Microsoft DirectX 9.0 SDK Update (October 2004)

Peer.SendTo Method

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Note: This documentation is preliminary and is subject to change.

Warning: This method is deprecated. Deprecated components of Microsoft® DirectX® 9.0 for Managed Code are considered obsolete. While these components are still supported in this release of Microsoft® DirectX® 9.0 for Managed Code, they may be removed in the future. When writing new applications, you should avoid using these deprecated components. When modifying existing applications, you are strongly encouraged to remove any dependency on these components.
Transmits data to another peer or group within the session by sending a message to the appropriate message handlers. The message can be sent synchronously or asynchronously. Deprecated.

Definition

Visual Basic .NET Public Sub SendTo( _
    ByVal playerID As Integer, _
    ByVal gcbuffer As GCHandle, _
    ByVal bufferSize As Integer, _
    ByVal timeOut As Integer, _
    ByVal flags As SendFlags, _
    ByVal context As Object _
)
C# public void SendTo(
    int playerID,
    GCHandle gcbuffer,
    int bufferSize,
    int timeOut,
    SendFlags flags,
    object context
);
Managed C++ public: void SendTo(
    int playerID,
    GCHandle gcbuffer,
    int bufferSize,
    int timeOut,
    SendFlags flags,
    Object *context
);
JScript .NET public function SendTo(
    playerID : int,
    gcbuffer : GCHandle,
    bufferSize : int,
    timeOut : int,
    flags : SendFlags,
    context : Object
);

Parameters

playerID System.Int32.
gcbuffer System.Runtime.InteropServices.GCHandle.
bufferSize System.Int32.
timeOut System.Int32.
flags Microsoft.DirectX.DirectPlay.SendFlags.
context System.Object.

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