Microsoft DirectX 9.0 SDK Update (October 2004)

PixelShader.PixelShader Constructor

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Note: This documentation is preliminary and is subject to change.

Initializes a new instance of the PixelShader class.

Definition

Visual Basic .NET Public Sub New( _
    ByVal device As Device, _
    ByVal functionToken() As Integer _
)
C# public PixelShader(
    Device device,
    int[] functionToken
);
Managed C++ public: PixelShader(
    Device *device,
    int functionToken __gc[]
);
JScript .NET public function PixelShader(
    device : Device,
    functionToken : int[]
);

Parameters

device Microsoft.DirectX.Direct3D.Device. Reference to an instance of a Device object.
functionToken System.Int32[]. Integer array representing the pixel shader function tokens that specify the blending operations.

Remarks

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
OutOfVideoMemoryException Microsoft® Direct3D® does not have enough display memory to perform the operation.
OutOfMemoryException Leave Site Direct3D could not allocate sufficient memory to complete the call.


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