Microsoft DirectX 9.0 SDK Update (October 2004)

PrtBuffer.LockBufferSingleArray Method

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Note: This documentation is preliminary and is subject to change.

Locks a range of vertex or texel sample data and returns an array containing the locked buffer memory.

Definition

Visual Basic .NET Public Function LockBufferSingleArray( _
    ByVal start As Integer, _
    ByVal numberSamples As Integer _
) As Single()
C# public float[] LockBufferSingleArray(
    int start,
    int numberSamples
);
Managed C++ public: float LockBufferSingleArray(
    int start,
    int numberSamples
) __gc[];
JScript .NET public function LockBufferSingleArray(
    start : int,
    numberSamples : int
) : float[];

Parameters

start System.Int32. Starting index of the sample of vertex or texel data.
numberSamples System.Int32. Number of vertices (or texels) sampled.

Return Value

System.Single[]. Returns a floating-point array containing the locked buffer memory.

Remarks

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
OutOfMemoryException Leave Site Microsoft® Direct3D® could not allocate sufficient memory to complete the call.


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