Microsoft DirectX 9.0 SDK Update (October 2004)

TextureShader.GetConstantDescription Method

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Note: This documentation is preliminary and is subject to change.

Retrieves an array of effect constants in the effect's constant table.

Definition

Visual Basic .NET Public Function GetConstantDescription( _
    ByVal constant As EffectHandle, _
    ByVal numberConstants As Integer _
) As ConstantDescription()
C# public ConstantDescription[] GetConstantDescription(
    EffectHandle constant,
    int numberConstants
);
Managed C++ public: ConstantDescription GetConstantDescription(
    EffectHandle *constant,
    int numberConstants
) __gc[];
JScript .NET public function GetConstantDescription(
    constant : EffectHandle,
    numberConstants : int
) : ConstantDescription[];

Parameters

constant Microsoft.DirectX.Direct3D.EffectHandle. An EffectHandle object that represents the effect constant.
numberConstants System.Int32. Number of constants to retrieve.

Return Value

Microsoft.DirectX.Direct3D.ConstantDescription[]. Returns an array of ConstantDescription objects that represent the effect constant descriptions.

Remarks

Samplers can appear more than once in a constant table, therefore, GetConstantDescription can return an array of descriptions each with a different register index.


© 2004 Microsoft Corporation. All rights reserved. Terms of use.

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