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Mesh.LockAttributeBufferArray Method |
Language: |
Locks an attribute buffer and obtains its memory.
Visual Basic .NET Public Function LockAttributeBufferArray( _
ByVal flags As LockFlags _
) As Integer()C# public int[] LockAttributeBufferArray(
LockFlags flags
);Managed C++ public: int LockAttributeBufferArray(
LockFlags flags
) __gc[];JScript .NET public function LockAttributeBufferArray(
flags : LockFlags
) : int[];
flags Microsoft.DirectX.Direct3D.LockFlags. Zero or more LockFlags that describe the type of lock to perform. For this method, the valid flags are Discard, NoDirtyUpdate, NoSystemLock, and ReadOnly.
System.Int32[]. Returns an array that contains three Int32
values for each face in the mesh.
If Mesh.Optimize is called, the mesh attribute buffer contains an attribute table.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
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