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Vector3.TransformCoordinate Method |
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Transforms a 3-D vector or an array of 3-D vectors by a given matrix, projecting the result back into w = 1.
Visual Basic .NET Public Sub TransformCoordinate( _
ByVal sourceMatrix As Matrix _
)C# public void TransformCoordinate(
Matrix sourceMatrix
);Managed C++ public: void TransformCoordinate(
Matrix sourceMatrix
);JScript .NET public function TransformCoordinate(
sourceMatrix : Matrix
);
sourceMatrix Microsoft.DirectX.Matrix. Source Matrix structure.
This method transforms the source vector, source (x, y, z, 1), or all vectors in the vector parameter, by the matrix sourceMatrix, projecting the result back into w = 1.
Note: Overloads of this method that accept a Matrix structure as a parameter are static.
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