GraphicsStream.Write Method
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Note: This documentation is preliminary and is subject to change.
Writes to the current stream and advances the current position within it by the number of bytes written.
Definition
Visual Basic .NET |
Public Sub Write( _ ByVal value As String, _ ByVal isUnicodeString As Boolean _ ) |
C# |
public void Write( string value, bool isUnicodeString ); |
Managed C++ |
public: void Write( String *value, bool isUnicodeString ); |
JScript .NET |
public function Write( value : String, isUnicodeString : boolean ); |
Parameters
value
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System.String. Reference to a String that contains the data to write into the stream buffer. |
isUnicodeString
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System.Boolean. Set to true if the graphics stream is Unicode. Set to false if the graphics stream is ASCII. |
Remarks
Exceptions
NotSupportedException  |
Unable to write to the stream buffer, or there is no data to write. |
ArgumentException  |
One of the parameters is invalid, the stream buffer is not large enough to hold the requested data, or ranks is greater than three. |
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