
;greetings from Steinfisch <O><|
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		{Orientation 0.971131 -0.235112 -0.039674 0.230595 0.968422 -0.094508 0.060645 0.082636 0.994733}
		{Extender "inventory"
			{box
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				{item "ammo pistol" 30
					{cell 0 0}
				}
				{item "ppsh" filling "ammo pistol" 71
					{cell 0 1}
				}
			}
		}
		{DisableObstacles}
		{Player 1}
		{MID 24}
		{Breed "rus.tankman"}
		{FsmState "stand"}
		{Turn 0.000000}
		{Extender "vitality"
			{Health
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				{Current 100}
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		}
	}
	{Entity "_infantry2_rus" 0x8050
		{Position 4065.669922 -2341.860107 0.000000}
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		{Extender "inventory"
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				{item "ammo pistol" 100
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				}
				{item "ppsh" filling "ammo pistol" 71
					{cell 0 1}
				}
			}
		}
		{Player 1}
		{MID 25}
		{Breed "rus.tankman"}
		{FsmState "stand"}
		{Turn 0.000000}
		{Extender "vitality"
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				{Current 100}
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	{Entity "_infantry2_rus" 0x8051
		{Position 4077.840088 -2355.830078 0.000000}
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		{Extender "inventory"
			{box
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				{item "ammo pistol" 30
					{cell 0 0}
				}
				{item "ppsh" filling "ammo pistol" 71
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				}
				{item "grenade rpg40" 1
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			}
		}
		{Player 1}
		{MID 26}
		{Breed "rus.tankman"}
		{FsmState "stand"}
		{Turn 0.000000}
		{Extender "vitality"
			{Health
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				{Current 100}
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		}
	}
	{Entity "_infantry2_rus" 0x8052
		{Position 4090.429932 -2374.159912 0.000000}
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		{Extender "inventory"
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				{item "ammo pistol" 30
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				{item "ppsh" filling "ammo pistol" 71
					{cell 0 1}
				}
			}
		}
		{Player 1}
		{MID 27}
		{Breed "rus.tankman"}
		{FsmState "stand"}
		{Turn 0.000000}
		{Extender "vitality"
			{Health
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		}
	}
	{Entity "_infantry2_rus" 0x8054
		{Position 4114.450195 -2373.830078 0.000000}
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		{Extender "inventory"
			{box
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				{item "ammo pistol" 30
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				{item "ppsh" filling "ammo pistol" 71
					{cell 0 1}
				}
			}
		}
		{Player 1}
		{MID 28}
		{Breed "rus.tankman"}
		{FsmState "stand"}
		{Turn 0.000000}
		{Extender "vitality"
			{Health
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			}
		}
	}
	{Entity "_infantry2_rus" 0x8056
		{Position 4131.020020 -2424.100098 27.995199}
		{Orientation 0.258561 0.943384 0.207600 -0.961965 0.231950 0.144600 0.088210 -0.237114 0.967500}
		{Extender "inventory"
			{box
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				{item "ptrd" filling "ammo ptr" 5
					{cell 0 0}
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			}
		}
		{DisableObstacles}
		{Player 1}
		{MID 30}
		{Breed "rus.infantry_rifle"}
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		{Turn 0.000000}
		{Extender "vitality"
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	{Entity "_infantry2_rus" 0x8058
		{Position 852.836975 392.268005 0.000000}
		{Orientation -0.661388 -0.738158 0.133000 0.749999 -0.651879 0.111600 0.004323 0.173546 0.984800}
		{Extender "inventory"
			{box
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				{item "ptrs" filling "ammo ptr" 5
					{cell 0 1}
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			}
		}
		{DisableObstacles}
		{Player 1}
		{MID 31}
		{Breed "rus.infantry_rifle"}
		{Turn 0.000000}
		{Extender "vitality"
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				{Current 100}
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		{FsmState "stand"}
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	{Entity "_infantry2_rus" 0x8063
		{Position 4124.149902 -2474.580078 25.668501}
		{Turn -121.422000}
		{Extender "inventory"
			{box
				{clear}
				{item "ammo pistol" 100
					{cell 0 0}
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				{item "ppsh" filling "ammo pistol" 71
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				{item "grenade rpg40" 1
					{cell 2 0}
				}
			}
		}
		{DisableObstacles}
		{Player 1}
		{MID 33}
		{Breed "rus.infantry_smg"}
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		{Extender "vitality"
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				{Current 100}
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	{Entity "_infantry2_rus" 0x8064
		{Position 862.687012 408.229004 0.000000}
		{Orientation -0.623814 0.770174 0.133000 -0.781526 -0.613728 -0.111600 -0.004323 -0.173546 0.984800}
		{Extender "inventory"
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				{item "ammo pistol" 24
					{cell 0 0}
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				{item "ptrs" filling "ammo ptr" 5
					{cell 3 0}
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		}
		{DisableObstacles}
		{Player 1}
		{MID 34}
		{Breed "rus.infantry_rifle"}
		{Turn 0.000000}
		{Extender "vitality"
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				{Max 100}
				{Current 100}
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		{FsmState "stand"}
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	{Entity "_infantry2_rus" 0x8065
		{Position -431.739014 -711.361023 2.000000}
		{Orientation -0.045226 0.938611 0.342000 -0.998841 -0.048128 0.000000 0.016460 -0.341604 0.939700}
		{Extender "inventory"
			{box
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				{item "ptrs" filling "ammo ptr" 5
					{cell 1 0}
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		}
		{DisableObstacles}
		{Player 1}
		{MID 35}
		{Breed "rus.infantry_rifle"}
		{Turn 0.000000}
		{Extender "vitality"
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				{Max 100}
				{Current 100}
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		{FsmState "stand"}
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	{Entity "_infantry2_rus" 0x8066
		{Position -318.645996 -795.559998 2.000000}
		{Orientation -0.045226 0.938611 0.342000 -0.998841 -0.048128 0.000000 0.016460 -0.341604 0.939700}
		{Extender "inventory"
			{box
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				{item "ammo pistol" 24
					{cell 0 0}
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				{item "ppsh" filling "ammo pistol" 71
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				{item "grenade rpg40" 2
					{cell 2 0}
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			}
		}
		{DisableObstacles}
		{Player 1}
		{MID 36}
		{Breed "rus.infantry_smg"}
		{Turn 0.000000}
		{Extender "vitality"
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				{Current 100}
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		{FsmState "stand"}
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	{Entity "_infantry2_rus" 0x8067
		{Position -825.677979 -734.114990 1.000000}
		{Orientation 0.043618 -0.905250 0.422600 0.998841 0.048128 0.000000 -0.020339 0.422110 0.906300}
		{Extender "inventory"
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				{item "ammo pistol" 24
					{cell 0 0}
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				{item "ppsh" filling "ammo pistol" 71
					{cell 0 1}
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			}
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		{DisableObstacles}
		{Player 1}
		{MID 37}
		{Breed "rus.infantry_smg"}
		{Turn 173.290161}
		{Extender "vitality"
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				{Current 100}
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		}
		{FsmState "stand"}
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	{Entity "_infantry2_rus" 0x8068
		{Position -335.792999 -942.567017 1.414290}
		{Orientation -0.045226 0.938611 0.342000 -0.998841 -0.048128 0.000000 0.016460 -0.341604 0.939700}
		{Extender "inventory"
			{box
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				{item "ammo pistol" 24
					{cell 0 0}
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				{item "ppsh" filling "ammo pistol" 71
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				{item "grenade rpg40" 1
					{cell 3 0}
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		{DisableObstacles}
		{Player 1}
		{MID 38}
		{Breed "rus.infantry_smg"}
		{Turn 0.000000}
		{Extender "vitality"
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				{Current 100}
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		{FsmState "stand"}
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	{Entity "_infantry2_rus" 0x806b
		{Position -803.612976 -932.424988 1.000000}
		{Orientation 0.938611 0.045226 0.342000 -0.048128 0.998841 0.000000 -0.341604 -0.016460 0.939700}
		{Extender "inventory"
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				{item "ammo pistol" 24
					{cell 0 0}
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				{item "ppsh" filling "ammo pistol" 71
					{cell 0 1}
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		{DisableObstacles}
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		{MID 39}
		{Breed "rus.infantry_smg"}
		{Turn -75.963753}
		{Extender "vitality"
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				{Current 100}
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		{FsmState "stand"}
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	{Entity "_infantry2_rus" 0x806e
		{Position -401.330994 -639.581970 2.000000}
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		{Extender "inventory"
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				{item "ammo pistol" 24
					{cell 0 0}
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				{item "ppsh" filling "ammo pistol" 71
					{cell 0 1}
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		{DisableObstacles}
		{Player 1}
		{MID 40}
		{Breed "rus.infantry_smg"}
		{Turn -90.000000}
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		{Extender "vitality"
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				{Current 100}
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	{Entity "_infantry2_rus" 0x806f
		{Position -342.954987 -727.817017 2.000000}
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		{Extender "inventory"
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				{item "weapon bazooka" 1
					{cell 0 0}
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				{item "ptrs" filling "ammo ptr" 5
					{cell 1 0}
