Microsoft DirectX 9.0 SDK Update (October 2004)

GraphicsStream.Write Method

Language:

Note: This documentation is preliminary and is subject to change.

Writes to the current stream and advances the current position within it by the number of bytes written.

Definition

Visual Basic .NET Overrides Public Sub Write( _
    ByVal buffer() As Byte, _
    ByVal offset As Integer, _
    ByVal count As Integer _
)
C# public override void Write(
    byte[] buffer,
    int offset,
    int count
);
Managed C++ public: void Write(
    Byte buffer __gc[],
    int offset,
    int count
);
JScript .NET public override function Write(
    buffer : byte[],
    offset : int,
    count : int
);

Parameters

buffer System.Byte[]. Reference to a Byte Leave Site array that is used as the write buffer.
offset System.Int32. Value that specifies the offset of the data to write from buffer.
count System.Int32. Value that specifies the number of bytes to write.

Remarks

Exceptions
NotSupportedException Leave Site Unable to write to the stream buffer, or there is no data to write.
ArgumentException Leave Site One of the parameters is invalid, the stream buffer is not large enough to hold the requested data, or ranks is greater than three.


© 2004 Microsoft Corporation. All rights reserved. Terms of use.

Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center