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SimplificationMesh.Clone Method |
Language: |
Clones, or copies, a SimplificationMesh object.
Visual Basic .NET Public Function Clone( _
ByVal options As MeshFlags, _
ByVal declaration() As VertexElement, _
ByVal device As Device, _
ByRef adjacencyOut As Integer, _
ByRef vertexRemap As Integer _
) As MeshC# public Mesh Clone(
MeshFlags options,
VertexElement[] declaration,
Device device,
out int adjacencyOut,
out int vertexRemap
);Managed C++ public: Mesh* Clone(
MeshFlags options,
VertexElement declaration __gc[],
Device *device,
int *adjacencyOut,
int *vertexRemap
);JScript .NET public function Clone(
options : MeshFlags,
declaration : VertexElement[],
device : Device,
adjacencyOut : int,
vertexRemap : int
) : Mesh;
options Microsoft.DirectX.Direct3D.MeshFlags. Mesh creation options, indicated through one or more MeshFlags flags (excepting the Simplify* and Optimize* flags). declaration Microsoft.DirectX.Direct3D.VertexElement[]. Vertex data, defined with an array of VertexElement structures. device Microsoft.DirectX.Direct3D.Device. The Device object associated with the mesh. adjacencyOut System.Int32[]. Array of three Int32 values per face that specifies the three neighbors for each face in the source mesh.
vertexRemap System.Int32[]. Array that contains the index for each vertex.
Microsoft.DirectX.Direct3D.Mesh . Address of a pointer to a Mesh object that represents the cloned mesh.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. OutOfMemoryException Microsoft® Direct3D® could not allocate sufficient memory to complete the call.
Simplify a Mesh
This example demonstrates how to simplify a mesh.
The mesh is simplified by 25 vertices.
In the following C# code example, mesh is assumed to be a Mesh instance that has been properly loaded and cleaned, adjacency is a GraphicsStream instance that contains the mesh adjacency data, and device is the rendering Device.
[C#]
SimplificationMesh simplifiedMesh = new SimplificationMesh(mesh, adjacency); simplifiedMesh.ReduceVertices(mesh.NumberVertices - 25); mesh.Dispose(); mesh = simplifiedMesh.Clone(simplifiedMesh.Options.Value, simplifiedMesh.VertexFormat, device); simplifiedMesh.Dispose();
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