Microsoft DirectX 9.0 SDK Update (October 2004)

Server.AddPlayerToGroup Method

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Note: This documentation is preliminary and is subject to change.

Warning: This method is deprecated. Deprecated components of Microsoft® DirectX® 9.0 for Managed Code are considered obsolete. While these components are still supported in this release of Microsoft® DirectX® 9.0 for Managed Code, they may be removed in the future. When writing new applications, you should avoid using these deprecated components. When modifying existing applications, you are strongly encouraged to remove any dependency on these components.
Adds a client to a group. After the client is successfully added to the group, all messages sent to the group are sent to the client. Deprecated.

Definition

Visual Basic .NET Public Sub AddPlayerToGroup( _
    ByVal groupID As Integer, _
    ByVal clientID As Integer, _
    ByVal flags As SyncFlags, _
    ByVal asyncContext As Object _
)
C# public void AddPlayerToGroup(
    int groupID,
    int clientID,
    SyncFlags flags,
    object asyncContext
);
Managed C++ public: void AddPlayerToGroup(
    int groupID,
    int clientID,
    SyncFlags flags,
    Object *asyncContext
);
JScript .NET public function AddPlayerToGroup(
    groupID : int,
    clientID : int,
    flags : SyncFlags,
    asyncContext : Object
);

Parameters

groupID System.Int32.
clientID System.Int32.
flags Microsoft.DirectX.DirectPlay.SyncFlags.
asyncContext System.Object.

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