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BufferDescription.GlobalFocus Property |
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Specifies whether the buffer is a global sound buffer.
Visual Basic .NET Public Property GlobalFocus As Boolean C# public bool GlobalFocus { get; set; } Managed C++ public: __property bool get_GlobalFocus();
public: __property void set_GlobalFocus(bool);JScript .NET public function get GlobalFocus() : boolean
public function set GlobalFocus(boolean);
System.Boolean . This value is set to true if the buffer is a global buffer; otherwise, false.
This property is read/write.
With GlobalFocus set to true, an application using Microsoft® DirectSound® can continue to play its buffers if the user switches focus to another application, even if the new application uses DirectSound. The one exception is that the global sounds from other applications will not be audible if you switch focus to a DirectSound application that uses the CooperativeLevel.WritePrimary flag for its cooperative level.
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