Microsoft DirectX 9.0 SDK Update (October 2004)

RasterCaps.SupportsZBufferLessHsr Property

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Note: This documentation is preliminary and is subject to change.

Determines whether a device can perform hidden-surface removal (HSR) without requiring the application to sort polygons and without requiring a depth buffer to be allocated.

Definition

Visual Basic .NET Public ReadOnly Property SupportsZBufferLessHsr As Boolean
C# public bool SupportsZBufferLessHsr { get; }
Managed C++ public: __property bool get_SupportsZBufferLessHsr();
JScript .NET public function get SupportsZBufferLessHsr() : boolean

Property Value

System.Boolean . Value that is true if the device supports bufferless HSR, or false if it does not.

This property is read-only. 

Remarks

Z-bufferless HSR leaves more video memory for textures. The method used to perform HSR is hardware-dependent and transparent to the application.

Z-bufferless HSR is performed if no depth-buffer surface is associated with the render target surface and the depth-buffer comparison test is enabled (that is, when the state value associated with RenderStateManager.ZBufferEnable is set to true).


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