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PatchMesh.LockAttributeBuffer Method |
Language: |
Locks the attribute buffer and obtains its memory.
Visual Basic .NET Public Function LockAttributeBuffer( _
ByVal flags As LockFlags _
) As GraphicsStreamC# public GraphicsStream LockAttributeBuffer(
LockFlags flags
);Managed C++ public: GraphicsStream* LockAttributeBuffer(
LockFlags flags
);JScript .NET public function LockAttributeBuffer(
flags : LockFlags
) : GraphicsStream;
flags Microsoft.DirectX.Direct3D.LockFlags. Zero or more LockFlags that describe the type of lock to perform. Valid flags for this method are Discard, NoDirtyUpdate, NoSysLock, and ReadOnly.
Microsoft.DirectX.GraphicsStream . Returns the locked buffer as a GraphicsStream object.
The attribute buffer is usually locked, written to, and then unlocked for reading.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. OutOfMemoryException Microsoft® Direct3D® could not allocate sufficient memory to complete the call.
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