Microsoft DirectX 9.0 SDK Update (October 2004)

XFileErrorCodes Enumeration

Language:

Note: This documentation is preliminary and is subject to change.

Defines XFile error codes. The methods used to work with Microsoft® DirectX® XFiles can return the following return values. Exceptions thrown from methods that use XFiles can also contain these values.

Definition

Visual Basic .NET Public Enum XFileErrorCodes
C# public enum XFileErrorCodes
Managed C++ __value public enum XFileErrorCodes
JScript .NET public enum XFileErrorCodes

Members

Member Value Description
BadCacheFile -2005531755 A cache file could not be read.
NoMoreData -2005531756 No further data is available.
NoMoreObjects -2005531757 All objects have been enumerated.
BadDataReference -2005531758 Template member data could not be retrieved.
BadArraySize -2005531759 Array size exceeds the allowable size.
ParseError -2005531760 File could not be parsed.
BadFile -2005531761 A file read or write operation failed.
BadFileFloatSize -2005531762 File is not the expected size.
BadFileVersion -2005531763 File has an invalid format version.
BadFileType -2005531764 File has an invalid format.
BadResource -2005531765 Resource is invalid.
ResourceNotFound -2005531766 Resource could not be found.
FileNotFound -2005531767 File could not be found.
NotDoneYet -2005531768 Operation has not completed.
NotFound -2005531769 Object could not be found.
BadType -2005531770 File did not match known template types.
BadValue -2005531771 A variable is outside its expected range; typically returned when an object is invalid.
BadObject -2005531772 Data could not be read from or written to an object.

Enumeration Information

Namespace Microsoft.DirectX.Direct3D
Assembly Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll)
Strong Name Microsoft.DirectX.Direct3DX,  Version=1.0.2902.0,  Culture=neutral,  PublicKeyToken=31bf3856ad364e35

© 2004 Microsoft Corporation. All rights reserved. Terms of use.

Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center