;; //////////////////////////////////////////////////////////////////

[global]

UIName = Map_Mod
Description = Lots of extra pieces and parts for your maps.
DllName = W40kMod
ModFolder = Map_Mod
ModVersion = 1.0

;; //////////////////////////////////////////////////////////////////
;; List of folders to map for this MOD 
;; order is important - the first Archives registered will be scanned for files first
DataFolder.1 = Data
DataFolder.2 = Data_Shared_Textures\%TEXTURE-LEVEL%
DataFolder.3 = Data_Sound\%SOUND-LEVEL%
DataFolder.4 = Data_Whm\%MODEL-LEVEL%

;; //////////////////////////////////////////////////////////////////
;; List of archives to load for this MOD 
;; order is important - the first Archives registered will be scanned for files first
ArchiveFile.1 = W40kData
ArchiveFile.2 = W40kData-SharedTextures-%TEXTURE-LEVEL%
ArchiveFile.3 = W40kData-Sound-%SOUND-LEVEL%
ArchiveFile.4 = W40kData-Whm-%MODEL-LEVEL%

;; //////////////////////////////////////////////////////////////////
;; List of archives containing localized content to load for this MOD
;; order is important - the first Archives registered will be scanned for files first
LocaleFile.1 = W40kDataLoc
LocaleFile.2 = W40kData-Sound-Speech

;; //////////////////////////////////////////////////////////////////
;; List of MODs that this MOD requires to work

;; You want to uncomment the below line and put 'W40k'
;; if you want to require the core data for your mod
RequiredMod.1 = W40k
