Note: This documentation is preliminary and is subject to change.
Creates a DirectX (.x) file and saves the mesh hierarchy and corresponding animations in it.
Definition
Visual Basic .NET
Public Shared Sub SaveHierarchyToFile( _ ByVal filename As String, _ ByVal format As XFileFormat, _ ByVal frameRoot As Frame, _ ByVal animationMixer As AnimationController, _ ByVal saveUserData As SaveUserData _ )
The default value for the file format is Binary. The Compressed file format can be combined (using a logical or) with either the Text or Binary flag to reduce the file size. If a file is specified with both Binary and text Text flags, it is saved as a text file.