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		{DisableObstacles}
		{Player 1}
		{MID 41}
		{Breed "rus.infantry_rifle"}
		{Turn -82.874985}
		{Extender "vitality"
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				{Current 100}
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		{FsmState "stand"}
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	{Entity "_infantry2_rus" 0x8070
		{Position -403.907990 -736.474976 2.000000}
		{Turn 12.755900}
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			{box
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				{item "ammo pistol" 24
					{cell 0 0}
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				{item "ppsh" filling "ammo pistol" 71
					{cell 0 1}
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		{DisableObstacles}
		{Player 1}
		{MID 42}
		{Breed "rus.infantry_smg"}
		{Extender "vitality"
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				{Current 100}
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		{FsmState "stand"}
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	{Entity "_infantry2_rus" 0x8071
		{Position -595.025024 -636.507996 2.000000}
		{Orientation 0.043618 -0.905250 0.422600 0.998841 0.048128 0.000000 -0.020339 0.422110 0.906300}
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				{item "ammo pistol" 24
					{cell 0 0}
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				{item "ppsh" filling "ammo pistol" 71
					{cell 0 1}
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				{item "grenade rpg40" 2
					{cell 3 0}
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		{DisableObstacles}
		{Player 1}
		{MID 43}
		{Breed "rus.infantry_smg"}
		{Turn -77.471191}
		{Extender "vitality"
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				{Current 100}
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		{FsmState "stand"}
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	{Entity "_infantry2_rus" 0x8072
		{Position -67.704002 -279.949005 -16.990499}
		{Turn 90.447100}
		{Extender "inventory"
			{box
				{clear}
				{item "ammo mgun" 100
					{cell 0 0}
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				{item "dt" filling "ammo mgun" 60
					{cell 2 0}
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			}
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		{Player 1}
		{MID 44}
		{Breed "rus.infantry_mgun"}
		{FsmState "stand"}
		{Extender "vitality"
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				{Current 100}
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		}
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	{Entity "_infantry2_rus" 0x8073
		{Position 204.636993 -262.166992 -18.783501}
		{Turn 89.638100}
		{Extender "inventory"
			{box
				{clear}
				{item "ptrd" filling "ammo ptr" 5
					{cell 1 1}
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			}
			{hand_right
				{Item 0x803f "grenade n73at"}
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		}
		{Player 1}
		{MID 45}
		{Breed "rus.infantry_rifle"}
		{LastThrowItem "grenade n73at"}
		{FsmState "stand"}
		{Extender "vitality"
			{Health
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				{Current 100}
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	{Entity "_infantry2_rus" 0x8074
		{Position -56.359600 1182.660034 -9.000000}
		{Turn 103.190000}
		{Extender "inventory"
			{box
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				{item "ammo pistol" 100
					{cell 0 0}
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				{item "bandage" 4
					{cell 4 0}
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				{item "ppsh" filling "ammo pistol" 71
					{cell 0 2}
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		}
		{Player 1}
		{MID 46}
		{Breed "rus.infantry_smg"}
		{FsmState "stand"}
		{Extender "vitality"
			{Health
				{Max 100}
				{Current 100}
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		}
	}
	{Entity "_infantry2_rus" 0x8077
		{Position 952.594971 1166.160034 -15.259800}
		{Turn 78.924200}
		{Extender "inventory"
			{box
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				{item "ammo pistol" 120
					{cell 0 0}
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				{item "ppsh" filling "ammo pistol" 71
					{cell 2 0}
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			}
		}
		{Player 1}
		{MID 48}
		{Breed "rus.infantry_smg"}
		{FsmState "stand"}
		{Extender "vitality"
			{Health
				{Max 100}
				{Current 100}
			}
		}
	}
	{Entity "_infantry2_rus" 0x807c
		{Position 1087.969971 454.843994 32.000000}
		{Turn 173.524000}
		{Extender "inventory"
			{box
				{clear}
				{item "ammo pistol" 24
					{cell 0 0}
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				{item "ppsh" filling "ammo pistol" 71
					{cell 0 1}
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			}
		}
		{Player 1}
		{MID 50}
		{Breed "rus.infantry_smg"}
		{FsmState "stand"}
		{Extender "vitality"
			{Health
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				{Current 100}
			}
		}
	}
	{Entity "_infantry2_rus" 0x807e
		{Position 1084.819946 514.148987 30.000000}
		{Turn 164.328000}
		{Extender "inventory"
			{box
				{clear}
				{item "ammo mgun" 100
					{cell 5 0}
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				{item "bandage" 5
					{cell 5 1}
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				{item "dt" filling "ammo mgun" 60
					{cell 0 1}
				}
			}
		}
		{Player 1}
		{MID 51}
		{Breed "rus.infantry_mgun"}
		{FsmState "stand"}
		{Extender "vitality"
			{Health
				{Max 100}
				{Current 100}
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		}
	}
	{Entity "_infantry2_rus" 0x807f
		{Position 886.741028 -209.587006 81.929802}
		{Turn 115.985000}
		{Extender "inventory"
			{box
				{clear}
				{item "ammo pistol" 30
					{cell 0 0}
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				{item "ppsh" filling "ammo pistol" 71
					{cell 0 1}
				}
			}
		}
		{DisableObstacles}
		{Player 1}
		{MID 52}
		{Breed "rus.infantry_smg"}
		{Extender "vitality"
			{Health
				{Max 100}
				{Current 100}
			}
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		{FsmState "stand"}
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	{Entity "_infantry2_rus" 0x8081
		{Position 870.442017 -234.578995 86.879402}
		{Turn 90.783400}
		{Extender "inventory"
			{box
				{clear}
				{item "ammo mgun" 100
					{cell 5 0}
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				{item "dt" filling "ammo mgun" 60
					{cell 0 1}
				}
			}
		}
		{Player 1}
		{MID 53}
		{Breed "rus.infantry_smg"}
		{Extender "vitality"
			{Health
				{Max 100}
				{Current 100}
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		{FsmState "stand"}
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	{Entity "_infantry2_rus" 0x8089
		{Position 167.716003 795.867981 64.611603}
		{Turn 64.478200}
		{Extender "inventory"
			{box
				{clear}
				{item "ammo pistol" 45
					{cell 0 0}
				}
				{item "sten" 1
					{cell 2 0}
				}
				{item "ppsh" filling "ammo pistol" 71
					{cell 0 1}
				}
			}
		}
		{DisableObstacles}
		{Player 1}
		{MID 54}
		{Breed "rus.infantry_smg"}
		{Extender "vitality"
			{Health
				{Max 100}
				{Current 100}
			}
		}
		{FsmState "board"}
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	{Entity "_infantry2_rus" 0x808a
		{Position 184.779999 806.390991 64.657303}
		{Turn 119.476000}
		{Extender "inventory"
			{box
				{clear}
				{item "ammo pistol" 28
					{cell 0 0}
				}
				{item "sten" 1
					{cell 2 0}
				}
				{item "ppsh" filling "ammo pistol" 71
					{cell 0 1}
				}
			}
		}
		{DisableObstacles}
		{Player 1}
		{MID 55}
		{Breed "rus.infantry_smg"}
		{Extender "vitality"
			{Health
				{Max 100}
				{Current 100}
			}
		}
		{FsmState "board"}
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	{Entity "_infantry2_rus" 0x802c
		{Position 469.627991 1227.489990 -14.287700}
		{Turn 91.378200}
		{Extender "inventory"
			{box
				{clear}
				{item "ammo pistol" 120
					{cell 0 0}
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				{item "ppsh" filling "ammo pistol" 71
					{cell 0 2}
				}
			}
		}
		{Player 1}
		{MID 7}
		{Breed "rus.infantry_smg"}
		{FsmState "stand"}
		{Extender "vitality"
			{Health
				{Max 100}
				{Current 100}
			}
		}
	}
	{Entity "_infantry2_rus" 0x8036
		{Position -616.956970 1034.260010 0.000000}
		{Turn 93.189200}
		{Extender "inventory"
			{box
				{clear}
				{item "ammo pistol" 50
					{cell 0 0}
				}
				{item "bandage" 4
					{cell 4 0}
				}
				{item "ppsh" filling "ammo pistol" 71
					{cell 1 1}
				}
			}
		}
		{Player 1}
		{MID 11}
		{Breed "rus.infantry_smg"}
		{Cover
			{sector -616.957 1034.26
				{type "look_left"}
				{wall 0 0 -603.013 1028.03 -631.371 1026.45}
			}
		}
		{FsmState "stand"}
		{Extender "vitality"
			{Health
				{Max 100}
				{Current 100}
			}
		}
	}
	{Entity "t-34-85" 0x8046
		{Position 4300.089355 -2566.478271 0.000000}
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	{Entity "t-34-85" 0x8055
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		}
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	{Entity "_infantry2_rus" 0x8060
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		{Player 1}
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	{Entity "_infantry2_rus" 0x8079
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		{Player 1}
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		{Player 1}
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	{Entity "_infantry2_rus" 0x8095
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		{Player 1}
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		{DisableObstacles}
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		{DisableObstacles}
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		{MID 62}
		{Breed "rus.infantry_smg"}
		{Cover
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		{DisableObstacles}
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		{Breed "rus.infantry_rifle"}
		{Cover
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	{Entity "_infantry2_rus" 0x80a0
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	{Entity "_infantry2_rus" 0x80a1
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		{Player 1}
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	{Entity "_infantry2_rus" 0x8005
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	{Entity "kv-1" 0x8027
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				{item "bullet76 ap" 40
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		{Player 1}
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		{Weaponry
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				{Weapon
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			{State "mgun"
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		{Chassis
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	{Entity "t-34-76-41" 0x8025
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		{Turn 35.634499}
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		{MID 70}
		{Weaponry
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				{Weapon
