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ReferenceTree PropertiesAreaDistribution MapCameraSurfaceMaterialTransformDisplayFAQ

Camera

One problem of using planar textured objects, is we must be rotating them all time to maintain looking to camera (to see a good 3D effect). 'Forest' can do this task automatically with the options of this rollout. Also, the plugin allows to build only the trees which are inside of field view of the camera (Forest is the only plugin for Max which brings this feature), so we can create large areas of vegetation without problems about number of faces and excessive workload for Max.

With 'Pick' button we select a camera in the scene, and with 'Clear' button we clear it.

Limit to visibility

In this checkbox, we limit the trees only to the areas covered by the camera's field of view.

Expand

Sometimes (in scenes with camera motion), it's possible that some trees will appear or dissapear 'suddenly' from sides of view because the vision limit is very narrow. With this parameter, we can expand the field of view area by sides. With a 10% or 20% value, the effect is solved in most of scenes.

Far Clipping Plane

This parameter limits the creation of trees more far than distance specified (from the camera placing point). This value is defined in scene's unit.

Trees Looking Camera

Enables the automatic rotation of trees towards the camera.