TextureStateManager.BumpEnvironmentMaterial11 Property |
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Defines the texture-stage state as a floating-point value for the [1][1] coefficient in a bump-mapping matrix.
Visual Basic .NET Public Property BumpEnvironmentMaterial11 As Single C# public float BumpEnvironmentMaterial11 { get; set; } Managed C++ public: __property float get_BumpEnvironmentMaterial11();
public: __property void set_BumpEnvironmentMaterial11(float);JScript .NET public function get BumpEnvironmentMaterial11() : float
public function set BumpEnvironmentMaterial11(float);
System.Single . Floating-point value that represents the [1][1] coefficient in a bump-mapping matrix. The valid range of values for bump-mapping matrix coefficients is greater than or equal to -8.0 and less than 8.0. This range, expressed in mathematical notation, is (-8.0,8.0). The default value is 0.0.
This property is read/write.
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