Microsoft DirectX 9.0 SDK Update (October 2004)

MatrixStack.RotateAxis Method

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Note: This documentation is preliminary and is subject to change.

Determines the product of the current matrix and the computed rotation matrix.

Definition

Visual Basic .NET Public Sub RotateAxis( _
    ByVal axisRotation As Vector3, _
    ByVal angle As Single _
)
C# public void RotateAxis(
    Vector3 axisRotation,
    float angle
);
Managed C++ public: void RotateAxis(
    Vector3 axisRotation,
    float angle
);
JScript .NET public function RotateAxis(
    axisRotation : Vector3,
    angle : float
);

Parameters

axisRotation Microsoft.DirectX.Vector3. A Vector3 structure that represents the rotation axis to use for the calculation.
angle System.Single. Angle of rotation, in radians. Angles are measured clockwise when looking along the rotation axis toward the origin.

Remarks

This method right-multiplies the current matrix by the computed rotation matrix, counterclockwise about the given axis with the given angle (rotation is about the current world origin).

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.

See Also


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