Microsoft DirectX 9.0 SDK Update (October 2004)

UnsafeNativeMethods.Matrix.RotationQuaternion Method

Language:

Note: This documentation is preliminary and is subject to change.

Builds a matrix from a quaternion.

Note: For programming in Microsoft® Visual Basic® .NET or Microsoft® JScript® .NET, use the equivalent method in the Microsoft.DirectX structures.

Definition

Visual Basic .NET Public Shared Function RotationQuaternion( _
    ByVal pOut As Matrix, _
    ByVal quat As Quaternion _
) As Matrix
C# public static Matrix RotationQuaternion(
    Matrix pOut,
    Quaternion quat
);
Managed C++ public: static Matrix RotationQuaternion(
    Matrix pOut,
    Quaternion quat
);
JScript .NET public static function RotationQuaternion(
    pOut : Matrix,
    quat : Quaternion
) : Matrix;

Parameters

pOut Microsoft.DirectX.Matrix. Rotated Matrix structure.
quat Microsoft.DirectX.Quaternion. Source Quaternion structure.

Return Value

Microsoft.DirectX.Matrix . Rotated Matrix structure.

Remarks

For information about how to calculate quaternion values from a direction vector (x, y, z) and an angle of rotation, see Quaternion.

The return value for this method is the same value returned in the pOut parameter. Resultantly, the RotationQuaternion method can be used as a parameter for another method.

See Also


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