Microsoft DirectX 9.0 SDK Update (October 2004)

FragmentLinker.GatherFragmentsFromFile Method

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Note: This documentation is preliminary and is subject to change.

Assembles shader fragments and creates a new fragment linker object.

Overload List

public static GraphicsStream GatherFragmentsFromFile(string, Include, ShaderFlags);
public static GraphicsStream GatherFragmentsFromFile(string, Macro[], Include, ShaderFlags);
public static GraphicsStream GatherFragmentsFromFile(string, Macro[], Include, ShaderFlags, out string);
public static GraphicsStream GatherFragmentsFromFile(string, ShaderFlags);

Remarks

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
InvalidDataException The data is invalid.
OutOfMemoryException Leave Site Microsoft® Direct3D® could not allocate sufficient memory to complete the call.


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