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ProgressiveMesh.Clone Method |
Language: |
Clones a progressive mesh.
Visual Basic .NET Public Function Clone( _
ByVal options As MeshFlags, _
ByVal vertexFormat As VertexFormats, _
ByVal device As Device _
) As ProgressiveMeshC# public ProgressiveMesh Clone(
MeshFlags options,
VertexFormats vertexFormat,
Device device
);Managed C++ public: ProgressiveMesh* Clone(
MeshFlags options,
VertexFormats vertexFormat,
Device *device
);JScript .NET public function Clone(
options : MeshFlags,
vertexFormat : VertexFormats,
device : Device
) : ProgressiveMesh;
options Microsoft.DirectX.Direct3D.MeshFlags. One or more flags from the MeshFlags enumeration that specify creation options for the mesh (excepting the Simplify* and Optimize* flags). vertexFormat Microsoft.DirectX.Direct3D.VertexFormats. A VertexFormats enumerated value that indicates the vertex format of the returned mesh. device Microsoft.DirectX.Direct3D.Device. A Device object that represents the device object associated with the mesh.
Microsoft.DirectX.Direct3D.ProgressiveMesh . Returns a cloned ProgressiveMesh object.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. OutOfMemoryException Microsoft® Direct3D® could not allocate sufficient memory to complete the call.
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