Microsoft DirectX 9.0 SDK Update (October 2004)

UnsafeNativeMethods.Vector3.TransformCoordinate Method

Language:

Note: This documentation is preliminary and is subject to change.

Transforms a 3-D vector by a given matrix, projecting the result back into w = 1.

Note: For programming in Microsoft® Visual Basic® .NET or Microsoft® JScript® .NET, use the equivalent method in the Microsoft.DirectX structures.

Definition

Visual Basic .NET Public Shared Function TransformCoordinate( _
    ByVal pOut As Vector3, _
    ByVal pSource As Vector3, _
    ByVal pSourceMatrix As Matrix _
) As Vector3
C# public static Vector3 TransformCoordinate(
    Vector3 pOut,
    Vector3 pSource,
    Matrix pSourceMatrix
);
Managed C++ public: static Vector3 TransformCoordinate(
    Vector3 pOut,
    Vector3 pSource,
    Matrix pSourceMatrix
);
JScript .NET public static function TransformCoordinate(
    pOut : Vector3,
    pSource : Vector3,
    pSourceMatrix : Matrix
) : Vector3;

Parameters

pOut Microsoft.DirectX.Vector3. A Vector3 structure that represents the results of the method.
pSource Microsoft.DirectX.Vector3. Source Vector3 structure.
pSourceMatrix Microsoft.DirectX.Matrix. Source Matrix structure.

Return Value

Microsoft.DirectX.Vector3 . A Vector3 structure that represents the results of the method.

Remarks

This method transforms the source vector, pSource (x, y, z, 1) by the pSourceMatrix, projecting the result back into w = 1.

The return value for this method is the same value returned in the pOut parameter. Resultantly, the TransformCoordinate method can be used as a parameter for another method.

See Also


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