Microsoft DirectX 9.0 SDK Update (October 2004)

TextureLoader.FromStream Method

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Note: This documentation is preliminary and is subject to change.

Creates a texture from a file in memory.

Definition

Visual Basic .NET Public Shared Function FromStream( _
    ByVal device As Device, _
    ByVal stream As Stream _
) As Texture
C# public static Texture FromStream(
    Device device,
    Stream stream
);
Managed C++ public: static Texture* FromStream(
    Device *device,
    Stream *stream
);
JScript .NET public static function FromStream(
    device : Device,
    stream : Stream
) : Texture;

Parameters

device Microsoft.DirectX.Direct3D.Device. A Device object that represents the device to associate with the texture.
stream System.IO.Stream. A Stream Leave Site from which to create the texture. See Remarks.

Return Value

Microsoft.DirectX.Direct3D.Texture . A Texture object that represents the created texture object.

Remarks

This method supports the following file formats: .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga.

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
InvalidDataException The data is invalid.
NotAvailableException This device does not support the queried technique.
OutOfVideoMemoryException Microsoft® Direct3D® does not have enough display memory to perform the operation.
OutOfMemoryException Leave Site Direct3D could not allocate sufficient memory to complete the call.

See Also


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