![]() |
![]() |
![]() |
3-D Sound |
Language: |
Using Microsoft® DirectSound®, you can locate sounds in space and apply Doppler shift to moving sounds. 3-D effects are applied to individual DirectSound buffers. Global parameters are set on an object called the listener.
The following topics cover some general aspects of 3-D sound.
Information about how to use 3-D sound in an application is found in the following sections.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center