Microsoft DirectX 9.0 SDK Update (October 2004)

Mesh.OptimizeInPlace Method

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Note: This documentation is preliminary and is subject to change.

Controls the reordering of mesh faces and vertices to optimize performance.

Overload List

public void OptimizeInPlace(MeshFlags, GraphicsStream);
public void OptimizeInPlace(MeshFlags, GraphicsStream, out int, out int, out GraphicsStream);
public void OptimizeInPlace(MeshFlags, int[]);
public void OptimizeInPlace(MeshFlags, int[], out int, out int, out GraphicsStream);

Remarks

Note: This method fails if the mesh is sharing its vertex buffer with another mesh, unless the MeshFlags.OptimizeIgnoreVerts flag is set in the param_MeshFlags_flags parameter.

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
CannotAttributeSortException Attribute sort (OptimizeAttrSort) is not supported as an optimization technique.
OutOfMemoryException Leave Site Microsoft® Direct3D® could not allocate sufficient memory to complete the call.

See Also


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