@Database Dilemma.guide @Author Ralf Schwate @$VER: Dilemma.guide 2.0 (02/11/96) @Index "STCCG:stccg.guide/INDEX" @Node Main "Dilemma.guide" @{b}@{u}Dilemma.guide@{ub}@{uu} @{" Dilemmas " link DILEM} @{" Q Dilemmas " link QDILEM} @{" Main " link "STCCG:stccg.guide/CONTENT"} @endnode @Node DILEM "STCCG.guide/Universe/Card List/Dilemmas" @prev ZALDAN @{b}@{u}Dilemmas@{ub}@{uu} @{i}Rarity Card Points Icon Set Mission Description@{ui} U OS @{"Alien Abduction" link ALABD} Planet Most CUNNING away team member held captive C AU @{"Alien Labyrinth" link ALLBY} Planet Tricorder OR 2 ENGINEER to proceed U OS @{"Alien Parasites" link ALPARA} Planet Unless INTEGRITY>32, opponent controls ship until stopped C OS @{"Anaphasic Organism" link ANAPHORG} Planet Female in Away Team with highest attributes resign unless SECURITY AND MEDICAL R OS @{"Ancient Computer" link ANCCOM} Space Needs 2 Computer Skill or 3 SCIENCE OR 3 ENGINEER to proceed U QC @{"Android Nightmares" link ANDNIG} Planet/Space A Unless Empathy or Dr. Soong present and android present, one (three with Int.Plasma Cre.) non-android killed C OS @{"Archer" link ARCHER} Planet Member with Highest Attribute killed unless MEDICAL and SECURITY R OS @{"Armus - Skin of Evil" link ARMUS} Planet Kills Away Team member R OS @{"Barclay's Protomorphosis Disease" link BPD}10 Planet/Space Entire crew or team dies unless MEDICAL, SCIENCE AND SECURITY aboard R QC @{"Bendii Syndrome" link BENDISYN} Planet/Space One Vulcan without youth (oppoent's choice) dies next time you score. Until then all personnel INTEGRITY-2 where present U OS @{"Birh of Junior" link BOJ} Space Ship range reduced by 1 each turn until 3 ENGINEER present R OS @{"Borg Ship" link BORGSHIP} 45 Space Self-Controlled Ship, WEAPONS=24, SHIELDS=24, attack everything, moves one U AU @{"Cardassian Trap" link CARDTRAP} Planet/Space Capture one unique, non-Cardassian personnel unless Empathy U OS @{"Chalnoth" link CHALNOTH} 5 Planet Away Team member killed unless STRENGTH>40 OR 3 SECURITY C QC @{"Chinese Finger Puzzle" link CHFIPU} Planet/Space If android present, Away Team stopped until end of turn, android stopped for X full turns (X=number of androids present) R AU @{"Coalescent Organism" link COALESCORG} Planet/Space One random personnel killed at end of each turn, unless Exobiology C AU @{"Conudrum" link CONUDRUM} Space A Unless INTEGRITY>40 ship must chase and attack one of opponent's ships U OS @{"Cosmic String Fragment" link COSMSTRFRG} 5 Space Ship destroyed unless Astrophysics OR ENGINEER OR Navigation R OS @{"Crystalline Entity" link CRYSTENT} 5 Planet/Space Space: Kills crew unless SHIELDS>6 OR Music; Planet: Kills Team unless SCIENCE AND MEDICAL R OS @{"Cytherians" link CYTHERIANS} 15 Space Ship must travel to far end of spaceline U AU @{"Edo Probe" link EDOPROBE} -10 Planet/Space Abandon mission until any player completes different mission OR continue but lose points if failure this turn U OS @{"El-Adrel Creature" link ELADRELCRE} Planet Attacks 2 strongest members, kills one unless STRENGTH>16 C AU @{"Empathic Echo" link EMPECHO} Planet/Space A One Empathy killed unless SECURITY AND MEDICAL C OS @{"Female's Love Interest" link FEMLV} Planet Female Away Team member is moved to furthest planet C AU @{"Ferengi Attack" link FEREATT} Planet Kills one Away Team member unless CUNNING+STRENGTH>68 OR Greed U OS @{"Firestorm" link FIRESTORM} Planet All Away Team members with INTEGRITY<5 killed unless Thermal Deflectors U AU @{"Frame of Mind" link FROFMD} Planet/Space A One Away Team member is now non-aligned with attributes 3-3-3 unless 3 Empathy U OS @{"Gravitic Mine" link GRAVMINE} Space Ship damaged unless SCIENCE AND Navigation C AU @{"Hidden Entrance" link HDDENTR} Planet To continue Geordi La Forge OR ENGINEER+CUNNING>32 U OS @{"Hologram Ruse" link HOLORUSE} Planet To continue INTEGRITY>30 AND CUNNING>30 C AU @{"Hunter Gangs" link HUNTGANG} Planet Up to 2 random Away Team members killed if CUNNING odd U OS @{"Hyper-Aging" link HYPAGE} 5 Planet Away Team dies in 3 turns unless SECURITY AND 2 MEDICAL C OS @{"Iconian Computer Weapon" link ICCOMWEA} Space Discard all non-personnel cards in hand unless SCIENCE C OS @{"Impassable Door" link IMPDOOR} Planet To continue Computer Skill C AU @{"Interphasic Plasma Creatures" link INTPLCRE} Planet/Space A Unless 2 SCIENCE or Mindmeld play as Event-> STRENGTH-2 for each personnel R OS @{"Ktarian Game" link KTGAME} Space One crew disabled each turn unless android aboard or CUNNING>30 C OS @{"Male's Love Interest" link MLV} Planet Male Away Team member is moved to furthest planet C AU @{"Malfunctioning Door" link MALDOOR} Planet To continue Soong-type Android OR STRENGTH>27 from 4 Away Team members U AU @{"Maman Picard" link MAMAPCD} Space A If Federation Ship, transport it to end of spaceline (opponent's choice) U OS @{"Matriarchal Society" link MATSOC} Planet To continue 2 females C OS @{"Menthar Booby Trap" link MENTBOTRAP} Space One crew member killed unless MEDICAL, ship can't move until 2 ENGINEER aboard C OS @{"Microbiotic Colony" link MICRCOL} Space Ship damaged unless SCIENCE, ENGINEER AND OFFICER aboard C OS @{"Microvirus" link MICRVIR} 5 Planet Kills 1 member unless MEDICAL AND SECURITY R OS @{"Nagilum" link NAGILUM} 5 Space Half of crew killes unless 3 Diplomacy OR STRENGTH>40 R OS @{"Nanites" link NANITES} 5 Space Damages ship unless 2 SCIENCE or Diplomacy U OS @{"Nausicaans" link NAUSICAANS} Planet Away Team member killed unless STRENGTH>44 U OS @{"Nitrium Metal Parasites" link NITRMETPARA} Space Ship destroyed in 2 turns unless 2 SCIENCE OR 2 ENGINEER aboard U OS @{"Null Space" link NULLSPACE} 5 Space Ship damaged unless 2 Navigation C AU @{"Outpost Raid" link OUTPRAID} Planet/Space Two personnel killed unless STRENGTH>81 at outpost or STRENGTH>18 elsewhere U AU @{"Parallel Romance" link PARROM} Planet A One male and one female STRENGTH-2 and stopped now and for two full turns C OS @{"Phased Matter" link PHAMATT} Planet Away team is split, largest must stay until ENGINEER AND SCIENCE U OS @{"Portal Guard" link PORTGUARD} Planet Abort mission or die uless one CUNNING>7 OR Honor C AU @{"Punishment Zone" link PUNISHZONE} -5 Planet One Away Team member killed or beam up for -5pts/-10pts if Federation R OS @{"Q" link Q} Planet/Space Discard all dilemmas if 2 Leadership+INTEGRITY>60 or opponent moves spaceline U QC @{"Q's vicious animal things" link QVAT} Planet Unless 22 all ships/personnel in stasis, cure with