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VolumeLoader.Save Method |
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Saves a volume to a file.
Visual Basic .NET Public Shared Sub Save( _
ByVal destFile As String, _
ByVal destFormat As ImageFileFormat, _
ByVal srcVolume As Volume _
)C# public static void Save(
string destFile,
ImageFileFormat destFormat,
Volume srcVolume
);Managed C++ public: static void Save(
String *destFile,
ImageFileFormat destFormat,
Volume *srcVolume
);JScript .NET public static function Save(
destFile : String,
destFormat : ImageFileFormat,
srcVolume : Volume
);
destFile System.String. String that specifies the file name of the source image. destFormat Microsoft.DirectX.Direct3D.ImageFileFormat. An ImageFileFormat that specifies the file format to use when saving. See Remarks. srcVolume Microsoft.DirectX.Direct3D.Volume. A Volume object that contains the image to save.
This method supports the .bmp and .dds file formats. It handles conversion to and from compressed texture formats.
If the volume is non-dynamic (because a usage parameter was set to 0 at creation) and is located in video memory (the memory pool set to Default), VolumeLoader.Save fails because Microsoft® Direct3D® cannot lock non-dynamic volumes located in video memory.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
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