![]() |
![]() |
![]() |
BufferStatus.LocatedInHardware Property |
Language: |
Retrieves whether a buffer is located in hardware.
Visual Basic .NET Public ReadOnly Property LocatedInHardware As Boolean C# public bool LocatedInHardware { get; } Managed C++ public: __property bool get_LocatedInHardware(); JScript .NET public function get LocatedInHardware() : boolean
System.Boolean . Value that is set to true if a buffer is located in hardware; otherwise, false.
This property is read-only.
This property is set only for buffers created with the BufferDescription.DeferLocation set to true.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center