Microsoft DirectX 9.0 SDK Update (October 2004)

Mesh.Save Method

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Note: This documentation is preliminary and is subject to change.

Saves the mesh to the specified stream object.

Definition

Visual Basic .NET Public Sub Save( _
    ByVal filename As String, _
    ByVal adjacency As GraphicsStream, _
    ByVal materials() As ExtendedMaterial, _
    ByVal format As XFileFormat _
)
C# public void Save(
    string filename,
    GraphicsStream adjacency,
    ExtendedMaterial[] materials,
    XFileFormat format
);
Managed C++ public: void Save(
    String *filename,
    GraphicsStream *adjacency,
    ExtendedMaterial materials __gc[],
    XFileFormat format
);
JScript .NET public function Save(
    filename : String,
    adjacency : GraphicsStream,
    materials : ExtendedMaterial[],
    format : XFileFormat
);

Parameters

filename System.String. String that specifies the file name.
adjacency Microsoft.DirectX.GraphicsStream. A GraphicsStream of three Int32 Leave Site values per face that specify the three neighbors for each face in the mesh.
materials Microsoft.DirectX.Direct3D.ExtendedMaterial[]. Array of ExtendedMaterial structures that contain material information to save in the DirectX (.x) file.
format Microsoft.DirectX.Direct3D.XFileFormat. An XFileFormat that indicates the format to use when saving the .x file. See Remarks.

Remarks

The default value for the file format is Binary. The Compressed file format can be combined (using a logical or) with either the Text or Binary flag to reduce the file size. If a file is specified with both Binary and Text flags, it is saved as a text file.

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.

See Also


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