Amiga Flame - Special - Details on Y3D

(*)Details on Y3D(*)




(Plane)Here is the Y3D screenshots and details. The game is being developed by Black Blade; their e-mail address is at the bottom.

System requirements:

�Minimum: 680Ec30/25 + 4Mb Fast RAM + AGA
�Recommended: 68030/50 + 8Mb Fast RAM + AGA
�For high-performance: 68040/40 + 8Mb or more of local Fast RAM + grafic card
�CDRom drive 2x (300kb/s)
�Amiga OS 3.x (v39+)

(Going_Down)Supported graphic modes :

�AGA (320x240x256, 640x480x256), using display database
�Chunky to planar conversion algorithms optimized for 68030, 68030+, 68040 and 68060
�CyberGraphX support (Chunky8)
�Generic RTG is also available to support any other graphics card. (PicassoXX, Retina, Merlin, etc...)

Performance (High detail setting - 320x240x256 - pixel 1x1):

�~5.5 fps - 68030/25 (A4000/Ec030 - AGA - C2P 68030)
�~10 fps - 68030/50 (A1200/Bliz50 - AGA - C2P 68030+)
�~12 fps - 68040/25 (A4000/A3640 - CyberGraphX)
�25-50 fps - 68060/50 (A4000/Cy060 - CyberGraphX or C2P 68060)
�16-25 fps - PowerUp 4000 060/PPC604 (IPISA - C2P 68060)

(Smoke)Note: the game is perfactly playable stating from ~6fps. I found that more than 16fps are useless, you cn limit the framerate to give more time to other tasks. If you have a slow Amiga You can set a variety of parameters to adatp the game for your system. Y3D runs on full multitasking.
The PowerUp card I used was quite slower than CyberStorm MK-I. I think because it was only a prototypes intended to be used for developing purposes only.

(Attack)Music:

�High quality CD audio tracks - (16bit 44.1 Khz)
�SFX - 8bit (stereo or mono, not decided yet)
�Perhaps a future implementation of AHI.device

Media:

�Full-sized CDRom (680MB).

Graphics:

(Turning)�Real time landscape rendering performed by 3dTIS algorithms (� Black Blade software design - Italy 1995-97)
�The flight simulator supports only 320x240 resolution (pixel 1x1 and 256 colours) and any video mode: Multiscan, PAL, DBLPal (AGA), graphic cards.
�Briefing, arming, etc, uses a 640x480 colours screen (256 colors).
�Ray-traced static graphics.
�Graphic objects VecBitmap (� Black Blade software design - Italiy 1995-97):
�normal (4Mb fast RAM)
�extended (8Mb fast RAM)
(Twin_Peaks_+_Clouds)�Elevation-mapped landscapes (15km x 15km virtual size)
�Semi-transparent smoke, particle explosions
�Clouds on sky

Controls:

(Mountain)�Digital joystick + keyboard
�Analog joystick + keyboard
�Mouse + keyboard
�Perhaps a future implementation of the TCP/IP gameplay

Gameplay:

(Animated)�Missions linked, sequential storyline
�Fun and amazingly realistic
�Dynamic adventure storyline
�Improved enemy AI

The developer, Black Blades e-mail address is:- pochini@denise.shiny.it




(Amiga_Flame)

E-mail - philip (@) amigaflame.demon.co.uk

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