VertexStats Structure
Language: Visual Basic .NET C# Managed C++ JScript .NET (Show All)
Note: This documentation is preliminary and is subject to change.
Reports the number of triangles that have been processed and clipped by the runtime's software vertex processing.
Definition
Visual Basic .NET
Public Structure VertexStats
C#
public struct VertexStats
Managed C++
public __value struct VertexStats
JScript .NET
In JScript .NET, you can use structures, but you cannot define your own.
Members Table
The following table lists the members exposed by the object. Click a tab on the left to choose the type of member you want to view.
Methods
Method
Description
ToString
Obtains a string representation of the current instance.
VertexStats
Initializes a new instance of the VertexStats class.
Properties
Remarks
Use the debug runtime and software vertex processing to get the number of non-clipped and clipped primitives for a particular scene. Primitives typically are clipped based on a guard band, if one is present. The clipping guard band is set with parameters such as Caps.GuardBandLeft .
Structure Information
Namespace
Microsoft.DirectX.Direct3D
Assembly
Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll)
Strong Name
Microsoft.DirectX.Direct3D,
Version=1.0.2902.0,
Culture=neutral,
PublicKeyToken=31bf3856ad364e35
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