Microsoft DirectX 9.0 SDK Update (October 2004)

PrtEngine.RobustMeshRefine Method

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Note: This documentation is preliminary and is subject to change.

Subdivides faces on a mesh, allowing for conservative adaptive sampling that will not eliminate features on the mesh.

Definition

Visual Basic .NET Public Sub RobustMeshRefine( _
    ByVal minEdgeLength As Single, _
    ByVal maxSubDiv As Integer _
)
C# public void RobustMeshRefine(
    float minEdgeLength,
    int maxSubDiv
);
Managed C++ public: void RobustMeshRefine(
    float minEdgeLength,
    int maxSubDiv
);
JScript .NET public function RobustMeshRefine(
    minEdgeLength : float,
    maxSubDiv : int
);

Parameters

minEdgeLength System.Single. Minimum face edge length that will be generated in adaptive sampling. If zero, a reasonable default value will be substituted.
maxSubDiv System.Int32. Maximum level of subdivision of a face that will be used in adaptive sampling. If zero, a default value of 5 will be substituted.

Remarks

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
OutOfMemoryException Leave Site Microsoft® Direct3D® could not allocate sufficient memory to complete the call.

See Also


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