Microsoft DirectX 9.0 SDK Update (October 2004)

TextureLoader.FromVolumeStream Method

Language:

Note: This documentation is preliminary and is subject to change.

Creates a volume texture from a file in memory.

Definition

Visual Basic .NET Public Shared Function FromVolumeStream( _
    ByVal device As Device, _
    ByVal stream As Stream, _
    ByVal readBytes As Integer _
) As VolumeTexture
C# public static VolumeTexture FromVolumeStream(
    Device device,
    Stream stream,
    int readBytes
);
Managed C++ public: static VolumeTexture* FromVolumeStream(
    Device *device,
    Stream *stream,
    int readBytes
);
JScript .NET public static function FromVolumeStream(
    device : Device,
    stream : Stream,
    readBytes : int
) : VolumeTexture;

Parameters

device Microsoft.DirectX.Direct3D.Device. A Device object that represents the device to associate with the volume texture.
stream System.IO.Stream. A Stream Leave Site from which to create the texture.
readBytes System.Int32. Size, in bytes, of the file in memory.

Return Value

Microsoft.DirectX.Direct3D.VolumeTexture . Address of a pointer to a VolumeTexture object that represents the created texture object.

Remarks

This method supports the following file formats: .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga.

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
InvalidDataException The data is invalid.
NotAvailableException This device does not support the queried technique.
OutOfVideoMemoryException Microsoft® Direct3D® does not have enough display memory to perform the operation.
OutOfMemoryException Leave Site Direct3D could not allocate sufficient memory to complete the call.

See Also


© 2004 Microsoft Corporation. All rights reserved. Terms of use.

Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center