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VolumeLoader.Save Method |
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Saves a volume to a file.
Visual Basic .NET Public Shared Sub Save( _
ByVal destFile As String, _
ByVal destFormat As ImageFileFormat, _
ByVal srcVolume As Volume, _
ByVal srcBox As Box _
)C# public static void Save(
string destFile,
ImageFileFormat destFormat,
Volume srcVolume,
Box srcBox
);Managed C++ public: static void Save(
String *destFile,
ImageFileFormat destFormat,
Volume *srcVolume,
Box srcBox
);JScript .NET public static function Save(
destFile : String,
destFormat : ImageFileFormat,
srcVolume : Volume,
srcBox : Box
);
destFile System.String. String that specifies the file name of the source image. destFormat Microsoft.DirectX.Direct3D.ImageFileFormat. An ImageFileFormat that specifies the file format to use when saving. See Remarks. srcVolume Microsoft.DirectX.Direct3D.Volume. A Volume object that contains the image to save. srcBox Microsoft.DirectX.Direct3D.Box. A Box structure that specifies the source box. Omit this parameter to specify the entire volume.
This method supports the .bmp and .dds file formats. It handles conversion to and from compressed texture formats.
If the volume is non-dynamic (because a usage parameter was set to 0 at creation) and is located in video memory (the memory pool set to Default), VolumeLoader.Save fails because Microsoft® Direct3D® cannot lock non-dynamic volumes located in video memory.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
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