Microsoft DirectX 9.0 SDK Update (October 2004)

UnsafeNativeMethods.Vector3.Cross Method

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Note: This documentation is preliminary and is subject to change.

Determines the cross product of two 3-D vectors.

Note: For programming in Microsoft® Visual Basic® .NET or Microsoft® JScript® .NET, use the equivalent method in the Microsoft.DirectX structures.

Definition

Visual Basic .NET Public Shared Function Cross( _
    ByVal pOut As Vector3, _
    ByVal pV1 As Vector3, _
    ByVal pV2 As Vector3 _
) As Vector3
C# public static Vector3 Cross(
    Vector3 pOut,
    Vector3 pV1,
    Vector3 pV2
);
Managed C++ public: static Vector3 Cross(
    Vector3 pOut,
    Vector3 pV1,
    Vector3 pV2
);
JScript .NET public static function Cross(
    pOut : Vector3,
    pV1 : Vector3,
    pV2 : Vector3
) : Vector3;

Parameters

pOut Microsoft.DirectX.Vector3. A Vector3 structure that is the cross product of two 3-D vectors.
pV1 Microsoft.DirectX.Vector3. Source Vector3 structure.
pV2 Microsoft.DirectX.Vector3. Source Vector3 structure.

Return Value

Microsoft.DirectX.Vector3 . A Vector3 structure that is the cross product of two 3-D vectors.

Remarks

The following C# example demonstrates how the Cross method finds the cross-product.

[C#]
Vector3 returnValue; returnValue.x = left.y * right.z - left.z * right.y; returnValue.y = left.z * right.x - left.x * right.z; returnValue.z = left.x * right.y - left.y * right.x;

The return value for this method is the same value returned in the pOut parameter. Resultantly, the Cross method can be used as a parameter for another method.

See Also


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