RenderToEnvironmentDescription Structure
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Language: |
Note: This documentation is preliminary and is subject to change.
Describes an off-screen render target.
Definition
Visual Basic .NET |
Public Structure RenderToEnvironmentDescription |
C# |
public struct RenderToEnvironmentDescription |
Managed C++ |
public __value struct RenderToEnvironmentDescription |
JScript .NET |
In JScript .NET, you can use structures, but you cannot define your own. |
Members Table
The following table lists the members exposed by the object. Click a tab on the left to choose the type of member you want to view.
Methods
Properties
Property |
Description |
DepthStencil
|
Retrieves or sets a value that indicates whether the z-buffer is needed. |
DepthStencilFormat
|
Retrieves or sets the depth stencil format. |
Format
|
Retrieves or sets the color buffer format. |
MipLevels
|
Retrieves or sets the maximum level of detail (LOD) number. |
Size
|
Retrieves or sets the size of the render target. |
Structure Information
Namespace |
Microsoft.DirectX.Direct3D |
Assembly |
Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll) |
Strong Name |
Microsoft.DirectX.Direct3DX,
Version=1.0.2902.0,
Culture=neutral,
PublicKeyToken=31bf3856ad364e35 |
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