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SurfaceLoader.SaveToStream Method |
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Saves a surface to a stream.
Visual Basic .NET Public Shared Function SaveToStream( _
ByVal destFormat As ImageFileFormat, _
ByVal srcSurface As Surface, _
ByRef sourcePalette As PaletteEntry, _
ByVal srcRectangle As Rectangle _
) As GraphicsStreamC# public static GraphicsStream SaveToStream(
ImageFileFormat destFormat,
Surface srcSurface,
out PaletteEntry sourcePalette,
Rectangle srcRectangle
);Managed C++ public: static GraphicsStream* SaveToStream(
ImageFileFormat destFormat,
Surface *srcSurface,
PaletteEntry *sourcePalette,
Rectangle srcRectangle
);JScript .NET public static function SaveToStream(
destFormat : ImageFileFormat,
srcSurface : Surface,
sourcePalette : PaletteEntry,
srcRectangle : Rectangle
) : GraphicsStream;
destFormat Microsoft.DirectX.Direct3D.ImageFileFormat. An ImageFileFormat object that specifies the file format to use when saving the surface to a stream. This method supports saving to all ImageFileFormat types except Portable Pixmap (.ppm) and Targa/Truevision Graphics Adapter (.tga). srcSurface Microsoft.DirectX.Direct3D.Surface. A Surface object that represents the source surface to save to a file. sourcePalette Microsoft.DirectX.Direct3D.PaletteEntry[]. A PaletteEntry array that contains the source palette entries. srcRectangle System.Drawing.Rectangle. A Rectangle object that represents the source rectangle.
Microsoft.DirectX.GraphicsStream . A GraphicsStream object that contains the saved surface data.
This method handles conversion to and from compressed texture formats.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
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