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			{State "mgun"
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	{Entity "kv-1" 0x802e
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		{Turn 78.497100}
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		{MID 72}
		{Weaponry
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			{State "mgun"
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	{Entity "_infantry2_rus" 0x8034
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				{item "ppsh" filling "ammo pistol" 71
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		{Player 1}
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	{Entity "_infantry2_rus" 0x8035
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				{item "ppsh" filling "ammo pistol" 71
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		{Player 1}
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				{item "ammo pistol" 30
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				{item "ppsh" filling "ammo pistol" 71
					{cell 0 1}
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				{item "grenade rpg40" 1
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		{Player 1}
		{MID 75}
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		{Player 1}
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	{Entity "_infantry2_rus" 0x804d
		{Position -2166.639893 -2874.879883 3.903540}
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		{Player 1}
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		{Extender "vitality"
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	{Entity "_infantry2_rus" 0x804f
		{Position -2146.239990 -2863.250000 1.076870}
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				{item "ppsh" filling "ammo pistol" 71
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		{Player 1}
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		{Extender "vitality"
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	{Entity "_infantry2_rus" 0x8053
		{Position 2361.989990 -2893.379883 26.713499}
		{Turn -11.502900}
		{Extender "inventory"
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				{item "ammo rifle" 10
					{cell 0 0}
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				{item "mosin" filling "ammo rifle" 5
					{cell 0 1}
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		{DisableObstacles}
		{Player 1}
		{MID 81}
		{Breed "rus.infantry_rifle"}
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		{Extender "vitality"
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				{Current 100}
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	{Entity "_infantry2_rus" 0x8057
		{Position -2161.600098 -2964.840088 33.805801}
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				{item "ppsh" filling "ammo pistol" 71
					{cell 0 1}
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				{item "grenade rpg40" 4
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				{item "ammo pistol" 30
					{cell 0 0}
				}
				{item "ppsh" filling "ammo pistol" 71
					{cell 0 1}
				}
			}
		}
		{Player 1}
		{MID 118}
		{Breed "rus.tankman"}
		{FsmState "stand"}
		{Turn 0.000000}
		{Extender "vitality"
			{Health
				{Max 100}
				{Current 100}
			}
		}
	}
	{Entity "_infantry2_rus" 0x801c
		{Position -2806.409912 -507.880005 0.000000}
		{Orientation 0.999637 0.026953 0.000000 0.026953 -0.999637 0.000000 0.000000 0.000000 1.000000}
		{Extender "inventory"
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				{item "ammo pistol" 50
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				{item "ppsh" filling "ammo pistol" 71
					{cell 0 1}
				}
			}
		}
		{Player 1}
		{MID 119}
		{Breed "rus.tankman"}
		{FsmState "stand"}
		{Turn 0.000000}
		{Extender "vitality"
			{Health
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				{Current 100}
			}
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	}
	{Entity "_infantry2_rus" 0x8020
		{Position -2994.389893 -599.331970 27.995199}
		{Orientation 0.240334 -0.948191 0.207600 0.951231 0.272649 0.144600 -0.193677 0.162767 0.967500}
		{Extender "inventory"
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				{item "ptrd" filling "ammo ptr" 5
					{cell 0 0}
				}
			}
		}
		{DisableObstacles}
		{Player 1}
		{MID 120}
		{Breed "rus.infantry_rifle"}
		{FsmState "stand"}
		{Turn 0.000000}
		{Extender "vitality"
			{Health
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				{Current 100}
			}
		}
	}
	{Entity "_infantry2_rus" 0x8021
		{Position -2816.040039 -587.478027 27.995199}
		{Orientation 0.214004 -0.954479 0.207600 0.958412 0.246221 0.144600 -0.189099 0.168064 0.967500}
		{Extender "inventory"
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				{item "ptrd" filling "ammo ptr" 5
					{cell 0 0}
				}
			}
		}
		{DisableObstacles}
		{Player 1}
		{MID 121}
		{Breed "rus.infantry_rifle"}
		{FsmState "stand"}
		{Turn 0.000000}
		{Extender "vitality"
			{Health
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				{Current 100}
			}
		}
	}
	{Entity "_infantry2_rus" 0x8026
		{Position -3013.300049 -552.033020 25.668501}
		{Turn 88.127700}
		{Extender "inventory"
			{box
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				{item "ammo pistol" 46
					{cell 0 0}
				}
				{item "ppsh" filling "ammo pistol" 71
					{cell 0 1}
				}
				{item "grenade n73at" 1
					{cell 2 0}
				}
			}
		}
		{DisableObstacles}
		{Player 1}
		{MID 122}
		{Breed "rus.infantry_smg"}
		{FsmState "stand"}
		{Extender "vitality"
			{Health
				{Max 100}
				{Current 100}
			}
		}
	}
	{Entity "_infantry2_rus" 0x8029
		{Position -2833.639893 -539.672974 25.668501}
		{Turn 86.542000}
		{Extender "inventory"
			{box
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				{item "ammo pistol" 100
					{cell 0 0}
				}
				{item "ppsh" filling "ammo pistol" 71
					{cell 0 1}
				}
				{item "grenade rpg40" 1
					{cell 2 0}
				}
			}
		}
		{DisableObstacles}
		{Player 1}
		{MID 123}
		{Breed "rus.infantry_smg"}
		{FsmState "stand"}
		{Extender "vitality"
			{Health
				{Max 100}
				{Current 100}
			}
		}
	}
	{Entity "t-34-76-41" 0x802a
		{Position -2792.578369 -563.727600 0.000000}
		{Turn 1.544470}
		{Player 1}
		{MID 124}
		{Weaponry
			{State "gun"
				{Weapon
					{Ammo "bullet76 fg" 1}
				}
			}
			{State "mgun"
				{Weapon
					{Ammo "ammo mgun" 200}
				}
			}
		}
		{Chassis
			{FuelBag
				{Remain 150}
			}
		}
	}
	{Entity "t-34-76-41" 0x8030
		{Position -2964.155518 -571.723083 0.000000}
		{Turn 3.130180}
		{Player 1}
		{MID 125}
		{Weaponry
			{State "gun"
				{Weapon
					{Ammo "bullet76 fg" 1}
				}
			}
			{State "mgun"
				{Weapon
					{Ammo "ammo mgun" 200}
				}
			}
		}
		{Chassis
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				{Remain 150}
			}
		}
	}
	{Entity "_infantry2_rus" 0x8033
		{Position 1123.459961 599.859009 28.013901}
		{Turn -99.522500}
		{Extender "inventory"
			{box
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				{item "ammo pistol" 46
					{cell 0 0}
				}
				{item "ppsh" filling "ammo pistol" 71
					{cell 0 1}
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			}
			{hand_right
				{Item 0x9002 "grenade n73at"}
			}
		}
		{Player 1}
		{MID 126}
		{Breed "rus.infantry_smg"}
		{LastThrowItem "grenade n73at"}
		{Cover
			{sector 1123.46 599.859
				{type "hide_stand"}
				{wall 0 0 1078.02 614.578 1171.62 598.877}
			}
		}
		{FsmState "stand"}
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			{Health
				{Max 100}
				{Current 100}
			}
		}
	}
	{Entity "_infantry2_rus" 0x803a
		{Position 1141.900024 596.763977 29.323299}
		{Turn -99.522500}
		{Extender "inventory"
			{box
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				{item "ammo pistol" 24
					{cell 0 0}
				}
				{item "ppsh" filling "ammo pistol" 71
					{cell 0 1}
				}
			}
			{hand_right
				{Item 0x9001 "grenade n73at"}
			}
		}
		{Player 1}
		{MID 127}
		{Breed "rus.infantry_smg"}
		{LastThrowItem "grenade n73at"}
		{Cover
			{sector 1141.9 596.764
				{type "hide_stand"}
				{wall 0 0 1078.02 614.578 1171.62 598.877}
			}
		}
		{FsmState "stand"}
		{Extender "vitality"
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				{Current 100}
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		}
	}
	{Entity "t-34-76-41" 0x805e
		{Position 4287.458984 -152.851974 0.024598}
		{Turn -158.264000}
		{Player 1}
		{MID 128}
		{Weaponry
			{Number 1}
			{State "gun"
				{Weapon
					{Ammo "bullet76 fg" 1}
				}
			}
			{State "mgun"
				{Weapon
					{Ammo "ammo mgun" 200}
				}
			}
		}
		{Chassis
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				{Remain 150}
			}
		}
	}
	{Entity "_infantry2_rus" 0x8069
		{Position 4211.810059 -111.633003 0.000000}
		{Orientation -0.928775 -0.370279 -0.016467 -0.369899 0.928808 -0.022156 -0.023499 0.014487 0.999619}
		{Extender "inventory"
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				{item "ammo pistol" 100
					{cell 0 0}
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				{item "bandage" 1
					{cell 6 0}
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				{item "ppsh" filling "ammo pistol" 71
					{cell 0 1}
				}
			}
		}
		{Player 1}
		{MID 129}
		{Breed "rus.tankman"}
		{FsmState "stand"}
		{Turn 0.000000}
		{Extender "vitality"
			{Health
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				{Current 100}
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	{Entity "_infantry2_rus" 0x806c
		{Position 4235.359863 -101.004997 0.000000}
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		{Extender "inventory"
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				{item "ammo pistol" 30
					{cell 0 0}
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				{item "ppsh" filling "ammo pistol" 71
					{cell 0 1}
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				{item "grenade rpg40" 1
					{cell 2 0}
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		}
		{Player 1}
		{MID 130}
		{Breed "rus.tankman"}
		{FsmState "stand"}
		{Turn 0.000000}
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				{Current 100}
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	{Entity "_infantry2_rus" 0x8075
		{Position 4252.660156 -75.578400 0.000000}
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		{Extender "inventory"
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				{item "ammo pistol" 30
					{cell 0 0}
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				{item "ppsh" filling "ammo pistol" 71
					{cell 0 1}
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		{Player 1}
		{MID 131}
		{Breed "rus.tankman"}
		{FsmState "stand"}
		{Turn 0.000000}
		{Extender "vitality"
			{Health
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				{Current 100}
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	{Entity "_infantry2_rus" 0x807d
		{Position 4273.279785 -74.496902 0.000000}
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		{Extender "inventory"
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				{item "ammo pistol" 100
