  3  requires factions { eastern, roman, greek, ct_carthage, spain, scythia, britons, germans, egypt, dacia,  } and hidden_resource gaul and hidden_resource capitol
                recruit "barb noble horse archers scythian1"  3  requires factions { eastern, roman, greek, ct_carthage, spain, britons, germans, gauls, egypt, dacia, } and hidden_resource sarmat and hidden_resource capitol
                recruit "egyptian archer elite1"  3  requires factions { eastern, roman, greek, ct_carthage, spain, scythia, britons, germans, gauls, dacia, }  and hidden_resource egypt and hidden_resource capitol
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
                recruit "carthaginian archer"  3  requires factions { numidia, } and hidden_resource numidia  
                recruit "warband archer dacian"  3  requires factions { spain, } and hidden_resource spain 
                recruit "east persian cavalry"  3  requires factions { parthia, } and hidden_resource parthia  
                recruit "east cataphract archer"  3  requires factions { armenia, } and hidden_resource armenia 
                recruit "east horse archer"  3  requires factions { armenia,  } and hidden_resource armenia 
                recruit "barb noble horse archers scythian"  3  requires factions { scythia, } and hidden_resource sarmat 
                recruit "warband archer briton"  3  requires factions { britons, } and hidden_resource celt  
                recruit "warband archer german"  3  requires factions { germans, } and hidden_resource german  
                recruit "warband archer dacian"  3  requires factions { dacia, } and hidden_resource dacia 
                recruit "warband archer scythian"  3  requires factions { scythia, } and hidden_resource sarmat  
                recruit "warband huntsman gaul"  3  requires factions { gauls,  } and hidden_resource gaul 
                recruit "carthaginian archer"  3  requires factions { carthage, } and hidden_resource carthage 
                recruit "east archer"  3  requires factions { parthia, } and hidden_resource parthia 
                recruit "east archer"  3  requires factions { armenia, } and hidden_resource armenia 
                recruit "east archer"  3  requires factions { pontus, } and hidden_resource pontus
                ;recruit "east cavalry"  3  requires factions { pontus, } and hidden_resource pontus
                recruit "egyptian archer elite"  3  requires factions { egyptian, }  and hidden_resource egypt 
                recruit "greek archer"  3  requires factions { greek, } and hidden_resource greek 
                recruit "greek archer"  3  requires factions { macedon, } and hidden_resource macedon 
                recruit "greek archer"  3  requires factions { thrace, } and hidden_resource thrace 
                recruit "greek archer"  3  requires factions { seleucid, } and hidden_resource seluka  
                recruit "roman archer auxillia"  3  requires factions { roman, } and hidden_resource italy 
            }
            construction  7 
            cost  9600 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building market
{
    levels trader market forum great_forum curia 
    {
        trader requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
                trade_base_income_bonus bonus 8
                population_growth_bonus bonus 8
            }
            construction  2 
            cost  600 
            settlement_min town
            upgrades
            {
                market
            }
        }
        market requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            { 
                trade_base_income_bonus bonus 10
                population_growth_bonus bonus 10
            }
            construction  3 
            cost  1200 
            settlement_min large_town
            upgrades
            {
                forum
            }
        }
        forum requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            { 
                agent spy  0  requires factions { barbarian, } and hidden_resource capitol or hidden_resource rome
                agent spy  0  requires factions { ct_carthage, } and hidden_resource capitol or hidden_resource rome 
                agent spy  0  requires factions { eastern, } and hidden_resource capitol or hidden_resource rome
                agent spy  0  requires factions { egyptian, } and hidden_resource capitol or hidden_resource rome
                agent spy  0  requires factions { greek, } and hidden_resource capitol or hidden_resource rome
                agent spy  0  requires factions { roman, } and hidden_resource capitol or hidden_resource rome
                trade_base_income_bonus bonus 12
                population_growth_bonus bonus 8
                happiness_bonus bonus 6
            }
            construction  4 
            cost  2400 
            settlement_min city
            upgrades
            {
                great_forum
            }
        }
        great_forum requires factions { ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            { 
                agent spy  0  requires factions { barbarian, } and hidden_resource capitol or hidden_resource rome
                agent spy  0  requires factions { ct_carthage, } and hidden_resource capitol or hidden_resource rome 
                agent spy  0  requires factions { eastern, } and hidden_resource capitol or hidden_resource rome
                agent spy  0  requires factions { egyptian, } and hidden_resource capitol or hidden_resource rome
                agent spy  0  requires factions { greek, } and hidden_resource capitol or hidden_resource rome
                agent spy  0  requires factions { roman, } and hidden_resource capitol or hidden_resource rome
                trade_base_income_bonus bonus 14
                population_growth_bonus bonus 6
                happiness_bonus bonus 8
            }
            construction  6 
            cost  4800 
            settlement_min large_city
            upgrades
            {
                curia
            }
        }
        curia requires factions { ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
                agent spy  0  requires factions { barbarian, } and hidden_resource capitol or hidden_resource rome
                agent spy  0  requires factions { ct_carthage, } and hidden_resource capitol or hidden_resource rome 
                agent spy  0  requires factions { eastern, } and hidden_resource capitol or hidden_resource rome
                agent spy  0  requires factions { egyptian, } and hidden_resource capitol or hidden_resource rome
                agent spy  0  requires factions { greek, } and hidden_resource capitol or hidden_resource rome
                agent spy  0  requires factions { roman, } and hidden_resource capitol or hidden_resource rome
                trade_base_income_bonus bonus 16
                population_growth_bonus bonus 1
                happiness_bonus bonus 8
