Microsoft DirectX 9.0 SDK Update (October 2004)

CustomVertex.TransformedTextured.TransformedTextured Constructor

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Note: This documentation is preliminary and is subject to change.

Initializes a new instance of the CustomVertex.TransformedTextured class.

Definition

Visual Basic .NET Public Sub New( _
    ByVal xvalue As Single, _
    ByVal yvalue As Single, _
    ByVal zvalue As Single, _
    ByVal rhwvalue As Single, _
    ByVal u As Single, _
    ByVal v As Single _
)
C# public TransformedTextured(
    float xvalue,
    float yvalue,
    float zvalue,
    float rhwvalue,
    float u,
    float v
);
Managed C++ public: TransformedTextured(
    float xvalue,
    float yvalue,
    float zvalue,
    float rhwvalue,
    float u,
    float v
);
JScript .NET public function TransformedTextured(
    xvalue : float,
    yvalue : float,
    zvalue : float,
    rhwvalue : float,
    u : float,
    v : float
);

Parameters

xvalue System.Single. Floating-point value that represents the x coordinate of the position.
yvalue System.Single. Floating-point value that represents the y coordinate of the position.
zvalue System.Single. Floating-point value that represents the z coordinate of the position.
rhwvalue System.Single. Floating-point value that represents the reciprocal homogeneous w (RHW) component of the transformed vertex.
u System.Single. Floating-point value that represents the u component of the texture coordinate.
v System.Single. Floating-point value that represents the v component of the texture coordinate.

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