12/03/93 The Eagle Transporter Model - By Heinz Schuller Created April, 1993 Freely Distributable - Use it as you wish, hack it to pieces, I don't care. ^^^^^^^^^^^^^^^^^^^^ This file contains important information about the model and related info. Rendering this model requires the following: Vivid 2.0, alpha 19 version or Vivid 3.0 (arriving imminently?) 6 megabytes free memory With some hacking, you should be able to render this with previous versions, I think most of the alpha 19 specific stuff is in the textures file where I use a transformed bump map. ** NOTICE ** This archive should contain three files: README.TXT - This file you're reading MODEL.ZIP - The Eagle Transporter Vivid Model EAGLE1.V - Sample scene file to render model The file MODEL.ZIP contains: EAGLE.VO - Top level file, include this in your scene and make sure the rest of the files are in the same directory XXXXX.VO - There are 33 .VO files with the model including the EAGLE.VO file. They contain the various parts of the model. XXXXX.IMG - There are two IMG files (bump and texture map) HSCOLOR.VC - Vivid colors file HSTEXTUR.VS - Textures file If all of these files are *not* present when you go to render, the model will not render properly. The model has the following extents: X -71 to 71 Y -28.5 to 28.5 Z -16.2 to 9.4 So keep this in mind and scale according to your needs. If you have any questions about this file archive I can be reached at: CIS - 76124,451 AOL - Heinz FBN Internet - heinzs@delphi.com Have fun. It took over 60 hours of drafting and coordinate plotting to make this model a reality, it was truly a labor of love. If I wasn't such a science fiction nut I wouldn't have gone to the trouble.