            }
            construction  7 
            cost  9600 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building smith
{
    levels blacksmith smiths_workshop foundry 
    {
        blacksmith requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, }  and building_present_min_level market trader
        {
            capability
            {
                recruit "rebel amazon chariots"  6  requires factions { slave, } 
                weapon_simple 2
                weapon_bladed 2
                weapon_missile 2
                armour 2
            }
            construction  3 
            cost  1200 
            settlement_min large_town
            upgrades
            {
                smiths_workshop
            }
        }
        smiths_workshop requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, }  and building_present_min_level market market
        {
            capability
            {
                recruit "rebel amazon chariots"  6  requires factions { slave, } 
                weapon_simple 3
                weapon_bladed 3
                weapon_missile 3
                armour 3
            }
            construction  4 
            cost  2400 
            settlement_min city
            upgrades
            {
                foundry
            }
        }
        foundry requires factions { romans senate, }  and building_present_min_level market great_forum
        {
            capability
            {
                recruit "rebel amazon chariots"  6  requires factions { slave, } 
                weapon_simple 3
                weapon_bladed 3
                weapon_missile 3
                armour 3
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building port_buildings
{
    levels port shipwright dockyard 
    {
        port requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            { 
                trade_fleet 4 ;trade_base_income_bonus bonus 4
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                shipwright
            }
        }
        shipwright requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
                recruit "naval large boats"  1  requires factions { barbarian, } 
                ;recruit "naval quinquiremes"  1  requires factions { ct_carthage, } 
                ;recruit "naval quinquiremes"  1  requires factions { eastern, } 
                recruit "naval quinquiremes"  1  requires factions { egyptian, } 
                ;recruit "naval quinquiremes"  1  requires factions { greek, } 
                ;recruit "naval quinquiremes"  1  requires factions { roman, }
                trade_fleet 6 ;trade_base_income_bonus bonus 6
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                dockyard
            }
        }
        dockyard requires factions { ct_carthage, eastern, parthia, greek, roman, } 
        {
            capability
            {
                recruit "naval large boats"  1  requires factions { barbarian, } 
                recruit "naval quinquiremes"  1  requires factions { ct_carthage, } 
                recruit "naval quinquiremes"  1  requires factions { eastern, } 
                recruit "naval quinquiremes"  1  requires factions { egyptian, } 
                recruit "naval quinquiremes"  1  requires factions { greek, } 
                recruit "naval quinquiremes"  1  requires factions { roman, } 
                trade_fleet 7 ;trade_base_income_bonus bonus 7
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building health
{
    levels sewers baths aqueduct city_plumbing 
    {
        sewers requires factions { ct_carthage, egyptian, greek, roman, }  and building_present_min_level market trader
        {
            capability
            {
                population_health_bonus bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                baths
            }
        }
        baths requires factions { ct_carthage, egyptian, greek, roman, }  and building_present_min_level market market
        {
            capability
            {
                population_health_bonus bonus 4
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                aqueduct
            }
        }
        aqueduct requires factions { greek, roman, }  and building_present_min_level market forum
        {
            capability
            {
                population_health_bonus bonus 6
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                city_plumbing
            }
        }
        city_plumbing requires factions { roman, }  and building_present_min_level market great_forum
        {
            capability
            {
                population_health_bonus bonus 8
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building hinterland_farms
{
    levels farms farms+1 farms+2 farms+3 farms+4 
    {
        farms requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
                farming_level 1
            }
            construction  2 
            cost  600 
            settlement_min town
            upgrades
            {
                farms+1
            }
        }
        farms+1 requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
                farming_level 2
            }
            construction  3 
            cost  1200 
            settlement_min large_town
            upgrades
            {
                farms+2
            }
        }
        farms+2 requires factions { ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
                farming_level 3
            }
            construction  4 
            cost  2400 
            settlement_min city
            upgrades
            {
                farms+3
            }
        }
        farms+3 requires factions { ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
                farming_level 4
            }
            construction  6 
            cost  4800 
            settlement_min large_city
            upgrades
            {
                farms+4
            }
        }
        farms+4 requires factions { ct_carthage, egyptian, roman, } 
        {
            capability
            {
                farming_level 5
            }
            construction  7 
            cost  9600 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building hinterland_roads
{
    levels roads paved_roads highways 
    {
        roads requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
                road_level 0
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                paved_roads
            }
        }
        paved_roads requires factions { ct_carthage, egyptian, greek, roman, } 
        {
            capability
            {
                road_level 1
            }
            construction  3 
            cost  1200 
            settlement_min large_town
            upgrades
            {
                highways
            }
        }
        highways requires factions { roman, } 
        {
            capability
            {
                road_level 4
