Microsoft DirectX 9.0 SDK Update (October 2004)

TextureGutterHelper.TextureGutterHelper Constructor

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Note: This documentation is preliminary and is subject to change.

Initializes a new instance of the TextureGutterHelper class.

Definition

Visual Basic .NET Public Sub New( _
    ByVal width As Integer, _
    ByVal height As Integer, _
    ByVal gutterSize As Single, _
    ByVal mesh As Mesh _
)
C# public TextureGutterHelper(
    int width,
    int height,
    float gutterSize,
    Mesh mesh
);
Managed C++ public: TextureGutterHelper(
    int width,
    int height,
    float gutterSize,
    Mesh *mesh
);
JScript .NET public function TextureGutterHelper(
    width : int,
    height : int,
    gutterSize : float,
    mesh : Mesh
);

Parameters

width System.Int32. Width of the texture, in pixels
height System.Int32. Height of the texture, in pixels.
gutterSize System.Single. Number of texels by which to over-sample the texture and create the gutter region. Must be at least 1.
mesh Microsoft.DirectX.Direct3D.Mesh. An input Mesh object.

Remarks

Use PrtEngine.ConcatenateMeshes to transform a scene to new coordinates.

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
OutOfMemoryException Leave Site Microsoft® Direct3D® could not allocate sufficient memory to complete the call.


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