Microsoft DirectX 9.0 SDK Update (October 2004)

Matrix.AffineTransformation2D Method

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Note: This documentation is preliminary and is subject to change.

Builds a 2-D affine transformation matrix in the xy plane.

Definition

Visual Basic .NET Public Shared Function AffineTransformation2D( _
    ByVal scaling As Single, _
    ByVal rotationCenter As Vector2, _
    ByVal rotation As Single, _
    ByVal translation As Vector2 _
) As Matrix
C# public static Matrix AffineTransformation2D(
    float scaling,
    Vector2 rotationCenter,
    float rotation,
    Vector2 translation
);
Managed C++ public: static Matrix AffineTransformation2D(
    float scaling,
    Vector2 rotationCenter,
    float rotation,
    Vector2 translation
);
JScript .NET public static function AffineTransformation2D(
    scaling : float,
    rotationCenter : Vector2,
    rotation : float,
    translation : Vector2
) : Matrix;

Parameters

scaling System.Single. Scaling factor. A value of zero indicates no scaling.
rotationCenter Microsoft.DirectX.Vector2. A Vector2 structure that represents a point identifying the center of rotation. Use an empty Vector2 for no rotation.
rotation System.Single. Angle of rotation. A value of zero indicates no rotation
translation Microsoft.DirectX.Vector2. A Vector2 structure that represents the translation. Use Vector2.Empty to specify no translation.

Return Value

Microsoft.DirectX.Matrix . A Matrix structure that is an affine transformation matrix.

Remarks

The AffineTransformation2D method calculates the affine transformation matrix using the following formula, with matrix concatenation evaluated in left-to-right order.

Mout = Ms * (Mrc)-1 * Mr * Mrc * Mt

where:

For 3-D affine transformations, use AffineTransformation.


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