The playing field consists of rectangular blocks, activated and non- --- RECORDSEPARATOR --- activated bombs and bonus flags. From time to time one of the bombs --- RECORDSEPARATOR --- activates. Your goal is to move your sapper to a block with the activated --- RECORDSEPARATOR --- bomb before its fuse stops burning. --- RECORDSEPARATOR --- The sapper moves with the help of arrows. The block he moves through --- RECORDSEPARATOR --- disappears. When the sapper gets to an empty field or to the field with non- --- RECORDSEPARATOR --- activated bomb, the sapper loses a life. --- RECORDSEPARATOR --- As the number of blocks decreases, it will be more and more hard for you --- RECORDSEPARATOR --- to reach the block you need. In this case there are two supplementary keys --- RECORDSEPARATOR --- to help you - Z (or End) and X (Or PgDn). You may revolve the line with your --- RECORDSEPARATOR --- sapper to the left or to the right. One more useful feature is connected to --- RECORDSEPARATOR --- playing field organization. When your sapper leaves the playing field at the --- RECORDSEPARATOR --- left he appears at the right side. If he leaves at the bottom he will appear at --- RECORDSEPARATOR --- the top and vice verse. --- RECORDSEPARATOR --- From the 5th level the non-rotating blocks will appear.