					{cell 0 0}
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				{item "ppsh" filling "ammo pistol" 71
					{cell 0 1}
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		{Player 1}
		{MID 132}
		{Breed "rus.tankman"}
		{FsmState "stand"}
		{Turn 0.000000}
		{Extender "vitality"
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				{Current 100}
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	{Entity "_infantry2_rus" 0x8008
		{Position 547.792847 2766.348633 0.000000}
		{Turn -77.200500}
		{Extender "inventory"
			{box
				{clear}
				{item "ammo pistol" 100
					{cell 2 0}
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				{item "mp41" filling "ammo pistol" 32
					{cell 0 1}
				}
			}
		}
		{Player 2}
		{MID 133}
		{Breed "ger.tankman"}
		{FsmState "board"}
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	{Entity "_infantry2_rus" 0x801e
		{Position 544.160400 2701.434814 0.000000}
		{Turn -82.857201}
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			{box
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				{item "ammo pistol" 40
					{cell 0 0}
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				{item "grenade m24" 2
					{cell 2 0}
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				{item "mp40" 1
					{cell 4 0}
				}
			}
		}
		{Player 2}
		{MID 134}
		{Breed "ger.tank_crew"}
		{Extender "vitality"
			{Health
				{Max 100}
				{Current 100}
			}
		}
		{FsmState "stand"}
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	{Entity "_infantry2_rus" 0x8022
		{Position 543.606995 2668.330078 0.000000}
		{Turn -77.380699}
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			{box
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				{item "ammo pistol" 40
					{cell 0 0}
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				{item "grenade m24" 2
					{cell 2 0}
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				{item "mp40" 1
					{cell 4 0}
				}
			}
		}
		{Player 2}
		{MID 135}
		{Breed "ger.tank_crew"}
		{Extender "vitality"
			{Health
				{Max 100}
				{Current 100}
			}
		}
		{FsmState "stand"}
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	{Entity "_infantry2_rus" 0x8023
		{Position 547.353027 2738.709961 0.000000}
		{Turn -77.120003}
		{Extender "inventory"
			{box
				{clear}
				{item "ammo pistol" 40
					{cell 0 0}
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				{item "grenade m24" 2
					{cell 2 0}
				}
				{item "mp40" 1
					{cell 4 0}
				}
			}
		}
		{Player 2}
		{MID 136}
		{Breed "ger.tank_crew"}
		{Extender "vitality"
			{Health
				{Max 100}
				{Current 100}
			}
		}
		{FsmState "stand"}
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	{Entity "_infantry2_rus" 0x8031
		{Position 1140.650024 1125.420044 -14.715400}
		{Turn 72.867300}
		{Extender "inventory"
			{box
				{clear}
				{item "ammo mgun" 100
					{cell 0 0}
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				{item "dp" filling "ammo mgun" 47
					{cell 1 1}
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			}
		}
		{Player 1}
		{MID 137}
		{Breed "rus.infantry_mgun"}
		{Cover
			{sector 1140.65 1125.42
				{type "snipe_cover"}
				{wall 0 0 1015.01 1171.47 1156.09 1127.98}
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		}
		{FsmState "stand"}
		{Extender "vitality"
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				{Max 100}
				{Current 100}
			}
		}
	}
	{Entity "_infantry2_rus" 0x8040
		{Position 161.766006 1239.770020 -11.804400}
		{Turn 103.083000}
		{Extender "inventory"
			{box
				{clear}
				{item "ammo mgun" 100
					{cell 0 0}
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				{item "dt" filling "ammo mgun" 60
					{cell 0 2}
				}
			}
		}
		{Player 1}
		{MID 138}
		{Breed "rus.infantry_mgun"}
		{Cover
			{sector 161.766 1239.77
				{type "snipe_cover"}
				{wall 0 0 121.199 1237.53 265.004 1270.95}
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		}
		{FsmState "stand"}
		{Extender "vitality"
			{Health
				{Max 100}
				{Current 100}
			}
		}
	}
	{Entity "_infantry2_rus" 0x8041
		{Position 416.815002 -269.773010 -11.655800}
		{Turn 84.756200}
		{Extender "inventory"
			{box
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				{item "ammo pistol" 50
					{cell 0 0}
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				{item "bandage" 4
					{cell 4 0}
				}
				{item "ppsh" filling "ammo pistol" 71
					{cell 1 1}
				}
			}
		}
		{Player 1}
		{MID 139}
		{Breed "rus.infantry_smg"}
		{LastItem "bren"}
		{Cover
			{sector 416.815 -269.773
				{type "snipe_cover"}
				{wall 0 0 343.779 -256.041 476.197 -268.194}
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		{FsmState "stand"}
		{Extender "vitality"
			{Health
				{Max 100}
				{Current 100}
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		}
	}
	{Entity "_infantry2_rus" 0x804a
		{Position 563.500000 1242.459961 -16.403500}
		{Turn 86.417100}
		{Extender "inventory"
			{box
				{clear}
				{item "ammo mgun" 100
					{cell 0 0}
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				{item "dt" filling "ammo mgun" 60
					{cell 1 1}
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			}
		}
		{Player 1}
		{MID 140}
		{Breed "rus.infantry_mgun"}
		{Cover
			{sector 563.5 1242.46
				{type "snipe_cover"}
				{wall 0 0 521.067 1252.13 653.782 1243.82}
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		{FsmState "stand"}
		{Extender "vitality"
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				{Max 100}
				{Current 100}
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		}
	}
	{Entity "_infantry2_rus" 0x9000
		{Position 4048.320068 -238.242004 23.443199}
		{Orientation -0.329361 0.930587 0.159500 -0.940088 -0.338986 0.036600 0.088103 -0.137921 0.986500}
		{Extender "inventory"
			{box
				{clear}
				{item "ammo rifle" 10
					{cell 0 0}
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				{item "mosin" filling "ammo rifle" 5
					{cell 0 1}
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				{item "grenade rpg40" 1
					{cell 1 0}
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			}
		}
		{DisableObstacles}
		{Player 1}
		{MID 93}
		{Breed "rus.infantry_rifle"}
		{FsmState "stand"}
		{Turn 0.000000}
		{Extender "vitality"
			{Health
				{Max 100}
				{Current 100}
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		}
	}
	{Entity "_infantry2_rus" 0x8080
		{Position 90.043556 -1787.317871 0.000000}
		{Orientation -0.056932 0.972346 0.226333 -0.989371 -0.085313 0.118129 0.134130 -0.217239 0.966890}
		{Extender "inventory"
			{box
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				{item "ptrs" filling "ammo ptr" 5
					{cell 0 0}
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		}
		{DisableObstacles}
		{Player 1}
		{MID 141}
		{Breed "rus.infantry_rifle"}
		{FsmState "stand"}
		{Turn 0.000000}
		{Extender "vitality"
			{Health
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				{Current 100}
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	{Entity "_infantry2_rus" 0x8084
		{Position 110.400093 -1811.750610 0.000000}
		{Orientation 0.140170 0.989838 0.023922 -0.989811 0.140695 -0.021897 -0.025041 -0.020609 0.999474}
		{Extender "inventory"
			{box
				{clear}
				{item "ammo pistol" 100
					{cell 0 0}
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				{item "grenade mk1" 1
					{cell 4 0}
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				{item "ppsh" filling "ammo pistol" 71
					{cell 0 1}
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			}
		}
		{DisableObstacles}
		{Player 1}
		{MID 144}
		{Breed "rus.infantry_smg"}
		{LastItem "thompson"}
		{FsmState "stand"}
		{Turn 0.000000}
		{Extender "vitality"
			{Health
				{Max 100}
				{Current 100}
			}
		}
	}
	{Entity "_infantry2_rus" 0x8086
		{Position 4308.149902 -103.874001 28.359100}
		{Orientation -0.534740 0.824884 0.183154 -0.817898 -0.559729 0.133540 0.212653 -0.078444 0.974005}
		{Extender "inventory"
			{box
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				{item "ptrs" filling "ammo ptr" 5
					{cell 0 0}
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		{DisableObstacles}
		{Player 1}
		{MID 145}
		{Breed "rus.infantry_rifle"}
		{FsmState "stand"}
		{Turn 0.000000}
		{Extender "vitality"
			{Health
				{Max 100}
				{Current 100}
			}
		}
	}
	{Entity "_infantry2_rus" 0x8087
		{Position 4341.200195 -142.695999 27.371099}
		{Orientation 0.287504 -0.957567 0.020636 0.957501 0.287879 0.018337 -0.023499 0.014487 0.999619}
		{Extender "inventory"
			{box
				{clear}
				{item "ammo mgun" 100
					{cell 0 0}
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				{item "dt" filling "ammo mgun" 60
					{cell 0 1}
				}
			}
		}
		{DisableObstacles}
		{Player 1}
		{MID 146}
		{Breed "rus.infantry_mgun"}
		{LastItem "bren"}
		{FsmState "stand"}
		{Turn 0.000000}
		{Extender "vitality"
			{Health
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				{Current 100}
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	}
	{Entity "_infantry2_rus" 0x8088
		{Position 4323.919922 -97.497902 27.355200}
		{Orientation -0.369899 0.928808 -0.022156 -0.928775 -0.370279 -0.016467 -0.023499 0.014487 0.999619}
		{Extender "inventory"
			{box
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				{item "ammo pistol" 100
					{cell 0 0}
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				{item "grenade mk1" 1
					{cell 2 0}
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				{item "ppsh" filling "ammo pistol" 71
					{cell 0 1}
				}
			}
		}
		{DisableObstacles}
		{Player 1}
		{MID 147}
		{Breed "rus.infantry_smg"}
		{LastItem "thompson"}
		{FsmState "stand"}
		{Turn 0.000000}
		{Extender "vitality"
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				{Current 100}
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	}
	{Entity "_infantry2_rus" 0x808b
		{Position 4325.919922 -148.451004 28.260700}
		{Orientation -0.057261 -0.998258 0.013121 0.998068 -0.056931 0.024288 -0.023499 0.014487 0.999619}
		{Extender "inventory"
			{box
				{clear}
				{item "ammo pistol" 24
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				}
				{item "ppsh" filling "ammo pistol" 71
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				{item "grenade rpg40" 1
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			}
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		{DisableObstacles}
		{Player 1}
		{MID 148}
		{Breed "rus.infantry_smg"}
		{LastItem "thompson"}
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		{Turn 0.000000}
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				{Current 100}
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	{Entity "_infantry2_rus" 0x8090
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		{Turn 52.920200}
		{Extender "inventory"
			{box
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				{item "ammo pistol" 50
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				{item "sten" 1
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				}
				{item "ppsh" filling "ammo pistol" 71
