TextureShader.SetValue Method

Language:

Note: This documentation is preliminary and is subject to change.

Sets the constant table with the data in the buffer.

Definition

Visual Basic .NET Public Sub SetValue( _
    ByVal constant As EffectHandle, _
    ByVal data As GraphicsStream _
)
C# public void SetValue(
    EffectHandle constant,
    GraphicsStream data
);
Managed C++ public: void SetValue(
    EffectHandle *constant,
    GraphicsStream *data
);
JScript .NET public function SetValue(
    constant : EffectHandle,
    data : GraphicsStream
);

Parameters

constant Microsoft.DirectX.Direct3D.EffectHandle. An EffectHandle object that represents the unique identifier to a constant.
data Microsoft.DirectX.GraphicsStream. A GraphicsStream object the contains the texture shader constant data.

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