Microsoft DirectX 9.0 SDK Update (October 2004)

Sprite.Draw Method

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Note: This documentation is preliminary and is subject to change.
How Do I...?

Adds a sprite to the list of batched sprites.

Overload List

public void Draw(Texture, Rectangle, Vector3, Vector3, Color);
public void Draw(Texture, Rectangle, Vector3, Vector3, int);
public void Draw(Texture, Rectangle, Vector3, Vector3, int);
public void Draw(Texture, Vector3, Vector3, int);

Remarks

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
InvalidDataException The data is invalid.

How Do I...?

Draw A Sprite

This example demonstrates how to draw a sprite.

To draw a sprite:

  1. Call Sprite.Begin to prepare the device for drawing sprites.
  2. Call Sprite.Draw2D to render the sprite.
  3. Call Sprite.End to signal the end of this batch of sprites.

In the following C# code example, device is assumed to be the rendering Device. The texture variable is a loaded Texture object.

              [C#]
              
sprite.Begin(SpriteFlags.None); sprite.Draw2D(texture, Rectangle.Empty, Rectangle.Empty, new Point(5.0f, 5.0f), Color.White); sprite.End();


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