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ReferenceTree PropertiesAreaDistribution MapCameraSurfaceMaterialTransformDisplayFAQ

Area

In this rollout we define the zones where the trees will be created.

Include Spline

With the 'Pick' button we must select a spline on the scene. All trees are created inside this area. The spline must be closed. If it is compound by several sub-splines, trees are created inside all valid areas.

With the 'Clear' button, we clear the selection.

Note: This spline also defines the Z position of trees when not using surfaces. But all trees all placed over the same height position: the highest vertex of the spline.

Exclude Spline

The spline selected with this option defines the areas where trees are not created, excluding them from include spline. Also must be closed and may be compound by other sub-splines.

The plugin need more time and effort to calcule the trees when using exclude splines (it first must build all trees and following must ignore which are inside the exclusion areas). Because this, we must minimize using it. In the most of scenes it's possible to define complex areas with only include spline. For example: