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TextureShader.GetConstantDescription Method |
Language: |
Retrieves an array of effect constants in the effect's constant table.
Visual Basic .NET Public Function GetConstantDescription( _
ByVal constant As EffectHandle, _
ByVal numberConstants As Integer _
) As ConstantDescription()C# public ConstantDescription[] GetConstantDescription(
EffectHandle constant,
int numberConstants
);Managed C++ public: ConstantDescription GetConstantDescription(
EffectHandle *constant,
int numberConstants
) __gc[];JScript .NET public function GetConstantDescription(
constant : EffectHandle,
numberConstants : int
) : ConstantDescription[];
constant Microsoft.DirectX.Direct3D.EffectHandle. An EffectHandle object that represents the effect constant. numberConstants System.Int32. Number of constants to retrieve.
Microsoft.DirectX.Direct3D.ConstantDescription[]. Returns an array of ConstantDescription objects that represent the effect constant descriptions.
Samplers can appear more than once in a constant table, therefore, GetConstantDescription can return an array of descriptions each with a different register index.
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