AnimationController.RegisterAnimationOutput Method
|
Language: |
Note: This documentation is preliminary and is subject to change.
Adds an animation output to the animation controller and registers objects for scale, rotate, and translate (SRT) transformations.
Definition
Visual Basic .NET |
Public Sub RegisterAnimationOutput( _ ByVal animationFrame As Frame _ ) |
C# |
public void RegisterAnimationOutput( Frame animationFrame ); |
Managed C++ |
public: void RegisterAnimationOutput( Frame *animationFrame ); |
JScript .NET |
public function RegisterAnimationOutput( animationFrame : Frame ); |
Parameters
Remarks
If the animation output is already registered, animationFrame.TransformationMatrix is filled with the input transformation data.
Exceptions
InvalidCallException
|
The method call is invalid. For example, a method's parameter might contain an invalid value. |
OutOfMemoryException  |
Microsoft® Direct3D® could not allocate sufficient memory to complete the call. |
© 2004 Microsoft Corporation. All rights reserved. Terms of use.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center