CustomVertex.TransformedTextured.TransformedTextured Constructor
Language: Visual Basic .NET C# Managed C++ JScript .NET (Show All)
Note: This documentation is preliminary and is subject to change.
Initializes a new instance of the CustomVertex.TransformedTextured class.
Definition
Visual Basic .NET
Public Sub New ( _ ByVal xvalue As Single , _ ByVal yvalue As Single , _ ByVal zvalue As Single , _ ByVal rhwvalue As Single , _ ByVal u As Single , _ ByVal v As Single _ )
C#
public TransformedTextured ( float xvalue , float yvalue , float zvalue , float rhwvalue , float u , float v );
Managed C++
public: TransformedTextured ( float xvalue , float yvalue , float zvalue , float rhwvalue , float u , float v );
JScript .NET
public function TransformedTextured ( xvalue : float , yvalue : float , zvalue : float , rhwvalue : float , u : float , v : float );
Parameters
xvalue
System.Single . Floating-point value that represents the x coordinate of the position.
yvalue
System.Single . Floating-point value that represents the y coordinate of the position.
zvalue
System.Single . Floating-point value that represents the z coordinate of the position.
rhwvalue
System.Single . Floating-point value that represents the reciprocal homogeneous w (RHW) component of the transformed vertex.
u
System.Single . Floating-point value that represents the u component of the texture coordinate.
v
System.Single . Floating-point value that represents the v component of the texture coordinate.
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