Microsoft DirectX 9.0 SDK Update (October 2004)

PatchMesh.Clone Method

Language:

Note: This documentation is preliminary and is subject to change.

Creates a new patch mesh with the specified vertex declaration.

Overload List

public PatchMesh Clone(MeshFlags, GraphicsStream);
public PatchMesh Clone(MeshFlags, VertexElement[]);

Remarks

The PatchMesh.Clone method converts the vertex buffer to the new vertex declaration. Entries in the vertex declaration that are new to the original mesh are set to 0. If the current mesh has adjacency, the new mesh will have it also.

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
OutOfMemoryException Leave Site Microsoft® Direct3D® could not allocate sufficient memory to complete the call.


© 2004 Microsoft Corporation. All rights reserved. Terms of use.

Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center