            }
            construction  4 
            cost  2400 
            settlement_min city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building hinterland_mines
{
    levels mines mines+1 
    {
        mines requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, }  and resource silver or resource gold
        {
            capability
            {
                mine_resource 4
            }
            construction  2 
            cost  2000 
            settlement_min town
            upgrades
            {
                mines+1
            }
        }
        mines+1 requires factions { ct_carthage, eastern, parthia, egyptian, greek, roman, }  and resource silver or resource gold
        {
            capability
            {
                mine_resource 7
            }
            construction  3 
            cost  3500 
            settlement_min large_town
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building academic
{
    levels academy scriptorium ludus_magnus 
    {
        academy requires factions { ct_carthage, eastern, parthia, egyptian, greek, roman, }  and building_present_min_level market market
        {
            capability
            {
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                scriptorium
            }
        }
        scriptorium requires factions { ct_carthage, eastern, parthia, egyptian, greek, roman, }  and building_present_min_level market forum
        {
            capability
            {
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                ludus_magnus
            }
        }
        ludus_magnus requires factions { ct_carthage, eastern, parthia, egyptian, greek, roman, }  and building_present_min_level market great_forum
        {
            capability
            {
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building amphitheatres
{
    levels stone_amphitheatre urban_amphitheatre great_amphitheatre 
    {
        stone_amphitheatre requires factions { roman, }  and building_present_min_level market market
        {
            capability
            {
                recruit "roman velite gladiator"  3  requires factions { julii, scipii, brutii, } and hidden_resource rome
                stage_games 1
                happiness_bonus bonus 1
                stage_games 1
                happiness_bonus bonus 1
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                urban_amphitheatre
            }
        }
        urban_amphitheatre requires factions { roman, }  and building_present_min_level market forum
        {
            capability
            {
                recruit "roman velite gladiator"  3  requires factions { julii, scipii, brutii, } and hidden_resource rome
                recruit "roman samnite gladiator"  3  requires factions { julii, scipii, brutii, } and hidden_resource rome
                stage_games 2
                happiness_bonus bonus 2
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                great_amphitheatre
            }
        }
        great_amphitheatre requires factions { roman, }  and building_present_min_level market great_forum
        {
            capability
            {
                recruit "roman velite gladiator"  3  requires factions { julii, scipii, brutii, } and hidden_resource rome
                recruit "roman samnite gladiator"  3  requires factions { julii, scipii, brutii, } and hidden_resource rome
                recruit "roman mirmillo gladiator"  3  requires factions { julii, scipii, brutii, } and hidden_resource rome
                stage_games 3
                happiness_bonus bonus 3
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building theatres
{
    levels odeon lyceum theatre 
    {
        odeon requires factions { greek, } 
        {
            capability
            {
                happiness_bonus bonus 1
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                lyceum
            }
        }
        lyceum requires factions { greek, } 
        {
            capability
            {
                happiness_bonus bonus 2
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                theatre
            }
        }
        theatre requires factions { greek, } 
        {
            capability
            {
                happiness_bonus bonus 3
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building despotic_law
{
    levels execution_square secret_police_hq secret_police_network 
    {
        execution_square requires factions { ct_carthage, eastern, parthia, egyptian, } 
        {
            capability
            {
                law_bonus bonus 2
            }
            construction  4 
            cost  1600 
            settlement_min city
            upgrades
            {
                secret_police_hq
            }
        }
        secret_police_hq requires factions { ct_carthage, eastern, parthia, egyptian, } 
        {
            capability
            {
                law_bonus bonus 6
            }
            construction  4 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                secret_police_network
            }
        }
        secret_police_network requires factions { ct_carthage, eastern, parthia, egyptian, } 
        {
            capability
            {
                law_bonus bonus 8
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building caravans
{
    levels caravan frankincense_rd silk_rd 
    {
        caravan requires factions { eastern, parthia, } 
        {
            capability
            {
                trade_base_income_bonus bonus 5
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                frankincense_rd
            }
        }
        frankincense_rd requires factions { eastern, parthia, } 
        {
            capability
            {
                trade_base_income_bonus bonus 7
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                silk_rd
            }
        }
        silk_rd requires factions { eastern, parthia, } 
        {
            capability
            {
                trade_base_income_bonus bonus 9
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building taverns
{
    levels tavern bardic_circle 
    {
        tavern requires factions { barbarian, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 5
                recruits_morale_bonus bonus 2
                trade_base_income_bonus bonus 4
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                bardic_circle
            }
        }
        bardic_circle requires factions { barbarian, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 5
                recruits_morale_bonus bonus 3
                trade_base_income_bonus bonus 8
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_battle
{
    levels temple_of_battle_shrine temple_of_battle_temple temple_of_battle_large_temple temple_of_battle_awesome_temple temple_of_battle_pantheon 
    {
