Microsoft DirectX 9.0 SDK Update (October 2004)

UnsafeNativeMethods.Vector4.Maximize Method

Language:

Note: This documentation is preliminary and is subject to change.

Returns a 4-D vector that is made up of the largest components of two 4-D vectors.

Note: For programming in Microsoft® Visual Basic® .NET or Microsoft® JScript® .NET, use the equivalent method in the Microsoft.DirectX structures.

Definition

Visual Basic .NET Public Shared Function Maximize( _
    ByVal pOut As Vector4, _
    ByVal pLeft As Vector4, _
    ByVal pRight As Vector4 _
) As Vector4
C# public static Vector4 Maximize(
    Vector4 pOut,
    Vector4 pLeft,
    Vector4 pRight
);
Managed C++ public: static Vector4 Maximize(
    Vector4 pOut,
    Vector4 pLeft,
    Vector4 pRight
);
JScript .NET public static function Maximize(
    pOut : Vector4,
    pLeft : Vector4,
    pRight : Vector4
) : Vector4;

Parameters

pOut Microsoft.DirectX.Vector4. A Vector4 structure that is made up of the largest components of the two vectors.
pLeft Microsoft.DirectX.Vector4. Source Vector4 structure.
pRight Microsoft.DirectX.Vector4. Source Vector4 structure.

Return Value

Microsoft.DirectX.Vector4 . A Vector4 structure that is made up of the largest components of the two vectors.

Remarks

The return value for this method is the same value returned in the pOut parameter. Resultantly, the Maximize method can be used as a parameter for another method.

See Also


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