Microsoft DirectX 9.0 SDK Update (October 2004)

PrtCompressedBuffer.PrtCompressedBuffer Constructor

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Note: This documentation is preliminary and is subject to change.

Initializes a new instance of the PrtCompressedBuffer class.

Definition

Visual Basic .NET Public Sub New( _
    ByVal quality As CompressionQuality, _
    ByVal numberClusters As Integer, _
    ByVal numberPca As Integer, _
    ByVal buffer As PrtBuffer _
)
C# public PrtCompressedBuffer(
    CompressionQuality quality,
    int numberClusters,
    int numberPca,
    PrtBuffer buffer
);
Managed C++ public: PrtCompressedBuffer(
    CompressionQuality quality,
    int numberClusters,
    int numberPca,
    PrtBuffer *buffer
);
JScript .NET public function PrtCompressedBuffer(
    quality : CompressionQuality,
    numberClusters : int,
    numberPca : int,
    buffer : PrtBuffer
);

Parameters

quality Microsoft.DirectX.Direct3D.CompressionQuality. Quality of spherical harmonic (SH) compression.
numberClusters System.Int32. Number of clusters to use for compression.
numberPca System.Int32. Number of principal component analysis (PCA) basis vectors to use in each cluster.
buffer Microsoft.DirectX.Direct3D.PrtBuffer. Uncompressed PrtBuffer object to compress.

Remarks

The PrtCompressedBuffer constructor creates a compressed precomputed radiance transfer (PRT) buffer from an uncompressed PrtBuffer object.

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
OutOfMemoryException Leave Site Microsoft® Direct3D® could not allocate sufficient memory to complete the call.


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