        temple_of_battle_shrine requires factions { dacia, thrace, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 1
                recruits_morale_bonus bonus 1
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_battle_temple
            }
        }
        temple_of_battle_temple requires factions { dacia, thrace, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 2
                recruits_morale_bonus bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_battle_large_temple
            }
        }
        temple_of_battle_large_temple requires factions { dacia, thrace, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 3
                recruits_morale_bonus bonus 3
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_battle_awesome_temple
            }
        }
        temple_of_battle_awesome_temple requires factions { thrace, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 4
                recruits_morale_bonus bonus 4
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_battle_pantheon
            }
        }
        temple_of_battle_pantheon requires factions { thrace, } 
        {
            capability
            {
                population_health_bonus bonus 8
                population_growth_bonus bonus 2
                happiness_bonus bonus 5
                recruits_morale_bonus bonus 5
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_battleforge
{
    levels temple_of_battleforge_shrine temple_of_battleforge_temple temple_of_battleforge_large_temple temple_of_battleforge_awesome_temple 
    {
        temple_of_battleforge_shrine requires factions { spain, gauls, armenia, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 2
                recruits_morale_bonus bonus 1
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_battleforge_temple
            }
        }
        temple_of_battleforge_temple requires factions { spain, gauls, armenia, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 2
                recruits_morale_bonus bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_battleforge_large_temple
            }
        }
        temple_of_battleforge_large_temple requires factions { spain, gauls, armenia, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 3
                recruits_morale_bonus bonus 3
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_battleforge_awesome_temple
            }
        }
        temple_of_battleforge_awesome_temple requires factions {  armenia, } 
        {
            capability
            {
                population_health_bonus bonus 8
                population_growth_bonus bonus 2
                happiness_bonus bonus 4
                recruits_morale_bonus bonus 4
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_farming
{
    levels temple_of_farming_shrine temple_of_farming_temple temple_of_farming_large_temple temple_of_farming_awesome_temple temple_of_farming_pantheon 
    {
        temple_of_farming_shrine requires factions { dacia, ct_carthage, macedon, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 1
                recruits_morale_bonus bonus 1
                farming_level bonus 1
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_farming_temple
            }
        }
        temple_of_farming_temple requires factions { dacia, ct_carthage, macedon, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 2
                recruits_morale_bonus bonus 2
                farming_level bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_farming_large_temple
            }
        }
        temple_of_farming_large_temple requires factions { dacia, ct_carthage, macedon, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 3
                recruits_morale_bonus bonus 3
                farming_level bonus 3
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_farming_awesome_temple
            }
        }
        temple_of_farming_awesome_temple requires factions { ct_carthage, macedon, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 4
                recruits_morale_bonus bonus 4
                farming_level bonus 4
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_farming_pantheon
            }
        }
        temple_of_farming_pantheon requires factions { macedon, } 
        {
            capability
            {
                population_health_bonus bonus 8
                population_growth_bonus bonus 2
                happiness_bonus bonus 5
                recruits_morale_bonus bonus 5
                farming_level bonus 5
                law_bonus bonus 2
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_fertility
{
    levels temple_of_fertility_shrine temple_of_fertility_temple temple_of_fertility_large_temple temple_of_fertility_awesome_temple temple_of_fertility_pantheon 
    {
        temple_of_fertility_shrine requires factions { germans, egyptian,  roman, } 
        {
            capability
            {
                happiness_bonus bonus 1
                recruits_morale_bonus bonus 1
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_fertility_temple
            }
        }
        temple_of_fertility_temple requires factions { germans, egyptian,  roman, } 
        {
            capability
            {
                happiness_bonus bonus 2
                recruits_morale_bonus bonus 2
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_fertility_large_temple
            }
        }
        temple_of_fertility_large_temple requires factions { germans, egyptian,  roman, } 
        {
            capability
            {
                happiness_bonus bonus 3
                recruits_morale_bonus bonus 3
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_fertility_awesome_temple
            }
        }
        temple_of_fertility_awesome_temple requires factions { egyptian, roman, } 
        {
            capability
            {
                happiness_bonus bonus 4
                recruits_morale_bonus bonus 4
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_fertility_pantheon
            }
        }
        temple_of_fertility_pantheon requires factions { egyptian, roman, } 
        {
            capability
            {
                happiness_bonus bonus 5
                recruits_morale_bonus bonus 5
                population_health_bonus bonus 8
                population_growth_bonus bonus 2
                law_bonus bonus 2
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_forge
{
    levels temple_of_forge_shrine temple_of_forge_temple temple_of_forge_large_temple temple_of_forge_awesome_temple temple_of_forge_pantheon 
    {
        temple_of_forge_shrine requires factions { dacia, seleucid, romans_scipii, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 1
                recruits_morale_bonus bonus 1
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_forge_temple
            }
        }
        temple_of_forge_temple requires factions { dacia, seleucid, romans_scipii, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 2
