Microsoft DirectX 9.0 SDK Update (October 2004)

DeviceCaps.SupportsHardwareTransformAndLight Property

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Note: This documentation is preliminary and is subject to change.
How Do I...?

Indicates whether the device supports transformation and lighting in hardware.

Definition

Visual Basic .NET Public ReadOnly Property SupportsHardwareTransformAndLight As Boolean
C# public bool SupportsHardwareTransformAndLight { get; }
Managed C++ public: __property bool get_SupportsHardwareTransformAndLight();
JScript .NET public function get SupportsHardwareTransformAndLight() : boolean

Property Value

System.Boolean . Value that is true if the device supports transformation and lighting in hardware, or false if it does not.

This property is read-only. 

How Do I...?

Check for Shader Support

This example shows how to check the hardware device for shader support.

To determine whether the hardware device supports shaders, Microsoft® Direct3D® allows the application to check the shader version.

To check for shader support:

  1. Obtain the device's capabilities by using the Manager.GetDeviceCaps method.
  2. Using the capabilities object obtained with the previous call, check the shader version by calling Caps.VertexShaderVersion.

              [C#]
              
public bool CheckShaderSupport() { Version v1_1 = new Version(1,1); // check version is at least shader 1.1 // retrieve the device caps Caps caps = Manager.GetDeviceCaps(0, DeviceType.Hardware); // check the supported shader version if ((caps.VertexShaderVersion >= v1_1) && (caps.PixelShaderVersion >= v1_1)) { return true; } return false; }


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