Note: This documentation is preliminary and is subject to change.
Applies software skinning to target vertices that are based on the current matrices.
Definition
Visual Basic .NET
Public Sub UpdateSkinnedMesh( _ ByVal boneTransforms() As Matrix, _ ByVal boneInvTransforms() As Matrix, _ ByVal sourceVertices As GraphicsStream, _ ByVal destinationVertices As GraphicsStream _ )
When used to skin vertices with two position elements, this method skins the second position element with the inverse of the bone instead of the bone itself.