Microsoft DirectX 9.0 SDK Update (October 2004)

FragmentLinker.GatherFragmentsFromStream Method

Language:

Note: This documentation is preliminary and is subject to change.

Assembles shader fragments and creates a new fragment linker object.

Definition

Visual Basic .NET Public Shared Function GatherFragmentsFromStream( _
    ByVal data As Stream, _
    ByVal flags As ShaderFlags _
) As GraphicsStream
C# public static GraphicsStream GatherFragmentsFromStream(
    Stream data,
    ShaderFlags flags
);
Managed C++ public: static GraphicsStream* GatherFragmentsFromStream(
    Stream *data,
    ShaderFlags flags
);
JScript .NET public static function GatherFragmentsFromStream(
    data : Stream,
    flags : ShaderFlags
) : GraphicsStream;

Parameters

data System.IO.Stream. A Stream Leave Site object that contains the shader fragments.
flags Microsoft.DirectX.Direct3D.ShaderFlags. A ShaderFlags enumeration that specifies the shader compiler options to use.

Return Value

Microsoft.DirectX.GraphicsStream . A GraphicsStream object that contains the created shader. This buffer contains the compiled shader code as well as any embedded debug and symbol table information.

Remarks

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
InvalidDataException The data is invalid.
OutOfMemoryException Leave Site Microsoft® Direct3D® could not allocate sufficient memory to complete the call.


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