Microsoft DirectX 9.0 SDK Update (October 2004)

PatchMesh.SetVertexBufferData Method

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Note: This documentation is preliminary and is subject to change.

Sets vertex buffer data.

Definition

Visual Basic .NET Public Sub SetVertexBufferData( _
    ByVal data As Object, _
    ByVal flags As LockFlags _
)
C# public void SetVertexBufferData(
    object data,
    LockFlags flags
);
Managed C++ public: void SetVertexBufferData(
    Object *data,
    LockFlags flags
);
JScript .NET public function SetVertexBufferData(
    data : Object,
    flags : LockFlags
);

Parameters

data System.Object. An Object Leave Site that contains the data to copy into the vertex buffer. This can be any value type or array of value types. The Int32 Leave Site and Int16 Leave Site values are commonly used.
flags Microsoft.DirectX.Direct3D.LockFlags. Zero or more LockFlags that describe the type of lock to perform when setting the data. For this method, the valid flags are Discard, NoDirtyUpdate, NoSystemLock, and ReadOnly. For a description of the flags, see LockFlags.

Remarks

The SetVertexBufferData method locks, sets, and then unlocks the vertex buffer. A call to UnlockVertexBuffer is not required.

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.


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