Microsoft DirectX 9.0 SDK Update (October 2004)

SphericalHarmonics.Add Method

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Note: This documentation is preliminary and is subject to change.

Adds two spherical harmonic (SH) vectors together; in other words, Out[i] = A[i] + B[i].

Overload List

public static void Add(GraphicsStream, int, GraphicsStream, GraphicsStream);
public static void Add(GraphicsStream, int, float[], float[]);
public static void Add(float[], int, GraphicsStream, GraphicsStream);
public static void Add(float[], int, float[], float[]);

Remarks

Each coefficient of the basis function Ylm is stored at location l2 + m + l, where:


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