Microsoft DirectX 9.0 SDK Update (October 2004)

CustomForce.Channels Property

Language:

Note: This documentation is preliminary and is subject to change.

Number of channels (axes) affected by this force. The first channel is applied to the first axis associated with the effect, the second to the second, and so on. If there are fewer channels than axes, nothing is associated with the extra axes.If there is only a single channel, the effect is rotated in the direction specified by the rglDirection member of the Dieffect structure. If there is more than one channel, rotation is not allowed.Not all devices support rotation of custom effects.

Definition

Visual Basic .NET Public Property Channels As Integer
C# public int Channels { get; set; }
Managed C++ public: __property int get_Channels();
public: __property void set_Channels(int);
JScript .NET public function get Channels() : int
public function set Channels(int);

Property Value

System.Int32 .

This property is read/write. 

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