Microsoft DirectX 9.0 SDK Update (October 2004)

BoneCombination.BoneId Property

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Note: This documentation is preliminary and is subject to change.

Retrieves or sets an array of values that identify each of the bones that can be drawn in a single drawing call.

Definition

Visual Basic .NET Public Property BoneId As Integer()
C# public int[] BoneId { get; set; }
Managed C++ public: __property int get_BoneId();
public: __property void set_BoneId(int);
JScript .NET public function get BoneId() : int[]
public function set BoneId(int[]);

Property Value

System.Int32[] . Array of Int32 Leave Site values that identify the bones that can be drawn in a single drawing call.

This property is read/write. 

Remarks

The array can be of variable length to accommodate variable-length bone combinations of SkinInformation.ConvertToIndexedBlendedMesh. The size of the array varies based on the type of mesh generated. A non-indexed mesh array size is equal to the number of weights per vertex. An indexed mesh array size is equal to the number of bone matrix palette entries.


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