					{cell 0 1}
				}
			}
		}
		{DisableObstacles}
		{Player 1}
		{MID 150}
		{Breed "rus.infantry_smg"}
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			{Health
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		{FsmState "board"}
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	{Entity "_infantry2_rus" 0x8091
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		{Turn 107.918000}
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			{box
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				{item "ammo pistol" 24
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				{item "sten" 1
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				{item "ppsh" filling "ammo pistol" 71
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			}
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		{DisableObstacles}
		{Player 1}
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			{Health
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		{FsmState "board"}
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	{Entity "t-34-85" 0x8093
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		{Turn 47.833400}
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		{MID 152}
		{Weaponry
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				{Weapon
					{Ammo "bullet75 fg" 1}
				}
			}
			{State "mgun"
				{Weapon
					{Ammo "ammo mgun" 200}
				}
			}
		}
		{Chassis
			{FuelBag
				{Remain 150}
			}
		}
	}
	{Entity "_infantry2_rus" 0x8094
		{Position 3704.520020 -3049.679932 13.294200}
		{Orientation 0.670853 0.740716 0.036002 0.741519 -0.669325 -0.046410 0.010280 -0.057830 0.998273}
		{Extender "inventory"
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				{item "ammo pistol" 30
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				{item "ppsh" filling "ammo pistol" 71
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			}
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		{Player 1}
		{MID 153}
		{Breed "rus.tankman"}
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		{Turn 0.000000}
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	{Entity "_infantry2_rus" 0x8096
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				{item "ppsh" filling "ammo pistol" 71
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		{Player 1}
		{MID 154}
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	{Entity "_infantry2_rus" 0x809c
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		{Player 1}
		{MID 155}
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	{Entity "_infantry2_rus" 0x809f
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		{Player 1}
		{MID 156}
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	{Entity "_infantry2_rus" 0x80a8
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				{item "mosin" filling "ammo rifle" 5
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				{item "grenade rpg40" 1
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		{DisableObstacles}
		{Player 1}
		{MID 157}
		{Breed "rus.infantry_rifle"}
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		{Turn 0.000000}
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	{Entity "_infantry2_rus" 0x80ac
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				{item "grenade rpg40" 2
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		{DisableObstacles}
		{Player 1}
		{MID 158}
		{Breed "rus.infantry_rifle"}
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		{Turn 0.000000}
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	{Entity "_infantry2_rus" 0x8082
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		{Turn 103.190000}
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				{item "ammo rifle" 20
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				{item "mosin" filling "ammo rifle" 5
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		{Player 1}
		{MID 142}
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	{Entity "_infantry2_rus" 0x80b4
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		{Turn 103.190000}
		{Extender "inventory"
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				{item "ammo pistol" 50
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				{item "bandage" 4
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				{item "ppsh" filling "ammo pistol" 71
					{cell 0 2}
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		{Player 1}
		{MID 143}
		{Breed "rus.infantry_smg"}
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		{Extender "vitality"
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	{Entity "_infantry2_rus" 0x80b6
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		{Turn 103.190000}
		{Extender "inventory"
			{box
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				{item "ammo rifle" 8
					{cell 4 0}
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				{item "mosin" filling "ammo rifle" 5
					{cell 0 1}
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			}
		}
		{Player 1}
		{MID 165}
		{Breed "rus.infantry_rifle"}
		{FsmState "stand"}
		{Extender "vitality"
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				{Current 100}
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		}
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	{Entity "_infantry2_rus" 0x80b7
		{Position 321.117004 -275.920990 -9.157180}
		{Turn 103.190000}
		{Extender "inventory"
			{box
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				{item "ammo pistol" 50
					{cell 0 0}
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				{item "bandage" 4
					{cell 4 0}
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				{item "ppsh" filling "ammo pistol" 71
					{cell 1 1}
				}
			}
		}
		{Player 1}
		{MID 167}
		{Breed "rus.infantry_smg"}
		{FsmState "stand"}
		{Extender "vitality"
			{Health
				{Max 100}
				{Current 100}
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		}
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	{Entity "grenade_rpg40" 0x9001
		{Position 1147.599976 594.012024 46.195900}
		{Orientation 0.027859 -0.236713 -0.971180 -0.014034 -0.971554 0.236401 -0.999514 0.007043 -0.030388}
		{Extender "stuff"
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		{DisableObstacles}
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	{Entity "grenade_rpg40" 0x9002
		{Position 1128.869995 597.041016 44.980301}
		{Orientation -0.021221 -0.319346 -0.947401 -0.015358 -0.947398 0.319689 -0.999657 0.021334 0.015200}
		{Extender "stuff"
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		{DisableObstacles}
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	{Entity "grenade_rpg40" 0x803f
		{Position 198.569000 -260.351013 -1.915040}
		{Orientation -0.064009 0.232301 -0.970536 -0.131328 0.962111 0.238945 0.989270 0.142754 -0.031076}
		{Extender "stuff"
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		{DisableObstacles}
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	{Entity "grenade_rpg40" 0x9003
		{Position 753.351013 -2912.330078 16.868500}
		{Orientation 0.238474 -0.034505 -0.970536 0.934044 -0.265457 0.238945 -0.265880 -0.963505 -0.031076}
		{Extender "stuff"
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		{DisableObstacles}
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	{Entity "grenade_rpg40" 0x9004
		{Position 758.315979 -2900.100098 16.965401}
		{Orientation 0.319240 0.032128 -0.947129 0.936802 0.140252 0.320516 0.143135 -0.989595 0.014676}
		{Extender "stuff"
			{Item "grenade n73at"}
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		{DisableObstacles}
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	{Entity "pointer" 0x8049
		{Position 842.934998 -1910.979980 0.000000}
	}
	{Entity "_infantry2_rus" 0x805d
		{Position -662.107971 1244.790039 0.000000}
		{Turn -176.914000}
		{Extender "inventory"
			{box
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				{item "ptrd" filling "ammo ptr" 5
					{cell 0 1}
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			}
		}
		{Player 1}
		{MID 168}
		{Breed "rus.infantry_mgun"}
		{LastItem "weapon bazooka"}
		{Cover
			{sector -662.108 1244.79
				{type "look_right"}
				{wall 0 0 -655.711 1256.17 -654.424 1232.3}
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		}
		{FsmState "stand"}
		{Extender "vitality"
			{Health
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				{Current 100}
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		}
	}
	{Entity "_infantry2_rus" 0x8061
		{Position -773.075989 464.203003 0.000000}
		{Turn -175.285000}
		{Extender "inventory"
			{box
				{clear}
				{item "ammo pistol" 100
					{cell 1 0}
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				{item "ppsh" filling "ammo pistol" 71
					{cell 0 1}
				}
			}
		}
		{Player 1}
		{MID 169}
		{Breed "rus.infantry_smg"}
		{LastItem "weapon bazooka"}
		{Cover
			{sector -773.076 464.203
				{type "look_right"}
				{wall 0 0 -776.159 586.744 -765.234 454.284}
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		}
		{FsmState "stand"}
		{Extender "vitality"
			{Health
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				{Current 100}
			}
		}
	}
	{Entity "_infantry2_rus" 0x8062
		{Position -686.002014 494.997986 0.000000}
		{Turn 14.036200}
		{Extender "inventory"
			{box
				{clear}
				{item "ammo pistol" 75
					{cell 0 0}
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				{item "bandage" 2
					{cell 2 0}
				}
				{item "ptrs" filling "ammo ptr" 5
					{cell 0 1}
				}
			}
		}
		{Player 1}
		{MID 170}
		{Weaponry
			{State
				{Mounted "m3a"}
				{Weapon
					{Ammo "ammo pistol" 32}
				}
			}
		}
		{Breed "rus.infantry_rifle"}
		{Cover
			{sector -686.002 494.998
				{type "bush_stand"}
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		}
		{FsmState "stand"}
		{Extender "vitality"
			{Health
				{Max 100}
				{Current 100}
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		}
	}
	{Entity "_infantry2_rus" 0x80b9
		{Position -640.856995 879.018005 0.000000}
		{Turn 3.290090}
		{Extender "inventory"
			{box
				{clear}
				{item "ammo pistol" 75
					{cell 0 0}
				}
				{item "bandage" 2
					{cell 2 0}
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				{item "ppsh" filling "ammo pistol" 71
					{cell 0 1}
				}
				{item "grenade rpg40" 1
					{cell 4 0}
				}
			}
		}
		{DisableObstacles}
		{Player 1}
		{MID 172}
		{Weaponry
			{State
				{Mounted "m3a"}
				{Weapon
					{Ammo "ammo pistol" 31}
				}
			}
		}
		{Breed "rus.infantry_smg"}
		{Cover
			{sector -640.857 879.018
				{type "snipe_cover"}
				{wall 0 0 -634.443 889.404 -633.295 869.437}
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		{FsmState "stand"}
		{Extender "vitality"
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				{Current 100}
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		}
	}
	{Entity "_infantry2_rus" 0x9800
		{Position -769.185974 252.591003 0.000000}
		{Turn -171.946000}
		{Extender "inventory"
			{box
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				{item "ammo pistol" 75
					{cell 0 0}
