Microsoft DirectX 9.0 SDK Update (October 2004)

PatchMesh.LockAttributeBufferArray Method

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Note: This documentation is preliminary and is subject to change.

Locks the attribute buffer and obtains its memory.

Definition

Visual Basic .NET Public Function LockAttributeBufferArray( _
    ByVal flags As LockFlags _
) As Integer()
C# public int[] LockAttributeBufferArray(
    LockFlags flags
);
Managed C++ public: int LockAttributeBufferArray(
    LockFlags flags
) __gc[];
JScript .NET public function LockAttributeBufferArray(
    flags : LockFlags
) : int[];

Parameters

flags Microsoft.DirectX.Direct3D.LockFlags. Zero or more LockFlags that describe the type of lock to perform. Valid flags for this method are Discard, NoDirtyUpdate, NoSystemLock, and ReadOnly.

Return Value

System.Int32[]. Returns the locked buffer in an array.

Remarks

The attribute buffer is usually locked, written to, and then unlocked for reading.

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
OutOfMemoryException Leave Site Microsoft® Direct3D® could not allocate sufficient memory to complete the call.

See Also


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