![]() |
![]() |
![]() |
PatchMesh.LockAttributeBufferArray Method |
Language: |
Locks the attribute buffer and obtains its memory.
Visual Basic .NET Public Function LockAttributeBufferArray( _
ByVal flags As LockFlags _
) As Integer()C# public int[] LockAttributeBufferArray(
LockFlags flags
);Managed C++ public: int LockAttributeBufferArray(
LockFlags flags
) __gc[];JScript .NET public function LockAttributeBufferArray(
flags : LockFlags
) : int[];
flags Microsoft.DirectX.Direct3D.LockFlags. Zero or more LockFlags that describe the type of lock to perform. Valid flags for this method are Discard, NoDirtyUpdate, NoSystemLock, and ReadOnly.
System.Int32[]. Returns the locked buffer in an array.
The attribute buffer is usually locked, written to, and then unlocked for reading.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. OutOfMemoryException Microsoft® Direct3D® could not allocate sufficient memory to complete the call.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center