{tags "english"
	{"mp_chat"
		{"sayall" "GLOBAL CHAT"}
		{"sayteam" "TEAM CHAT"}
	}
	{"mp_server"
		{"title" "CREATE GAME"}
		{"txt_hostname" "Host name"}
		{"txt_password" "Password"}
		{"txt_gametype" "Game type"}
		{"txt_gamemap" "Map"}
		{"txt_failed" "Can not create server"}
		{"chk_hidden" "hidden"}
		{"type_lan" "LAN Game"}
		{"type_gsa" "Internet with GameSpy Arcade"}
		{"type_ase" "Internet with All-Seeing Eye"}
		{"type_inet" "Internet with GSA & ASE"}
		{"size_s" "Small"}
		{"size_m" "Medium"}
		{"size_l" "Large"}
		{"size_h" "Huge"}
	}
	{"mp_replay"
		{"title_save" "SAVE REPLAY"}
		{"title_load" "VIEW REPLAY"}
		{"lbl_list" "Records:"}
		{"lbl_info" "Info:"}
		{"txt_scene" "Scene"}
		{"txt_time" "Time"}
		{"txt_players" "Players"}
		{"txt_version" "Version"}
		{"replay_invalid_version" "Can't replay game from different version."}
	}
	{"mp_connect"
		{"ping"
			{"ms" "%1%ms"}
			{"s" "%1%s"}
		}
		{"hint"
			{"ready" "Confirmed"}
			{"not_ready" "Unconfirmed"}
			{"desynced" "Desynchronised"}
			{"password_protected" "Password Protected"}
		}
		{"title" "FIND GAME"}
		{"popup_title" "Join server"}
		{"txt_passwordrequired" "Password is required"}
		{"txt_connecting" "Connecting..."}
		{"txt_connectfailed" "Connection failed"}
		{"txt_resourcedesync" "Resource desynchronization was detected."}
		{"txt_connectdenied" "Cannot join server!"}
		{"txt_continue_q" "Warning! Playing with desynchronised resources could lead to\nOut-Of-Sync error. Do you wish to continue?"}
		{"txt_reschecking" "Resource checking..."}
		{"lbl_hostaddr" "Use IP Address:"}
		{"txt_lookingfor" "Looking for games"}
		{"hdr_host" "Host"}
		{"hdr_map" "Map"}
		{"hdr_players" "Players"}
		{"hdr_ping" "Ping"}
		{"row_format" "<c(eeaaaa)>#20#<c(aaeeaa)>#140#<c(eeeeaa)>#200#<c(eeeeaa)>#400#<c(aaeeaa)>#470#<c(eeeeaa)>#530#<c(aaeeaa)>"}
		{"header" "#20#Host#140#Game#200#Map#400#Players#470#Ping#530#"}
		{"resources_title" "Resources"}
		{"lbl_yourmods" "Your MODs:"}
		{"lbl_servermods" "Server's MODs:"}
	}
	{"mp_lobby"
		{"hostip" "Host IP Address"}
		{"lbl_playername" "Player Name:"}
		{"lbl_side" "Side:"}
		{"btn_kickoff" "Kick"}
		{"txt_invalid_playerset" "Invalid playerset"}
		{"txt_players" "Players"}
		{"hint_gsa_activity" "GameSpy Arcade activity"}
		{"hint_ase_activity" "All-Seeing Eye activity"}
		{"hint_gsa_error" "GameSpy Arcade failure"}
		{"hint_ase_error" "All-Seeing Eye failure"}
		{"_inactive" "%1% is inactive"}
		{"team_desc_format" "#35#<c(cccc00)>"}
		{"team_balance_format" "CP:%1%, $%2%"}
		{"player_desc_format" "#14# #28# #260#"}
		{"player_desc_format_slidered" "#14# #28# #242#"}
		{"side_desc_format" "#35#"}
	}
	{"mp_settings"
		{"waitforplayers" "Wait For Slow Players"}
		{"gameduration" "Game Duration (min)"}
		{"gameovertimeout" "Gameover Timeout (sec)"}
		{"assaulttimeout" "Assault Timeout (sec)"}
		{"fogofwar" "Fog of War"}
		{"respawn" "Respawn"}
		{"impregnable" "Impregnable Timeout (sec)"}
		{"autotransfer" "Unit auto-assignment"}
		{"points" "Points to win"}
		{"difficulty" "Game Difficulty"}
		{"teama" "Assault Team"}
		{"teamd" "Defender"}
		{"teamx" "Team A"}
		{"teamz" "Team B"}
		{"balance" "Balance"}
		{"maxunits" "Unit limit"}
		{"refund" "Refund"}
		{"teamescort" "Escort Team"}
		{"teampartisan" "Ambush Team"}
		{"startfunds" "Starting Funds"}
		{"finishfunds" "Final Funds"}
