Microsoft DirectX 9.0 SDK Update (October 2004)

ShaderLoader.FromString Method

Language:

Note: This documentation is preliminary and is subject to change.

Assembles a shader from a string.

Definition

Visual Basic .NET Public Shared Function FromString( _
    ByVal sourceData As String, _
    ByVal includeFile As Include, _
    ByVal flags As ShaderFlags _
) As GraphicsStream
C# public static GraphicsStream FromString(
    string sourceData,
    Include includeFile,
    ShaderFlags flags
);
Managed C++ public: static GraphicsStream* FromString(
    String *sourceData,
    Include *includeFile,
    ShaderFlags flags
);
JScript .NET public static function FromString(
    sourceData : String,
    includeFile : Include,
    flags : ShaderFlags
) : GraphicsStream;

Parameters

sourceData System.String. String that contains the shader code to assemble.
includeFile Microsoft.DirectX.Direct3D.Include. Reference to an Include object that provides access to include-file directives.
flags Microsoft.DirectX.Direct3D.ShaderFlags. Value of the ShaderFlags enumeration that represents the shader compiler options to use.

Return Value

Microsoft.DirectX.GraphicsStream . A GraphicsStream object that contains the assembled shader code, as well as any embedded debug and symbol table information.

Remarks

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
InvalidDataException The data is invalid.
OutOfMemoryException Leave Site Microsoft® Direct3D® could not allocate sufficient memory to complete the call.


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