PrtBuffer.LockBuffer Method
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Note: This documentation is preliminary and is subject to change.
Locks a range of vertex or texel sample data and returns a GraphicsStream object containing the locked buffer memory.
Definition
Parameters
start
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System.Int32. Starting index of the sample of vertex or texel data. |
numberSamples
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System.Int32. Number of vertices (or texels) sampled. |
Return Value
Microsoft.DirectX.GraphicsStream
. Returns a GraphicsStream object containing the locked buffer memory.
Remarks
Exceptions
InvalidCallException
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The method call is invalid. For example, a method's parameter might contain an invalid value. |
OutOfMemoryException  |
Microsoft® Direct3D® could not allocate sufficient memory to complete the call. |
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