Microsoft DirectX 9.0 SDK Update (October 2004)

CubeTexture.AddDirtyRectangle Method

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Note: This documentation is preliminary and is subject to change.

Adds a dirty region to a cube texture resource.

Overload List

public void AddDirtyRectangle(CubeMapFace);
public void AddDirtyRectangle(CubeMapFace, Rectangle);

Remarks

For performance reasons, dirty regions are recorded only for level 0 of a texture. For sublevels, it is assumed that the corresponding (scaled) rectangle or box is also dirty. Dirty regions are automatically recorded when CubeTexture.LockRectangle is called without LockFlags.NoDirtyUpdate or LockFlags.ReadOnly.

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.

See Also


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