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				{item "bandage" 2
					{cell 2 0}
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				{item "ppsh" filling "ammo pistol" 71
					{cell 0 1}
				}
				{item "grenade rpg40" 1
					{cell 4 0}
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			}
		}
		{Player 1}
		{MID 171}
		{Weaponry
			{State
				{Mounted "m3a"}
				{Weapon
					{Ammo "ammo pistol" 32}
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			}
		}
		{Breed "rus.infantry_smg"}
		{Cover
			{sector -769.186 252.591
				{type "look_right"}
				{wall 0 0 -763.8 264.487 -760.45 240.812}
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		{FsmState "stand"}
		{Extender "vitality"
			{Health
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				{Current 100}
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		}
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	{Entity "_infantry2_rus" 0x9801
		{Position -673.976990 1119.930054 0.000000}
		{Extender "inventory"
			{box
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				{item "ammo pistol" 75
					{cell 0 0}
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				{item "bandage" 2
					{cell 2 0}
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				{item "ppsh" filling "ammo pistol" 71
					{cell 0 1}
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			}
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		{Player 1}
		{MID 173}
		{Weaponry
			{State
				{Mounted "m3a"}
				{Weapon
					{Ammo "ammo pistol" 32}
				}
			}
		}
		{Breed "rus.infantry_smg"}
		{FsmState "stand"}
		{Turn 0.000000}
		{Extender "vitality"
			{Health
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				{Current 100}
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		}
	}
	{Link 0x80f2 To 0x80af "driver"}
	{Link 0x80f4 To 0x80af "charger"}
	{Link 0x80f1 To 0x80af "gunner"}
	{Link 0x80f3 To 0x80af "commander"}
	{Link 0x80ad To 0x8024 "charger"}
	{Link 0x8001 To 0x8024 "driver"}
	{Link 0x80f6 To 0x80f5 "gunner"}
	{Link 0x80ef To 0x80eb "charger"}
	{Link 0x80ec To 0x80eb "gunner"}
	{Link 0x80ee To 0x80eb "commander"}
	{Link 0x80ed To 0x80eb "driver"}
	{Link 0x80ea To 0x80e5 "commander"}
	{Link 0x80e9 To 0x80e5 "gunner"}
	{Link 0x80e8 To 0x80e6 "gunner"}
	{Link 0x80e7 To 0x80e6 "commander"}
	{Link 0x80e4 To 0x80e0 "charger"}
	{Link 0x80e3 To 0x80e0 "gunner"}
	{Link 0x80e2 To 0x80e0 "commander"}
	{Link 0x80e1 To 0x80e0 "driver"}
	{Link 0x80df To 0x8028 "gunner"}
	{Link 0x80de To 0x8028 "commander"}
	{Link 0x80dd To 0x80d9 "charger"}
	{Link 0x80dc To 0x80d9 "gunner"}
	{Link 0x80db To 0x80d9 "commander"}
	{Link 0x80da To 0x80d9 "driver"}
	{Link 0x806b To 0x8045 "driver"}
	{Link 0x80d7 To 0x8032 "gunner"}
	{Link 0x80d8 To 0x8032 "commander"}
	{Link 0x807f To 0x802b "gunner"}
	{Link 0x8081 To 0x802b "commander"}
	{Link 0x80d3 To 0x80d2 "charger"}
	{Link 0x80d4 To 0x80d2 "gunner"}
	{Link 0x80d5 To 0x80d2 "commander"}
	{Link 0x80d6 To 0x80d2 "driver"}
	{Link 0x8064 To 0x8042 "seat2"}
	{Link 0x8058 To 0x8042 "seat1"}
	{Link 0x803c To 0x8042 "charger"}
	{Link 0x8038 To 0x8042 "driver"}
	{Link 0x8089 To 0x8002 "gunner"}
	{Link 0x8090 To 0x808c "gunner"}
	{Link 0x80cc To 0x8006 "gunner"}
	{Link 0x80cd To 0x8006 "commander"}
	{Link 0x80cb To 0x80c6 "gunner"}
	{Link 0x80ca To 0x80c6 "commander"}
	{Link 0x80c5 To 0x80c1 "charger"}
	{Link 0x80c4 To 0x80c1 "gunner"}
	{Link 0x80c3 To 0x80c1 "commander"}
	{Link 0x80c2 To 0x80c1 "driver"}
	{Link 0x80bf To 0x80be "gunner"}
	{Link 0x80c0 To 0x80be "driver"}
	{Link 0x8008 To 0x80b8 "charger"}
	{Link 0x8023 To 0x80b8 "gunner"}
	{Link 0x801e To 0x80b8 "commander"}
	{Link 0x8022 To 0x80b8 "driver"}
	{Link 0x8004 To 0x8024 "gunner"}
	{Link 0x8003 To 0x8024 "commander"}
	{Link 0x8039 To 0x8042 "commander"}
	{Link 0x803e To 0x8042 "gunner"}
	{Link 0x8047 To 0x8044 "gunner"}
	{Link 0x8048 To 0x8044 "commander"}
	{Link 0x804c To 0x8044 "driver"}
	{Link 0x804e To 0x8044 "charger"}
	{Link 0x8050 To 0x8043 "charger"}
	{Link 0x8051 To 0x8043 "gunner"}
	{Link 0x8052 To 0x8043 "commander"}
	{Link 0x8054 To 0x8043 "driver"}
	{Link 0x8056 To 0x8043 "seat1"}
	{Link 0x8063 To 0x8043 "seat3"}
	{Link 0x8070 To 0x8045 "commander"}
	{Link 0x808a To 0x8002 "commander"}
	{Link 0x8060 To 0x8046 "charger"}
	{Link 0x8076 To 0x8046 "commander"}
	{Link 0x8079 To 0x8046 "driver"}
	{Link 0x808e To 0x8046 "gunner"}
	{Link 0x8092 To 0x8055 "gunner"}
	{Link 0x8095 To 0x8055 "commander"}
	{Link 0x8097 To 0x8055 "driver"}
	{Link 0x8098 To 0x8055 "charger"}
	{Link 0x809a To 0x3e9 "2"}
	{Link 0x809d To 0x3b1 "1"}
	{Link 0x809e To 0x1f "1"}
	{Link 0x8034 To 0x802e "driver"}
	{Link 0x8035 To 0x802e "charger"}
	{Link 0x8037 To 0x802e "commander"}
	{Link 0x803b To 0x802e "gunner"}
	{Link 0x803d To 0x8025 "gunner"}
	{Link 0x804b To 0x8025 "commander"}
	{Link 0x804d To 0x8025 "driver"}
	{Link 0x804f To 0x8025 "charger"}
	{Link 0x8053 To 0x802e "seat2"}
	{Link 0x8057 To 0x8025 "seat1"}
	{Link 0x8059 To 0x802e "seat1"}
	{Link 0x805a To 0x8025 "seat2"}
	{Link 0x806d To 0x8027 "commander"}
	{Link 0x807a To 0x8027 "gunner"}
	{Link 0x807b To 0x8027 "driver"}
	{Link 0x8083 To 0x8027 "charger"}
	{Link 0x8085 To 0x8027 "seat3"}
	{Link 0x808d To 0x8027 "seat2"}
	{Link 0x800f To 0x800e "commander"}
	{Link 0x8010 To 0x800e "charger"}
	{Link 0x8012 To 0x800e "driver"}
	{Link 0x8013 To 0x800e "gunner"}
	{Link 0x8015 To 0x8030 "gunner"}
	{Link 0x8016 To 0x8030 "commander"}
	{Link 0x8017 To 0x8030 "driver"}
	{Link 0x8018 To 0x8030 "charger"}
	{Link 0x8019 To 0x802a "charger"}
	{Link 0x801a To 0x802a "driver"}
	{Link 0x801b To 0x802a "gunner"}
	{Link 0x801c To 0x802a "commander"}
	{Link 0x8020 To 0x8030 "seat1"}
	{Link 0x8021 To 0x802a "seat1"}
	{Link 0x8026 To 0x8030 "seat3"}
	{Link 0x8029 To 0x802a "seat3"}
	{Link 0x8069 To 0x805e "charger"}
	{Link 0x806c To 0x805e "driver"}
	{Link 0x8075 To 0x805e "gunner"}
	{Link 0x807d To 0x805e "commander"}
	{Link 0x9000 To 0x8027 "seat1"}
	{Link 0x8080 To 0x800e "seat1"}
	{Link 0x8084 To 0x800e "seat2"}
	{Link 0x8086 To 0x805e "seat1"}
	{Link 0x8087 To 0x805e "seat3"}
	{Link 0x8088 To 0x805e "seat2"}
	{Link 0x808b To 0x805e "seat4"}
	{Link 0x8091 To 0x808c "commander"}
	{Link 0x8094 To 0x8093 "driver"}
	{Link 0x8096 To 0x8093 "charger"}
	{Link 0x809c To 0x8093 "commander"}
	{Link 0x809f To 0x8093 "gunner"}
	{Link 0x80a8 To 0x8093 "seat1"}
	{Link 0x80ac To 0x8093 "seat3"}
	{Link 0x80b9 To 0x39e "2"}
	{Brain 0x800e
		{Control 1}
	}
	{Brain 0x8093
		{Control 1}
	}
	{Brain 0x8024
		{Control 1}
	}
	{Brain 0x80f5
		{Control 1}
	}
	{Brain 0x80e5
		{Control 1}
	}
	{Brain 0x80e6
		{Control 1}
	}
	{Brain 0x80dd
		{Control 1}
		{ReturnFire}
		{HoldPosition}
	}
	{Brain 0x80dc
		{Control 1}
		{ReturnFire}
		{HoldPosition}
	}
	{Brain 0x80db
		{Control 1}
		{ReturnFire}
		{HoldPosition}
	}
	{Brain 0x80da
		{Control 1}
		{ReturnFire}
		{HoldPosition}
	}
	{Brain 0x80d9
		{Control 1}
	}
	{Brain 0x8045
		{Control 1}
	}
	{Brain 0x8032
		{Control 1}
	}
	{Brain 0x802b
		{Control 1}
	}
	{Brain 0x8028
		{Control 1}
	}
	{Brain 0x8002
		{Control 1}
	}
	{Brain 0x808c
		{Control 1}
	}
	{Brain 0x8006
		{Control 1}
	}
	{Brain 0x80c6
		{Control 1}
	}
	{Brain 0x80c7
		{Control 1}
		{ReturnFire}
		{HoldPosition}
	}
	{Brain 0x80c5
		{Control 1}
		{ReturnFire}
		{HoldPosition}
	}
	{Brain 0x80c4
		{Control 1}
		{ReturnFire}
		{HoldPosition}
	}
	{Brain 0x80c3
		{Control 1}
		{ReturnFire}
		{HoldPosition}
	}
	{Brain 0x80c2
		{Control 1}
		{ReturnFire}
		{HoldPosition}
	}
	{Brain 0x80c1
		{Control 1}
	}
	{Brain 0x80c0
		{Control 1}
		{ReturnFire}
		{HoldPosition}
	}
	{Brain 0x80bf
		{Control 1}
		{ReturnFire}
		{HoldPosition}
	}
	{Brain 0x80be
		{Control 1}
	}
	{Brain 0x80bd
		{Control 1}
		{ReturnFire}
		{HoldPosition}
	}
	{Brain 0x80bc
		{Control 1}
		{ReturnFire}
		{HoldPosition}
	}
	{Brain 0x80bb
		{Control 1}
		{HoldPosition}
	}
	{Brain 0x80b8
		{Control 1}
	}
	{Brain 0x8001
		{ReturnFire}
		{HoldPosition}
		{Control 1}
	}
	{Brain 0x8003
		{ReturnFire}
		{HoldPosition}
		{Control 1}
	}
	{Brain 0x8004
		{ReturnFire}
		{HoldPosition}
		{Control 1}
	}
	{Brain 0x8073
		{HoldPosition}
	}
	{Brain 0x8074
		{HoldPosition}
	}
	{Brain 0x8077
		{HoldPosition}
	}
	{Brain 0x809a
		{HoldPosition}
	}
	{Brain 0x809d
		{HoldPosition}
	}
	{Brain 0x809e
		{HoldPosition}
	}
	{Brain 0x808f
		{HoldFire}
		{OwnZone "chiken1"}
	}
	{Brain 0x8099
		{HoldFire}
		{OwnZone "chiken1"}
	}
	{Brain 0x809b
		{HoldFire}
		{OwnZone "chiken1"}
	}
	{Brain 0x80a2
		{HoldFire}
		{OwnZone "chiken1"}
	}
	{Brain 0x80a3
		{HoldFire}
		{OwnZone "chiken2"}
	}
	{Brain 0x80a4
		{HoldFire}
		{OwnZone "chiken2"}
	}
	{Brain 0x80a5
		{HoldFire}
		{OwnZone "chiken2"}
	}
	{Brain 0x80a6
		{HoldFire}
		{OwnZone "chiken2"}
	}
	{Brain 0x80a7
		{HoldFire}
		{OwnZone "chiken3"}
	}
	{Brain 0x80a9
		{HoldFire}
		{OwnZone "chiken3"}
	}
	{Brain 0x80aa
		{HoldFire}
		{OwnZone "chiken3"}
	}
	{Brain 0x80ab
		{HoldFire}
		{OwnZone "chiken3"}
	}
	{Brain 0x80ad
		{ReturnFire}
		{HoldPosition}
		{Control 1}
	}
	{Brain 0x8008
		{ReturnFire}
		{HoldPosition}
		{Control 1}
	}
	{Brain 0x801e
		{ReturnFire}
		{HoldPosition}
		{Control 1}
	}
	{Brain 0x8022
		{ReturnFire}
		{HoldPosition}
		{Control 1}
	}
	{Brain 0x8023
		{ReturnFire}
		{HoldPosition}
		{Control 1}
	}
	{Brain 0x8031
		{HoldPosition}
	}
	{Brain 0x8040
		{HoldPosition}
	}
	{Brain 0x8041
		{HoldPosition}
	}
	{Brain 0x804a
		{HoldPosition}
	}
	{Brain 0x8082
		{HoldPosition}
	}
	{Brain 0x80b4
		{HoldPosition}
	}
	{Brain 0x80b7
		{HoldPosition}
	}
	{Tags 0x445 "crushed"}
	{Tags 0xb1 "crushed"}
	{Tags 0x103 "crushed"}
	{Tags 0x143 "crushed"}
	{Tags 0x203 "crushed"}
	{Tags 0x17b "crushed"}
	{Tags 0x447 "crushed"}
	{Tags 0x405 "crushed"}
	{Tags 0x404 "crushed"}
	{Tags 0x403 "crushed"}
	{Tags 0x909 "crushed"}
	{Tags 0x3de "crushed"}
	{Tags 0x3e1 "crushed"}
	{Tags 0x3f7 "crushed"}
	{Tags 0x40f "crushed"}
	{Tags 0x8001 "pl pl_carryover pl_hero"}
	{Tags 0x8003 "pl pl_carryover"}
	{Tags 0x8004 "pl pl_carryover pl_hero"}
	{Tags 0x80ad "pl dit pl_carryover pl_hero"}
	{Tags 0x8024 "tank"}
	{Tags 0x220 "house"}
	{Tags 0x802a "hidden"}
	{Tags 0x8030 "hidden"}
	{Tags 0x802e "hidden"}
	{Tags 0x8025 "hidden"}
	{Tags 0x805b "hidden"}
	{Tags 0x805c "hidden"}
	{Tags 0x805f "hidden"}
	{Tags 0x8046 "hidden"}
	{Tags 0x8055 "hidden"}
	{Tags 0x8027 "hidden"}
	{Tags 0x800e "hidden"}
	{Tags 0x80a1 "hidden"}
	{Tags 0x8005 "hidden"}
	{Tags 0x801f "hidden"}
	{Tags 0x80a0 "hidden"}
	{Tags 0x8011 "hidden"}
	{Tags 0x801d "hidden"}
	{Tags 0x8042 "hidden"}
	{Tags 0x8043 "hidden"}
	{Tags 0x8044 "hidden"}
	{Tags 0x8045 "hidden"}
	{Tags 0x807c "hidden"}
	{Tags 0x807e "hidden"}
	{Tags 0x8033 "hidden"}
	{Tags 0x803a "hidden"}
	{Tags 0x805e "hidden"}
	{Tags 0x801e "pl pl_carryover pl_hero pl_assign"}
	{Tags 0x8022 "pl pl_carryover pl_hero pl_assign"}
	{Tags 0x8023 "pl pl_carryover pl_hero pl_assign"}
	{Tags 0x8008 "pl pl_carryover pl_assign"}
	{Tags 0x8093 "hidden"}
	{Tags 0x80ae "hidden"}
	{Tags 0x8049 "pointer"}
	{Helpers
		{event "start_cancel" id 1 state 0}
		{event "start" id 0 state 0}
		{event "mes0_end" id 2 state 0}
		{event "n_reinf_end" id 3 state 0}
