Microsoft DirectX 9.0 SDK Update (October 2004)

Mesh.TextFromFont Method

Language:

Note: This documentation is preliminary and is subject to change.

Creates a mesh that contains the specified text, using a .NET font object.

Overload List

public static Mesh TextFromFont(Device, Font, string, float, float);
public static Mesh TextFromFont(Device, Font, string, float, float, out GlyphMetricsFloat);
public static Mesh TextFromFont(Device, Font, string, float, float, out GraphicsStream);
public static Mesh TextFromFont(Device, Font, string, float, float, out GraphicsStream, out GlyphMetricsFloat);

Remarks

Each element contains information about the position and orientation of the corresponding glyph in the string. The number of elements in the array should be equal to the number of characters in the string. Note that the origin in each structure is not relative to the entire string, but rather is relative to that character cell. To compute the entire bounding box, add the increment for each glyph while traversing the string.

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
InvalidDataException The data is invalid.
OutOfMemoryException Leave Site Microsoft® Direct3D® could not allocate sufficient memory to complete the call.

See Also


© 2004 Microsoft Corporation. All rights reserved. Terms of use.

Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center