![]() |
![]() |
![]() |
TextureLoader.FromVolumeStream Method |
Language: |
Creates a volume texture from a file in memory.
Visual Basic .NET Public Shared Function FromVolumeStream( _
ByVal device As Device, _
ByVal stream As Stream _
) As VolumeTextureC# public static VolumeTexture FromVolumeStream(
Device device,
Stream stream
);Managed C++ public: static VolumeTexture* FromVolumeStream(
Device *device,
Stream *stream
);JScript .NET public static function FromVolumeStream(
device : Device,
stream : Stream
) : VolumeTexture;
device Microsoft.DirectX.Direct3D.Device. A Device object that represents the device to associate with the volume texture. stream System.IO.Stream. A Stream from which to create the texture.
Microsoft.DirectX.Direct3D.VolumeTexture . Address of a pointer to a VolumeTexture object that represents the created texture object.
This method supports the following file formats: .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. InvalidDataException The data is invalid. NotAvailableException This device does not support the queried technique. OutOfVideoMemoryException Microsoft® Direct3D® does not have enough display memory to perform the operation. OutOfMemoryException Direct3D could not allocate sufficient memory to complete the call.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center