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UnsafeNativeMethods.Vector2.TransformCoordinateArray Method |
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Transforms array (x, y, 0, 1) by a given matrix, and projects the result back into w = 1.
Visual Basic .NET Public Shared Function TransformCoordinateArray( _
ByVal pOut As Vector2, _
ByVal outStride As Integer, _
ByVal pSource As Vector2, _
ByVal vectorStride As Integer, _
ByVal pSourceMatrix As Matrix, _
ByVal count As Integer _
) As Vector2C# public static Vector2 TransformCoordinateArray(
Vector2 pOut,
int outStride,
Vector2 pSource,
int vectorStride,
Matrix pSourceMatrix,
int count
);Managed C++ public: static Vector2 TransformCoordinateArray(
Vector2 pOut,
int outStride,
Vector2 pSource,
int vectorStride,
Matrix pSourceMatrix,
int count
);JScript .NET public static function TransformCoordinateArray(
pOut : Vector2,
outStride : int,
pSource : Vector2,
vectorStride : int,
pSourceMatrix : Matrix,
count : int
) : Vector2;
pOut Microsoft.DirectX.Vector2. A Vector2 structure that represents the results of the method. outStride System.Int32. The stride of each transformed array. pSource Microsoft.DirectX.Vector2. Source Vector2 structure. vectorStride System.Int32. Stride between vectors in the input data stream. pSourceMatrix Microsoft.DirectX.Matrix. Source Matrix structure. count System.Int32. Number of elements in the array.
Microsoft.DirectX.Vector2 . A Vector2 structure that is the result of the method.
This method transforms the source vector, pSource (x, y, 0, 1), by the matrix pSourceMatrix, projecting the result back into w = 1.
The return value for this method is the same value returned in the pOut parameter. Resultantly, the TransformCoordinateArray method can be used as a parameter for another method.
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