Specify the type of your image. Usually, you will
use one of the predefined standard images here,
(one of the MUII_xxx definitions from mui.h),
but you also can supply a string containing
a MUI image specification. Image specifications
always starts with a digit, followed by a ':',
followed by some parameters. Currently, the
following things are defined (all numeric
parameters need to be ascii values!):
- ''0:<x>''
- where <x> is between MUII_BACKGROUND and
MUII_FILLBACK2 identifying a builtin pattern.
- ''1:<x>''
- where <x> identifies a builtin standard image.
Don't use this, use ''6:<x>'' instead.
- ''2:<r>,<g>,<b>''
- where <r>, <g> and <b> are 32-bit RGB
color values specified as 8-digit hex
string (e.g. 00000000 or ffffffff).
Kick 2.x users will get an empty image.
- ''3:<n>''
- where <n> is the name of an external boopsi
image class.
- ''4:<n>''
- where <n> is the name of an external MUI brush.
- ''5:<n>''
- where <n> is the name of an external picture
file that should be loaded with datatypes.
Kick 2.x users will get an empty image.
- ''6:<x>''
- where <x> is between MUII_WindowBack and
MUII_Count-1 identifying a preconfigured
image/background.