public function TessellateAdaptive( trans : Vector4, maxTessellate : int, minTessellate : int, mesh : Mesh );
Parameters
trans
Microsoft.DirectX.Vector4. Specifies a 4-D vector (Vector4) that is dotted with the vertices to get the per-vertex adaptive tessellation amount. Each edge is tessellated to the average value of the tessellation levels for the two vertices it connects.
maxTessellate
System.Int32. Maximum limit for adaptive tessellation. This is the number of vertices introduced between existing vertices. The range of this integer value is between param_Int32_minTessellate and 32.
minTessellate
System.Int32. Minimum limit for adaptive tessellation. This is the number of vertices introduced between existing vertices. The range of this integer value is between 1 and param_Int32_maxTessellate.