Microsoft DirectX 9.0 SDK Update (October 2004)

Interactive3DLevel2ReverbEffect.Interactive3DLevel2ReverbEffect Constructor

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Note: This documentation is preliminary and is subject to change.

Initializes a new instance of the Interactive3DLevel2ReverbEffect class. This method supports the .NET Framework Infrastructure and is not intended to be used directly in your code.

Definition

Visual Basic .NET Public Sub New( _
    ByVal lp As IntPtr, _
    ByVal source As SecondaryBuffer _
)
C# public Interactive3DLevel2ReverbEffect(
    IntPtr lp,
    SecondaryBuffer source
);
Managed C++ public: Interactive3DLevel2ReverbEffect(
    IntPtr lp,
    SecondaryBuffer *source
);
JScript .NET public function Interactive3DLevel2ReverbEffect(
    lp : IntPtr,
    source : SecondaryBuffer
);

Parameters

lp System.IntPtr. Pointer to the unmanaged Component Object Model (COM) interface, IDirectSoundFXI3DL2Reverb8, which allows unmanaged COM clients to create an instance of the managed Interactive3DLevel2ReverbEffect class. Not supported.
source Microsoft.DirectX.DirectSound.SecondaryBuffer. The SecondaryBuffer that is using this effect.

Remarks

Obtain the Interactive3DLevel2ReverbEffect object by calling on the GetEffects or GetObjectInPath method of the SecondaryBuffer object that is using the effect.

See Also


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