Note: This documentation is preliminary and is subject to change.
Defines logical groups of device states.
Definition
Visual Basic .NET
Public Enum StateBlockType
C#
public enum StateBlockType
Managed C++
__value public enum StateBlockType
JScript .NET
public enum StateBlockType
Members
Member
Value
Description
VertexState
3
Captures all of the current lights, the current vertex shader and its constants, and the texture stage states specified by TextureCoordinateIndex and TextureTransform.
PixelState
2
Captures the current pixel shader and its constants.