Microsoft DirectX 9.0 SDK Update (October 2004)

UnsafeNativeMethods.Plane.Dot Method

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Note: This documentation is preliminary and is subject to change.

Computes the dot product of a plane and a vector.

Note: For programming in Microsoft® Visual Basic® .NET or Microsoft® JScript® .NET, use the equivalent method in the Microsoft.DirectX structures.

Definition

Visual Basic .NET Public Shared Function Dot( _
    ByVal pPlane As Plane, _
    ByVal pV As Vector4 _
) As Single
C# public static float Dot(
    Plane pPlane,
    Vector4 pV
);
Managed C++ public: static float Dot(
    Plane pPlane,
    Vector4 pV
);
JScript .NET public static function Dot(
    pPlane : Plane,
    pV : Vector4
) : float;

Parameters

pPlane Microsoft.DirectX.Plane. Source Plane structure.
pV Microsoft.DirectX.Vector4. Source Vector4 structure.

Return Value

System.Single . A Single Leave Site value that is the dot product of the plane and the vector.

Remarks

Given a plane (a, b, c, d) and a 4-D vector (x, y, z, w), this method's return value is a*x + b*y + c*z + d*w. The Dot method is useful for determining the plane's relationship with a homogeneous coordinate. For example, it can determine whether a coordinate is on a particular plane, or on which side of a particular plane a coordinate lies.

Given a plane (a, b, c, d) and a 3-D vector (x, y, z), this method's return value is a*x + b*y + c*z + d*1. The Dot method is useful for determining the plane's relationship with a coordinate in 3-D space.

See Also


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