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MeshOptions.DoNotClip Property |
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Specifies whether Usage.DoNotClip should be used for vertex and index buffers.
Visual Basic .NET Public ReadOnly Property DoNotClip As Boolean C# public bool DoNotClip { get; } Managed C++ public: __property bool get_DoNotClip(); JScript .NET public function get DoNotClip() : boolean
System.Boolean . Value that is true if Usage.DoNotClip should be used, or false if it should not.
This property is read-only.
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