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ShaderLoader.GetVertexShaderProfile Method |
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Returns the name of the high-level shader language (HLSL) profile that is best suited to a given device.
Visual Basic .NET Public Shared Function GetVertexShaderProfile( _
ByVal device As Device _
) As StringC# public static string GetVertexShaderProfile(
Device device
);Managed C++ public: static String* GetVertexShaderProfile(
Device *device
);JScript .NET public static function GetVertexShaderProfile(
device : Device
) : String;
device Microsoft.DirectX.Direct3D.Device. Reference to the Device.
System.String . String that contains the HLSL profile name.
A shader profile specifies the assembly shader version to use and the capabilities available to the HLSL compiler when compiling a shader. The following table lists the supported vertex shader profiles.
Shader Profile Description vs_1_1 Compile to vs_1_1 version. vs_2_0 Compile to vs_2_0 version. vs_2_a Same as the vs_2_0 profile, with the following additional capabilities available for the compiler to target:
- Number of temporary registers (r#) is greater than or equal to 13.
- Dynamic flow control instruction.
- Predication.
vs_2_sw Compile to vs_2_sw version.
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