		{trigger "000"
			{actions
				{"actor_to_waypoint"
					{"selector"
						{"actors/mids" "19"}
					}
					{"waypoint/uid" "0"}
				}
				{"actor_to_waypoint"
					{"selector"
						{"actors/mids" "50 51"}
					}
					{"waypoint/uid" "23"}
				}
				{"actor_to_waypoint"
					{"selector"
						{"actors/mids" "53"}
					}
					{"waypoint/uid" "26"}
				}
				{"event"
					{"event" 0}
					{"mode" "set"}
					{"delay" "0.1"}
				}
			}
		}
		{trigger "add/18_del"
			{condition
				{type 2}
				{expression "1 & !2"}
				{term 1 "actors"
					{"selector"
						{"actors/mids" "18"}
						{"actors/state" "not operatable"}
					}
				}
				{term 2 "task"
					{"name" "all_dead"}
				}
			}
			{actions
				{"actor_to_waypoint"
					{"selector"
						{"actors/mids" "124 125"}
					}
					{"waypoint/uid" "128"}
				}
				{"mission_music"
					{"action" "REINF_ENEMY"}
				}
			}
		}
		{trigger "add/end"
			{condition
				{term 1 "actors"
					{"selector"
						{"actors/tag" "pl"}
						{"actors/zone" "town"}
						{"actors/type" "human"}
						{"actors/state" "not dead"}
					}
				}
			}
			{actions
				{"actor_to_waypoint"
					{"selector"
						{"actors/mids" "72"}
					}
					{"waypoint/uid" "95"}
				}
				{"actor_state"
					{"selector"
						{"actors/mids" "72"}
					}
					{"speed" "fast"}
					{"waypoint_only" "on"}
				}
				{"actor_to_waypoint"
					{"selector"
						{"actors/mids" "70"}
					}
					{"waypoint/uid" "101"}
				}
				{"actor_state"
					{"selector"
						{"actors/mids" "70"}
					}
					{"speed" "normal"}
					{"waypoint_only" "on"}
				}
				{"actor_state"
					{"selector"
						{"actors/mids" "81 82 83 84"}
					}
					{"speed" "fast"}
				}
				{"actor_to_waypoint"
					{"selector"
						{"actors/mids" "85 86 87"}
					}
					{"waypoint/uid" "105"}
				}
				{"mission_music"
					{"action" "REINF_ENEMY"}
				}
			}
		}
		{trigger "add/line1_ger"
			{condition
				{type 2}
				{expression "1 & !2"}
				{term 1 "actors"
					{"selector"
						{"actors/tag" "pl"}
						{"actors/zone" "line1"}
						{"actors/type" "human"}
						{"actors/state" "not dead"}
					}
				}
				{term 2 "difficulty"
					{"level" "hard"}
				}
			}
			{actions
				{"actor_to_waypoint"
					{"selector"
						{"actors/mids" "20"}
					}
					{"waypoint/uid" "63"}
				}
				{"actor_to_waypoint"
					{"selector"
						{"actors/mids" "29"}
					}
					{"waypoint/uid" "72"}
				}
				{"actor_to_waypoint"
					{"selector"
						{"actors/mids" "71"}
					}
					{"waypoint/uid" "107"}
				}
				{"actor_to_waypoint"
					{"selector"
						{"actors/mids" "1 159"}
					}
					{"waypoint/uid" "65"}
				}
				{"trigger"
					{"name" "see_tiger"}
					{"on"}
				}
			}
		}
		{trigger "add/line1_ger_hard"
			{condition
				{term 1 "actors"
					{"selector"
						{"actors/tag" "pl"}
						{"actors/zone" "line1"}
						{"actors/type" "human"}
						{"actors/state" "not dead"}
					}
				}
				{term 2 "difficulty"
					{"level" "hard"}
				}
			}
			{actions
				{"actor_to_waypoint"
					{"selector"
						{"actors/mids" "20"}
					}
					{"waypoint/uid" "63"}
				}
				{"actor_to_waypoint"
					{"selector"
						{"actors/mids" "29"}
					}
					{"waypoint/uid" "72"}
				}
				{"actor_to_waypoint"
					{"selector"
						{"actors/mids" "128"}
					}
					{"waypoint/uid" "71"}
				}
				{"actor_to_waypoint" off
					{"selector"
						{"actors/mids" "71"}
					}
					{"waypoint/uid" "107"}
				}
				{"actor_to_waypoint"
					{"selector"
						{"actors/mids" "1"}
					}
					{"waypoint/uid" "65"}
				}
				{"trigger"
					{"name" "see_tiger"}
					{"on"}
				}
			}
		}
		{trigger "add/line2_ger"
			{condition
				{term 1 "actors"
					{"selector"
						{"actors/tag" "pl"}
						{"actors/zone" "line2"}
						{"actors/type" "human"}
						{"actors/state" "not dead"}
					}
				}
			}
			{actions
				{"actor_to_waypoint"
					{"selector"
						{"actors/mids" "65 66 69"}
					}
					{"waypoint/uid" "76"}
				}
				{"actor_to_waypoint"
					{"selector"
						{"actors/mids" "64 67 68"}
					}
					{"waypoint/uid" "84"}
				}
			}
		}
		{trigger "add/see_70"
			{condition
				{term 1 "see_actors"
					{"selector"
						{"actors/mids" "70"}
					}
					{"enemy"
						{"actors/tag" "pl"}
					}
				}
			}
			{actions
				{"actor_state"
					{"selector"
						{"actors/mids" "70"}
					}
					{"speed" "fast"}
					{"hold_position" "off"}
					{"waypoint_only" "off"}
				}
			}
		}
		{trigger "add/see_72"
			{condition
				{term 1 "see_actors"
					{"selector"
						{"actors/mids" "72"}
					}
					{"enemy"
						{"actors/tag" "pl"}
					}
				}
			}
			{actions
				{"actor_state"
					{"selector"
						{"actors/mids" "72"}
					}
					{"speed" "fast"}
					{"hold_position" "off"}
					{"waypoint_only" "off"}
				}
			}
		}
		{trigger "easy"
			{condition
				{term 1 "difficulty"
					{"level" "easy"}
				}
			}
			{actions
				{"delete"
					{"selector"
						{"actors/mids" "152 159"}
					}
				}
				{"delete"
					{"selector"
						{"actors/mids" "168 173 169 171"}
					}
				}
			}
		}
		{trigger "mess/126-127_dead"
			{condition
				{type 2}
				{expression "!1"}
				{term 1 "actors"
					{"selector"
						{"actors/mids" "126 127"}
						{"actors/type" "human"}
						{"actors/state" "not dead"}
					}
				}
			}
			{actions
				{"mission_music"
					{"action" "MAIN_LOOP"}
				}
			}
		}
		{trigger "mess/mes0_end"
			{condition
				{term 1 "event"
					{"id" 2}
				}
			}
			{actions
				{"mission_music"
					{"action" "START"}
				}
			}
		}
		{trigger "mess/mis_compl"
			{condition
				{term 1 "task"
					{"name" "task00"}
				}
				{term 2 "task"
					{"name" "first"}
				}
				{term 3 "task"
					{"name" "tigr_not_destroy"}
				}
			}
			{actions
				{"actor_component"
					{"selector"
						{source "defined"}
						{name "tank_pl"}
					}
					{"component" "gun"}
					{"operation" "restore"}
				}
				{"actor_component"
					{"selector"
						{source "defined"}
						{name "tank_pl"}
					}
					{"component" "turret"}
					{"operation" "restore"}
				}
				{"actor_component"
					{"selector"
						{source "defined"}
						{name "tank_pl"}
					}
					{"component" "body"}
					{"operation" "restore"}
				}
				{"actor_component"
					{"selector"
						{source "defined"}
						{name "tank_pl"}
					}
					{"component" "engine"}
					{"operation" "restore"}
				}
				{"actor_component"
					{"selector"
						{source "defined"}
						{name "tank_pl"}
					}
					{"component" "trackleft"}
					{"operation" "restore"}
				}
				{"actor_component"
					{"selector"
						{source "defined"}
						{name "tank_pl"}
					}
					{"component" "trackright"}
					{"operation" "restore"}
				}
				{"mission_music"
					{"action" "WON"}
				}
				{"gameover"
					{"result" "win"}
				}
			}
		}
		{trigger "mess/mis_fail"
			{condition
				{type 1}
				{term 1 "task"
					{"name" "first"}
					{"state" "failed"}
				}
				{term 2 "task"
					{"name" "task00"}
					{"state" "failed"}
				}
				{term 3 "task"
					{"name" "tigr_not_destroy"}
					{"state" "failed"}
				}
			}
			{actions
				{"mission_music"
					{"action" "LOST"}
				}
				{"gameover"
					{"result" "loose"}
				}
			}
		}
		{trigger "mess/music_r-o1"
			{condition
				{term 1 "actors"
					{"selector"
						{"actors/mids" "48 7 46 137 50 51 150 151 140 55 54 31 34 30 33 157 158"}
						{"actors/type" "human"}
						{"actors/state" "not dead"}
					}
					{"limits/<<=" "1"}
				}
			}
			{actions
				{"mission_music"
					{"action" "MAIN_LOOP"}
				}
			}
		}
		{trigger "mess/music_r-o2"
			{condition
				{term 1 "actors"
					{"selector"
						{"actors/mids" "112 113 114 115 116 117 118 119 120 121 122 123"}
						{"actors/type" "human"}
						{"actors/state" "not dead"}
					}
					{"limits/<<=" "1"}
				}
			}
			{actions
				{"mission_music"
					{"action" "MAIN_LOOP"}
				}
			}
		}
		{trigger "mess/music_r-s1"
			{condition
				{type 1}
				{term 1 "see_actors"
					{"selector"
						{"actors/mids" "125 124 122 120 123 121"}
					}
					{"enemy"
						{"actors/tag" "tank"}
						{"actors/type" "tank"}
					}
				}
				{term 2 "see_actors"
					{"selector"
						{"actors/mids" "120 122 125 124 121 123"}
					}
					{"enemy"
						{"actors/tag" "pl"}
						{"actors/type" "human"}
						{"actors/state" "not dead"}
					}
				}
				{term 3 "see_actors"
					{"selector"
						{"actors/tag" "pl"}
						{"actors/type" "human"}
						{"actors/state" "not dead"}
					}
					{"enemy"
						{"actors/mids" "124 121 123 125 120 122"}
					}
				}
			}
			{actions
				{"mission_music"
					{"action" "SKIRMISH"}
				}
			}
		}
		{trigger "mess/pl_1"
			{condition
				{term 1 "actors"
					{"selector"
						{"actors/tag" "pl"}
						{"actors/type" "human"}
						{"actors/state" "not dead"}
					}
					{"limits/>=" "1"}
					{"limits/<<=" "1"}
				}
			}
			{actions
				{"mission_music"
					{"action" "LOSING"}
				}
			}
		}
		{trigger "mess/winning"
			{condition
				{term 1 "actors"
					{"selector"
						{"actors/mids" "73 74 75 76 81 83 77 78 79 80 82 84 85 86 87 61 62"}
						{"actors/type" "human"}
						{"actors/state" "not dead"}
					}
					{"limits/<<=" "3"}
				}
			}
			{actions
				{"mission_music"
					{"action" "WINNING"}
				}
			}
		}
		{trigger "see_tiger"
			{condition
				{type 1}
				{term 1 "see_actors"
					{"selector"
						{"actors/player" 2}
						{"actors/type" "human"}
						{"actors/state" "not dead"}
					}
					{"enemy"
						{"actors/tag" "pl"}
						{"actors/type" "human"}
						{"actors/state" "not dead"}
					}
				}
				{term 2 "see_actors"
					{"selector"
						{"actors/player" 2}
						{"actors/type" "human"}
						{"actors/state" "not dead"}
					}
					{"enemy"
						{"actors/tag" "tank"}
						{"actors/type" "tank"}
						{"actors/state" "operatable"}
					}
				}
			}
			{actions
				{"actor_to_waypoint"
					{"selector"
						{"actors/mids" "16"}
					}
					{"waypoint/uid" "29"}
				}
				{"actor_to_waypoint"
					{"selector"
						{"actors/mids" "17 152"}
					}
					{"waypoint/uid" "2"}
				}
				{"actor_to_waypoint"
					{"selector"
						{"actors/mids" "18"}
					}
					{"waypoint/uid" "48"}
				}
				{"actor_state"
					{"selector"
						{"actors/mids" "30 33 31 34"}
					}
					{"speed" "fast"}
				}
				{"actor_state"
					{"selector"
						{"actors/mids" "41 35 43 37 42 36 38"}
					}
					{"speed" "fast"}
				}
				{"actor_to_cover"
					{"selector"
						{"actors/mids" "48"}
					}
					{"covers" "48"}
				}
				{"actor_to_cover"
					{"selector"
						{"actors/mids" "7"}
					}
					{"covers" "7"}
				}
				{"actor_to_cover"
					{"selector"
						{"actors/mids" "46"}
					}
					{"covers" "46"}
				}
				{"actor_to_cover"
					{"selector"
						{"actors/mids" "44"}
					}
					{"covers" "44"}
				}
				{"actor_to_cover"
					{"selector"
						{"actors/mids" "45"}
					}
					{"covers" "45"}
				}
				{"actor_state"
					{"selector"
						{"actors/mids" "48 46 44 45"}
						{"actors/covers" "44 45 7 46 48"}
					}
					{"hold_position" "on"}
				}
				{"mission_music"
