ColorSource Enumeration
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Language: |
Note: This documentation is preliminary and is subject to change.
Defines the location at which a color or color component must be accessed for lighting calculations.
Definition
Visual Basic .NET |
Public Enum ColorSource |
C# |
public enum ColorSource |
Managed C++ |
__value public enum ColorSource |
JScript .NET |
public enum ColorSource |
Members
Member |
Value |
Description |
Color2 |
2 |
Use the specular vertex color. |
Color1 |
1 |
Use the diffuse vertex color. |
Material |
0 |
Use the color from the current material. |
Remarks
This enumeration is used to set the DiffuseMaterialSource, EmissiveMaterialSource, SpecularMaterialSource, and AmbientMaterialSource properties in the RenderStateManager class type.
Enumeration Information
Namespace |
Microsoft.DirectX.Direct3D |
Assembly |
Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll) |
Strong Name |
Microsoft.DirectX.Direct3D,
Version=1.0.2902.0,
Culture=neutral,
PublicKeyToken=31bf3856ad364e35 |
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