Microsoft DirectX 9.0 SDK Update (October 2004)

EffectsGargle.WaveShape Property

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Note: This documentation is preliminary and is subject to change.
How Do I...?

Retrieves and sets the shape of the modulation waveform of the EffectsGargle structure.

Definition

Visual Basic .NET Public Property WaveShape As Integer
C# public int WaveShape { get; set; }
Managed C++ public: __property int get_WaveShape();
public: __property void set_WaveShape(int);
JScript .NET public function get WaveShape() : int
public function set WaveShape(int);

Property Value

System.Int32 . Shape of the modulation waveform.

This property is read/write. 

Remarks

Can be set to one of the following:

How Do I...?

Use Effect Parameters

This C# example demonstrates how to use the parameters of an effect object from a SecondaryBuffer object.

The buffer object in this code snippet is assumed to be the SecondaryBuffer from the code in Add Effects to a SecondaryBuffer Object.

              [C#]
              
//Retrieve the effects object and //the effect param sturctures and edit parameters. EchoEffect echo = (EchoEffect)buffer.GetEffects(0); EffectsEcho echo_params = echo.AllParameters; echo_params.LeftDelay = 250.0f; echo_params.RightDelay = 100.0f; echo_params.Feedback = 85.0f; echo_params.PanDelay = 1; echo_params.WetDryMix = 50.0f; ChorusEffect chorus = (ChorusEffect)buffer.GetEffects(1); EffectsChorus chorus_params = chorus.AllParameters; chorus_params.Delay = 15.0f; chorus_params.Depth = ChorusEffect.DepthMax; chorus_params.Phase = ChorusEffect.PhaseNegative90; chorus_params.Waveform = ChorusEffect.WaveSin; chorus_params.WetDryMix = 50.0f; //Set the new parameters and play the buffer. echo.AllParameters = echo_params; chorus.AllParameters = chorus_params; buffer.Play(0,BufferPlayFlags.Default);


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