Microsoft DirectX 9.0 SDK Update (October 2004)

PatchMesh.LockAttributeBuffer Method

Language:

Note: This documentation is preliminary and is subject to change.

Locks the attribute buffer and obtains its memory.

Definition

Visual Basic .NET Public Function LockAttributeBuffer( _
    ByVal flags As LockFlags _
) As GraphicsStream
C# public GraphicsStream LockAttributeBuffer(
    LockFlags flags
);
Managed C++ public: GraphicsStream* LockAttributeBuffer(
    LockFlags flags
);
JScript .NET public function LockAttributeBuffer(
    flags : LockFlags
) : GraphicsStream;

Parameters

flags Microsoft.DirectX.Direct3D.LockFlags. Zero or more LockFlags that describe the type of lock to perform. Valid flags for this method are Discard, NoDirtyUpdate, NoSysLock, and ReadOnly.

Return Value

Microsoft.DirectX.GraphicsStream . Returns the locked buffer as a GraphicsStream object.

Remarks

The attribute buffer is usually locked, written to, and then unlocked for reading.

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
OutOfMemoryException Leave Site Microsoft® Direct3D® could not allocate sufficient memory to complete the call.

See Also


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