Paint
Artistic
Blur
Colortransformation
Compose
Distortions
Light-effects
Matrix-Operations
Mirror
Noise
Options:
Method
Red/Green/Blue
Sets the color for Method/Fade.
Options:
Size
This sets the size of one "rectangle" of the oil-painting.
Options:
Mode
You can select between three different border types here.
Border
Set the width and height of the border here.
Change
You have to make a decision on whether your button shall be pressed
or released here. A negative value creates a pressed button, a positive
value creates a released button.
Options:
Use transparency info
Check this box, if the transparency information of the gradient
should be used for calculation.
Options:
Level
The level, the image shall be smoothed by.
Floody mode
If this checkbox is checked, the image looks less blurry but is
still smoothed.
Options:
Level
Set the median-level here.
Options:
Radius
Radius of the "Gaussian Blur", if applied.
Max delta
The maximum delta needed to make "Selective Gauss" perform a
"Gaussian Blur".
Options:
Level
The higher this value, the heavier the effect.
Positiong mode
By default, the center of the "Zoom blur" is the middle of the
image. However, if you want another position, check this checkbox and
perform a mouse-click at the new position.
Options:
Level
Gives the length of the created "trails".
Options:
Radius
Radius of the Gaussian blur.
Options:
X-radius
Y-radius
X- and Y-radius of the filter.
Options:
X-radius
Y-radius
X- and Y-radius of the filter.
fxPAINT is not able to decide, whether a red circle is a "red-eye" or a red point. That`s why you have to paint over the eyes with a small pen, then select the "Anti Red-Eye" effect and select a color to replace the red with.
Options:
Red/Green/Blue
Set the color to replace the red with.
Use current color
Copy the current value of the color manager as "Red/Green/Blue".
Tolerance
Select the tolerance of the effect for what has to be considered as
red and be replaced.
Tip: Creates good results in combination with " Noise".
Options:
Frontier
Any pixel-intensity higher than this frontier is considered white,
every pixel-intensity lower or equal this frontier is considered black.
Options:
Brightness
Red/Green/Blue
Adjust the brightness of the whole image and/or of a seperate
channel.
Gamma
Correct the gamma-value of the whole image.
Contrast
Adjust the contrast of the whole image.
It was quite recently that dithering became popular on computers though today`s graphic chips can display 24Bit without any problem. One reason for this is for sure the internet: The wide-spread file-format GIF allows only 256 colors (and a licence ....).
fxPAINT offers you 12 (!) different dithering methods, of which some can really be called an effect.
Options:
Method
Tip: Use this one for web-graphics, if you need 256 color images.
Options:
Gradientscheme
Curve
You can modify the curve by hand via mouse. Changes are viewed in
realtime, if the realtime mode is
selected.
Load/Save
Load save a gradation-curve.
Options:
Minimal value
Find value
The minimal brightness-value. Can be found via "Find value".
Maximal value
Find value
The maximal brightness-value. Can be found via "Find value".
Options:
Level The level of the effect
Options:
Red
Green
Blue
Use current color
The red, green and blue component of the color to replace.
Red
Green
Blue
Use current color
The red, green and blue component of the color to use as a
replacement.
Tolerance
Set the tolerance within with the color shall be replaced.
Gradient replace
If you check this checkbox, the source-color's intensity is stored
and used for the destinationcolor.
Options:
Shift RGB
Possible exchanges.
Options:
Red
Green
Blue
Use current color
The red, green and blue component of the minimum.
Red
Green
Blue
Use current color
The red, green and blue component of the maximum.
Options:
Picture
Choose the picture to rubthrough
Transparency
Set the transparency of the image (shine-through of the original
image).
X-Shift
Y-Shift
X- and Y-shift of the image to the upper, left corner.
Use as alpha
If this checkbox is checked, the picture selected above is also
used as alpha-channel.
Options:
Picture
Select the picture to use as texture.
Level
The level/intensity of the texturization.
Colored
Use the color-information of the texture.
Options:
Picture
Select the picture, of which the color information shall be used.
Use picture
Checking this checkbox makes fxPAINT use the color-information of
the selected picture above instead of the color of the
color manager.
Options:
2nd picture
Select the picture to combine with the current picture.
Mask
If you want to mask out certain areas of the 2nd picture via a
mask, select your mask-image here.
Width
Height
Width and height of the "2nd picture" in percent when blitted on
the image.
Use mask
Mask Transparency
If you use a mask, you can set the frontier for the mask
transparency here.
Shadow strength
Set the strength of the shadow here. If you set zero, no shadow is
rendered, if 255 is set, a black shadow is rendered.
Shadow softness
You can regulate the softness of the shadow here.
Shadow X Move
Shadow Y Move
Move the Shadow in X- or Y-direction.
Glow instead of shadow
If this is selected, a glow-effect will be added to the contours of
the image instead of a shadow.
Positioning mode
If this mode is switched on, you can drag around the composed
picture in the picture.
Options:
Positioning mode
If this mode is switched on, you can drag around the currently
selected brush in the picture.
Options:
2nd picture
If you select "2nd picture" as backdrop, you can select the picture
to use as backdrop, here.
Backdrop
Width/Height
Select the width and height of the tiles.
Max X, Max Y
Maximum distance in X- and Y-direction from the original position
of the tiles.
Options:
Width/Height
Set the width and height of the tiles to replace.
Options:
Bumpmap
Texture
Mask
Effect
Options:
2nd picture
Mode
Options:
2nd picture
The 2nd picture, that can be seen instead of the blue or any other
color.
