MedicTool = {
	name			= "MedicTool",
	object		= "Objects/pickups/health/medikit.cgf",
	character	= "Objects/Weapons/health_pack/health_pack.cgf",
	
	PlayerSlowDown = 1.0,	
		-- factor to slow down the player when he holds that weapon
	---------------------------------------------------
	AimMode=1,
	--NoZoom=1,
	ZoomOverlayFunc=AimModeZoomHUD.DrawHUD,
	
	MaxZoomSteps =  1,
	ZoomSteps = { 1.2},
	-- normal crosshair-size
	---------------------------------------------------
	--ActivateSound = Sound.Load3DSound("Sounds/Weapons/Machete/Macheteweapact.wav"),	
	-- sound to play when this weapon is selected
	---------------------------------------------------
	switch_on_empty_ammo = 1,
	---------------------------------------------------
	NoZoom=1,
	
	FireParams ={													
		-- describes all supported firemodes
	{
		HasCrosshair=nil,
		type = 3,	
		AmmoType="HealthPack",
		projectile_class="Health",
		accuracy=1,
		reload_time=0.01,
		fire_rate=0.3,
		distance=1.4,
		damage=20,
		bullet_per_shot=1,
		bullets_per_clip=1,
		FModeActivationTime = 2.0,
		iImpactForceMul = 80,
		iImpactForceMulFinal = 80,
		fire_activation=bor(FireActivation_OnPress),
		FireSounds = {
			"sounds/items/throw.wav",
		},

		no_ammo=1,
		SoundMinMaxVol = { 255, 5, 20 },
	},
	
	},

--	SoundEvents={
		--	animname,	frame,	soundfile
--		{	"swim",		1,			Sound:LoadSound("Sounds/player/water/underwaterswim2.wav",0,255)},
--	},

	Recoil = 1,
}

CreateBasicWeapon(MedicTool);

---------------------------------------------------------------
--ANIMTABLE
------------------
--SINGLE FIRE
MedicTool.anim_table={}
MedicTool.anim_table[1]={
	idle={
		"Idle11",
		"Idle21",
	},
	fire={
		"Fire11",
	},
	activate={
		"Activate1"
	},
}