TextureStateManager.ColorArgument0 Property

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Note: This documentation is preliminary and is subject to change.

Defines settings for the third color operand for triadic (multiply, add, and linear interpolation) operations identified by the TextureArgument enumeration.

Definition

Visual Basic .NET Public Property ColorArgument0 As TextureArgument
C# public TextureArgument ColorArgument0 { get; set; }
Managed C++ public: __property TextureArgument get_ColorArgument0();
public: __property void set_ColorArgument0(TextureArgument);
JScript .NET public function get ColorArgument0() : TextureArgument
public function set ColorArgument0(TextureArgument);

Property Value

Microsoft.DirectX.Direct3D.TextureArgument . A TextureArgument object that represents the current texture arguments.

This property is read/write. 

Remarks

This setting is supported if the TextureOperationCaps.SupportsMultiplyAdd or TextureOperationCaps.SupportsLerp device capabilities are present. The default argument is TextureArgument.Current. Specify TextureArgument.Temp to select a temporary register color for read or write. TextureArgument.Temp is supported if the MiscCaps.SupportsTextureStageStateArgumentTemp device capability is present. The default value for the register is (0.0, 0.0, 0.0, 0.0).


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