Microsoft DirectX 9.0 SDK Update (October 2004)

Mesh.Cylinder Method

Language:

Note: This documentation is preliminary and is subject to change.

Uses a left-handed coordinate system to create a mesh that contains a cylinder.

Definition

Visual Basic .NET Public Shared Function Cylinder( _
    ByVal device As Device, _
    ByVal radius1 As Single, _
    ByVal radius2 As Single, _
    ByVal length As Single, _
    ByVal slices As Integer, _
    ByVal stacks As Integer _
) As Mesh
C# public static Mesh Cylinder(
    Device device,
    float radius1,
    float radius2,
    float length,
    int slices,
    int stacks
);
Managed C++ public: static Mesh* Cylinder(
    Device *device,
    float radius1,
    float radius2,
    float length,
    int slices,
    int stacks
);
JScript .NET public static function Cylinder(
    device : Device,
    radius1 : float,
    radius2 : float,
    length : float,
    slices : int,
    stacks : int
) : Mesh;

Parameters

device Microsoft.DirectX.Direct3D.Device. A Device object that represents the device associated with the created cylinder mesh.
radius1 System.Single. Radius at the negative Z end. Value should be greater than or equal to 0.0f.
radius2 System.Single. Radius at the positive Z end. Value should be greater than or equal to 0.0f.
length System.Single. Length of the cylinder along the z-axis.
slices System.Int32. Number of slices around the main axis.
stacks System.Int32. Number of stacks along the main axis.

Return Value

Microsoft.DirectX.Direct3D.Mesh . A Mesh object that represents the cylinder mesh.

Remarks

The created cylinder is centered at the origin, and its axis is aligned with the z-axis.

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
InvalidDataException The data is invalid.
OutOfMemoryException Leave Site Microsoft® Direct3D® could not allocate sufficient memory to complete the call.

See Also


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