![]() |
![]() |
![]() |
UnsafeNativeMethods.Vector4.Lerp Method |
Language: |
Performs a linear interpolation between two 4-D vectors.
Visual Basic .NET Public Shared Function Lerp( _
ByVal pOut As Vector4, _
ByVal pLeft As Vector4, _
ByVal pRight As Vector4, _
ByVal interpolater As Single _
) As Vector4C# public static Vector4 Lerp(
Vector4 pOut,
Vector4 pLeft,
Vector4 pRight,
float interpolater
);Managed C++ public: static Vector4 Lerp(
Vector4 pOut,
Vector4 pLeft,
Vector4 pRight,
float interpolater
);JScript .NET public static function Lerp(
pOut : Vector4,
pLeft : Vector4,
pRight : Vector4,
interpolater : float
) : Vector4;
pOut Microsoft.DirectX.Vector4. A Vector4 structure that is the result of the linear interpolation. pLeft Microsoft.DirectX.Vector4. Source Vector4 structure. pRight Microsoft.DirectX.Vector4. Source Vector4 structure. interpolater System.Single. Parameter that linearly interpolates between the vectors.
Microsoft.DirectX.Vector4 . A Vector4 structure that is the result of the linear interpolation.
This method performs the linear interpolation based on the following formula.
pLeft + interpolater(pRight - pLeft).
The return value for this method is the same value returned in the pOut parameter. Resultantly, the Lerp method can be used as a parameter for another method.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center