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TextureLoader.FromCubeFile Method |
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Creates a cube texture from a file.
This method supports the following file formats: .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga.
Cube textures differ from other surfaces in that they are collections of surfaces. To call Device.SetRenderTarget with a cube texture, select an individual face using CubeTexture.GetCubeMapSurface and pass the resulting surface to Device.SetRenderTarget.
The TextureLoader.FromCubeFile method uses the Microsoft® DirectDraw® surface (DDS) file format. The DXTex tool enables generation of a cube map from other file formats, and saves it as a .dds file.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. InvalidDataException The data is invalid. NotAvailableException This device does not support the queried technique. OutOfVideoMemoryException Microsoft Direct3D® does not have enough display memory to perform the operation. OutOfMemoryException Direct3D could not allocate sufficient memory to complete the call.
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