Microsoft DirectX 9.0 SDK Update (October 2004)

Vector3.TransformCoordinate Method

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Note: This documentation is preliminary and is subject to change.

Transforms a 3-D vector or an array of 3-D vectors by a given matrix, projecting the result back into w = 1.

Definition

Visual Basic .NET Public Sub TransformCoordinate( _
    ByVal sourceMatrix As Matrix _
)
C# public void TransformCoordinate(
    Matrix sourceMatrix
);
Managed C++ public: void TransformCoordinate(
    Matrix sourceMatrix
);
JScript .NET public function TransformCoordinate(
    sourceMatrix : Matrix
);

Parameters

sourceMatrix Microsoft.DirectX.Matrix. Source Matrix structure.

Remarks

This method transforms the source vector, source (x, y, z, 1), or all vectors in the vector parameter, by the matrix sourceMatrix, projecting the result back into w = 1.

Note: Overloads of this method that accept a Matrix structure as a parameter are static.

See Also


© 2004 Microsoft Corporation. All rights reserved. Terms of use.

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