Microsoft DirectX 9.0 SDK Update (October 2004)

UnsafeNativeMethods.Plane.Transform Method

Language:

Note: This documentation is preliminary and is subject to change.

Transforms a plane by a matrix.

Note: For programming in Microsoft® Visual Basic® .NET or Microsoft® JScript® .NET, use the equivalent method in the Microsoft.DirectX structures.

Definition

Visual Basic .NET Public Shared Function Transform( _
    ByVal pOut As Plane, _
    ByVal pPlane As Plane, _
    ByVal pMatrix As Matrix _
) As Plane
C# public static Plane Transform(
    Plane pOut,
    Plane pPlane,
    Matrix pMatrix
);
Managed C++ public: static Plane Transform(
    Plane pOut,
    Plane pPlane,
    Matrix pMatrix
);
JScript .NET public static function Transform(
    pOut : Plane,
    pPlane : Plane,
    pMatrix : Matrix
) : Plane;

Parameters

pOut Microsoft.DirectX.Plane. A Plane structure that represents the transformed plane.
pPlane Microsoft.DirectX.Plane. Input Plane structure, which contains the plane to be transformed. The vector (a,b,c) that describes the plane must be normalized before this method is called.
pMatrix Microsoft.DirectX.Matrix. Source Matrix structure, which contains the transformation values. This matrix must contain the inverse transpose of the transformation values.

Return Value

Microsoft.DirectX.Plane . A Plane structure that represents the transformed plane.

Remarks

The input matrix is the inverse transpose of the actual transformation.

The return value for this method is the same value returned in the pOut parameter. Resultantly, the Transform method can be used as a parameter for another method.

See Also


© 2004 Microsoft Corporation. All rights reserved. Terms of use.

Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center