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Make a ball using these values in the numeric panel. |
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The eye should line up with the head as shown in this screen shot. If it doesn't, |
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The easiest way to do this is to use the shift+a
keyboard shortcut.
The best way to do this is to place the cursor on the exact center of the ball in the Left view, then press the "r" key. |
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This rotates the object 90 degrees around the location of the cursor. |
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Change all the polygon's surface to these values. |
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Go back to OpenGL mode and select the center circle of polygons. Change the surface name |
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Select the ring of polygons around the pupil. Name them "iris" and |
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Select the Rotate tool, place the cursor in the center of the eye in the Top view, and rotate about -4 degrees. |
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To make the right eye, zoom back out, and mirror across the X axis. |
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Cut the eyes and paste them in the layer with the head and our Viking is done. |
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