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BoneCombination.BoneId Property |
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Retrieves or sets an array of values that identify each of the bones that can be drawn in a single drawing call.
Visual Basic .NET Public Property BoneId As Integer() C# public int[] BoneId { get; set; } Managed C++ public: __property int get_BoneId();
public: __property void set_BoneId(int);JScript .NET public function get BoneId() : int[]
public function set BoneId(int[]);
System.Int32[] . Array of Int32
This property is read/write.values that identify the bones that can be drawn in a single drawing call.
The array can be of variable length to accommodate variable-length bone combinations of SkinInformation.ConvertToIndexedBlendedMesh. The size of the array varies based on the type of mesh generated. A non-indexed mesh array size is equal to the number of weights per vertex. An indexed mesh array size is equal to the number of bone matrix palette entries.
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