TextureShader.SetValue Method |
Language: |
Sets the constant table with the data in the buffer.
Visual Basic .NET Public Sub SetValue( _
ByVal constant As EffectHandle, _
ByVal data As GraphicsStream _
)C# public void SetValue(
EffectHandle constant,
GraphicsStream data
);Managed C++ public: void SetValue(
EffectHandle *constant,
GraphicsStream *data
);JScript .NET public function SetValue(
constant : EffectHandle,
data : GraphicsStream
);
constant Microsoft.DirectX.Direct3D.EffectHandle. An EffectHandle object that represents the unique identifier to a constant. data Microsoft.DirectX.GraphicsStream. A GraphicsStream object the contains the texture shader constant data.
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