ShaderInstructionInformation Structure
Language: Visual Basic .NET C# Managed C++ JScript .NET (Show All)
Note: This documentation is preliminary and is subject to change.
Contains data for retrieving shader instruction information.
Definition
Visual Basic .NET
Public Structure ShaderInstructionInformation
C#
public struct ShaderInstructionInformation
Managed C++
public __value struct ShaderInstructionInformation
JScript .NET
In JScript .NET, you can use structures, but you cannot define your own.
Members Table
The following table lists the members exposed by the object. Click a tab on the left to choose the type of member you want to view.
Methods
Method
Description
ShaderInstructionInformation
Initializes a new instance of the ShaderInstructionInformation class.
ToString
Obtains a string representation of the current instance.
Properties
Property
Description
File
Retrieves or sets the offset, in bytes, from the beginning of the debug information to the file-name string.
Line
Retrieves or sets the shader line number that contains the instruction.
Offset
Retrieves or sets the offset for the shader instruction.
Remarks
This structure is used to maintain information about a shader instruction, such as the offset of the file name string or the offset of the point at which the instruction begins.
Structure Information
Namespace
Microsoft.DirectX.Direct3D
Assembly
Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll)
Strong Name
Microsoft.DirectX.Direct3DX,
Version=1.0.2902.0,
Culture=neutral,
PublicKeyToken=31bf3856ad364e35
© 2004 Microsoft Corporation. All rights reserved. Terms of use.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center