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ProgressiveMesh.Clone Method |
Language: |
Clones a progressive mesh.
Visual Basic .NET Public Function Clone( _
ByVal options As MeshFlags, _
ByVal declaration As GraphicsStream, _
ByVal device As Device _
) As ProgressiveMeshC# public ProgressiveMesh Clone(
MeshFlags options,
GraphicsStream declaration,
Device device
);Managed C++ public: ProgressiveMesh* Clone(
MeshFlags options,
GraphicsStream *declaration,
Device *device
);JScript .NET public function Clone(
options : MeshFlags,
declaration : GraphicsStream,
device : Device
) : ProgressiveMesh;
options Microsoft.DirectX.Direct3D.MeshFlags. One or more flags from the MeshFlags enumeration that specify creation options for the mesh (excepting the Simplify* and Optimize* flags). declaration Microsoft.DirectX.GraphicsStream. A GraphicsStream containing VertexElement structures that describe the vertex format for the returned mesh. This parameter must map directly to a flexible vertex format (FVF). device Microsoft.DirectX.Direct3D.Device. A Device object that represents the device object associated with the mesh.
Microsoft.DirectX.Direct3D.ProgressiveMesh . Returns a cloned ProgressiveMesh object.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. OutOfMemoryException Microsoft® Direct3D® could not allocate sufficient memory to complete the call.
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