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ShaderLoader.FromString Method |
Language: |
Assembles a shader from a string.
Visual Basic .NET Public Shared Function FromString( _
ByVal sourceData As String, _
ByVal includeFile As Include, _
ByVal flags As ShaderFlags _
) As GraphicsStreamC# public static GraphicsStream FromString(
string sourceData,
Include includeFile,
ShaderFlags flags
);Managed C++ public: static GraphicsStream* FromString(
String *sourceData,
Include *includeFile,
ShaderFlags flags
);JScript .NET public static function FromString(
sourceData : String,
includeFile : Include,
flags : ShaderFlags
) : GraphicsStream;
sourceData System.String. String that contains the shader code to assemble. includeFile Microsoft.DirectX.Direct3D.Include. Reference to an Include object that provides access to include-file directives. flags Microsoft.DirectX.Direct3D.ShaderFlags. Value of the ShaderFlags enumeration that represents the shader compiler options to use.
Microsoft.DirectX.GraphicsStream . A GraphicsStream object that contains the assembled shader code, as well as any embedded debug and symbol table information.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. InvalidDataException The data is invalid. OutOfMemoryException Microsoft® Direct3D® could not allocate sufficient memory to complete the call.
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