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DeviceCaps.SupportsHardwareTransformAndLight Property |
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Indicates whether the device supports transformation and lighting in hardware.
Visual Basic .NET Public ReadOnly Property SupportsHardwareTransformAndLight As Boolean C# public bool SupportsHardwareTransformAndLight { get; } Managed C++ public: __property bool get_SupportsHardwareTransformAndLight(); JScript .NET public function get SupportsHardwareTransformAndLight() : boolean
System.Boolean . Value that is true if the device supports transformation and lighting in hardware, or false if it does not.
This property is read-only.
Check for Shader Support
This example shows how to check the hardware device for shader support.
To determine whether the hardware device supports shaders, Microsoft® Direct3D® allows the application to check the shader version.
To check for shader support:
- Obtain the device's capabilities by using the Manager.GetDeviceCaps method.
- Using the capabilities object obtained with the previous call, check the shader version by calling Caps.VertexShaderVersion.
[C#]
public bool CheckShaderSupport() { Version v1_1 = new Version(1,1); // check version is at least shader 1.1 // retrieve the device caps Caps caps = Manager.GetDeviceCaps(0, DeviceType.Hardware); // check the supported shader version if ((caps.VertexShaderVersion >= v1_1) && (caps.PixelShaderVersion >= v1_1)) { return true; } return false; }
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