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SimplificationMesh.CloneProgressiveMesh Method |
Language: |
Clones a progressive mesh object.
Visual Basic .NET Public Function CloneProgressiveMesh( _
ByVal options As MeshFlags, _
ByVal vertexFormat As VertexFormats, _
ByVal device As Device _
) As ProgressiveMeshC# public ProgressiveMesh CloneProgressiveMesh(
MeshFlags options,
VertexFormats vertexFormat,
Device device
);Managed C++ public: ProgressiveMesh* CloneProgressiveMesh(
MeshFlags options,
VertexFormats vertexFormat,
Device *device
);JScript .NET public function CloneProgressiveMesh(
options : MeshFlags,
vertexFormat : VertexFormats,
device : Device
) : ProgressiveMesh;
options Microsoft.DirectX.Direct3D.MeshFlags. Mesh creation options, indicated by one or more MeshFlags flags (excepting the Simplify* and Optimize* flags). vertexFormat Microsoft.DirectX.Direct3D.VertexFormats. Vertex format of the mesh, indicated by one or more VertexFormats members. device Microsoft.DirectX.Direct3D.Device. The Device object associated with the mesh.
Microsoft.DirectX.Direct3D.ProgressiveMesh . A ProgressiveMesh object that represents the cloned progressive mesh.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. CannotAttributeSortException Attribute sort is not supported as an optimization technique. OutOfMemoryException Microsoft® Direct3D® could not allocate sufficient memory to complete the call.
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