Note: This documentation is preliminary and is subject to change.
Assembles shader fragments and creates a new fragment linker object.
Definition
Visual Basic .NET
Public Shared Function GatherFragmentsFromStream( _ ByVal data As Stream, _ ByVal preprocessorDefines() As Macro, _ ByVal includeFile As Include, _ ByVal flags As ShaderFlags _ ) As GraphicsStream
Microsoft.DirectX.GraphicsStream. A GraphicsStream object that contains the created shader. This buffer contains the compiled shader code as well as any embedded debug and symbol table information.