30 Mar 1998: - Preparation of a preview. - Player 2 have different colors. - Docs updated. 13 Mar 1998: - Keyboard is now supported (Thanks Pontus) - Hiscore reset option. 8 Mar 1998 : - Teleports. - Two players team mode. - Improvements on music and sounds. - Complete help on editor and mode selection simplified. - Title Picture added. 5 Feb 1998 : - 1Up Bonus and Block commanded by interruptors. - New modes (Scrolling of background). 29 Jan 1998 : - 'Balls' can't use ropes. Robots routine changed. - Sounds routines are done. Music on three voices during the game and sfx on the last voice - New loading system. Files are now packed and linked into a single data file. - The compression system for intro animation has been improved. 5 Jan 1998 : - World Selector, Name of players. 25 Dec 1997 : Merry ChristMas ;°) - New gadget-Interface for the editor. 19 Dec 1997 : - VBR problems solved (tested with MCP). - New modes have been coded. (Snow, Night, Rain). - The editor is now using FastMem. Before 19 Dec 1997 : I start coding BodeRunner in 1995. My idea was to reproduce exactly C64 LodeRunner, that's why caracters are so small!