					{"action" "SKIRMISH"}
				}
			}
		}
		{trigger "start"
			{condition
				{term 1 "event"
					{"id" 0}
				}
			}
			{actions
				{"camera"
					{"camera" "start"}
					{"action" "activate"}
				}
				{"entity_state"
					{"selector"
						{"actors/zone" "pl"}
						{"actors/type" "tank"}
					}
					{"tag_add" "tank"}
				}
				{"event"
					{"event" 2}
					{"mode" "set"}
					{"delay" "24"}
				}
				{"message"
					{"text" "mission/4_4/g_4u0n"}
					{"event_on_next" 2}
					{"event_on_cancel" 2}
				}
			}
		}
		{trigger "tasks/compl_00"
			{condition
				{type 2}
				{expression "!2 & !3 & 1 & 4"}
				{term 2 "actors"
					{"selector"
						{"actors/zone" "all"}
						{"actors/player" 2}
						{"actors/type" "human"}
						{"actors/state" "not dead"}
					}
				}
				{term 3 "actors"
					{"selector"
						{"actors/mids" "80 75"}
						{"actors/type" "human"}
						{"actors/state" "not dead"}
					}
				}
				{term 1 "task"
					{"name" "task00"}
					{"state" "shown"}
				}
				{term 4 "actors"
					{"selector"
						{"actors/tag" "pl"}
						{"actors/type" "human"}
						{"actors/state" "not dead"}
					}
				}
			}
			{actions
				{"task"
					{"name" "task00"}
					{"state" "complete"}
				}
				{"mission_music"
					{"action" "CLUE"}
				}
			}
		}
		{trigger "tasks/compl_1"
			{condition
				{type 2}
				{expression "1 & 4 & !6"}
				{term 1 "task"
					{"name" "first"}
					{"state" "shown"}
				}
				{term 4 "actors"
					{"selector"
						{"actors/tag" "pl"}
						{"actors/zone" "end"}
						{"actors/type" "human"}
						{"actors/state" "not dead"}
					}
				}
				{term 6 "task"
					{"name" "first"}
					{"state" "failed"}
				}
			}
			{actions
				{"task"
					{"name" "first"}
					{"state" "complete"}
				}
				{"mission_music"
					{"action" "CLUE"}
				}
			}
		}
		{trigger "tasks/compl_tigr"
			{condition
				{term 1 "task"
					{"name" "first"}
				}
				{term 2 "task"
					{"name" "task00"}
				}
			}
			{actions
				{"task"
					{"name" "tigr_not_destroy"}
					{"state" "complete"}
				}
			}
		}
		{trigger "tasks/fail_00"
			{condition
				{type 2}
				{expression "!2"}
				{term 2 "actors"
					{"selector"
						{"actors/tag" "pl"}
						{"actors/type" "human"}
						{"actors/state" "not dead"}
					}
				}
			}
			{actions
				{"task"
					{"name" "task00"}
					{"state" "fail"}
				}
			}
		}
		{trigger "tasks/fail_1"
			{condition
				{type 2}
				{expression "!2 & !3 & 1"}
				{term 2 "actors"
					{"selector"
						{"actors/tag" "pl"}
						{"actors/type" "human"}
						{"actors/state" "not dead"}
					}
				}
				{term 3 "task"
					{"name" "first"}
				}
				{term 1 "task"
					{"name" "first"}
					{"state" "shown"}
				}
			}
			{actions
				{"task"
					{"name" "first"}
					{"state" "fail"}
				}
			}
		}
		{trigger "tasks/fail_tigr"
			{condition
				{term 1 "entities"
					{"tag" "tank destroyed"}
				}
			}
			{actions
				{"task"
					{"name" "tigr_not_destroy"}
					{"state" "fail"}
				}
			}
		}
		{trigger "tasks/show_00"
			{condition
				{type 1}
				{term 1 "event"
					{"id" 1}
				}
				{term 2 "event"
					{"id" 2}
				}
			}
			{actions
				{"task"
					{"name" "task00"}
				}
				{"task"
					{"name" "first"}
				}
				{"task"
					{"name" "tigr_not_destroy"}
				}
			}
		}
		{trigger "tigr_ambush"
			{condition
				{type 2}
				{expression "!1 & 2"}
				{term 1 "entities"
					{"tag" "house crushed"}
				}
				{term 2 "actors"
					{"selector"
						{"actors/tag" "pl"}
						{"actors/zone" "tigr_ambush"}
						{"actors/type" "tank"}
						{"actors/state" "operatable"}
					}
				}
			}
			{actions
				{"actor_to_waypoint"
					{"selector"
						{"actors/mids" "126 127"}
					}
					{"waypoint/uid" "149"}
				}
				{"actor_state"
					{"selector"
						{"actors/mids" "126 127"}
					}
					{"speed" "fast"}
				}
				{"mission_music"
					{"action" "DANGER"}
				}
			}
		}
		{trigger "01"
			{actions
				{"actor_to_waypoint"
					{"selector"
						{"actors/mids" "16"}
					}
					{"waypoint/uid" "29"}
				}
			}
		}
		{trigger "2"
			{actions
				{"actor_to_waypoint"
					{"selector"
						{"actors/mids" "19"}
					}
					{"waypoint/uid" "7"}
				}
			}
		}
		{trigger "3"
			{actions
				{"actor_to_waypoint"
					{"selector"
						{"actors/mids" "71"}
					}
					{"waypoint/uid" "107"}
				}
			}
		}
		{trigger "4"
			{actions
				{"actor_to_waypoint"
					{"selector"
						{"actors/mids" "71"}
					}
					{"waypoint/uid" "113"}
				}
			}
		}
		{trigger "6"
			{actions
				{"actor_to_waypoint"
					{"selector"
						{"actors/mids" "1"}
					}
					{"waypoint/uid" "5"}
				}
			}
		}
		{trigger "5"
			{actions
				{"actor_to_waypoint"
					{"selector"
						{"actors/mids" "1"}
					}
					{"waypoint/uid" "65"}
				}
			}
		}
		{trigger "7"
			{actions
				{"actor_to_waypoint"
					{"selector"
						{"actors/mids" "1"}
					}
					{"waypoint/uid" "5"}
				}
			}
		}
		{waypoints
			{0
				{position 118.389000 -2663.469971 0.000000}
				{transition 94}
				{commands
					{"actor_state"
						{"speed" "fast"}
						{"waypoint_only" "on"}
					}
				}
			}
			{1
				{position 368.830994 -2373.780029 0.000000}
				{transition 3}
			}
			{2
				{position 3921.110107 -2351.270020 0.000000}
				{transition 67}
				{commands
					{"actor_state"
						{"speed" "normal"}
					}
				}
			}
			{3
				{position 339.514008 -1964.439941 0.000000}
				{transition 4}
			}
			{4
				{position 185.014008 -1788.000000 0.000000}
				{transition 5}
			}
			{5
				{position -10.402700 -1381.250000 -5.169760}
				{transition 6}
				{commands
					{"actor_state"
						{"movement" "normal"}
					}
				}
			}
			{6
				{position -185.246002 -777.818970 0.000000}
				{transition 7}
			}
			{7
				{position -193.205750 -714.940552 0.025455}
				{commands
					{"emit"
						{"waypoint/uid" "8"}
						{"emit/mode" "passengers"}
					}
				}
			}
			{8
				{position -100.069000 -488.665985 1.140290}
				{transition 9
					{filter
						{mids "35 36 37 38"}
					}
				}
				{transition 13
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						{mids "41 42 43"}
					}
				}
			}
			{9
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				{transition 10
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				{transition 11
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				}
				{transition 12
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			}
			{10
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				{transition 18}
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				{transition 15}
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				{transition 19}
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			{13
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				{transition 21
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				}
				{transition 20
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				}
			}
			{14
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				{transition 22}
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				{transition 16
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				{transition 17
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				}
			}
			{16
				{position -575.872009 -307.825989 -10.000000}
				{commands
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						{"covers" "37"}
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					{"actor_state"
						{"hold_position" "on"}
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				}
			}
			{17
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				{commands
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						{"covers" "38"}
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					{"actor_state"
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			{18
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				{commands
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					{"actor_state"
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				}
			}
			{19
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				{commands
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						{"weapon_prepare" "on"}
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			{20
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				{transition 14}
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			{21
				{position 211.490005 -537.375977 47.525299}
				{commands
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						{"mids" "9"}
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				}
			}
			{22
				{position 693.005981 -308.723999 5.300840}
				{transition 62}
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			{23
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				{transition 24}
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						{"speed" "fast"}
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			{24
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				{transition 25}
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			{25
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			{26
				{position 883.825012 -258.558990 87.854599}
				{commands
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						{"mids" "10"}
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			{27
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				{transition 30}
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						{"speed" "fast"}
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			{28
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				{transition 27}
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			{29
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				{transition 27}
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						{"speed" "normal"}
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				{transition 31}
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				{transition 35
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			{37
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				{transition 38}
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						{"waypoint/uid" "44"}
						{"emit/mode" "passengers"}
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				}
			}
			{38
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				{transition 46
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				{transition 47
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						{"weapon_prepare" "on"}
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			{47
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				{commands
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						{"covers" "33"}
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					{"actor_state"
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				}
			}
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				{transition 49}
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			}
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	{Players
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	{MissionMusic "STOP"}
}
