Microsoft DirectX 9.0 SDK Update (October 2004)

PrtEngine.SetPerVertexAlbedo Method

Language:

Note: This documentation is preliminary and is subject to change.

Sets an albedo value for each mesh vertex, overwriting previous albedo values.

Definition

Visual Basic .NET Public Sub SetPerVertexAlbedo( _
    ByVal dataIn As Array, _
    ByVal numberChannel As Integer _
)
C# public void SetPerVertexAlbedo(
    Array dataIn,
    int numberChannel
);
Managed C++ public: void SetPerVertexAlbedo(
    Array *dataIn,
    int numberChannel
);
JScript .NET public function SetPerVertexAlbedo(
    dataIn : Array,
    numberChannel : int
);

Parameters

dataIn System.Array. An array of albedo data of the first sample.
numberChannel System.Int32. Number of color channels to set. Set to 1 to specify gray materials (R = G = B), or 3 to enable color bleeding effects.

Remarks

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
OutOfMemoryException Leave Site Microsoft® Direct3D® could not allocate sufficient memory to complete the call.


© 2004 Microsoft Corporation. All rights reserved. Terms of use.

Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center