Display
If the
scene have a lot of thousands of trees, Max may be slowly to
redraw the viewports. This rollout allow to define different
level of visualization for viewport and render modes.
Mesh
I we are using custom meshes for trees, this option allows
to display the trees with the custom geometry of with a single
plane.
Simplification Level
With 'Simplification Level' we can reduce the number of trees
created by the plugin. With the 0 value, all trees are built
and with 1,2,etc. the number of trees is reduced progressively.
Max Trees (Máximo Número
de Arboles)
Limits the number of maximum trees created by the plugin.
It's used to avoid a overload of faces in the scene. The default
value is 100.000 objects. A medium forest scene may contain over
6.000 to 7.000 trees).
When this limit is reached, the plugin stops inmediately of
build trees, so the distribution of trees may not coincide with
the map assigned in distribution map rollout.
Normally, we leave the simplification level to 0 for render
and other higher value for viewport to speed up the redrawing.
But also, it's useful to apply other simplification levels to
render option to lower easily the final density of trees over
scene without change the distribution map parameters.
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