![]() |
![]() |
![]() |
ShaderConstantInformation.RegisterSet Property |
Language: |
Retrieves or sets a value from the RegisterSet enumeration that specifies the shader register data type.
Visual Basic .NET Public Property RegisterSet As Short C# public short RegisterSet { get; set; } Managed C++ public: __property short get_RegisterSet();
public: __property void set_RegisterSet(short);JScript .NET public function get RegisterSet() : short
public function set RegisterSet(short);
System.Int16 . Value from the RegisterSet enumeration to set or retrieve.
This property is read/write.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center