Microsoft DirectX 9.0 SDK Update (October 2004)

EffectsCompressor.Release Property

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Note: This documentation is preliminary and is subject to change.
How Do I...?

Retrieves and sets the speed at which compression is stopped after input drops below Threshold, in the EffectsCompressor structure.

Definition

Visual Basic .NET Public Property Release As Single
C# public float Release { get; set; }
Managed C++ public: __property float get_Release();
public: __property void set_Release(float);
JScript .NET public function get Release() : float
public function set Release(float);

Property Value

System.Single . Speed at which compression is stopped after input drops below Threshold.

This property is read/write. 

Remarks

Can range from CompressorEffect.ReleaseMin to CompressorEffect.ReleaseMax.

The default value is 200 ms.

How Do I...?

Use Effect Parameters

This C# example demonstrates how to use the parameters of an effect object from a SecondaryBuffer object.

The buffer object in this code snippet is assumed to be the SecondaryBuffer from the code in Add Effects to a SecondaryBuffer Object.

              [C#]
              
//Retrieve the effects object and //the effect param sturctures and edit parameters. EchoEffect echo = (EchoEffect)buffer.GetEffects(0); EffectsEcho echo_params = echo.AllParameters; echo_params.LeftDelay = 250.0f; echo_params.RightDelay = 100.0f; echo_params.Feedback = 85.0f; echo_params.PanDelay = 1; echo_params.WetDryMix = 50.0f; ChorusEffect chorus = (ChorusEffect)buffer.GetEffects(1); EffectsChorus chorus_params = chorus.AllParameters; chorus_params.Delay = 15.0f; chorus_params.Depth = ChorusEffect.DepthMax; chorus_params.Phase = ChorusEffect.PhaseNegative90; chorus_params.Waveform = ChorusEffect.WaveSin; chorus_params.WetDryMix = 50.0f; //Set the new parameters and play the buffer. echo.AllParameters = echo_params; chorus.AllParameters = chorus_params; buffer.Play(0,BufferPlayFlags.Default);


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