ETA, Timepod Ring or new ENGINEER arriving U OS @{"Radioactive Garbage Scow" link RADSCOW} Space Stop mission until Ship with Tractor beam and 2 ENGINEER tows away U AU @{"Rascals" link RASCALS} Space Up to 4 unique crew members STRENGTH=2, Youth replaces first skill unless 2 MEDICAL AND Biology U OS @{"Rebel Encounter" link REBENC} Planet Kills one Away Team member unless STRENGTH>44 OR Equipment discarded U OS @{"REM Fatigue Hallucinations" link REMFATHAL} 5 Planet/Space Crew dies in 3 turns unless 3 MEDICAL present or ship returns to outpost U AU @{"Royale Casino: Blackjack" link RCBJ} 5/-5 Planet A Players show hands, closest to CUNNING<=21 wins U QC @{"Royale Casino: Craps" link RCC} 7 Planet A Show personnel from hand. If CUNNING=7 or 11 or opponent can not match number score, otherwise opponent scores R OS @{"Sarjenka" link SARJENKA} 5 Planet Earn points by stopping or discard and continue C QC @{"Security Precautions" link SECPRE} Planet To get past must have Android OR Jenice Manheim OR phaser OR disruptor OR 3 Security U OS @{"Shaka, When the Walls Fall" link SHAKA} Planet/Space To continue 2 Diplomacy AND CUNNING>30 R QC @{"System-Wide Cascade Failure" link SWCF} Planet/Space One android (your choice) dies at end of turn unless Ira Graves or Dr. Soong present U OS @{"Tarellian Plague Ship" link TPS} 5 Space Entire crew killed unless MEDICAL permanently moves to plague ship R OS @{"Temporal Causality Loop" link TCL} 5 Space Unless SCIENCE AND CUNNING>35 undo last two actions of this turn C AU @{"The Gatherers" link GATHER} Planet Unless Marouk OR INTEGRITY>36 discard all Equipment/Artifacts in Away Team, one random card from hand U AU @{"The Higher ... The Fewer" link THTF} X Planet/Space Subtract X from your total score, where X= the number of personnel in crew/Away Team R QC @{"The Sheliak" link SHELIAK} Planet From end of spaceline move each turn (RANGE=6) towards mission, Arrival: Destroy Away Team, Outposts, Stations, Mission 0 pts then C AU @{"Thought Fire" link THOUGHTFIRE} Planet/Space A If Traveler: Transcendence affects you, all CUNNING+INTEGRITY<12 killed unless Empathy R OS @{"Tsiolkovsky Infection" link TSIOINF} Space Nullifies first skill unless 3 MEDICAL U OS @{"Two-Dimensional Creatures" link TWODIMCRE} Space Empaths are disabled, Ship can't move until SCIENCE AND ENGINEER R OS @{"Wind Dancer" link WINDDANCER} Planet To continue Lwaxanna Troi OR (Youth OR MUSIC OR STRENGTH>9) C AU @{"Worshipper" link WORSHIP} 5 Planet If Greed>Honor score points, otherwise stopped unless @{"Edo Vessel" link EDOVES} OR Anthropology R QC @{"Yuta" link YUTA} Planet/Space Opponent chooses number X. Randomly examine crew or Away Team one by one. If INTEGRITY+CUNNING-STRENGTH=X discard dilemma and personnel U AU @{"Zaldan" link ZALDAN} Planet Two Away Team members with Diplomacy killed unless Treacher x2 OR Disruptors OR Wesley Crusher OR Exobiology For a description of terms used see @{"Legend" link LEGEND}. @EndNode @Node ALABD "STCCG.guide/Cards/Dilemmas/Alien Abduction" @font diamond.font 12 @{b}@{u}Alien Abduction@{ub}@{uu} @{"Dilemma" link DILEM} uncommon Original Set Planet Points: - @{i}"Solanagen-based aliens,, existing in a subspace domain, can access our universe and abduct humanoids for study."@{ui} @{b}Most CUNNING Away Team member (owner's choice if tie) is held captive by aliens until mission completed @{fg back}@{bg text}OR@{fg text}@{bg back} 3 Leadership present.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node ALLBY "STCCG.guide/Cards/Dilemmas/Alien Labyrinth" @font diamond.font 12 @{b}@{u}Alien Labyrinth@{ub}@{uu} @{"Dilemma" link DILEM} common @{"AU" link "STCCG:au.guide/AU"} Planet Points: - @{i}"Many planets, such as Mordan IV, have convoluted underground installations which require Away Teams to have specific technology or skills."@{ui} @{b}To get through this maze-like structure and continue, Away Team must have a Tricoder @{fg back}@{bg text}OR@{fg text}@{bg back} 2 ENGINEER.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node ALPARA "STCCG.guide/Cards/Dilemmas/Alien Parasites" @font diamond.font 12 @{b}@{u}Alien Parasites@{ub}@{uu} @{"Dilemma" link DILEM} uncommon Original Set Planet Points: - @{i}"Intelligent parasites enter and take control of a humanoid. Their presence can be detected by a gill like protusion on the back of a host's neck."@{ui} @{b}Unless INTEGRITY>32, Away Team infected. They beam back and opponent immediately controls ship and crew until "stopped." Then turn resumes.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @node ANAPHORG "STCCG.guide/Cards/Dilemmas/Anaphasic Organism" @font diamond.font 12 @{b}@{u}Anaphasic Organism@{ub}@{uu} @{"Dilemma" link DILEM} common Original Set Planet Points: - @{i}"A male non-corporeal life-form that lives inside a female host which he enchants, as in the case of Dr. Beverly Crusher's late grandmother."@{ui} @{b}If Female(s) in Away Team, the one with highest total attribute numbers resigns (is discarded), unless SECURITY and MEDICAL present. Discard dilemma.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node ANCCOM "STCCG.guide/Cards/Dilemmas/Ancient Computer" @font diamond.font 12 @{b}@{u}Ancient Computer@{ub}@{uu} @{"Dilemma" link DILEM} rare Original Set Space Points: - @{i}"Vital information can be retrieved from old or damaged computer systems like this one aboard a derelict Promellian battlecruiser."@{ui} @{b}Cannot get past unless 2 Computer Skill @{fg back}@{bg text}OR@{fg text}@{bg back} 3 SCIENCE @{fg back}@{bg text}OR@{fg text}@{bg back} 3 ENGINEER present.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node ANDNIG "STCCG.guide/Cards/Dilemmas/Android Nightmares" @font diamond.font 12 @{b}@{u}Android Nightmares@{ub}@{uu} @{"Dilemma" link DILEM} uncommon @{"Q-Continuum" link "STCCG:qc.guide/Main"} Planet/Space Points: - AU icon @{i}"An infestation of interphasic creatures caused Lt. Commander Data to experience surreal dreams and hallucinations, resulting in his attack on Deanna Troi."@{ui} @{b}If android present, one non-android personnel (random selection) killed (three if Interphasic Plasma Creatures affecting you) unless Empathy OR Dr. Soong present.@{ub} View the @{"Picture of the card" system "execute STCCG:show STCCG:QCjpgs/androidnightmares.jpg"}? @EndNode @Node ARCHER "STCCG.guide/Cards/Dilemmas/Archer" @font diamond.font 12 @{b}@{u}Archer@{ub}@{uu} @{"Dilemma" link DILEM} common Original Set Planet Points: - @{i}"Indigenous inhabitants, such as this Mintakan bowman, often attack an Away Team out of fear."