		{"commandpoints" "Infantry Command Points (CP)"}
		{"buytime" "Buy Time (sec)"}
		{"mp_minfps" "Minimal FPS to hold during the game"}
		{"mp_minqps" "Minimal QPS of a non slow client"}
		{"mp_waittimeout" "Wait for slow client timeout (sec)"}
		{"allowdesynced" "Allow desynchronised players"}
		{"em_dead" "Dead entity total limit"}
		{"em_piece" "Piece count limit"}
		{"em_stuff" "Weapon total limit"}
		{"em_equip" "Equipment total limit"}
	}
	{"mp_spawn"
		{"title" "UNITS"}
		{"lbl_balance" "Balance:"}
		{"btn_order" "Order"}
		{"lbl_mappoints" "Map Points:"}
		{"lbl_availunits" "Available units:"}
		{"btn_addunit" "Buy"}
		{"btn_delunit" "Sell"}
		{"txt_units" "Units"}
		{"txt_soldiersexpected" "Soldiers are expected"}
		{"txt_inprogress" "In progress"}
		{"txt_unitset" "Invalid unitset"}
	}
	{"mp_transfer"
		{"title" "UNIT TRANSFER"}
		{"lbl_teammate" "Team-mate:"}
	}
	{"mp_gametypes"
		{"cooperative" "Cooperative"}
		{"combat" "Deathmatch"}
		{"battle" "Battle Zone"}
		{"assault" "Assault"}
		{"hill" "King of the Hill"}
		{"fort" "Fort Seizure"}
		{"vip" "Kill the VIP"}
		{"flag" "Capture the flag"}
		{"sniper" "Sniper Tag"}
		{"team" "Team"}
		{"victory_points" "Battle Zones"}
		{"stalker" "Stalker"}
		{"escort" "Escort"}
		{"short_cooperative" "Co-op"}
		{"short_combat" "Dm"}
		{"short_victory_points" "BZns"}
		{"short_stalker" "Stlk"}
		{"short_assault" "Aslt"}
		{"short_hill" "KotH"}
		{"short_fort" "FS"}
		{"short_vip" "KtV"}
		{"short_flag" "CtF"}
		{"short_sniper" "ST"}
		{"short_escort" "Es"}
	}
	{"mp_result"
		{"hint"
			{"kill_enemy" "Enemies killed"}
			{"lost_units" "Units lost"}
		}
		{"title" "GAME RESULT"}
		{"hdr_player" "Player"}
		{"hdr_lag" "Ping"}
		{"hdr_units" "Units"}
		{"hdr_kill" "Killed"}
		{"hdr_break" "Vehicle Damage"}
		{"hdr_income" "Income"}
		{"hdr_balance" "Balance"}
		{"hdr_points" "Points"}
		{"hdr_wins" "Wins"}
		{"lbl_balance" "Balance:"}
		{"lbl_points" "Points:"}
		{"lbl_time" "Time:"}
		{"val_gone" "GONE"}
		{"val_ready" "READY"}
		{"val_dead" "DEAD"}
		{"hint_spawn" "Buy Units (%1%)"}
		{"hint_transfer" "Transfer Units (%1%)"}
		{"hint_assignment" "Assigned Units (%1%)"}
		{"hdr_waiting" "Waiting..."}
		{"hdr_lost" "Lost"}
		{"hdr_score" "Score"}
		{"lbl_allowance" "Allowance:"}
		{"lbl_buytime" "Buy time:"}
		{"lbl_spawn" "Buy time:"}
	}
	{"mp_scene"
		{"outofsync" "<f(bookman_hq)s(13)>Out Of Sync!"}
		{"msg_outofsync" "Player %1%(%2%) has been auto-kicked due to 'OutOfSync' error"}
		{"msg_slow" "Player %1%(%2%) is kicked off because of slow PC"}
		{"msg_gone" "The n00b %1%(%2%) quitted!"}
		{"msg_kickoff" "Player %1%(%2%) has been kicked by host!"}
		{"msg_timeout" "Player %1%(%2%) Has Timed Out"}
		{"msg_hitally" "%1% hit ally %2%"}
		{"msg_kill" "%1% killed %2%'s soldier"}
		{"msg_break" "%1% broke %2%'s vehicle"}
		{"msg_points" "%1% points added"}
		{"msg_transformed" "%1%'s unit(s) transfered to %2%"}
		{"val_slow" "SLOW"}
		{"val_assault" "ASSAULT"}
		{"val_protected" "PROTECTED"}
		{"val_home" "HOME"}
		{"val_hold" "HOLD"}
		{"val_captured" "CAPTURED"}
		{"val_nosniper" "No Sniper"}
		{"txt_viptask" "The VIP's task is done.\nVIP is on the way to home."}
		{"txt_waitfor" "Waiting for"}
		{"txt_otherplayers" "other players"}
		{"txt_disconnecting" "Disconnecting..."}
		{"txt_winner" "%1% wins!"}
		{"val_unprotected" "UNPROTECTED"}
		{"val_convoyed" "CONVOYED"}
	}
}
