TextureStateManager.BumpEnvironmentMaterial11 Property

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Note: This documentation is preliminary and is subject to change.

Defines the texture-stage state as a floating-point value for the [1][1] coefficient in a bump-mapping matrix.

Definition

Visual Basic .NET Public Property BumpEnvironmentMaterial11 As Single
C# public float BumpEnvironmentMaterial11 { get; set; }
Managed C++ public: __property float get_BumpEnvironmentMaterial11();
public: __property void set_BumpEnvironmentMaterial11(float);
JScript .NET public function get BumpEnvironmentMaterial11() : float
public function set BumpEnvironmentMaterial11(float);

Property Value

System.Single . Floating-point value that represents the [1][1] coefficient in a bump-mapping matrix. The valid range of values for bump-mapping matrix coefficients is greater than or equal to -8.0 and less than 8.0. This range, expressed in mathematical notation, is (-8.0,8.0). The default value is 0.0.

This property is read/write. 

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