Microsoft DirectX 9.0 SDK Update (October 2004)

ServiceProviderCaps.BuffersPerThread Property

Language:

Note: This documentation is preliminary and is subject to change.

Warning: This property is deprecated. Deprecated components of Microsoft® DirectX® 9.0 for Managed Code are considered obsolete. While these components are still supported in this release of Microsoft® DirectX® 9.0 for Managed Code, they may be removed in the future. When writing new applications, you should avoid using these deprecated components. When modifying existing applications, you are strongly encouraged to remove any dependency on these components.
The number of outstanding receive buffers allocated for each DirectPlay thread. If you increase the number of receive buffers, DirectPlay can pull more data out of the operating system buffers. However, you can also increase latency if data is arriving faster than your application can process it. Deprecated.

Definition

Visual Basic .NET Public Property BuffersPerThread As Integer
C# public int BuffersPerThread { get; set; }
Managed C++ public: __property int get_BuffersPerThread();
public: __property void set_BuffersPerThread(int);
JScript .NET public function get BuffersPerThread() : int
public function set BuffersPerThread(int);

Property Value

System.Int32 .

This property is read/write. 

© 2004 Microsoft Corporation. All rights reserved. Terms of use.

Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center