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TextureShader.GetConstant Method |
Language: |
Retrieves an effect constant.
Visual Basic .NET Public Function GetConstant( _
ByVal constant As EffectHandle, _
ByVal name As String _
) As EffectHandleC# public EffectHandle GetConstant(
EffectHandle constant,
string name
);Managed C++ public: EffectHandle* GetConstant(
EffectHandle *constant,
String *name
);JScript .NET public function GetConstant(
constant : EffectHandle,
name : String
) : EffectHandle;
constant Microsoft.DirectX.Direct3D.EffectHandle. An EffectHandle object that represents the parent data structure. If the constant is a top-level parameter (there is no parent data structure), use null. name System.String. A string that contains the name of the constant to retrieve.
Microsoft.DirectX.Direct3D.EffectHandle . An EffectHandle that represents the effect constant.
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