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Quaternion.ToAxisAngle Method |
Language: |
Computes a quaternion's axis and angle of rotation.
Visual Basic .NET Public Shared Sub ToAxisAngle( _
ByVal q As Quaternion, _
ByRef axis As Vector3, _
ByRef angle As Single _
)C# public static void ToAxisAngle(
Quaternion q,
ref Vector3 axis,
ref float angle
);Managed C++ public: static void ToAxisAngle(
Quaternion q,
Vector3 *axis,
float *angle
);JScript .NET public static function ToAxisAngle(
q : Quaternion,
axis : Vector3,
angle : float
);
q Microsoft.DirectX.Quaternion. Source Quaternion structure. See Remarks. axis Microsoft.DirectX.Vector3. A Vector3 structure that identifies the quaternion's axis of rotation. angle System.Single. A Single value that identifies the quaternion's angle of rotation, in radians.
This method requires unit quaternions.
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