Microsoft DirectX 9.0 SDK Update (October 2004)

PatchEdge Enumeration

Language:

Note: This documentation is preliminary and is subject to change.

Defines whether the current tessellation mode is discrete or continuous.

Definition

Visual Basic .NET Public Enum PatchEdge
C# public enum PatchEdge
Managed C++ __value public enum PatchEdge
JScript .NET public enum PatchEdge

Members

Member Value Description
Continuous 1 Continuous edge style. Tessellation is specified as float values, which can be varied smoothly to reduce popping artifacts.
Discrete 0 Discrete edge style. Tessellation can be specified as float values, but they will be truncated to integers.

Remarks

Continuous and discrete tessellation produce completely different patterns for the same tessellation values; for example, 4.0 continuous is not the same as 4 discrete. This difference is more apparent in wireframe mode than when rendering fully textured or color-filled scenes.

Enumeration Information

Namespace Microsoft.DirectX.Direct3D
Assembly Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll)
Strong Name Microsoft.DirectX.Direct3D,  Version=1.0.2902.0,  Culture=neutral,  PublicKeyToken=31bf3856ad364e35

See Also


© 2004 Microsoft Corporation. All rights reserved. Terms of use.

Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center