Microsoft DirectX 9.0 SDK Update (October 2004)

ConstantTable.GetConstantDescription Method

Language:

Note: This documentation is preliminary and is subject to change.

Retrieves an array of constant descriptions in the constant table.

Definition

Visual Basic .NET Public Function GetConstantDescription( _
    ByVal constant As EffectHandle, _
    ByVal numberConstants As Integer _
) As ConstantDescription()
C# public ConstantDescription[] GetConstantDescription(
    EffectHandle constant,
    int numberConstants
);
Managed C++ public: ConstantDescription GetConstantDescription(
    EffectHandle *constant,
    int numberConstants
) __gc[];
JScript .NET public function GetConstantDescription(
    constant : EffectHandle,
    numberConstants : int
) : ConstantDescription[];

Parameters

constant Microsoft.DirectX.Direct3D.EffectHandle. An EffectHandle class that uniquely identifies a constant.
numberConstants System.Int32. [in, out] Input supplied must be the maximum size of the array. Output is the number of elements that are filled in the array when the function returns.

Return Value

Microsoft.DirectX.Direct3D.ConstantDescription[]. Array of descriptions. For more information, see ConstantDescription.

Remarks

Because samplers can appear more than once in a constant table, this method can return an array of descriptions, each with a different register index.

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
InvalidDataException The data is invalid.

See Also


© 2004 Microsoft Corporation. All rights reserved. Terms of use.

Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center