Microsoft DirectX 9.0 SDK Update (October 2004)

TextureTransform Enumeration

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Note: This documentation is preliminary and is subject to change.

Defines texture-stage state values.

Definition

Visual Basic .NET Public Enum TextureTransform
C# public enum TextureTransform
Managed C++ __value public enum TextureTransform
JScript .NET public enum TextureTransform

Members

Member Value Description
Projected 256 All texture coordinates are divided by the last element before being passed to the rasterizer. For example, if this flag is specified with the Count3 flag, the first and second texture coordinates are divided by the third coordinate before being passed to the rasterizer.
Count4 4 4-D texture coordinates are passed to the rasterizer.
Count3 3 3-D texture coordinates are passed to the rasterizer.
Count2 2 2-D texture coordinates are passed to the rasterizer.
Count1 1 1-D texture coordinates are passed to the rasterizer.
Disable 0 Texture coordinates are passed directly to the rasterizer.

Remarks

This enumeration is used by the TextureStateManager.TextureTransform property.

Enumeration Information

Namespace Microsoft.DirectX.Direct3D
Assembly Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll)
Strong Name Microsoft.DirectX.Direct3D,  Version=1.0.2902.0,  Culture=neutral,  PublicKeyToken=31bf3856ad364e35

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