@{ui} @{b}Away Team member with highest total attribute numbers is shot and dies unless SECURITY and MEDICAL present. Discard dilemma.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node ARMUS "STCCG.guide/Cards/Dilemmas/Armus - Skin of Evil" @font diamond.font 12 @{b}@{u}Armus - Skin of Evil@{ub}@{uu} @{"Dilemma" link DILEM} rare Original Set Planet Points: - @{i}"Malevolent being formed when the inhabitants of Vagra II rid themselves of all the evil they have inside."@{ui} @{b}Kills one Away Team member (random selection). Discard dilemma.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node BPD "STCCG.guide/Cards/Dilemmas/Barclay's Protoplasmic Disease" @font diamond.font 12 @{b}@{u}Barclay's Protoplasmic Disease@{ub}@{uu} @{"Dilemma" link DILEM} rare Original Set Planet/Space Points: 10 @{i}"Contagious affliction which causes animals to de-evolve into ancestral forms. Disease named for Lieutenant Reginald Barclay."@{ui} @{b}Entire crew or Away Team (except androids) de-evolves (dies) unless MEDICAL, SCIENCE and SECURITY present. Discard dilemma.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node BENDISYN "STCCG.guide/Cards/Dilemmas/Bendii Syndrome" @font diamond.font 12 @{b}@{u}Bendii Syndrome@{ub}@{uu} @{"Dilemma" link DILEM} rare @{"Q-Continuum" link "STCCG:qc.guide/Main"} Planet/Space Points: - @{i}"Rare disease which affects aging Vulcans. A profound loss of mental control leads to emotional outbursts, elicits violence in others and eventually kills its victim."@{ui} @{b}One Vulcan without Youth present (opponent's choice) dies the next time you score points. Until then, all your personnel are INTEGRITY -2 where present.@{ub} View the @{"Picture of the card" system "execute STCCG:show STCCG:QCjpgs/bendiisyndrome.jpg"}? @EndNode @Node BOJ "STCCG.guide/Cards/Dilemmas/Birth of Junior" @font diamond.font 12 @{b}@{u}Birth of "Junior"@{ub}@{uu} @{"Dilemma" link DILEM} uncommon Original Set Space Points: - @{i}"Large infant spaceborne life-form. Attached itself to the U.S.S. Enterprise in 2368, sucking energy from the ship."@{ui} @{b}Place on ship. Range reduced by 1 each turn until 3 ENGINEER aboard which discards "Junior" and restores range. If Range=0, ship is destroyed.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node BORGSHIP "STCCG.guide/Cards/Dilemmas/Borg Ship" @font diamond.font 12 @{b}@{u}Borg Ship@{ub}@{uu} @{"Dilemma" link DILEM} rare Original Set Planet/Space Points: 45 @{i}"Gigantic cubic ship of the Borg collective. Possesses powerful weapons and remarkable regenerative abilities."@{ui} @{b}Self-controlling ship (WEAPONS=24, SHIELDS=24). Start here. Attacks everything. @{i}End of every turn,@{ui} moves 1 card toward and off spaceline's long end. Destroy for bonus.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} View a @{"Sample Picture" system "execute STCCG:show STCCG:OSjpgs/borgship.jpg"}? @EndNode @Node CARDTRAP "STCCG.guide/Cards/Dilemmas/Cardassian Trap" @font diamond.font 12 @{b}@{u}Cardassian Trap@{ub}@{uu} @{"Dilemma" link DILEM} uncommon @{"AU" link "STCCG:au.guide/AU"} Planet/Space Points: - @{i}"With rumours of a metagenic weapon on Celtris III, the Cardassians lured Jean-Luc Picard into a trap in Cardassian space. He was captured in 2369."@{ui} @{b}Unless Empathy present, opponent captures one unique, non-Cardassian personnel from you (random selection) and places it on their side as a captive, along with trap.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node CHALNOTH "STCCG.guide/Cards/Dilemmas/Chalnoth" @font diamond.font 12 @{b}@{u}Chalnoth@{ub}@{uu} @{"Dilemma" link DILEM} uncommon Original Set Planet Points: 5 @{i}"Anarchistic lupine race of humanoids with the reputation of violent responses to a variety of situations."@{ui} @{b}Kills one Away Team member (opponent's choice) unless 3 SECURITY @{fg back}@{bg text}OR@{fg text}@{bg back} STRENGTH>40 present. Discard dilemma.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} View a @{"Sample Picture" system "execute STCCG:show STCCG:OSjpgs/chalnoth.jpg"}? @EndNode @Node CHFIPU "STCCG.guide/Cards/Dilemmas/Chinese Finger Puzzle" @font diamond.font 12 @{b}@{u}Chinese Finger Puzzle@{ub}@{uu} @{"Dilemma" link DILEM} common @{"Q-Continuum" link "STCCG:qc.guide/Main"} Planet/Space Points: - @{i}"An ancient novelty which baffled Lt. Commander Data. The solution to the puzzle, which involves relaxation of effort, he called "fascinating.""@{ui} @{b}If android present, Away Team is stopped until end of turn and androids are stopped for X full turns, where X = number of androids present. Discard dilemma.@{ub} View the @{"Picture of the card" system "execute STCCG:show STCCG:QCjpgs/chinesefingerpuzzle.jpg"}? @EndNode @Node COALESCORG "STCCG.guide/Cards/Dilemmas/Coalescent Organism" @font diamond.font 12 @{b}@{u}Coalescent Organism@{ub}@{uu} @{"Dilemma" link DILEM} rare @{"AU" link "STCCG:au.guide/AU"} Planet/Space Points: - @{i}"Rare colony of microscopic lifeforms which kill, aborb and then take the shape of other organisms. Must change form every few days."@{ui} @{b}Unless Exobiology present, one personnel (random selection) dies at end of your next turn. If others present at the death, organism is passed on to one of them (random selection), etc.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node CONUDRUM "STCCG.guide/Cards/Dilemmas/Conudrum" @font diamond.font 12 @{b}@{u}Conudrum@{ub}@{uu} @{"Dilemma" link DILEM} common @{"AU" link "STCCG:au.guide/AU"} Space AU Icon Points: - @{i}"In 2368, U.S.S. Enterprise personnel were given amnesia by Satarrans who then attempted to trick the crew into attacking Lysian ships and a Lysian command station."@{ui} @{b}Unless INTEGRITY>40, this ship must do nothing but chase (at normal speed) and attack one of your opponent's ships (your choice). Discard dilemma.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node COSMSTRFRG "STCCG.guide/Cards/Dilemmas/Cosmic String Fragment" @font diamond.font 12 @{b}@{u}Cosmic String Fragment@{ub}@{uu} @{"Dilemma" link DILEM} uncommon Original Set Space Points: 5 @{i}"A long space object as thin as a proton but with the gravitational attraction of a hundred stars."@{ui} @{b}Ship is sucked in and destroyed unless Astrophysics @{fg back}@{bg text}OR@{fg text}@{bg back} ENGINEER @{fg back}@{bg text}OR@{fg text}@{bg back} Navigation aboard. Discard dilemma.