Microsoft DirectX 9.0 SDK Update (October 2004)

TextureLoader.FromVolumeFile Method

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Note: This documentation is preliminary and is subject to change.

Creates a volume texture from a file.

Overload List

public static VolumeTexture FromVolumeFile(Device, string);
public static VolumeTexture FromVolumeFile(Device, string, int, int, int, int, Usage, Format, Pool, Filter, Filter, int);
public static VolumeTexture FromVolumeFile(Device, string, int, int, int, int, Usage, Format, Pool, Filter, Filter, int, ref ImageInformation);
public static VolumeTexture FromVolumeFile(Device, string, int, int, int, int, Usage, Format, Pool, Filter, Filter, int, ref ImageInformation, out PaletteEntry);
public static VolumeTexture FromVolumeFile(Device, string, int, int, int, int, Usage, Format, Pool, Filter, Filter, int, out PaletteEntry);

Remarks

This method supports the following file formats: .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga.

Each level of a mipmapped texture is automatically filled with the loaded volume texture. When loading images into mipmapped textures, some devices are unable to switch to a 1x1 image. If this happens, the method fails, and the images must be loaded manually.

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
InvalidDataException The data is invalid.
NotAvailableException This device does not support the queried technique.
OutOfVideoMemoryException Microsoft® Direct3D® does not have enough display memory to perform the operation.
OutOfMemoryException Leave Site Direct3D could not allocate sufficient memory to complete the call.

See Also


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