Note: This documentation is preliminary and is subject to change.
Used with compressed results of the vertex version of the precomputed radiance transfer (PRT) simulator. Generates "superclusters," which are groups of clusters that can be drawn in the same draw call. A greedy algorithm that minimizes overdraw is used to group the clusters.
Definition
Visual Basic .NET
Public Shared Function ComputeSuperClusters( _ ByVal clusterIds() As Integer, _ ByVal scene As Mesh, _ ByVal maxNumberClusters As Integer, _ ByVal superClusterIds() As Integer _ ) As Integer
C#
public static intComputeSuperClusters( int[] clusterIds, Meshscene, intmaxNumberClusters, int[] superClusterIds );