{ArmoredCar
	(include "/properties/armoredcar.ext")
	(include "/properties/structure/arm_car2xt.ext")
	(include "/properties/shadow/tank.inc"  scale(1.1))
	(include "/properties/selection/vehicle.inc"  scale(1.0))
	{Extension "m3a1.mdl"}
	{extension "crew.ext"}
	{props "vehicle" "armored_car" "tank" "turret" "wheeled" "explosion_throw_crew"}

	{TexMods
		{"ambush1" "1"}
	}
	{Weaponry
		{place "mgun"
			{LinkBone "mgun"}
			{LinkAnimation "off"}
			{DefaultWeapon "dt"}
			{Mounted}
			{weapon {ammo "ammo mgun" 60}}
		}
	}  	
	{extender "inventory"
		{weapon "mgun"
			{mask "weapon mgun"}
		}
		{Box
			{item  "ammo mgun" 500}
		}
	}

	{volume "body1"
		{tags "body"}
		{component "body"}
		{thickness 8}
	}
	{volume "body2"
		{tags "body"}
		{component "body"}
		{thickness 8}
	}
	{volume "engine"
		{thickness 15}
	}
	{Volume "fuel"
		{thickness 1}
	}
	{volume "turret"
		{thickness 8}
	}
	{component "turret"
		{RepairTime 20}
		{Able {repair} {break_by_pierce}}
	}

	("wheel" args "wheelright1")
	("wheel" args "wheelleft1")
	("tracks")
	
	{Chassis
		{Locomotion ("locomotion")}
	}
	{Chassis
	; left track must be first
   		{Track "left"
			{Tracer
				{View "tracks"}
				{Bone "FXtraceL1"}
				{Step 0.7}			; in meters
   		 	}
			{TextureScroller
			   	{Bone "TrackL"}
   		 		{Length 0.6}		; meters per animation
   		 	}
   		}
   		{Track "right"
			{Tracer 
			   	{View "tracks"}
   		 		{Bone "FXtraceR1"}
   		 		{Step 0.7}			; in meters
			}
			{TextureScroller
		    	{Bone "TrackR"}	
		 		{Length 0.6}		; meters per animation
	 		}
 		}
	}
	{mass 15000}
}
