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UnsafeNativeMethods.Vector3.TransformNormalArray Method |
Language: |
Transforms array (x, y, z, 0) by a given matrix.
Visual Basic .NET Public Shared Function TransformNormalArray( _
ByVal pOut As Vector3, _
ByVal outStride As Integer, _
ByVal pSource As Vector3, _
ByVal vectorStride As Integer, _
ByVal pSourceMatrix As Matrix, _
ByVal count As Integer _
) As Vector3C# public static Vector3 TransformNormalArray(
Vector3 pOut,
int outStride,
Vector3 pSource,
int vectorStride,
Matrix pSourceMatrix,
int count
);Managed C++ public: static Vector3 TransformNormalArray(
Vector3 pOut,
int outStride,
Vector3 pSource,
int vectorStride,
Matrix pSourceMatrix,
int count
);JScript .NET public static function TransformNormalArray(
pOut : Vector3,
outStride : int,
pSource : Vector3,
vectorStride : int,
pSourceMatrix : Matrix,
count : int
) : Vector3;
pOut Microsoft.DirectX.Vector3. A Vector3 structure that is the result of the method. outStride System.Int32. Stride between vectors in the output data stream. pSource Microsoft.DirectX.Vector3. Source Vector3 structure array. vectorStride System.Int32. Stride between vectors in the input data stream. pSourceMatrix Microsoft.DirectX.Matrix. Source Matrix structure. count System.Int32. Number of elements in the array.
Microsoft.DirectX.Vector3 . A Vector3 structure that is the result of the method.
This method transforms the vector normals (x, y, z, 0) of the pSource parameter by the matrix pSourceMatrix.
If you transform a normal by a non-affine matrix, the matrix you pass to this function should be the transpose of the inverse of the matrix you would use to transform a coordinate.
The return value for this method is the same value returned in the pOut parameter. Resultantly, the TransformNormalArray method can be used as a parameter for another method.
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