EffectsWavesReverb.ReverbMix Property

Language:

Note: This documentation is preliminary and is subject to change.
How Do I...?

Retrieves and sets the reverb mix, in decibels (dB), of the EffectsWavesReverb structure.

Definition

Visual Basic .NET Public Property ReverbMix As Single
C# public float ReverbMix { get; set; }
Managed C++ public: __property float get_ReverbMix();
public: __property void set_ReverbMix(float);
JScript .NET public function get ReverbMix() : float
public function set ReverbMix(float);

Property Value

System.Single . Reverb mix, in decibels (dB).

This property is read/write. 

Remarks

Can range from WavesReverbEffect.ReverbMixMin to WavesReverbEffect.ReverbMixMax.

The default value is 0 db or WavesReverbEffect.ReverbMixDefault.

How Do I...?

Use Effect Parameters

This C# example demonstrates how to use the parameters of an effect object from a SecondaryBuffer object.

The buffer object in this code snippet is assumed to be the SecondaryBuffer from the code in Add Effects to a SecondaryBuffer Object.

              [C#]
              
//Retrieve the effects object and //the effect param sturctures and edit parameters. EchoEffect echo = (EchoEffect)buffer.GetEffects(0); EffectsEcho echo_params = echo.AllParameters; echo_params.LeftDelay = 250.0f; echo_params.RightDelay = 100.0f; echo_params.Feedback = 85.0f; echo_params.PanDelay = 1; echo_params.WetDryMix = 50.0f; ChorusEffect chorus = (ChorusEffect)buffer.GetEffects(1); EffectsChorus chorus_params = chorus.AllParameters; chorus_params.Delay = 15.0f; chorus_params.Depth = ChorusEffect.DepthMax; chorus_params.Phase = ChorusEffect.PhaseNegative90; chorus_params.Waveform = ChorusEffect.WaveSin; chorus_params.WetDryMix = 50.0f; //Set the new parameters and play the buffer. echo.AllParameters = echo_params; chorus.AllParameters = chorus_params; buffer.Play(0,BufferPlayFlags.Default);


© 2004 Microsoft Corporation. All rights reserved. Terms of use.

Feedback? Please provide us with your comments on this topic.