ColorWriteEnable Enumeration
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Language: |
Note: This documentation is preliminary and is subject to change.
Defines values that are used to specify a channel in the RenderStateManager class type.
Definition
Visual Basic .NET |
Public Enum ColorWriteEnable |
C# |
public enum ColorWriteEnable |
Managed C++ |
__value public enum ColorWriteEnable |
JScript .NET |
public enum ColorWriteEnable |
Members
Member |
Value |
Description |
Alpha |
8 |
Alpha channel of a buffer. |
Blue |
4 |
Blue channel of a buffer. |
Green |
2 |
Green channel of a buffer. |
Red |
1 |
Red channel of a buffer. |
RedGreenBlueAlpha |
15 |
All channels of a buffer. |
RedGreenBlue |
7 |
The red, green, and blue channels of a buffer. |
Remarks
This enumeration is used by the ColorWriteEnable, ColorWriteEnable1, ColorWriteEnable2, and ColorWriteEnable3 properties.
Enumeration Information
Namespace |
Microsoft.DirectX.Direct3D |
Assembly |
Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll) |
Strong Name |
Microsoft.DirectX.Direct3D,
Version=1.0.2902.0,
Culture=neutral,
PublicKeyToken=31bf3856ad364e35 |
See Also
© 2004 Microsoft Corporation. All rights reserved. Terms of use.
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