Microsoft DirectX 9.0 SDK Update (October 2004)

Sprite.Draw2D Method

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Note: This documentation is preliminary and is subject to change.

Adds a sprite to the list of batched sprites.

Definition

Visual Basic .NET Public Sub Draw2D( _
    ByVal srcTexture As Texture, _
    ByVal srcRectangle As Rectangle, _
    ByVal destinationRectangle As Rectangle, _
    ByVal center As Point, _
    ByVal rotationAngle As Single, _
    ByVal position As Point, _
    ByVal color As Integer _
)
C# public void Draw2D(
    Texture srcTexture,
    Rectangle srcRectangle,
    Rectangle destinationRectangle,
    Point center,
    float rotationAngle,
    Point position,
    int color
);
Managed C++ public: void Draw2D(
    Texture *srcTexture,
    Rectangle srcRectangle,
    Rectangle destinationRectangle,
    Point center,
    float rotationAngle,
    Point position,
    int color
);
JScript .NET public function Draw2D(
    srcTexture : Texture,
    srcRectangle : Rectangle,
    destinationRectangle : Rectangle,
    center : Point,
    rotationAngle : float,
    position : Point,
    color : int
);

Parameters

srcTexture Microsoft.DirectX.Direct3D.Texture. A Texture object that represents the sprite texture.
srcRectangle System.Drawing.Rectangle. A Rectangle Leave Site object that indicates the portion of the source texture to use for the sprite. Specify Rectangle.Empty Leave Site to use the entire source image for the sprite.
destinationRectangle System.Drawing.Rectangle. A Rectangle Leave Site object that indicates the size of the destination rectangle.
center System.Drawing.Point. A Vector3 structure that identifies the center of the sprite. A value of (0,0) indicates the upper-left corner.
rotationAngle System.Single. A floating point value that specifies the rotation angle around the rotational center of the sprite.
position System.Drawing.Point. A Point Leave Site object that represents the position of the sprite in 2D-space.
color System.Int32. Color value represented as an integer.

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