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node CRYSTENT "STCCG.guide/Cards/Dilemmas/Crystalline Entity" @font diamond.font 12 @{b}@{u}Crystaline Entity@{ub}@{uu} @{"Dilemma" link DILEM} rare Original Set Planet/Space Points: 5 @{i}"Spaceborn life-forms strips biological energy from planets and ships. Sensitive to modulation much like crystal can shatter from a high pitch rate."@{ui} @{b}@{i}Space mission:@{ui} kills all life on ship unless SHIELDS>6 @{fg back}@{bg text}OR@{fg text}@{bg back} MUSIC aboard. @{i}Planet mission:@{ui} kills entire Away Team unless SCIENCE and MEDICAL present. Discard dilemma.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node CYTHERIANS "STCCG.guide/Cards/Dilemmas/Cytherians" @font diamond.font 12 @{b}@{u}Cytherians@{ub}@{uu} @{"Dilemma" link DILEM} rare Original Set Space Points: 15 @{i}"Race which explores the galaxy by giving other species the temporary ability and strong compulsion to come to them."@{ui} @{b}Place on ship. Ship must do nothing but travel to far end of spaceline at normal speed. When reached, discard dilemma. Score points.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node EDOPROBE "STCCG.guide/Cards/Dilemmas/Edo Probe" @font diamond.font 12 @{b}@{u}Edo Probe@{ub}@{uu} @{"Dilemma" link DILEM} uncommon @{"AU" link "STCCG:au.guide/AU"} Planet/Space Points: -10 @{i}"When the Federation tried to contact the pre-industrial society on Rubicun III, the Edo Probe demanded in ship- shuddering tones that Jean-Luc Picard "State the purpose!""@{ui} @{b}Abandon mission attempt until any player has completed a different mission @{fg back}@{bg text}OR@{fg text}@{bg back} continue but lose points if you fail this turn.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node ELADRELCRE "STCCG.guide/Cards/Dilemmas/El-Adrel Creature" @font diamond.font 12 @{b}@{u}El-Adrel Creature@{ub}@{uu} @{"Dilemma" link DILEM} uncommon Original Set Planet Points: - @{i}"Nearly invisible predatory electromagnetic creature. First encountered by Dathon and Captain Jean-Luc Picard on El-Adrel IV."@{ui} @{b}Attacks two strongest members in Away Team (owner's choice if tie). Kills one of them (random selection) unless their combined STRENGTH>16. Discard dilemma.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node EMPECHO "STCCG.guide/Cards/Dilemmas/Empathic Echo" @font diamond.font 12 @{b}@{u}Empathic Echo@{ub}@{uu} @{"Dilemma" link DILEM} common @{"AU" link "STCCG:au.guide/AU"} Planet/Space AU icon Points: - @{i}"In 2370, following the suicide of partially empathic Lt. Daniel Kwanm Deanna Troi experienced visions of a past murder, reliving it rhough the participants' eyes."@{ui} @{b}One personnel present with Emapthy (random selection) is killed unless SECURITY and MEDICAL present.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node FEMLV "STCCG.guide/Cards/Dilemmas/Female's Love Interest" @font diamond.font 12 @{b}@{u}Female's Love Interest@{ub}@{uu} @{"Dilemma" link DILEM} common Original Set Planet Points: - @{i}"A genetically-engineered leader. Once romantically involved with Deanna Troi."@{ui} @{b}Female Away Team member (random selection) runs off with lover to furthest planet, where she remains. Can be rescued later. Discard dilemma.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node FEREATT "STCCG.guide/Cards/Dilemmas/Ferengi Attack" @font diamond.font 12 @{b}@{u}Ferengi Attack@{ub}@{uu} @{"Dilemma" link DILEM} common @{"AU" link "STCCG:au.guide/AU"} Planet Points: - @{i}"Ferengi attacked a Federation Away Team on a planet in the Delphi Ardu system using "whips" which fire discharges of high-energy plasma."@{ui} @{b}Kills one Away team member (opponent's choice) unless total CUNNING+STRENGTH>68 @{fg back}@{bg text}OR@{fg text}@{bg back} Greed present. Discard dilemma.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node FIRESTORM "STCCG.guide/Cards/Dilemmas/Firestorm" @font diamond.font 12 @{b}@{u}Firestorm@{ub}@{uu} @{"Dilemma" link DILEM} uncommon Original Set Planet Points: - @{i}"With advanced technology, personnel can work together to survive natural phenomenon such as the firestorms on Bersallis III."@{ui} @{b}All Away Team members with INTEGRITY<5 are killed unless @{"thermal deflectors" link "STCCG:event.guide/THERDEFL"} present. Discard dilemma.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node FROFMD "STCCG.guide/Cards/Dilemmas/Frame of Mind" @font diamond.font 12 @{b}@{u}Frame of Mind@{ub}@{uu} @{"Dilemma" link DILEM} uncommon @{"AU" link "STCCG:au.guide/AU"} Planet/Space AU icon Points: - @{i}"William Riker was captured in 2369 on Tilonus IV, tortured with neurosomatic techniques and made to believe he was someone else - until his illusions were shattered."@{ui} @{b}One Away Team member (random selection) now becomes non-aligned with attributes 3-3-3 and only two skills (opponent's choice). Cure with 3 Empathy present.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node GRAVMINE "STCCG.guide/Cards/Dilemmas/Gravitic Mine" @font diamond.font 12 @{b}@{u}Gravitic Mine@{ub}@{uu} @{"Dilemma" link DILEM} uncommon Original Set Space Points: - @{i}"Free-floating weapon used against space vehicles. The U.S.S. Denver struck such a mine, which caused it to crash in the Mericor System."@{ui} @{b}Ship damaged unless SCIENCE and Navigation aboard. Discard dilemma.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node HDDENTR "STCCG.guide/Cards/Dilemmas/Hidden Entrance" @font diamond.font 12 @{b}@{u}Hidden Entrance@{ub}@{uu} @{"Dilemma" link DILEM} common @{"AU" link "STCCG:au.guide/AU"} Planet Points: - @{i}"Using his visor, Geordi La Forge discovered a doorway to an underground android laboratory hidden in a rock wall on Omicron Theta in 2364."@{ui} @{b}To locate the concealed entrance and continue, Away Team must have Geordi La Forge @{fg back}@{bg text}OR@{fg text}@{bg back} ENGINEER + Cunning>32.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node HOLORUSE "STCCG.guide/Cards/Dilemmas/Hologram Ruse" @font diamond.font 12 @{b}@{u}Hologram Ruse@{ub}@{uu} @{"Dilemma" link DILEM} uncommon Original Set Planet Points: - @{i}"Holograms can be used to create realistic fantasy worlds."@{ui} @{b}Experience enemy hologram trick. You are tempted to divulge secrets. Impassable unless INTEGRITY>30 and CUNNING>30.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node HUNTGANG "STCCG.guide/Cards/Dilemmas/Hunter Gangs" @font diamond.font 12 @{b}@{u}Hunter Gangs@{ub}@{uu} @{"Dilemma" link DILEM} common @{"AU" link "STCCG:au.guide/AU"} Planet Points: - @{i}"On some planets, civilization has developed into a bitter struggle for survival. Violent gangs search for prey, such as those which chased Natasha Yar on Turkana IV."