Microsoft DirectX 9.0 SDK Update (October 2004)

RenderToEnvironmentDescription Structure

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Note: This documentation is preliminary and is subject to change.

Describes an off-screen render target.

Definition

Visual Basic .NET Public Structure RenderToEnvironmentDescription
C# public struct RenderToEnvironmentDescription
Managed C++ public __value struct RenderToEnvironmentDescription
JScript .NET In JScript .NET, you can use structures, but you cannot define your own.

Members Table

Method Description
RenderToEnvironmentDescription Initializes a new instance of the RenderToEnvironmentDescription class.
ToString Obtains a string representation of the current instance.
Property Description
DepthStencil Retrieves or sets a value that indicates whether the z-buffer is needed.
DepthStencilFormat Retrieves or sets the depth stencil format.
Format Retrieves or sets the color buffer format.
MipLevels Retrieves or sets the maximum level of detail (LOD) number.
Size Retrieves or sets the size of the render target.

Structure Information

Namespace Microsoft.DirectX.Direct3D
Assembly Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll)
Strong Name Microsoft.DirectX.Direct3DX,  Version=1.0.2902.0,  Culture=neutral,  PublicKeyToken=31bf3856ad364e35

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