Microsoft DirectX 9.0 SDK Update (October 2004)

Device.WriteEffect Method

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Note: This documentation is preliminary and is subject to change.

Saves information about one or more force-feedback effects to a file that can be read by using Inputdevice9Enumeffectsinfile. This method is chiefly of interest to those wanting to write their own force-authoring applications.

Definition

Visual Basic .NET Public Sub WriteEffect( _
    ByVal stream As Stream, _
    ByVal fileEffect() As FileEffect, _
    ByVal flags As FileEffectsFlags _
)
C# public void WriteEffect(
    Stream stream,
    FileEffect[] fileEffect,
    FileEffectsFlags flags
);
Managed C++ public: void WriteEffect(
    Stream *stream,
    FileEffect fileEffect __gc[],
    FileEffectsFlags flags
);
JScript .NET public function WriteEffect(
    stream : Stream,
    fileEffect : FileEffect[],
    flags : FileEffectsFlags
);

Parameters

stream System.IO.Stream.
fileEffect Microsoft.DirectX.DirectInput.FileEffect[].
flags Microsoft.DirectX.DirectInput.FileEffectsFlags.

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