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UnsafeNativeMethods.Vector3.TransformCoordinate Method |
Language: |
Transforms a 3-D vector by a given matrix, projecting the result back into w = 1.
Visual Basic .NET Public Shared Function TransformCoordinate( _
ByVal pOut As Vector3, _
ByVal pSource As Vector3, _
ByVal pSourceMatrix As Matrix _
) As Vector3C# public static Vector3 TransformCoordinate(
Vector3 pOut,
Vector3 pSource,
Matrix pSourceMatrix
);Managed C++ public: static Vector3 TransformCoordinate(
Vector3 pOut,
Vector3 pSource,
Matrix pSourceMatrix
);JScript .NET public static function TransformCoordinate(
pOut : Vector3,
pSource : Vector3,
pSourceMatrix : Matrix
) : Vector3;
pOut Microsoft.DirectX.Vector3. A Vector3 structure that represents the results of the method. pSource Microsoft.DirectX.Vector3. Source Vector3 structure. pSourceMatrix Microsoft.DirectX.Matrix. Source Matrix structure.
Microsoft.DirectX.Vector3 . A Vector3 structure that represents the results of the method.
This method transforms the source vector, pSource (x, y, z, 1) by the pSourceMatrix, projecting the result back into w = 1.
The return value for this method is the same value returned in the pOut parameter. Resultantly, the TransformCoordinate method can be used as a parameter for another method.
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