Microsoft DirectX 9.0 SDK Update (October 2004)

Mesh.LockAttributeBuffer Method

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Note: This documentation is preliminary and is subject to change.

Locks an attribute buffer and obtains its memory.

Definition

Visual Basic .NET Public Function LockAttributeBuffer( _
    ByVal flags As LockFlags _
) As GraphicsStream
C# public GraphicsStream LockAttributeBuffer(
    LockFlags flags
);
Managed C++ public: GraphicsStream* LockAttributeBuffer(
    LockFlags flags
);
JScript .NET public function LockAttributeBuffer(
    flags : LockFlags
) : GraphicsStream;

Parameters

flags Microsoft.DirectX.Direct3D.LockFlags. Zero or more LockFlags that describe the type of lock to perform. For this method, the valid flags are Discard, NoDirtyUpdate, NoSystemLock, and ReadOnly. For a description of the flags, see LockFlags.

Return Value

Microsoft.DirectX.GraphicsStream .

Remarks

If Mesh.Optimize is called, the mesh attribute buffer contains an attribute table.

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.

See Also


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