Note: This documentation is preliminary and is subject to change.
Retrieves the size of the tessellated mesh, given a tessellation level.
Definition
Visual Basic .NET
Public Sub GetTessellateSize( _ ByVal tessLevel As Single, _ ByVal adaptive As Integer, _ ByRef numTriangles As Integer, _ ByRef numVertices As Integer _ )
C#
public voidGetTessellateSize( floattessLevel, intadaptive, out intnumTriangles, out intnumVertices );
Managed C++
public: voidGetTessellateSize( floattessLevel, intadaptive, int *numTriangles, int *numVertices );
JScript .NET
public function GetTessellateSize( tessLevel : float, adaptive : int, numTriangles : int, numVertices : int );
System.Int32. Value that specifies adaptive tessellation. For adaptive tessellation, set this parameter to -1 and set param_Single_tessLevel to the maximum tessellation value. This results in the maximum mesh size necessary for adaptive tessellation. To specify no tessellation, set this parameter to 0.
numTriangles
System.Int32. Number of triangles generated by the tessellated mesh.
numVertices
System.Int32. Number of vertices generated by the tessellated mesh.