Microsoft DirectX 9.0 SDK Update (October 2004)

SoundDeviceConfig.MainBufferPriority Property

Language:

Note: This documentation is preliminary and is subject to change.

Warning: This property is deprecated. Deprecated components of Microsoft® DirectX® 9.0 for Managed Code are considered obsolete. While these components are still supported in this release of Microsoft® DirectX® 9.0 for Managed Code, they may be removed in the future. When writing new applications, you should avoid using these deprecated components. When modifying existing applications, you are strongly encouraged to remove any dependency on these components.
Passed directly to the dwPriority parameter of the IDirectSoundBuffer8.Play method when Play is called on the main buffer. See documentation for IDirectSoundBuffer8.Play for more information. This member must be set to 0 if lpdsMainBufferDesc is NULL. Deprecated.

Definition

Visual Basic .NET Public Property MainBufferPriority As Integer
C# public int MainBufferPriority { get; set; }
Managed C++ public: __property int get_MainBufferPriority();
public: __property void set_MainBufferPriority(int);
JScript .NET public function get MainBufferPriority() : int
public function set MainBufferPriority(int);

Property Value

System.Int32 .

This property is read/write. 

© 2004 Microsoft Corporation. All rights reserved. Terms of use.

Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center