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ReferenceTree PropertiesAreaDistribution MapCameraSurfaceMaterialTransformDisplayFAQ

Display

If the scene have a lot of thousands of trees, Max may be slowly to redraw the viewports. This rollout allow to define different level of visualization for viewport and render modes.

Mesh

I we are using custom meshes for trees, this option allows to display the trees with the custom geometry of with a single plane.

Simplification Level

With 'Simplification Level' we can reduce the number of trees created by the plugin. With the 0 value, all trees are built and with 1,2,etc. the number of trees is reduced progressively.

Max Trees (Máximo Número de Arboles)

Limits the number of maximum trees created by the plugin. It's used to avoid a overload of faces in the scene. The default value is 100.000 objects. A medium forest scene may contain over 6.000 to 7.000 trees).

When this limit is reached, the plugin stops inmediately of build trees, so the distribution of trees may not coincide with the map assigned in distribution map rollout.

Normally, we leave the simplification level to 0 for render and other higher value for viewport to speed up the redrawing. But also, it's useful to apply other simplification levels to render option to lower easily the final density of trees over scene without change the distribution map parameters.