                recruits_morale_bonus bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_forge_large_temple
            }
        }
        temple_of_forge_large_temple requires factions { dacia, seleucid, romans_scipii, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 3
                recruits_morale_bonus bonus 3
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_forge_awesome_temple
            }
        }
        temple_of_forge_awesome_temple requires factions { seleucid, romans_scipii, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 4
                recruits_morale_bonus bonus 4
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_forge_pantheon
            }
        }
        temple_of_forge_pantheon requires factions { seleucid, romans_scipii, } 
        {
            capability
            {
                population_health_bonus bonus 8
                population_growth_bonus bonus 2
                happiness_bonus bonus 5
                recruits_morale_bonus bonus 5
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_fun
{
    levels temple_of_fun_shrine temple_of_fun_temple temple_of_fun_large_temple temple_of_fun_awesome_temple temple_of_fun_pantheon 
    {
        temple_of_fun_shrine requires factions { armenia, egyptian, thrace, seleucid, julii, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 1
                recruits_morale_bonus bonus 1
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_fun_temple
            }
        }
        temple_of_fun_temple requires factions { armenia, egyptian, thrace, seleucid, julii, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 2
                recruits_morale_bonus bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_fun_large_temple
            }
        }
        temple_of_fun_large_temple requires factions { armenia, egyptian, thrace, seleucid, julii, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 3
                recruits_morale_bonus bonus 3
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_fun_awesome_temple
            }
        }
        temple_of_fun_awesome_temple requires factions { armenia, egyptian, thrace, seleucid, julii, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 4
                recruits_morale_bonus bonus 4
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_fun_pantheon
            }
        }
        temple_of_fun_pantheon requires factions { egyptian, thrace, seleucid, julii, } 
        {
            capability
            {
                population_health_bonus bonus 8
                population_growth_bonus bonus 2
                happiness_bonus bonus 5
                recruits_morale_bonus bonus 5
                law_bonus bonus 2
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_governors
{
    levels temple_of_governors_shrine temple_of_governors_temple temple_of_governors_large_temple temple_of_governors_awesome_temple temple_of_governors_pantheon 
    {
        temple_of_governors_shrine requires factions { pontus, macedon, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 1
                recruits_morale_bonus bonus 1
                law_bonus bonus 1
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_governors_temple
            }
        }
        temple_of_governors_temple requires factions { pontus, macedon, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 2
                recruits_morale_bonus bonus 2
                law_bonus bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_governors_large_temple
            }
        }
        temple_of_governors_large_temple requires factions { pontus, macedon, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 3
                recruits_morale_bonus bonus 3
                law_bonus bonus 3
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_governors_awesome_temple
            }
        }
        temple_of_governors_awesome_temple requires factions { pontus, macedon, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 4
                recruits_morale_bonus bonus 4
                law_bonus bonus 4
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_governors_pantheon
            }
        }
        temple_of_governors_pantheon requires factions { macedon, } 
        {
            capability
            {
                population_health_bonus bonus 8
                population_growth_bonus bonus 2
                happiness_bonus bonus 5
                recruits_morale_bonus bonus 5
                law_bonus bonus 5
                farming_level bonus 2
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_healing
{
    levels temple_of_healing_shrine temple_of_healing_temple temple_of_healing_large_temple temple_of_healing_awesome_temple temple_of_healing_pantheon 
    {
        temple_of_healing_shrine requires factions { britons, egyptian, seleucid, romans_brutii, } 
        {
            capability
            {
                happiness_bonus bonus 1
                recruits_morale_bonus bonus 1
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_healing_temple
            }
        }
        temple_of_healing_temple requires factions { britons, egyptian, seleucid, romans_brutii, } 
        {
            capability
            {
                happiness_bonus bonus 2
                recruits_morale_bonus bonus 2
                population_health_bonus bonus 5
                population_growth_bonus bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_healing_large_temple
            }
        }
        temple_of_healing_large_temple requires factions { britons, egyptian, seleucid, romans_brutii, } 
        {
            capability
            {
                happiness_bonus bonus 3
                recruits_morale_bonus bonus 3
                population_health_bonus bonus 6
                population_growth_bonus bonus 2
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_healing_awesome_temple
            }
        }
        temple_of_healing_awesome_temple requires factions { egyptian, seleucid, romans_brutii, } 
        {
            capability
            {
                happiness_bonus bonus 4
                recruits_morale_bonus bonus 4
                population_health_bonus bonus 7
                population_growth_bonus bonus 2
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_healing_pantheon
            }
        }
        temple_of_healing_pantheon requires factions { egyptian, seleucid,  romans_brutii, } 
        {
            capability
            {
                happiness_bonus bonus 5
                recruits_morale_bonus bonus 5
                population_health_bonus bonus 8
                population_growth_bonus bonus 2
                trade_base_income_bonus bonus  2
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_horse
{
    levels temple_of_horse_shrine temple_of_horse_temple temple_of_horse_large_temple temple_of_horse_awesome_temple temple_of_horse_pantheon 
    {
        temple_of_horse_shrine requires factions { spain, gauls,  } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 1
