Microsoft DirectX 9.0 SDK Update (October 2004)

DisplacementParameter Structure

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Note: This documentation is preliminary and is subject to change.

Contains mesh geometry displacement parameters.

Definition

Visual Basic .NET Public Structure DisplacementParameter
C# public struct DisplacementParameter
Managed C++ public __value struct DisplacementParameter
JScript .NET In JScript .NET, you can use structures, but you cannot define your own.

Members Table

Method Description
DisplacementParameter Initializes a new instance of the DisplacementParameter class.
ToString Obtains a string representation of the current instance.
Property Description
LevelOfDetailBias Retrieves or sets the level-of-detail bias value.
MagFilter Retrieves or sets the texture filter to use in magnification.
MinFilter Retrieves or sets the texture filter to use in minification.
MipFilter Retrieves or sets the texture filter for mipmapping.
Texture Retrieves or sets a texture for displacement mapping.
Wrap Retrieves or sets the texture address wrap mode.

Remarks

Displacement maps can be 2-D textures only. Mipmapping is ignored for nonadaptive tessellation.

Structure Information

Namespace Microsoft.DirectX.Direct3D
Assembly Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll)
Strong Name Microsoft.DirectX.Direct3DX,  Version=1.0.2902.0,  Culture=neutral,  PublicKeyToken=31bf3856ad364e35

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