Movieshop Operator <---
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How to create own Effect-Sessions for Movieshop
Basics
Inside Movieshop you can handle the Wildfire Operator just like any other
Special Effect. Simply place it on the timeline and enjoy the Effects.
Inside the Operator you have to select the Effect-group and the Effect you
want to use. There are two global kinds of Effects:
- Effects that change one Image-Sequence (Animation)
- Effects, that compose between two Image-Sequences (Animations)
Effects for one Image-Sequence
There is a clear defined way the Wildfire-Movieshop Operator
works:
- List all sub-directories inside the Wildfire-directory where
the Movieshop-Sessions are stored: WF:Sessions/Movieshop/One/
The directories inside this main directory are the Effect
Groups inside the Operator. If you want to add an Effect
Group simply create an own directory inside the WF:Sessions/Movieshop/One/
path.
- List all files which end with .session inside the selected Effect
Group. All Effect-Sessions which are placed inside the selected
sub-directory from WF:Sessions/Movieshop/One/ are listed.
If there is a sub-directory called `Own` and inside this directory
are the files `Own1.session` and `Own2.session` than you`ll
see a effect group called `Own` inside the Movieshop-Wildfire
Operator. If you select this group than the effects `Own1`
and `Own2` will be displayed.
- When starting the calculation than the selected Effect-session is
loaded inside Wildfire. Afterwards the length of the effect and
the size of the currently calculated image will be selected. Than
the frame-number of the current image is updated and the Original
image will be copied to `WF_MVS:Input1`. This means that inside
Wildfire there has to be a `LoadImage` effect that loads `WF_MVS:Input1`
into the Stream buffer.
Now the Operator starts the calculation and waits until there is
the resulting image called `WF_MVS:Result`. This means that inside
all the Movieshop Sessions in Wildfire the output has to be
ImageSequence and the Output-Name should be `WF_MVS:Result`.
The calculation works like the `SingleImage` Mode of Wildfire.
In fact, it is the `SingleImage` Mode. This way only the current
selected frame will be processed.
The Image-transfer, the loading of the session, the settings
concerning size and everything else will be done automatically
bye the Wildfire-Movieshop Operator without User-Interaction.
The created Effect sessions simplay have to follow some standard
rules (LoadImage Effect, defined Output).
The effect sessions change the parametres automatically concerning
the image size and the number of to-be-created images. So the user
can use the image size he or she wants to create the effects.
Effects for two Image-Sequences (that means Composing/Transition)
The Wildfire-Movieshop Operator works almost the same way like
when creating Effects for one Image-Sequence. Just the effect
directory is not called `One` but `Two` and the effect session
has to load two images called `Input1` and `Input2`:
- List all sub-directories inside the Wildfire-directory where
the Movieshop-Sessions are stored: WF:Sessions/Movieshop/Two/
The directories inside this main directory are the Effect
Groups inside the Operator. If you want to add an Effect
Group simply create an own directory inside the WF:Sessions/Movieshop/Two/
path.
- List all files which end with .session inside the selected Effect
Group. All Effect-Sessions which are placed inside the selected
sub-directory from WF:Sessions/Movieshop/Two/ are listed.
If there is a sub-directory called `Own` and inside this directory
are the files `Own1.session` and `Own2.session` than you`ll
see a effect group called `Own` inside the Movieshop-Wildfire
Operator. If you select this group than the effects `Own1`
and `Own2` will be displayed.
- When starting the calculation than the selected Effect-session is
loaded inside Wildfire. Afterwards the length of the effect and
the size of the currently calculated image will be selected. Than
the frame-number of the current image is updated and the Original
images will be copied to `WF_MVS:Input1` and `WF_MVS:Input2`.
This means that inside Wildfire there have to be two `LoadImage`
effects that loads `WF_MVS:Input1` into the Stream buffer and
`WF_MVS:Input2` into the Temp1 buffer.
Now the Operator starts the calculation and waits until there is
the resulting image called `WF_MVS:Result`. This means that inside
