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Buffer3D.MaxDistance Property |
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Retrieves or sets the maximum distance, from the listener, beyond which sounds in this buffer are no longer attenuated.
Visual Basic .NET Public Property MaxDistance As Single C# public float MaxDistance { get; set; } Managed C++ public: __property float get_MaxDistance();
public: __property void set_MaxDistance(float);JScript .NET public function get MaxDistance() : float
public function set MaxDistance(float);
System.Single . Maximum distance in meters to set or retrieve.
This property is read/write.
The default maximum distance, defined as DSoundHelper.DefaultMaxDistance, is effectively infinite.
The default unit of measurement is meters, but this can be changed by using the Listener3D.DistanceFactor property.
Exceptions
ArgumentException An invalid parameter was passed to the called method.
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