Microsoft DirectX 9.0 SDK Update (October 2004)

PipelineTimings Structure

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Note: This documentation is preliminary and is subject to change.

Provides percentage of time spent processing data in the pipeline.

Definition

Visual Basic .NET Public Structure PipelineTimings
C# public struct PipelineTimings
Managed C++ public __value struct PipelineTimings
JScript .NET In JScript .NET, you can use structures, but you cannot define your own.

Members Table

Method Description
PipelineTimings Creates a new instance of the PipelineTimings structure.
ToString Obtains a string representation of the current instance.
Property Description
GpuIdleTimePercent Retrieves the percentage of time not processing anything.
OtherGpuProcessingTimePercent Retrieves the percentage of time spent doing other processing.
PixelProcessingTimePercent Retrieves the percentage of time spent running pixel shaders.
VertexProcessingTimePercent Retrieves the percentage of time spent running vertex shaders.

Structure Information

Namespace Microsoft.DirectX.Direct3D
Assembly Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll)
Strong Name Microsoft.DirectX.Direct3D,  Version=1.0.2902.0,  Culture=neutral,  PublicKeyToken=31bf3856ad364e35

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