TextureStateManager.ResultArgument Property |
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Selects the destination register for the result of the current stage identified by TextureArgument.
Visual Basic .NET Public Property ResultArgument As TextureArgument C# public TextureArgument ResultArgument { get; set; } Managed C++ public: __property TextureArgument get_ResultArgument();
public: __property void set_ResultArgument(TextureArgument);JScript .NET public function get ResultArgument() : TextureArgument
public function set ResultArgument(TextureArgument);
Microsoft.DirectX.Direct3D.TextureArgument . A TextureArgument object that represents the current texture arguments.
This property is read/write.
This value can be set to TextureArgument.Current (the default value) or to TextureArgument.Temp, which is a single temporary register that can be read into subsequent stages as an input argument. The final color passed to the fog blender and frame buffer is taken from TextureArgument.Current, so the last active texture stage state must be set to TextureArgument.Current. This setting is supported if the MiscCaps.SupportsTextureStageStateArgumentTemp device capability is present.
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