EXAMPLE

If your boopsi gadget needs a pointer to a Window structure supplied with the MYBOOPSI_Window tag, you would have to specify

BoopsiObject,
   RecessedFrame,
   ...
   MUIA_Boopsi_TagWindow, MYBOOPSI_Window,
   ...
   MYBOOPSI_Window, 0, /* will be filled later by MUI */
   ...
   GA_Left  , 0, /* needs to be there, will */
   GA_Top   , 0, /* be filled later by MUI  */
   GA_Width , 0,
   GA_Height, 0,

   End;