@{ui} @{b}Two Away Team members (random selection) are chased. Examine cards separately. Personnel escapes if CUNNING is even, killed if odd. Discard dilemma.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node HYPAGE "STCCG.guide/Cards/Dilemmas/Hyper-Aging" @font diamond.font 12 @{b}@{u}Hyper-Aging@{ub}@{uu} @{"Dilemma" link DILEM} uncommon Original Set Planet Points: 5 @{i}"Disease created accidently at the Darwin Genetic Research Station on Gagarin IV. Causes rapid aging and death."@{ui} @{b}Mission continues but entire Away Team is quarantined and dies at the end of your third full turn unless SCIENCE and 2 MEDICAL present by that time.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node ICCOMWEA "STCCG.guide/Cards/Dilemmas/Iconian Computer Weapon" @font diamond.font 12 @{b}@{u}Iconian Computer Weapon@{ub}@{uu} @{"Dilemma" link DILEM} common Original Set Space Points: - @{i}"Highly destructive virus from the ancient extinct Iconians. Transmitted to target vessels via a probe."@{ui} @{b}Unless SCIENCE present, re-boot by discarding all non-personnel cards in hand and replenish from top of draw deck. Discard dilemma.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node IMPDOOR "STCCG.guide/Cards/Dilemmas/Impassable Door" @font diamond.font 12 @{b}@{u}Impassable Door@{ub}@{uu} @{"Dilemma" link DILEM} common Original Set Planet Points: - @{i}"Forcefields across door or hallway openings are commonly used to bar entry."@{ui} @{b}To get rhough this door, Away Team must have Computer Skill present.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node INTPLCRE "STCCG.guide/Cards/Dilemmas/Interphasic Plasma Creatures" @font diamond.font 12 @{b}@{u}Interphasic Plasma Creatures@{ub}@{uu} @{"Dilemma" link DILEM} common @{"AU" link "STCCG:au.guide/AU"} Planet/Space AU icon Points: - @{i}"Organisms from just beyond the range of visual acuity sucked cellular peptides from the U.S.S. Enterprise crew, similar to othe way Terran leaches consume hemoglobin."@{ui} @{b}Unless 2 SCIENCE or Mindmeld present, play on table as an Event card. While in play, lowers STRENGTH of each of your personnel by 2. (Not cumulative.)@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node KTGAME "STCCG.guide/Cards/Dilemmas/Ktarian Game" @font diamond.font 12 @{b}@{u}Ktarian Game@{ub}@{uu} @{"Dilemma" link DILEM} rare Original Set Space Points: - @{i}"Psychotropically, mesmerizingly addictive game device. One by one, its players are made susceptible to complete mental control."@{ui} @{b}Place on ship. Now and start of each of your turns, one person aboard (random selection) is disabled. Cured when non-disabled CUNNING>30 @{fg back}@{bg text}OR@{fg text}@{bg back} android aboard.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node MLV "STCCG.guide/Cards/Dilemmas/Male's Love Interest" @font diamond.font 12 @{b}@{u}Male's Love Interest@{ub}@{uu} @{"Dilemma" link DILEM} common Original Set Planet Points: - @{i}"One of the many beatuiful women who reside on the paradise planet of Risa."@{ui} @{b}Male Away Team member (random selection) runs off with lover to furthest planet, where he remains. Can be rescued later. Discard dilemma.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node MALDOOR "STCCG.guide/Cards/Dilemmas/Malfunctioning Door" @font diamond.font 12 @{b}@{u}Malfunctioning Door@{ub}@{uu} @{"Dilemma" link DILEM} common @{"AU" link "STCCG:au.guide/AU"} Planet Points: - @{i}"At times, Away Teams must open abstructed doors in confined passageways by hand, as did Lt. Commander Data on stardate 41503.7."@{ui} @{b}To get through door, must have Soong-Type Android present @{fg back}@{bg text}OR@{fg text}@{bg back} a combined STRENGTH>27 from up to four Away Team members.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node MAMAPCD "STCCG.guide/Cards/Dilemmas/Maman Picard" @font diamond.font 12 @{b}@{u}Maman Picard@{ub}@{uu} @{"Dilemma" link DILEM} uncommon @{"AU" link "STCCG:au.guide/AU"} Space AU icon Points: - @{i}"At the place where ideas and reality intermix, Jean-Luc Picard saw his mother Yvette Gessard Picard, who asked, "(Is this) the end of the universe, or... the beginning?""@{ui} @{b}If this is a Federation ship, immediately transport it to any end of the spaceline (opponent's choice).@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node MATSOC "STCCG.guide/Cards/Dilemmas/Matriarchal Society" @font diamond.font 12 @{b}@{u}Matriarchial Society@{ub}@{uu} @{"Dilemma" link DILEM} uncommon Original Set Planet Points: - @{i}"The planet Angel One was dominated by its women who were intolerant of dealing with men."@{ui} @{b}Cannot get past unless at least two female Away Team members are present.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node MENTBOTRAP "STCCG.guide/Cards/Dilemmas/Menthar Booby Trap" @font diamond.font 12 @{b}@{u}Menthar Booby Trap@{ub}@{uu} @{"Dilemma" link DILEM} common Original Set Space Points: - @{i}"Relic from ancient Menthar-Promellian war. Aceton assimilators tap passing ships, drain power, then emit deadly radiation."@{ui} @{b}Unless MEDICAL present, one crew member killed (random selection). Ship can't move until 2 ENGINEER present.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node MICRCOL "STCCG.guide/Cards/Dilemmas/Microbiotic Colony" @font diamond.font 12 @{b}@{u}Microbiotic Colony@{ub}@{uu} @{"Dilemma" link DILEM} common Original Set Space Points: - @{i}"Rare subatomic spaceborne life-form that can cause severe damage to a starship's hull."@{ui} @{b}Ship damaged unless SCIENCE, ENGINEER and OFFICER aboard. Discard dilemma.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node MICRVIR "STCCG.guide/Cards/Dilemmas/Microvirus" @font diamond.font 12 @{b}@{u}Microvirus@{ub}@{uu} @{"Dilemma" link DILEM} common Original Set Planet Points: 5 @{i}"Genetic weapon designed to attack humanoids who have specific DNA sequences."@{ui} @{b}Kills one Away Team member (opponent's choice), unless MEDICAL and SECURITY presen.t Discard dilemma.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node NAGILUM "STCCG.guide/Cards/Dilemmas/Nagilum" @font diamond.font 12 @{b}@{u}Nagilum@{ub}@{uu} @{"Dilemma" link DILEM} rare Original Set Space Points: 5 @{i}"Extra-dimensional entity willing to kill in order to understand the concept of mortality."