                recruits_morale_bonus bonus 1
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_horse_temple
            }
        }
        temple_of_horse_temple requires factions { spain, gauls,  } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 2
                recruits_morale_bonus bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_horse_large_temple
            }
        }
        temple_of_horse_large_temple requires factions { spain, gauls,  } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 3
                recruits_morale_bonus bonus 3
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_horse_awesome_temple
            }
        }
        temple_of_horse_awesome_temple requires factions { roman, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 4
                recruits_morale_bonus bonus 4
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_horse_pantheon
            }
        }
        temple_of_horse_pantheon requires factions { roman, } 
        {
            capability
            {
                population_health_bonus bonus 8
                population_growth_bonus bonus 2
                happiness_bonus bonus 5
                recruits_morale_bonus bonus 5
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_hunting
{
    levels temple_of_hunting_shrine temple_of_hunting_temple temple_of_hunting_large_temple temple_of_hunting_awesome_temple temple_of_hunting_pantheon 
    {
        temple_of_hunting_shrine requires factions { spain, gauls, macedon, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 1
                recruits_morale_bonus bonus 1
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_hunting_temple
            }
        }
        temple_of_hunting_temple requires factions { spain, gauls, macedon, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 2
                recruits_morale_bonus bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_hunting_large_temple
            }
        }
        temple_of_hunting_large_temple requires factions { spain, gauls, macedon, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 3
                recruits_morale_bonus bonus 3
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_hunting_awesome_temple
            }
        }
        temple_of_hunting_awesome_temple requires factions { macedon, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 4
                recruits_morale_bonus bonus 4
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_hunting_pantheon
            }
        }
        temple_of_hunting_pantheon requires factions { macedon, } 
        {
            capability
            {
                population_health_bonus bonus 8
                population_growth_bonus bonus 2
                happiness_bonus bonus 5
                recruits_morale_bonus bonus 5
                law_bonus bonus 2
                farming_level bonus 2
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_justice
{
    levels temple_of_justice_shrine temple_of_justice_temple temple_of_justice_large_temple temple_of_justice_awesome_temple temple_of_justice_pantheon 
    {
        temple_of_justice_shrine requires factions { spain, gauls, ct_carthage, egyptian, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 1
                recruits_morale_bonus bonus 1
                law_bonus bonus 1
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_justice_temple
            }
        }
        temple_of_justice_temple requires factions { spain, gauls, ct_carthage, egyptian, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 2
                recruits_morale_bonus bonus 2
                law_bonus bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_justice_large_temple
            }
        }
        temple_of_justice_large_temple requires factions { spain, gauls, ct_carthage, egyptian, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 3
                recruits_morale_bonus bonus 3
                law_bonus bonus 3
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_justice_awesome_temple
            }
        }
        temple_of_justice_awesome_temple requires factions { ct_carthage, egyptian, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 4
                recruits_morale_bonus bonus 4
                law_bonus bonus 4
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_justice_pantheon
            }
        }
        temple_of_justice_pantheon requires factions { egyptian, } 
        {
            capability
            {
                happiness_bonus bonus 5
                recruits_morale_bonus bonus 5
                law_bonus bonus 5
                population_health_bonus bonus 8
                population_growth_bonus bonus 2
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_law
{
    levels temple_of_law_shrine temple_of_law_temple temple_of_law_large_temple temple_of_law_awesome_temple temple_of_law_pantheon 
    {
        temple_of_law_shrine requires factions { scythia, egyptian, romans_scipii, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 1
                recruits_morale_bonus bonus 1
                law_bonus bonus 1
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_law_temple
            }
        }
        temple_of_law_temple requires factions { scythia, egyptian, romans_scipii, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 2
                recruits_morale_bonus bonus 2
                law_bonus bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_law_large_temple
            }
        }
        temple_of_law_large_temple requires factions { scythia, egyptian, romans_scipii, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 3
                recruits_morale_bonus bonus 3
                law_bonus bonus 3
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_law_awesome_temple
            }
        }
        temple_of_law_awesome_temple requires factions { egyptian, romans_scipii, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 4
                recruits_morale_bonus bonus 4
                law_bonus bonus 4
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_law_pantheon
            }
        }
        temple_of_law_pantheon requires factions { egyptian, romans_scipii, } 
        {
            capability
            {
                population_health_bonus bonus 8
                population_growth_bonus bonus 2
                happiness_bonus bonus 5
                recruits_morale_bonus bonus 5
                law_bonus bonus 5
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_leadership
{
    levels temple_of_leadership_shrine temple_of_leadership_temple temple_of_leadership_large_temple temple_of_leadership_awesome_temple temple_of_leadership_pantheon 
    {
        temple_of_leadership_shrine requires factions { armenia, greek_cities, julii, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 1
                recruits_morale_bonus bonus 1
                law_bonus bonus 1
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_leadership_temple
