Microsoft DirectX 9.0 SDK Update (October 2004)

UnsafeNativeMethods.Vector3.Maximize Method

Language:

Note: This documentation is preliminary and is subject to change.

Returns a 3-D vector that is made up of the largest components of two 3-D vectors.

Note: For programming in Microsoft® Visual Basic® .NET or Microsoft® JScript® .NET, use the equivalent method in the Microsoft.DirectX structures.

Definition

Visual Basic .NET Public Shared Function Maximize( _
    ByVal pOut As Vector3, _
    ByVal pLeft As Vector3, _
    ByVal pRight As Vector3 _
) As Vector3
C# public static Vector3 Maximize(
    Vector3 pOut,
    Vector3 pLeft,
    Vector3 pRight
);
Managed C++ public: static Vector3 Maximize(
    Vector3 pOut,
    Vector3 pLeft,
    Vector3 pRight
);
JScript .NET public static function Maximize(
    pOut : Vector3,
    pLeft : Vector3,
    pRight : Vector3
) : Vector3;

Parameters

pOut Microsoft.DirectX.Vector3. A Vector3 structure that is made up of the largest components of the two vectors.
pLeft Microsoft.DirectX.Vector3. Source Vector3 structure.
pRight Microsoft.DirectX.Vector3. Source Vector3 structure.

Return Value

Microsoft.DirectX.Vector3 . A Vector3 structure that is made up of the largest components of the two vectors.

Remarks

The return value for this method is the same value returned in the pOut parameter. Resultantly, the Maximize method can be used as a parameter for another method.

See Also


© 2004 Microsoft Corporation. All rights reserved. Terms of use.

Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center