@{ui} @{b}Half of crew is killed (random selection, round down) unless 3 Diplomacy @{fg back}@{bg text}OR@{fg text}@{bg back} STRENGTH>40 aboard. Discard dilemma.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node NANITES "STCCG.guide/Cards/Dilemmas/Nanites" @font diamond.font 12 @{b}@{u}Nanites@{ub}@{uu} @{"Dilemma" link DILEM} rare Original Set Space Points: 5 @{i}"Originally, submicroscopic robots used for medical therapy. Now, self-replicating sentient life-forms who c an disable computer systems."@{ui} @{b}Damages afflicted ship unless 2 SCIENCE @{fg back}@{bg text}OR@{fg text}@{bg back} Diplomacy present. Discard dilemma.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node NAUSICAANS "STCCG.guide/Cards/Dilemmas/Nausicaans" @font diamond.font 12 @{b}@{u}Nausicaans@{ub}@{uu} @{"Dilemma" link DILEM} uncommon Original Set Planet Points: - @{i}"Tall humanoid species with a quick temper. A Nausicaan once stabbed Jean-Luc Picard through the heart with a knife."@{ui} @{b}Three Nausicaans pick a fight. One Away Team member is killed (random selection) unless STRENGTH>44. Discard dilemma.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node NITRMETPARA "STCCG.guide/Cards/Dilemmas/Nitrium Metal Parasites" @font diamond.font 12 @{b}@{u}Nitrium Metal Parasites@{ub}@{uu} @{"Dilemma" link DILEM} uncommon Original Set Space Points: - @{i}"Microscopic life-forms that normally live in asteroids but can infest and damage ships by ingesting nitrium."@{ui} @{b}Place on ship. Ship can still move, but is destroyed at the end of your second full turn unless 2 SCIENCE @{fg back}@{bg text}OR@{fg text}@{bg back} 2 ENGINEER aboard by that time.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node NULLSPACE "STCCG.guide/Cards/Dilemmas/Null Space" @font diamond.font 12 @{b}@{u}Null Space@{ub}@{uu} @{"Dilemma" link DILEM} uncommon Original Set Space Points: 5 @{i}"A rare, invisible pocket of space caused by turbulence during star formation. Absorbs all energy."@{ui} @{b}Ship hits null space turbulence and is damaged unless 2 Navigation aboard. Discard dilemma.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node OUTPRAID "STCCG.guide/Cards/Dilemmas/Outpost Raid" @font diamond.font 12 @{b}@{u}Outpost Raid@{ub}@{uu} @{"Dilemma" link DILEM} common @{"AU" link "STCCG:au.guide/AU"} Planet/Space Points: - @{i}"Rogue Borg conducted a brief but deadly raid on the remote Federation outpost Ohniaka III in 2369. 274 personnel were lost."@{ui} @{b}If at your outpost: two personnel are killed (opponent's choice) unless STRENGTH>81. Discard dilemma. @{fg back}@{bg text}OR@{fg text}@{bg back} Elsewhere: requires STRENGTH>18 to pass.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node PARROM "STCCG.guide/Cards/Dilemmas/Parallel Romance" @font diamond.font 12 @{b}@{u}Parallel Romance@{ub}@{uu} @{"Dilemma" link DILEM} uncommon @{"AU" link "STCCG:au.guide/AU"} Planet AU icon Points: - @{i}"Relationships in parallel universes take different courses. In one, Worf and Deanna Troi were married and had two children: Shanara, 2, and Eric Christopher, 3."@{ui} @{b}If present, one male and one female (random selection) have affair. They are STRENGTH -2 each and stopped now and for your next two full turns.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node PHAMATT "STCCG.guide/Cards/Dilemmas/Phased Matter" @font diamond.font 12 @{b}@{u}Phased Matter@{ub}@{uu} @{"Dilemma" link DILEM} common Original Set Planet Points: - @{i}"Phased personnel vibrate out of sync with normal matter, rendering them undetectable. Phased people cannot interact with non-phased people."@{ui} @{b}Away Team is split into two Away Teams (owner's choice). Only the smaller team may beam up until ENGINEER and SCIENCE present.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node PORTGUARD "STCCG.guide/Cards/Dilemmas/Portal Guard" @font diamond.font 12 @{b}@{u}Portal Guard@{ub}@{uu} @{"Dilemma" link DILEM} uncommon Original Set Planet Points: - @{i}"Portal 63 is the last remaining protector of the Tkon Empire, which went extinct 600,000 years ago. Challenges those who awaken him."@{ui} @{b}Unless at least one Away Team member has CUNNING>7 @{fg back}@{bg text}OR@{fg text}@{bg back} Honor, the entire Away Team must abort mission and beam up or die.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node PUNISHZONE "STCCG.guide/Cards/Dilemmas/Punishment Zone" @font diamond.font 12 @{b}@{u}Punishment Zone@{ub}@{uu} @{"Dilemma" link DILEM} common @{"AU" link "STCCG:au.guide/AU"} Planet Points: -5 @{i}"On Rubicun III, mediators arrested Wesley Crusher when he fell into a garden. He was designated for death, which created a Prime Directive dilemma for Jean-Luc Picard."@{ui} @{b}One Away Team member (random selection) is killed @{fg back}@{bg text}OR@{fg text}@{bg back} beam up that personnel at a penalty. Double penalty if Federation.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node Q "STCCG.guide/Cards/Dilemmas/Q" @font diamond.font 12 @{b}@{u}Q@{ub}@{uu} @{"Dilemma" link DILEM} rare Original Set Planet/Space Points: - @{i}"Incorrigible, extra-dimensional member of the Q Continuum, a race of omnipotent beings. Q exhibits a child-like petulance and sense of playfulness."@{ui} @{b}If 2 Leadership and INTEGRITY>60, discard all dilemmas here. Otherwise, Q allows opponent to rearrange spaceline locations. Discard dilemma.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node QVAT "STCCG.guide/Cards/Dilemmas/Q's Vicious Animal Things" @font diamond.font 12 @{b}@{u}Q's Vicious Animal Things@{ub}@{uu} @{"Dilemma" link DILEM} uncommon @{"Q-Continuum" link "STCCG:qc.guide/Main"} Planet Points: - @{i}"Wearing Napoleonic uniforms and firing musket-shaped energy weapons, Q's creatures attacked William Riker and his away team. Worf gave them their colorful maniker."@{ui} @{b}Unless 22 < STRENGTH < 55, one Away Team member is killed (random selection) and opponent re-seeds dilemma under a different unsolved planet mission.@{ub} View the @{"Picture of the card" system "execute STCCG:show STCCG:QCjpgs/qsviciousanimalthings.jpg"}? @EndNode @Node QSL "STCCG.guide/Cards/Dilemmas/Quantum Singularity Lifeforms" @font diamond.font 12 @{b}@{u}Quantum Singularity Lifeforms@{ub}@{uu} @{"Dilemma" link DILEM} uncommon @{"AU" link "STCCG:au.guide/AU"} Space AU icon Points: - @{i}"Sentient dimensional beings whose young incubate in black holes. When nesting in a Romulan ship's artificial singularity engine, a frozen-time effect occurs."