            }
        }
        temple_of_leadership_temple requires factions { armenia, greek_cities, julii, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 2
                recruits_morale_bonus bonus 2
                law_bonus bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_leadership_large_temple
            }
        }
        temple_of_leadership_large_temple requires factions { armenia, greek_cities, julii, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 3
                recruits_morale_bonus bonus 3
                law_bonus bonus 3
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_leadership_awesome_temple
            }
        }
        temple_of_leadership_awesome_temple requires factions { armenia, greek_cities, julii, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 4
                recruits_morale_bonus bonus 4
                law_bonus bonus 4
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_leadership_pantheon
            }
        }
        temple_of_leadership_pantheon requires factions { greek_cities, julii, } 
        {
            capability
            {
                happiness_bonus bonus 5
                recruits_morale_bonus bonus 5
                law_bonus bonus 2
                population_health_bonus bonus 8
                population_growth_bonus bonus 2
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_love
{
    levels temple_of_love_shrine temple_of_love_temple temple_of_love_large_temple temple_of_love_awesome_temple temple_of_love_pantheon 
    {
        temple_of_love_shrine requires factions { scythia, pontus, greek_cities, } 
        {
            capability
            {
                happiness_bonus bonus 1
                recruits_morale_bonus bonus 1
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_love_temple
            }
        }
        temple_of_love_temple requires factions { scythia, pontus, greek_cities, } 
        {
            capability
            {
                happiness_bonus bonus 2
                recruits_morale_bonus bonus 2
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_love_large_temple
            }
        }
        temple_of_love_large_temple requires factions { scythia, pontus, greek_cities, } 
        {
            capability
            {
                happiness_bonus bonus 3
                recruits_morale_bonus bonus 3
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_love_awesome_temple
            }
        }
        temple_of_love_awesome_temple requires factions { pontus, greek_cities, } 
        {
            capability
            {
                happiness_bonus bonus 4
                recruits_morale_bonus bonus 4
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_love_pantheon
            }
        }
        temple_of_love_pantheon requires factions { greek_cities, } 
        {
            capability
            {
                happiness_bonus bonus 5
                recruits_morale_bonus bonus 5
                population_health_bonus bonus 8
                population_growth_bonus bonus 2
                law_bonus bonus 2
                trade_base_income_bonus bonus 2
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_naval
{
    levels temple_of_naval_shrine temple_of_naval_temple temple_of_naval_large_temple temple_of_naval_awesome_temple temple_of_naval_pantheon 
    {
        temple_of_naval_shrine requires factions { romans_scipii, }  and building_present_min_level port_buildings port
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 1
                recruits_morale_bonus bonus 1
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_naval_temple
            }
        }
        temple_of_naval_temple requires factions { romans_scipii, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 2
                recruits_morale_bonus bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_naval_large_temple
            }
        }
        temple_of_naval_large_temple requires factions { romans_scipii, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 3
                recruits_morale_bonus bonus 3
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_naval_awesome_temple
            }
        }
        temple_of_naval_awesome_temple requires factions { romans_scipii, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 4
                recruits_morale_bonus bonus 4
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_naval_pantheon
            }
        }
        temple_of_naval_pantheon requires factions { romans_scipii, } 
        {
            capability
            {
                population_health_bonus bonus 8
                population_growth_bonus bonus 2
                happiness_bonus bonus 5
                recruits_morale_bonus bonus 5
                law_bonus bonus 2
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_one_god
{
    levels temple_of_one_god_shrine temple_of_one_god_temple temple_of_one_god_large_temple temple_of_one_god_awesome_temple temple_of_one_god_pantheon 
    {
        temple_of_one_god_shrine requires factions { parthia, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 1
                recruits_morale_bonus bonus 1
                law_bonus bonus 1
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_one_god_temple
            }
        }
        temple_of_one_god_temple requires factions { parthia, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 2
                recruits_morale_bonus bonus 2
                law_bonus bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_one_god_large_temple
            }
        }
        temple_of_one_god_large_temple requires factions { parthia, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 3
                recruits_morale_bonus bonus 3
                law_bonus bonus 3
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_one_god_awesome_temple
            }
        }
        temple_of_one_god_awesome_temple requires factions { parthia, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 4
                recruits_morale_bonus bonus 4
                law_bonus bonus 4
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_one_god_pantheon
            }
        }
        temple_of_one_god_pantheon requires factions { parthia, } 
        {
            capability
            {
                population_health_bonus bonus 8
                population_growth_bonus bonus 2
                happiness_bonus bonus 5
                recruits_morale_bonus bonus 5
                law_bonus bonus 5
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_trade
{
    levels temple_of_trade_shrine temple_of_trade_temple temple_of_trade_large_temple temple_of_trade_awesome_temple temple_of_trade_pantheon 
    {
        temple_of_trade_shrine requires factions { britons, ct_carthage, greek_cities, romans_brutii, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 1
                recruits_morale_bonus bonus 1
                trade_base_income_bonus bonus 1
