Microsoft DirectX 9.0 SDK Update (October 2004)

UnsafeNativeMethods.Plane.IntersectLine Method

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Note: This documentation is preliminary and is subject to change.

Finds the intersection between a plane and a line.

Note: For programming in Microsoft® Visual Basic® .NET or Microsoft® JScript® .NET, use the equivalent method in the Microsoft.DirectX structures.

Definition

Visual Basic .NET Public Shared Function IntersectLine( _
    ByVal pOut As Vector3, _
    ByVal pPlane As Plane, _
    ByVal pV1 As Vector3, _
    ByVal pV2 As Vector3 _
) As Vector3
C# public static Vector3 IntersectLine(
    Vector3 pOut,
    Plane pPlane,
    Vector3 pV1,
    Vector3 pV2
);
Managed C++ public: static Vector3 IntersectLine(
    Vector3 pOut,
    Plane pPlane,
    Vector3 pV1,
    Vector3 pV2
);
JScript .NET public static function IntersectLine(
    pOut : Vector3,
    pPlane : Plane,
    pV1 : Vector3,
    pV2 : Vector3
) : Vector3;

Parameters

pOut Microsoft.DirectX.Vector3. A Vector3 structure that is the intersection between the specified plane and line.
pPlane Microsoft.DirectX.Plane. Source Plane structure.
pV1 Microsoft.DirectX.Vector3. Source Vector3 structure that defines a line starting point.
pV2 Microsoft.DirectX.Vector3. Source Vector3 structure that defines a line ending point.

Return Value

Microsoft.DirectX.Vector3 . A Vector3 structure that is the intersection between the specified plane and line.

Remarks

If the line is parallel to the plane, a null pointer is returned.

The return value for this method is the same value returned in the pOut parameter. Resultantly, the IntersectLine method can be used as a parameter for another method.

See Also


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