Device.SetPixelShaderConstant Method
|
Language: |
Note: This documentation is preliminary and is subject to change.
Sets a pixel shader constant.
Definition
Visual Basic .NET |
Public Sub SetPixelShaderConstant( _ ByVal startRegister As Integer, _ ByVal constantData As Matrix _ ) |
C# |
public void SetPixelShaderConstant( int startRegister, Matrix constantData ); |
Managed C++ |
public: void SetPixelShaderConstant( int startRegister, Matrix constantData ); |
JScript .NET |
public function SetPixelShaderConstant( startRegister : int, constantData : Matrix ); |
Parameters
startRegister
|
System.Int32. Register number that contains the first constant value. |
constantData
|
Microsoft.DirectX.Matrix. A pointer to a Matrix object that represents the constant data to set. Use this if your code block is marked unsafe. |
Remarks
Exceptions
InvalidCallException
|
The method call is invalid. For example, a method's parameter might contain an invalid value. |
© 2004 Microsoft Corporation. All rights reserved. Terms of use.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center