![]() |
![]() |
![]() |
SphericalHarmonicMaterial.IsSubsurfaceScattering Property |
Language: |
Enables or disables subsurface scattering.
Visual Basic .NET Public Property IsSubsurfaceScattering As Boolean C# public bool IsSubsurfaceScattering { get; set; } Managed C++ public: __property bool get_IsSubsurfaceScattering();
public: __property void set_IsSubsurfaceScattering(bool);JScript .NET public function get IsSubsurfaceScattering() : boolean
public function set IsSubsurfaceScattering(boolean);
System.Boolean . Set to true to enable subsurface scattering, or false to disable it.
This property is read/write.
Any object that does subsurface scattering cannot be a mirror.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center