all the Movieshop Sessions in Wildfire the output has to be
ImageSequence and the Output-Name should be `WF_MVS:Result`.
The calculation works like the `SingleImage` Mode of Wildfire.
In fact, it is the `SingleImage` Mode. This way only the current
selected frame will be processed.
The Image-transfer, the loading of the session, the settings
concerning size and everything else will be done automatically
bye the Wildfire-Movieshop Operator without User-Interaction.
The created Effect sessions simplay have to follow some standard
rules (LoadImage Effect, defined Output).
The effect sessions change the parametres automatically concerning
the image size and the number of to-be-created images. So the user
can use the image size he or she wants to create the effects.
Example of an own Effect for two Image-Sequences (a Transition)
Now we are going to tell you how to create own effect sessions inside
Wildfire, which may be used from inside Movieshop. We want to
create an own effect-group where we will save our own effect-session.
First of all we add a directory called `OwnEffects` to the
Wildfire-Movieshop-Standard-directory
(f.i. using a Shell):
makedir WF:Sessions/MovieShop/Two/OwnEffects
Now we start Wildfire 7 and load the already existing standard
session for the effect creation inside Wildfire.
WF:Sessions/MovieShop/Two/Standard_Compose/Compose1.session
This sessions includes already all earlier mentioned facts concerning
the effect creations and the things the user has to know about it.
The images `Input1` and `Input2` will be loaded inside the Buffer
`Stream` and `Temp1`. Furtheron there is an compose effect which composes
between the buffers `Stream` and `Temp1`. Between the LoadImage effects
and the Compose effect we can place own effects wich change the images.
We can even delete the compose effect and create a transition using
all the other Wildfire effects. We just need to know the following facts:
The first result of the session should contain the buffer Stream almost
unchanged to get a smooth start. The last resulting-image should contain
the buffer Temp1 - so the transition is finished. Between these images
there should be smooth transition starting from the input image 1 (inside
the Stream buffer) and ending with the input image 2 (inside the Temp1
buffer).
As output there must be a image sequence using the base-name
`WF_MVS:Result` selected.
As told earlier, all this settings are included inside the Standard
compose session which we already loaded into Wildfire.
Now we are going to save this session inside the directory
`WF:Sessions/MovieShop/Two/OwnEffects/`. We choose a name
like f.i. `Effect1.session`.
Now we can add the Wildfire-Movieshop-Operator to Movieshop`s timeline.
We select as Mode `Current Compose`, so the Opertor uses the currently
inside Wildfire loaded effect-session. Thats the best way to control the
effect-changes inside Movieshop. Now insert the effects you want to
use inside Wildfire and check out the result. Have a look at all the
supplied effect-sessions for getting an impression on how to use and
combine the effects.
Ready-to-use effects
When ordering the Movieshop-Operator you`ll get some free effects. Andreas
Küssner creates some other Effect-Sets which may be used from inside
the Movieshop-Wildfire-Operator. You can order these sets at Oberland Computer.
Screenshots:
Wildfire`s main-window, the standard-compose session is loaded. You see the
input (Black Frames) and the Output (Image Sequence, Name: WF_MVS:Result).

This is Wildfire`s input. We use `Black Frames` se the operator can change
the size and the number of the input image. This will be done automatically.

At the next image you see Wildfire`s Effect-page. At the top of the script there
are the two LoadImage effects that load the input images into the buffer Stream
and Temp1. Afterwards the effects creating the transition are placed. Inside
this example the buffer Temp1 will be used as background and the Cube effect
mappes the Stream buffer on a cube which is getting smaller and smaller until you
only see the background - that means the second input image.

These are the two LoadImage effects. The first one loads the image `WF_MVS:Input1`
into the Stream buffer and th second one the image `WF_MVS:Input2` into the Temp1
buffer. Inside the effect-session you have to compose between these both buffers.


Movieshop Operator <---
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