Microsoft DirectX 9.0 SDK Update (October 2004)

FileEffect Structure

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Note: This documentation is preliminary and is subject to change.

Describes data for a force-feedback effect stored in a file. It is used in conjunction with the Inputdevice9Enumeffectsinfile and Inputdevice9Writeeffecttofile methods.

Definition

Visual Basic .NET Public Structure FileEffect
C# public struct FileEffect
Managed C++ public __value struct FileEffect
JScript .NET In JScript .NET, you can use structures, but you cannot define your own.

Members Table

Field Description
EffectStruct Pointer to a Dieffect structure containing information about the effect.
Method Description
FileEffect Initializes a new instance of the object.
ToString Obtains a string representation of the current instance.
Property Description
EffectGuid Unique identifier of the effect type. This can be one of the standard GUIDs defined in Dinput.h, such as GUID_ConstantForce, or one created by the designer.
Name Name of the effect.

Structure Information

Namespace Microsoft.DirectX.DirectInput
Assembly Microsoft.DirectX.DirectInput (microsoft.directx.directinput.dll)
Strong Name Microsoft.DirectX.DirectInput,  Version=1.0.2902.0,  Culture=neutral,  PublicKeyToken=31bf3856ad364e35

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