Red/Green/Blue/Current color
The color (normally blue) to replace with the 2nd picture.
Tolerance
As the video-signal contains noise, a certain tolerance has to be
offered by the computer. This tolerance can be set here.
Options:
Tilable picture
Select the picture to paste again and again on the original
picture, here.
Width
Height
Width and height of the tiles.
Options:
Red/Green/Blue/Use current color
Set the color of the lighting/shine here.
Size
Size of the effect.
Lighting
If checked, a lighting/shine is added to the image.
Options:
Distortion-algorithm
Choose between Radial or Quadratic.
Options:
Amplitude
Set the amplitude the image is "rotated" by between two waves,
here.
Wavelength
Set the distance between two waves, here.
Phase
The phase of the wave can be set here. This allows you to get
excactly the result you want to have.
Complete
Waving an image would normally leave empty areas. However, fxPAINT
offers you to fill these gaps with the image-data around them. Check
this checkbox, if you want fxPAINT to fill them.
Positioning mode
If this mode is switched on, you can drag around the center of the
wave in the picture.
Options:
Unlaced
Set the height of the unchanged strips.
Laced
Set the height of the changed strips.
Change
Set the brightness-change of the image, here. Positive values
brighten it, negative values.
Options:
Max quake
The maximum distance from the left side can be set here.
Options:
Max quake
The maximum distance from the left side can be set here.
Use current color
Uses the current color to fill the free space on the left, if
checked.
Options:
Use odd lines
If fxPAINT shall double the odd lines, this checkbox should be
checked. Otherwhise, fxPAINT doubles the even lines.
Options:
Level
The level of the effect.
Radius
The radius of the effect.
Antialias
Activates the inbuilt antialias of the effect avoiding pixel
effects.
Options:
Displacemap
The image/project that shall be used as base for the distortion
calculation.
X % and Y %
Determines, how strong the distortion shall be in X- and
Y-direction, respectively.
Light intensity
To create more realism fxPAINT can additionally add shine effects
to the image. The strength of this additional effect can be adjusted
with this slider.
Options:
Max. offset
Determintes the maximum horizontal distortion.
Max. height
Determines the height of the distortion phase.
Regular process
This option will make the distortion follow a regular wave.
Options:
Radius
Determines the radius within which the pixels are affected by the
whirl.
Angle
Determines, which distortion angel the whirl has.
Positioning mode
If this option is active, the whirl can be freely positioned.
Options:
Radius
Determines the radius within which all pixels will be sucked in by
the black hole.
Power
Determines the power of the black hole.
Positioning mode
If this option is active, the black hole can be freely positioned.
Options:
Radius
Controls the size of the lightsource
Rays
Adds small rays from the middle of the lightsource.
Glowing ring
Adds a glowing ring round the lightsource.
Replace mode
Changes the method the lightsource is rendered into the image. Only
useful on surfaces, that already have the same or a similiar color.
Positioning mode
If this checkbox is checked, you can move around the lightsource in
realtime over the image.
Options:
Radius
Controls the size of the supernova.
Rays
Controls the number of rays that come from the middle of the
supernova.
Positioning mode
If this checkbox is checked, you can move around the supernova in
realtime over the image.
Options:
Radius
Controls the radius of the glowing "lightsources".
Treshold
Starting from this value an object will glow. Even small changes
can result in big calculation time inreases.
Dimming
This option allows you to weaken the impact of the glow effect.
Use selected color
This enables the use of the currently selected color instead of
white.
Convolution means replacing each pixel with a weighted average of the nearby pixels. The weights and the area of the average are determined by the convolution matrix.
Options:
Field
Enter your values, here
3x3, 5x5, 7x7
The size of the convolution matrix.
Div, Add
Divide the weighted result by a value or add something. 0 for Div
means no division.
Perform
Perform the convolution matrix on the image.
Load/Save
Load or save a convolution matrix.
Options:
Angle
Set the angle the light comes from, here.
Use as texture
Also use the image as a texture.
Options:
Level
Determines the strength of the effect.
Options:
Level
Determines the strength of the effect.
Options:
Level
Determines the strength of the effect.
Options:
Level
Determines the strength of the effect.
Options:
Level
Determines the strength of the effect.
Options:
X-Shift
Y-Shift
The number of pixels to shift the image down- and leftwards.
Options:
Position
Regulate the Y-position to begin mirroring at.
Level
Regulate the level the mirroring is donw by. A value of zero makes
the mirrored picture replace the original one.
Options:
Mirror vertically
Mirror horizontally
Mirror the image round the X- and/or Y-axis.
Options:
Distance
The maximum distance a pixel shall be spreaded around.
Options:
Pixel-Width
Pixel-Height
The width and height of the "pixels"/"mosaic-stones".
Options:
Distance
Distance between two strawed pixels.
Length
Maximum distance from the original pixel.
Options:
Mode
Probability
You can set the probability of noise to appear, here.
Options:
Level
Set the tolerance-level here.
1 1 1 1 2 2 5 4 4 4 4 4 4 4 8 8 8 8 8
this is reduced to:
4 * 1, 2*2, 5, 7*4, 5*8
taking up less memory. This filter (should be performed on the whole image) scans your image for pixels, that are nearly equal. "Nearly" is defined by the tolerance you give this filter. You get good results (50% or more) with values of 1-10 when saving in RLE-formats such as TARGA or IFF-RGB8. Higher values can be used for fun to create strange effects on the image.
Options:
Tolerance
The maximum tolerance to the neighbour pixels.