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_trade_temple
            }
        }
        temple_of_trade_temple requires factions { britons, ct_carthage, greek_cities, romans_brutii, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 2
                recruits_morale_bonus bonus 2
                trade_base_income_bonus bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_trade_large_temple
            }
        }
        temple_of_trade_large_temple requires factions { britons, ct_carthage, greek_cities, romans_brutii, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 3
                recruits_morale_bonus bonus 3
                trade_base_income_bonus bonus 3
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_trade_awesome_temple
            }
        }
        temple_of_trade_awesome_temple requires factions { ct_carthage, greek_cities, romans_brutii, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 4
                recruits_morale_bonus bonus 4
                trade_base_income_bonus bonus 4
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_trade_pantheon
            }
        }
        temple_of_trade_pantheon requires factions { greek_cities, romans_brutii, } 
        {
            capability
            {
                happiness_bonus bonus 5
                recruits_morale_bonus bonus 5
                trade_base_income_bonus bonus 5
                population_health_bonus bonus 8
                population_growth_bonus bonus 2
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_victory
{
    levels temple_of_victory_shrine temple_of_victory_temple temple_of_victory_large_temple temple_of_victory_awesome_temple temple_of_victory_pantheon 
    {
        temple_of_victory_shrine requires factions { britons, greek_cities, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 1
                recruits_morale_bonus bonus 1
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_victory_temple
            }
        }
        temple_of_victory_temple requires factions { britons, greek_cities, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 2
                recruits_morale_bonus bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_victory_large_temple
            }
        }
        temple_of_victory_large_temple requires factions { britons, greek_cities, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 3
                recruits_morale_bonus bonus 3
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_victory_awesome_temple
            }
        }
        temple_of_victory_awesome_temple requires factions { greek_cities, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 4
                recruits_morale_bonus bonus 4
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_victory_pantheon
            }
        }
        temple_of_victory_pantheon requires factions { greek_cities, } 
        {
            capability
            {
                happiness_bonus bonus 5
                recruits_morale_bonus bonus 5
                population_health_bonus bonus 8
                population_growth_bonus bonus 2
                law_bonus bonus 2
                trade_base_income_bonus bonus 2
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_violence
{
    levels temple_of_violence_shrine temple_of_violence_temple temple_of_violence_large_temple temple_of_violence_awesome_temple temple_of_violence_pantheon 
    {
        temple_of_violence_shrine requires factions { germans, pontus, macedon, roman, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 1
                recruits_morale_bonus bonus 1
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_violence_temple
            }
        }
        temple_of_violence_temple requires factions { germans, pontus, macedon, roman, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 2
                recruits_morale_bonus bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_violence_large_temple
            }
        }
        temple_of_violence_large_temple requires factions { germans, pontus, macedon, roman, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 3
                recruits_morale_bonus bonus 3
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_violence_awesome_temple
            }
        }
        temple_of_violence_awesome_temple requires factions { pontus, macedon, roman, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 4
                recruits_morale_bonus bonus 4
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_violence_pantheon
            }
        }
        temple_of_violence_pantheon requires factions { macedon, roman, } 
        {
            capability
            {
                happiness_bonus bonus 5
                recruits_morale_bonus bonus 5
                trade_base_income_bonus bonus 2
                population_health_bonus bonus 8
                population_growth_bonus bonus 2
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_viking
{
    levels temple_of_viking_shrine temple_of_viking_temple temple_of_viking_large_temple 
    {
        temple_of_viking_shrine requires factions { germans, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 3
                recruits_morale_bonus bonus 3
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_viking_temple
            }
        }
        temple_of_viking_temple requires factions { germans, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 4
                recruits_morale_bonus bonus 4
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_viking_large_temple
            }
        }
        temple_of_viking_large_temple requires factions { germans, } 
        {
            capability
            {
                population_health_bonus bonus 8
                population_growth_bonus bonus 2
                happiness_bonus bonus 5
                recruits_morale_bonus bonus 5
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_horse_2
{
    levels temple_of_horse_2_shrine temple_of_horse_2_temple temple_of_horse_2_large_temple 
    {
        temple_of_horse_2_shrine requires factions { scythia, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 3
                recruits_morale_bonus bonus 3
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_horse_2_temple
            }
        }
        temple_of_horse_2_temple requires factions { scythia, } 
        {
            capability
            {
                population_health_bonus bonus 4
                population_growth_bonus bonus 2
                happiness_bonus bonus 4
                recruits_morale_bonus bonus 4
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_horse_2_large_temple
            }
        }
        temple_of_horse_2_large_temple requires factions { scythia, } 
        {
            capability
            {
                population_health_bonus bonus 8
                population_growth_bonus bonus 2
                happiness_bonus bonus 5
                recruits_morale_bonus bonus 5
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