@{ui} @{b}If a Romulan ship present, all ships and personnel here are placed in stasis. Cure with Emergency Transporter Armbands, Timepod Ring or new ENGINEER arriving.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node RADSCOW "STCCG.guide/Cards/Dilemmas/Radioactive Garbage Scow" @font diamond.font 12 @{b}@{u}Radioactive Garbage Scow@{ub}@{uu} @{"Dilemma" link DILEM} uncommon Original Set Space Points: - @{i}"Barges containing dangerous waste can be adrift for centuries. One such barge threatened Gamelon V in 2367."@{ui} @{b}Place atop spaceline here. Mission cannot be done where present. Ships with tractor beams and 2 ENGINEER can tow barge to a different location.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node RASCALS "STCCG.guide/Cards/Dilemmas/Rascals" @font diamond.font 12 @{b}@{u}Rascals@{ub}@{uu} @{"Dilemma" link DILEM} uncommon @{"AU" link "STCCG:au.guide/AU"} Space Points: - @{i}"Passing through a molecular reversion field in a shuttle, Guinan, Ro Laren, Keiko O'Brien and Jean-Luc Picard reverted to children's bodies but retained adult knowledge."@{ui} @{b}All unique crew members (maximum of 4, random selection) are kids. STRENGTH=2 and Youth replaces first-listed skill. Cure with 2 MEDICAL and Biology.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node REBENC "STCCG.guide/Cards/Dilemmas/Rebel Encounter" @font diamond.font 12 @{b}@{u}Rebel Encounter@{ub}@{uu} @{"Dilemma" link DILEM} uncommon Original Set Planet Points: - @{i}"Belligerent rebels from war-torn worlds often hide out on other planets and can endanger an Away Team."@{ui} @{b}Kills one Away Team member (random selection) unless STRENGTH>44 @{fg back}@{bg text}OR@{fg text}@{bg back} you bribe rebels first by discarding an Equipment card, if present. Discard dilemma.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node REMFATHAL "STCCG.guide/Cards/Dilemmas/REM Fatigue Hallucinations" @font diamond.font 12 @{b}@{u}REM Fatigue Hallucinations@{ub}@{uu} @{"Dilemma" link DILEM} uncommon Original Set Planet/Space Points: 5 @{i}"A crew can go insane from lack of REM (rapid eye movement) sleep."@{ui} @{b}No one aboard can dream. Entire crew dies in three of your full turns unless 3 MEDICAL present @{fg back}@{bg text}OR@{fg text}@{bg back} ship returns to outpost first.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node RCBJ "STCCG.guide/Cards/Dilemmas/Royal Casino: Blackjack" @font diamond.font 12 @{b}@{u}Royale Casino: Blackjack@{ub}@{uu} @{"Dilemma" link DILEM} uncommon @{"AU" link "STCCG:au.guide/AU"} Planet AU icon Points: +5 or -5 @{i}"Lt. Commander Data played blackjack while trapped in the surreal casino of the Hotel Royale. Tex said, "Boy, you have got the brass..." Data said, "Hit me.""@{ui} @{b}Play one game of blackjack, using CUNNING numbers. Players must show entire hand. Closest to 21 without going over wins points. Others lose points. Ties=0.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node RCC "STCCG.guide/Cards/Dilemmas/Royale Casino: Craps" @font diamond.font 12 @{b}@{u}Royale Casino: Craps@{ub}@{uu} @{"Dilemma" link DILEM} uncommon @{"Q-Continuum" link "STCCG:qc.guide/Main"} Planet AU icon Points: 7 @{i}"An away team from the U.S.S. Enterprise was trapped in the illusionary Hotel Royale until they won enough money in the casino to buy the bank and their way out."@{ui} @{b}Show a personnel from hand. If CUNNING = 7 or 11 OR opponent cannot match your number, win points. Otherwise, opponent wins points.@{ub} View the @{"Picture of the card" system "execute STCCG:show STCCG:QCjpgs/royalecasinocraps.jpg"}? @EndNode @Node SARJENKA "STCCG.guide/Cards/Dilemmas/Sarjenka" @font diamond.font 12 @{b}@{u}SARJENKA@{ub}@{uu} @{"Dilemma" link DILEM} rare Original Set Planet Points: 5 @{i}"Alien child from Drema IV. Her radio pleas for help were answered by Lt. Commander Data in violation of the Prime Directive."@{ui} @{b}Primitive alien begs for help. Ignore her (discard dilemma) @{fg back}@{bg text}OR@{fg text}@{bg back} help her and earn bonus points, but all Away Teams here are "stopped."@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node SECPRE "STCCG.guide/Cards/Dilemmas/Security Precautions" @font diamond.font 12 @{b}@{u}Security Precaution@{ub}@{uu} @{"Dilemma" link DILEM} common @{"Q-Continuum" link "STCCG:qc.guide/Main"} Planet Points: - @{i}"Dr. Manheim's laboratory deep inside a remote planetoid used a system of forcefields and targeting lasers to bar entry and protect a revolutionary experiment."@{ui} @{b}To get past, Away Team must have Jenice Manheim OR android OR phaser OR disruptor OR 3 SECURITY.@{ub} View the @{"Picture of the card" system "execute STCCG:show STCCG:QCjpgs/securityprecautions.jpg"}? @EndNode @Node SHAKA "STCCG.guide/Cards/Dilemmas/Shaka, When the Walls fell" @font diamond.font 12 @{b}@{u}Shaka, when the walls fell@{ub}@{uu} @{"Dilemma" link DILEM} uncommon Original Set Planet/Space Points: - @{i}""Shaka, when the walls fell," means inability to understand. The incomprehensible Tamarians spoke entirely in metaphors."@{ui} @{b}Must have 2 Diplomacy and CUNNING>30 to communicate and proceed.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node SWCF "STCCG.guide/Cards/Dilemmas/System-Wide Cascade Failure" @font diamond.font 12 @{b}@{u}System-Wide Cascade Failure@{ub}@{uu} @{"Dilemma" link DILEM} rare @{"Q-Continuum" link "STCCG:qc.guide/Main"} Planet/Space Points: - @{i}"Lal was affected by a positronix matrix failure. Lt. Commander Data's incomplete knowledge of Dr. Soong's work led to subtle design flaws in the matrix."@{ui} @{b}Mission continues but one android present (your choice) dies at end of this turn unless Dr. Soong OR Ira Graves present. Discard dilemma.@{ub} Picture taken from "The Offspring". View the @{"Picture of the card" system "execute STCCG:show STCCG:QCjpgs/systemwidecascadefailure.jpg"}? @EndNode @Node TPS "STCCG.guide/Cards/Dilemmas/Tarellian Plague Ship" @font diamond.font 12 @{b}@{u}Tarellian Plague Ship@{ub}@{uu} @{"Dilemma" link DILEM} uncommon Original Set Space Points: 5 @{i}"Ship containing the survivors of a Tarellia war plague. Infected from biological weapons, they are now refused entry everywhere."@{ui} @{b}All ship's crew immediately die from pague unless MEDICAL volunteers to permanently beam over (discarded) to Tarellians. Discard dilemma.