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1999 Issue 15
Published by Shueisha
Update by Rika Takahashi
What is JUMP?
WEEKLY
JUMP, rival publication of WEEKLY
SHONEN SUNDAY, is a "phone book" anthology published
every week, with a circulation over 4 million. It is filled
with some of today's hottest titles targeted for school age
boys, many of them familiar to anime fans. JUMP has among its esteemed alumni: DRAGON BALL, VIDEO GIRL
AI, CITY HUNTER, FIST OF THE NORTH STAR, KIMAGURE ORANGE ROAD, SAINT
SEIYA, SLAM DUNK, and YUU YUU HAKUSHO / POLTERGEIST REPORT.
Last issue's WEEKLY JUMP update (1999
Issue 10) can be found here.
Also, Rika's Weekly
Jump Updates Page, which contains the full set of updates, is down at the
moment but will be resuming operation in a few weeks.
Selected Brief Updates:
HIKARU NO GO
story by Hotta Yumi, art by Obata Takeshi,
supervised by Umezawa Yukari
Started in #2/3, 1999

Overview: Hikaru was a normal elementary school student
until the spirit of Sai, an ancient master of go, became
trapped in his body. At first, Hikaru knew nothing about the
game of go, but with Sai teaching him the basics, he
starts to see something he never knew he had...
This Issue12th bout: A sign of sprouting -
Akira notices that Hikaru is playing one of the games in the
final match, and watches Hikaru as he is silently guided by Sai.
Sai asks Hikaru to feel the "flow" of the game because Hikaru's
go ability is starting to surface. Kaga loses his game
and wonders if Tsutsui even has a chancethen he spots
Akira in the crowd. Tsutsui wins his game after he sees that,
going on his intuition and not the textbooks to gain an advantage.
Hikaru manages to win his match, but it is discovered that he
isn't in junior high yet and that disqualifies Haze Jr. High.
After the match, Akira confronts Hikaru, and says he won't run
away from the spirited one again. Hikaru, on the other hand,
decides to start learning more about his own go
abilities.
SHAMAN KING
by Takei Hiroyuki
Started in #31, 1998 (2 volumes available)

Overview: Asakura Yoh is seemingly a lazy transfer student.
But as his new classmate Manta found out, Yoh is actually a shaman
who wishes to become the best of the shamans, the Shaman King. With
training from his fiancee Anna, Yoh and his friend, the spirit
Amidamaru, get ready for the Shaman Fight, the tournament which will
decide who the King will be.
This Issue34th Reincarnation: Kororo's Powers -
Horohoro stands in shock as Anna tells him that she will wed Yoh, who
is going to become the Shaman Kingnot because of her confidence
in Yoh, but because of their age. Horohoro then shows his version of
the Over-Soul with his spirit Kororo, a "Koro-pockle," to Yoh.
Horohoro's Over-Soul is a snowboard that can create snow and ice at
will from the water particles in the air. Yoh evades all the ice
particles by cutting them up with the Amidamaru Over-Soul. One minute
left until the beginning of the first Shaman Fight. Horohoro declares
victory..... Round 1, FIGHT!
HUNTER x HUNTER
by Togashi Yoshihiro
Started in #14, 1998 (4 volumes available)

Overview: Gon is a boy who dreamt of becoming a Hunter just
like his father Ging. Now that he and his friends Clapika and Reolio
have passed the Qualifications Examination and become Hunters, Gon
decides to travel to Cookooroo Mountain to visit Kiruahis
"friend" that got disqualified from the Final Examination for
killing his opponent. What awaits the three new Hunters as they
travel to visit the son of a family of assassins?
This IssueNo.041: Zordick House (part 2) -
As Gon, Clapika and Reolio head into the estate, the gatekeepers
wonder if they will make it to the mansion. The next obstacle: a
butler-in-training who threatens to clobber anyone that passes over
the next line. Gon steps past, and gets beaten back. Clapika and
Reolio poise to fight, but Gon stops them, saying he had no wish
to fight. After getting beaten up quite a bit, Gon manages to
convince the butler-in-training that she has a heartthat
she's not the same as Mike the "dog." The girl asks Gon to help
Kirua, but gets shot by none other than Kirua's mother. The mother
tells the three Hunters that Kirua was happy that they came over,
but he unfortunately can not see them at this time.
MEIRYOUTEI GOTO SEIJUROU
by Kazu Hajime
Started in #52, 1997 (5 volumes available)

Overview: Goto Seijurou is the reckless, violent student
body president of Meiryou High School. He is so feared that his
nickname is Meiryoutei ("Emperor of Meiryou"). With the
assistance of the strange invention-loving treasurer, what havoc
will Seiji wreak on his students (or force his student council
to do) this time?
This IssueBallot 61: Talent Show - Kasumi
asks to leave early because she is helping her distant relative
with his elementary school talent show. Seiji, being his usual
self, decides that the whole student council will help the little
boy. The sparks start to fly as little Masato starts being
demanding about what he wants to do; but Seiji gets his way
in giving the boy physical training in return for being part of
the play. The day before the show, Seiji says he won't go, because
Masato never did anything for himself, nor tried to do anything
for himself. In the end, Masato decides to put his training to
work by breaking a brick tile. And of course, Seiji's plan worked
because that gave Masato a reason to approach the rest of his
class.
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