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MANGA REVIEWS

JUMP cover
Weekly Jump
1999 Issue 15
Published by Shueisha
Update by Rika Takahashi

What is JUMP?
WEEKLY JUMP, rival publication of WEEKLY SHONEN SUNDAY, is a "phone book" anthology published every week, with a circulation over 4 million. It is filled with some of today's hottest titles targeted for school age boys, many of them familiar to anime fans. JUMP has among its esteemed alumni: DRAGON BALL, VIDEO GIRL AI, CITY HUNTER, FIST OF THE NORTH STAR, KIMAGURE ORANGE ROAD, SAINT SEIYA, SLAM DUNK, and YUU YUU HAKUSHO / POLTERGEIST REPORT.
  Last issue's WEEKLY JUMP update (1999 Issue 10) can be found here. Also, Rika's Weekly Jump Updates Page, which contains the full set of updates, is down at the moment but will be resuming operation in a few weeks.


Selected Brief Updates:

HIKARU NO GO
story by Hotta Yumi, art by Obata Takeshi, supervised by Umezawa Yukari
Started in #2/3, 1999

Overview: Hikaru was a normal elementary school student until the spirit of Sai, an ancient master of go, became trapped in his body. At first, Hikaru knew nothing about the game of go, but with Sai teaching him the basics, he starts to see something he never knew he had...
  This Issue—12th bout: A sign of sprouting - Akira notices that Hikaru is playing one of the games in the final match, and watches Hikaru as he is silently guided by Sai. Sai asks Hikaru to feel the "flow" of the game because Hikaru's go ability is starting to surface. Kaga loses his game and wonders if Tsutsui even has a chance—then he spots Akira in the crowd. Tsutsui wins his game after he sees that, going on his intuition and not the textbooks to gain an advantage. Hikaru manages to win his match, but it is discovered that he isn't in junior high yet and that disqualifies Haze Jr. High. After the match, Akira confronts Hikaru, and says he won't run away from the spirited one again. Hikaru, on the other hand, decides to start learning more about his own go abilities.


SHAMAN KING
by Takei Hiroyuki
Started in #31, 1998 (2 volumes available)

Overview: Asakura Yoh is seemingly a lazy transfer student. But as his new classmate Manta found out, Yoh is actually a shaman who wishes to become the best of the shamans, the Shaman King. With training from his fiancee Anna, Yoh and his friend, the spirit Amidamaru, get ready for the Shaman Fight, the tournament which will decide who the King will be.
  This Issue—34th Reincarnation: Kororo's Powers - Horohoro stands in shock as Anna tells him that she will wed Yoh, who is going to become the Shaman King—not because of her confidence in Yoh, but because of their age. Horohoro then shows his version of the Over-Soul with his spirit Kororo, a "Koro-pockle," to Yoh. Horohoro's Over-Soul is a snowboard that can create snow and ice at will from the water particles in the air. Yoh evades all the ice particles by cutting them up with the Amidamaru Over-Soul. One minute left until the beginning of the first Shaman Fight. Horohoro declares victory..... Round 1, FIGHT!


HUNTER x HUNTER
by Togashi Yoshihiro
Started in #14, 1998 (4 volumes available)

Overview: Gon is a boy who dreamt of becoming a Hunter just like his father Ging. Now that he and his friends Clapika and Reolio have passed the Qualifications Examination and become Hunters, Gon decides to travel to Cookooroo Mountain to visit Kirua—his "friend" that got disqualified from the Final Examination for killing his opponent. What awaits the three new Hunters as they travel to visit the son of a family of assassins?
  This Issue—No.041: Zordick House (part 2) - As Gon, Clapika and Reolio head into the estate, the gatekeepers wonder if they will make it to the mansion. The next obstacle: a butler-in-training who threatens to clobber anyone that passes over the next line. Gon steps past, and gets beaten back. Clapika and Reolio poise to fight, but Gon stops them, saying he had no wish to fight. After getting beaten up quite a bit, Gon manages to convince the butler-in-training that she has a heart—that she's not the same as Mike the "dog." The girl asks Gon to help Kirua, but gets shot by none other than Kirua's mother. The mother tells the three Hunters that Kirua was happy that they came over, but he unfortunately can not see them at this time.


MEIRYOUTEI GOTO SEIJUROU
by Kazu Hajime
Started in #52, 1997 (5 volumes available)

Overview: Goto Seijurou is the reckless, violent student body president of Meiryou High School. He is so feared that his nickname is Meiryoutei ("Emperor of Meiryou"). With the assistance of the strange invention-loving treasurer, what havoc will Seiji wreak on his students (or force his student council to do) this time?
  This Issue—Ballot 61: Talent Show - Kasumi asks to leave early because she is helping her distant relative with his elementary school talent show. Seiji, being his usual self, decides that the whole student council will help the little boy. The sparks start to fly as little Masato starts being demanding about what he wants to do; but Seiji gets his way in giving the boy physical training in return for being part of the play. The day before the show, Seiji says he won't go, because Masato never did anything for himself, nor tried to do anything for himself. In the end, Masato decides to put his training to work by breaking a brick tile. And of course, Seiji's plan worked because that gave Masato a reason to approach the rest of his class.


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