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node TCL "STCCG.guide/Cards/Dilemmas/Temporal Causality Loop" @font diamond.font 12 @{b}@{u}Temporal Causality Loop@{ub}@{uu} @{"Dilemma" link DILEM} rare Original Set Space Points: 5 @{i}"Localized distortion causes time to repeat ad infinitum. U.S.S. Bozeman was trapped for 90 years in a temporal loop that held the U.S.S. Enterprise for 17.4 days."@{ui} @{b}Unless SCIENCE and CUNNING>35, undo your last two actions of this turn and end turn. Discard dilemma.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node GATHER "STCCG.guide/Cards/Dilemmas/The Gatherers" @font diamond.font 12 @{b}@{u}The Gatherers@{ub}@{uu} @{"Dilemma" link DILEM} common @{"AU" link "STCCG:au.guide/AU"} Planet Points: - @{i}"Nomadic marauders and thieves from Acamar III. "We Gatherers value our freedom. We do what we want and we answer to no creature."@{ui} @{b}Unless Marouk @{fg back}@{bg text}OR@{fg text}@{bg back} INTEGRITY>36 present, discard all Equipment and Artifacts in Away Team, plus one card (random selection) from your hand. Discard dilemma.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node THTF "STCCG.guide/Cards/Dilemmas/The Higher... The Fewer" @font diamond.font 12 @{b}@{u}The Higher... The Fewer@{ub}@{uu} @{"Dilemma" link DILEM} uncommon @{"AU" link "STCCG:au.guide/AU"} Planet/Space Points: X @{i}"The Parallax Poet's cosmic lesson for Alexander was, "Every moment requires a purpose. Every purpose requires a plan. The Higher... The Fewer.""@{ui} @{b}Subtract X from your total score, where X= the number of personnel in this crew or Away Team.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node SHELIAK "STCCG.guide/Cards/Dilemmas/The Sheliak" @font diamond.font 12 @{b}@{u}The Sheliak@{ub}@{uu} @{"Dilemma" link DILEM} rare @{"Q-Continuum" link "STCCG:qc.guide/Main"} Planet Points: - @{i}"A reclusive race of strict legalists that considers humanoids inferior. Life-form classification R-3. The 2255 Treaty of Armens ceded several planets to the Sheliak."@{ui} @{b}Place at far end of spaceline. @{i}End of every turn@{ui}, moves toward this mission (RANGE=6). Upon arrival, destroys any outposts stations and Away Teams present. Mission then = zero points.@{ub} View the @{"Picture of the card" system "execute STCCG:show STCCG:QCjpgs/thesheliak.jpg"}? View the @{"preview Picture" system "execute STCCG:show STCCG:QCjpgs/thesheliak_preview.jpg"}? @EndNode @Node THOUGHTFIRE "STCCG.guide/Cards/Dilemmas/Thought Fire" @font diamond.font 12 @{b}@{u}Thought Fire@{ub}@{uu} @{"Dilemma" link DILEM} common @{"AU" link "STCCG:au.guide/AU"} Planet/Space AU icon Points: - @{i}"In 2364, The Traveller took the U.S.S. Enterprise to a place where ideas and reality intermix. In such a place one's own thoughts can be deadly."@{ui} @{b}If @{"The Traveller: Transcendence" link "STCCG:event.guide/TRAVTRANS"} is affecting you, all crew members here with (CUNNING+INTEGRITY)<12 are killed unless Empathy present.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node TSIOINF "STCCG.guide/Cards/Dilemmas/Tsiolkovsky Infection" @font diamond.font 12 @{b}@{u}Tsiolkovsky Infection@{ub}@{uu} @{"Dilemma" link DILEM} rare Original Set Space Points: - @{i}"Variety of water-based Psi 2000 virus. Passed by perspiration. Creates dangerous intoxication-like instability amona a crew."@{ui} @{b}Place aboard ship. It is now infected. Mission can continue but all personnel, while aboard, lose their first-listed skill. Cure with 3 MEDICAL to discard. (Not cumulative.)@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node TWODIMCRE "STCCG.guide/Cards/Dilemmas/Two-dimensional creatures" @font diamond.font 12 @{b}@{u}Two-dimensional Creatures@{ub}@{uu} @{"Dilemma" link DILEM} uncommon Original Set Space Points: - @{i}"Perfectly flat spaceborne creatures from a two-dimensional spatial continuum. Ensnared the U.S.S. Enterprise in 2367 and impeded Counselor Deanna Troi's empathic abilities."@{ui} @{b}Place on ship. Empaths are disabled. Also, ship can't move until SCIENCE and ENGINEER present.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node WINDDANCER "STCCG.guide/Cards/Dilemmas/Wind Dancer" @font diamond.font 12 @{b}@{u}Wind Dancer@{ub}@{uu} @{"Dilemma" link DILEM} rare Original Set Planet Points: - @{i}"Sentry of the Parallax Colony. Only allows those whose hearts are joyous to pass."@{ui} @{b}To get past, Lwaxana Troi must be present @{fg back}@{bg text}OR@{fg text}@{bg back} at least one Away Team member must have: Youth @{fg back}@{bg text}OR@{fg text}@{bg back} Music @{fg back}@{bg text}OR@{fg text}@{bg back} STRENGTH>9.@{ub} The black border and the alpha edition of this card have a spelling error: "Lwaxanna Troi". Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node WORSHIP "STCCG.guide/Cards/Dilemmas/Worshipper" @font diamond.font 12 @{b}@{u}Worshipper@{ub}@{uu} @{"Dilemma" link DILEM} common @{"AU" link "STCCG:au.guide/AU"} Planet Points: 5 @{i}"Advanced technology often causes natives to believe personnel are divine, as occurred for the U.S.S. Enterprise crew on Mintaka III and other worlds."@{ui} @{b}If Away Team's Gredd>Honor, score bonus points. Otherwise, Away Team is stopped unless Edo Vessel or Anthropology present. Discard dilemma.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node YUTA "STCCG.guide/Cards/Dilemmas/Yuta" @font diamond.font 12 @{b}@{u}Yuta@{ub}@{uu} @{"Dilemma" link DILEM} rare @{"Q-Continuum" link "STCCG:qc.guide/Main"} Planet Points: - @{i}"An Acamarian of the clan Tralesta. Carrier of a microvirus engineered to instantly kill anyone with a particular genetic makeup."@{ui} @{b}Opponent chooses a number X. Randomly examine crew or Away Team one by one. if (INTEGRITY + CUNNING - STRENGTH) = X, discard that personnel and dilemma.@{ub} View the @{"Picture of the card" system "execute STCCG:show STCCG:QCjpgs/securityprecautions.jpg"}? @EndNode @Node ZALDAN "STCCG.guide/Cards/Dilemmas/Zaldan" @font diamond.font 12 @next DILEM @{b}@{u}Zaldan@{ub}@{uu} @{"Dilemma" link DILEM} uncommon @{"AU" link "STCCG:au.guide/AU"} Planet Points: - @{i}"Zaldans, who look human except for their webbed fingers, are infuriated by courtesy. They view it as insulting dishonesty."@{ui} @{b}Unless Treachery x2, Disruptors, Wesley Crusher or Exobiology present, two Away Team members with Diplomacy (random selection) are killed.@{ub} Any questions? See the @{"FAQ" link "STCCG:faq.guide/FAQ32"} @EndNode @Node QDILEM "STCCG.guide/Universe/Card List/Q Dilemmas" @prev PLANET @{b}@{u}Q Dilemmas@{ub}@{uu} @{i}Rarity Card Points Set Description@{ui} C QC @{"Go Back Whence Thou Camest" link GBWTC} Unless 10