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Matrix.OrthoRH Method |
Language: |
Builds a right-handed orthogonal projection matrix.
Visual Basic .NET Public Shared Function OrthoRH( _
ByVal width As Single, _
ByVal height As Single, _
ByVal znearPlane As Single, _
ByVal zfarPlane As Single _
) As MatrixC# public static Matrix OrthoRH(
float width,
float height,
float znearPlane,
float zfarPlane
);Managed C++ public: static Matrix OrthoRH(
float width,
float height,
float znearPlane,
float zfarPlane
);JScript .NET public static function OrthoRH(
width : float,
height : float,
znearPlane : float,
zfarPlane : float
) : Matrix;
width System.Single. Width of the view volume. height System.Single. Height of the view volume. znearPlane System.Single. Minimum z-value of the view volume. zfarPlane System.Single. Maximum z-value of the view volume.
Microsoft.DirectX.Matrix . Pointer to a Matrix structure that is a right-handed orthogonal projection matrix.
An orthogonal matrix is an invertible matrix for which the inverse is equal to the transpose.
All of the parameters of the OrthoRH method are distances in camera space. The parameters describe the dimensions of the view volume.
This method uses the following formula to compute the returned matrix.
2/width 0 0 0 0 2/height 0 0 0 0 1/(znearPlane-zfarPlane) 0 0 0 znearPlane/(znearPlane-zfarPlane) 1
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