Microsoft DirectX 9.0 SDK Update (October 2004)

EffectsWavesReverb Structure

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Note: This documentation is preliminary and is subject to change.
How Do I...?

Contains parameters for a Waves reverberation effect.

Definition

Visual Basic .NET Public Structure EffectsWavesReverb
C# public struct EffectsWavesReverb
Managed C++ public __value struct EffectsWavesReverb
JScript .NET In JScript .NET, you can use structures, but you cannot define your own.

Members Table

Method Description
EffectsWavesReverb Initializes a new instance of the EffectsWavesReverb structure.
ToString Retrieves a string representation of the current instance.
Property Description
HighFrequencyRtRatio Retrieves and sets the high-frequency reverb time ratio of the EffectsWavesReverb structure.
InGain Retrieves and sets the input gain of signal, in decibels (dB), of the EffectsWavesReverb structure.
ReverbMix Retrieves and sets the reverb mix, in decibels (dB), of the EffectsWavesReverb structure.
ReverbTime Retrieves and sets the reverb time, in milliseconds, of the EffectsWavesReverb structure.

How Do I...?

Use Effect Parameters

This C# example demonstrates how to use the parameters of an effect object from a SecondaryBuffer object.

The buffer object in this code snippet is assumed to be the SecondaryBuffer from the code in Add Effects to a SecondaryBuffer Object.

              [C#]
              
//Retrieve the effects object and //the effect param sturctures and edit parameters. EchoEffect echo = (EchoEffect)buffer.GetEffects(0); EffectsEcho echo_params = echo.AllParameters; echo_params.LeftDelay = 250.0f; echo_params.RightDelay = 100.0f; echo_params.Feedback = 85.0f; echo_params.PanDelay = 1; echo_params.WetDryMix = 50.0f; ChorusEffect chorus = (ChorusEffect)buffer.GetEffects(1); EffectsChorus chorus_params = chorus.AllParameters; chorus_params.Delay = 15.0f; chorus_params.Depth = ChorusEffect.DepthMax; chorus_params.Phase = ChorusEffect.PhaseNegative90; chorus_params.Waveform = ChorusEffect.WaveSin; chorus_params.WetDryMix = 50.0f; //Set the new parameters and play the buffer. echo.AllParameters = echo_params; chorus.AllParameters = chorus_params; buffer.Play(0,BufferPlayFlags.Default);

Structure Information

Namespace Microsoft.DirectX.DirectSound
Assembly Microsoft.DirectX.DirectSound (microsoft.directx.directsound.dll)
Strong Name Microsoft.DirectX.DirectSound,  Version=1.0.2902.0,  Culture=neutral,  PublicKeyToken=31bf3856ad364e35

See Also


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