Microsoft DirectX 9.0 SDK Update (October 2004)

ProgressiveMesh.Clone Method

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Note: This documentation is preliminary and is subject to change.

Clones a progressive mesh.

Definition

Visual Basic .NET Public Function Clone( _
    ByVal options As MeshFlags, _
    ByVal declaration As GraphicsStream, _
    ByVal device As Device _
) As ProgressiveMesh
C# public ProgressiveMesh Clone(
    MeshFlags options,
    GraphicsStream declaration,
    Device device
);
Managed C++ public: ProgressiveMesh* Clone(
    MeshFlags options,
    GraphicsStream *declaration,
    Device *device
);
JScript .NET public function Clone(
    options : MeshFlags,
    declaration : GraphicsStream,
    device : Device
) : ProgressiveMesh;

Parameters

options Microsoft.DirectX.Direct3D.MeshFlags. One or more flags from the MeshFlags enumeration that specify creation options for the mesh (excepting the Simplify* and Optimize* flags).
declaration Microsoft.DirectX.GraphicsStream. A GraphicsStream containing VertexElement structures that describe the vertex format for the returned mesh. This parameter must map directly to a flexible vertex format (FVF).
device Microsoft.DirectX.Direct3D.Device. A Device object that represents the device object associated with the mesh.

Return Value

Microsoft.DirectX.Direct3D.ProgressiveMesh . Returns a cloned ProgressiveMesh object.

Remarks

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
OutOfMemoryException Leave Site Microsoft® Direct3D® could not allocate sufficient memory to complete the call.


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