ShaderDebugInformation Structure
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Language: |
Note: This documentation is preliminary and is subject to change.
Contains shader debug information.
Definition
Visual Basic .NET |
Public Structure ShaderDebugInformation |
C# |
public struct ShaderDebugInformation |
Managed C++ |
public __value struct ShaderDebugInformation |
JScript .NET |
In JScript .NET, you can use structures, but you cannot define your own. |
Members Table
The following table lists the members exposed by the object. Click a tab on the left to choose the type of member you want to view.
Methods
Method |
Description |
ShaderDebugInformation
|
Initializes a new instance of the ShaderDebugInformation class. |
ToString
|
Obtains a string representation of the current instance. |
Properties
Property |
Description |
Creator
|
Retrieves or sets the offset to the shader creator information. |
EntryPointName
|
Retrieves or sets the offset to the entry-point name. |
FileInformation
|
Retrieves or sets the offset to the shader file information. |
Files
|
Retrieves or sets the number of source files. |
InstructionInformation
|
Retrieves or sets the offset, in bytes, from the start of the structure to the instructions. |
Instructions
|
Retrieves or sets the number of instructions. |
Size
|
Retrieves or sets the size, in bytes, of the debug information structure. |
SourceCode
|
Retrieves or sets the offset, in bytes, from the start of the structure to the source code. |
VariableInformation
|
Retrieves or sets the offset, in bytes, from the start of the structure to the variable information. |
Variables
|
Retrieves or sets the number of variables. |
Structure Information
Namespace |
Microsoft.DirectX.Direct3D |
Assembly |
Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll) |
Strong Name |
Microsoft.DirectX.Direct3DX,
Version=1.0.2902.0,
Culture=neutral,
PublicKeyToken=31bf3856ad364e35 |
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