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GraphicsStream.InternalData Property |
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This internal data member is the direct pointer to the unmanaged memory. It can be used, for example, to glue in unmanaged code that renders to dynamic textures.
Visual Basic .NET Public ReadOnly Property InternalData As IntPtr C# public IntPtr InternalData { get; } Managed C++ public: __property IntPtr get_InternalData(); JScript .NET public function get InternalData() : IntPtr
System.IntPtr . Retrieves a pointer to the stream object's internal data.
This property is read-only.
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