Microsoft DirectX 9.0 SDK Update (October 2004)

SimplificationMesh.CloneProgressiveMesh Method

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Note: This documentation is preliminary and is subject to change.

Clones a progressive mesh object.

Definition

Visual Basic .NET Public Function CloneProgressiveMesh( _
    ByVal options As MeshFlags, _
    ByVal declaration() As VertexElement, _
    ByVal device As Device _
) As ProgressiveMesh
C# public ProgressiveMesh CloneProgressiveMesh(
    MeshFlags options,
    VertexElement[] declaration,
    Device device
);
Managed C++ public: ProgressiveMesh* CloneProgressiveMesh(
    MeshFlags options,
    VertexElement declaration __gc[],
    Device *device
);
JScript .NET public function CloneProgressiveMesh(
    options : MeshFlags,
    declaration : VertexElement[],
    device : Device
) : ProgressiveMesh;

Parameters

options Microsoft.DirectX.Direct3D.MeshFlags. Mesh creation options, indicated by one or more MeshFlags flags (excepting the Simplify* and Optimize* flags).
declaration Microsoft.DirectX.Direct3D.VertexElement[]. Vertex data, defined with an array of VertexElement structures. This parameter must map directly to a flexible vertex format (FVF).
device Microsoft.DirectX.Direct3D.Device. The Device object associated with the mesh.

Return Value

Microsoft.DirectX.Direct3D.ProgressiveMesh . A ProgressiveMesh object that represents the cloned progressive mesh.

Remarks

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
CannotAttributeSortException Attribute sort is not supported as an optimization technique.
OutOfMemoryException Leave Site Microsoft® Direct3D® could not allocate sufficient memory to complete the call.


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