Microsoft DirectX 9.0 SDK Update (October 2004)

PrtSplitMeshClusterData Structure

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Note: This documentation is preliminary and is subject to change.

Contains precomputed radiance transfer (PRT) split mesh cluster data.

Definition

Visual Basic .NET Public Structure PrtSplitMeshClusterData
C# public struct PrtSplitMeshClusterData
Managed C++ public __value struct PrtSplitMeshClusterData
JScript .NET In JScript .NET, you can use structures, but you cannot define your own.

Members Table

Method Description
PrtSplitMeshClusterData Initializes a new instance of the PrtSplitMeshClusterData structure.
Property Description
ClusterLength Retrieves or sets the number of clusters in this supercluster.
ClusterStart Retrieves or sets the initial index into cluster array.
FaceLength Retrieves or sets the number of faces in this supercluster.
FaceStart Retrieves or sets the initial index into face array.
VertexLength Retrieves or sets the number of vertices in this supercluster.
VertexStart Retrieves or sets the initial vertex into remapped vertex array.

Structure Information

Namespace Microsoft.DirectX.Direct3D
Assembly Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll)
Strong Name Microsoft.DirectX.Direct3DX,  Version=1.0.2902.0,  Culture=neutral,  PublicKeyToken=31bf3856ad364e35

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