EffectsWavesReverb.InGain Property

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Note: This documentation is preliminary and is subject to change.
How Do I...?

Retrieves and sets the input gain of signal, in decibels (dB), of the EffectsWavesReverb structure.

Definition

Visual Basic .NET Public Property InGain As Single
C# public float InGain { get; set; }
Managed C++ public: __property float get_InGain();
public: __property void set_InGain(float);
JScript .NET public function get InGain() : float
public function set InGain(float);

Property Value

System.Single . Input gain of signal, in decibels (dB).

This property is read/write. 

Remarks

Can range from WavesReverbEffect.InGainMin to WavesReverbEffect.InGainMax.

The default value is 0 db or WavesReverbEffect.InGainDefault.

How Do I...?

Use Effect Parameters

This C# example demonstrates how to use the parameters of an effect object from a SecondaryBuffer object.

The buffer object in this code snippet is assumed to be the SecondaryBuffer from the code in Add Effects to a SecondaryBuffer Object.

              [C#]
              
//Retrieve the effects object and //the effect param sturctures and edit parameters. EchoEffect echo = (EchoEffect)buffer.GetEffects(0); EffectsEcho echo_params = echo.AllParameters; echo_params.LeftDelay = 250.0f; echo_params.RightDelay = 100.0f; echo_params.Feedback = 85.0f; echo_params.PanDelay = 1; echo_params.WetDryMix = 50.0f; ChorusEffect chorus = (ChorusEffect)buffer.GetEffects(1); EffectsChorus chorus_params = chorus.AllParameters; chorus_params.Delay = 15.0f; chorus_params.Depth = ChorusEffect.DepthMax; chorus_params.Phase = ChorusEffect.PhaseNegative90; chorus_params.Waveform = ChorusEffect.WaveSin; chorus_params.WetDryMix = 50.0f; //Set the new parameters and play the buffer. echo.AllParameters = echo_params; chorus.AllParameters = chorus_params; buffer.Play(0,BufferPlayFlags.Default);


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