*********************************** AM/FM ***********************************     Review: The music from "Zool"     Music by Patrick Phelan     Reviewed by Wayne Andrews  The title music of a game is crucially important as far as fist impressions go. The track should be of a high quality, and yet accuratly reflect the games' personality. Zools' title track scores well on both counts; it's fast and fun. The music starts with a very funky little bassline, accompanied with a sampled giggle from Zool himself as he jogs across the screen. The main melody of the tune is carried by panpipes, an oriental sounding piano, and an electric guitar, which while not particularily well sampled is effective enough. The tune also has some very diverse little samples lurking about, a cock crowing, breaking glass, breaking wind (!), and a ruler being twanged on a desk (I think) to name just a few. All in all the tune is very well put together, and will certainly have you taping your feet for a few minutes at least. The in-game music is selected before play commences, and once you've chosen it, you've got to stick with it until the current game is over. You have five choices : Sound Fx, Rave, Green, Funk, and Rock. As the first level loads in, your ears are treated to another little upbeat offering. The bass and drums happily thump along, and in comes Zools' voice again : "Get Ready", he says. It's the same music between each level, but a nice touch all the same. Playing with the sound fx only is at best O.K, although there are a great many good quality samples to be heard : Zools' footsteps as he runs, his cry when he gets hit, the screech of his shoes when he tries to stop too quickly, and the pops and explosions as Zool fires at, and jumps on his enemy. The trouble is that it just sounds too empty, often all you can hear are the sounds of Zools' feet as he bounces around the screen. It's a shame, if the programmers could have given two channels for music, and two for FX, I believe it could have been very good. The Rave music selection is probably the best music to play Zool to, it's hardly original, but captures the spirit of the game well. The song itself has all the components of a Rave tune you'd expect, a well worn drum beat, orchestrial hits, short bursts of distorted guitar, and an almost acidic bass. When I saw 'Green' as an option for music, I thought of large plains of grass, valleys, and mountain ranges. Soft soothing music perhaps, hardly the correct type of music for a game of this nature surley ? What this music actually is, is a little play on words. It's not green, it's yellow, or to be more precise, Yello. All the traditional Yello instruments are hear, the brass stabs, the rythum guitar strumming, and the lovely fat bass sounds. There's also a vocal "Oussh" sample that sounds as if it's been lifted straight off "Rubber band Man". It's a great song to listen too, better than the Rave song infact, but it doesn't suit the game play as well. Oh dear, I didn't like the 'Funk' setting at all, it's a very weak piece of music. The tune is based around a slap-bass riff, and has breaks for small bass solos. So why did the slap-bass sample lack any power whatsoever ? I had to listen very carefully to check if it was there at all ! At other points in the tune, it decided it wasn't going to be funk any more, and so became jazz for a bit, then went back to funk when it became apparant that the jazz wasn't working either. There were some very inappropriate samples stuck in there as well, at several points in the tune, the melody was carried by a chime-bell, which didn't go at all. I disliked the music so much that I just couldn't play the game with it on. No doubt that there are rebel factions of die-hard funk fans that disagree with me though. The Rock setting is much better, the tune starts with the obligitary long distorted power chord, while a nice muted guitar riff plays in the background. The lead instument is yet another guitar, and also goes into a couple a fast solos. The same problem occurs here whenever the Amiga tries to play a guitar solo, it can't. The guitar is too much of an expressive instrument to be captured within a few samples. However, if you can handle the limitations of the guitar samples, then you'll find if a reasonably good rocking tune, although if memory serves me right, it's just a bit too similar to the theme from 'LED Storm' for its own good. The main point is that the game plays quite well with this music in the background, I'll take a guess at the majority of people choosing either Rock, or Rave to play the game to. If you finish the game, the rock tune starts playing, it would have been nice to have a seperate piece of music for finishing the game, but perhaps the programmers ran out of space. The samples throughout Zool are pretty good, but certainly nothing outstanding. On the plus side, with a choice of four tunes, or sound fx, most people should find something they like. *********************************** AM/FM ***********************************