RenderStateManager.Wrap11 Property |
Language: |
Retrieves or sets the texture-wrapping behavior for multiple sets of texture coordinates.
Visual Basic .NET Public Property Wrap11 As WrapCoordinates C# public WrapCoordinates Wrap11 { get; set; } Managed C++ public: __property WrapCoordinates get_Wrap11();
public: __property void set_Wrap11(WrapCoordinates);JScript .NET public function get Wrap11() : WrapCoordinates
public function set Wrap11(WrapCoordinates);
Microsoft.DirectX.Direct3D.WrapCoordinates . Combination of values from the WrapCoordinates enumeration to set or retrieve.
This property is read/write.
The default value for this render state is 0 (wrapping disabled in all directions).
Valid values for this render state can be any combination of WrapCoordinates.Zero (or Wrap.U), WrapCoordinates.One (or Wrap.V), WrapCoordinates.Two (or Wrap.W), and WrapCoordinates.Three. These cause the system to wrap in the direction of the first, second, third, and fourth dimensions, sometimes referred to as the s, t, r, and q directions, for a given texture.
Feedback? Please provide us with your comments on this topic.