Microsoft DirectX 9.0 SDK Update (October 2004)

ProgressiveMesh.TrimByVertices Method

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Note: This documentation is preliminary and is subject to change.

Modifies the minimum and maximum level of detail (LOD) of a ProgressiveMesh object.

Definition

Visual Basic .NET Public Sub TrimByVertices( _
    ByVal newVerticesMin As Integer, _
    ByVal newVerticesMax As Integer, _
    ByRef faceRemap As Integer, _
    ByRef vertRemap As Integer _
)
C# public void TrimByVertices(
    int newVerticesMin,
    int newVerticesMax,
    out int faceRemap,
    out int vertRemap
);
Managed C++ public: void TrimByVertices(
    int newVerticesMin,
    int newVerticesMax,
    int *faceRemap,
    int *vertRemap
);
JScript .NET public function TrimByVertices(
    newVerticesMin : int,
    newVerticesMax : int,
    faceRemap : int,
    vertRemap : int
);

Parameters

newVerticesMin System.Int32. New minimum number of vertices. This value must fall between the current minimum and maximum number of vertices.
newVerticesMax System.Int32. New maximum number of vertices. This value must fall between the current minimum and maximum number of vertices.
faceRemap System.Int32[]. Array of one Int32 Leave Site value per face that contains face remap information.
vertRemap System.Int32[]. Array of one Int32 Leave Site value per vertex that contains vertex remap information.

Remarks

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
OutOfMemoryException Leave Site Microsoft® Direct3D® could not allocate sufficient memory to complete the call.

See Also


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