Microsoft DirectX 9.0 SDK Update (October 2004)

Mesh.LockAttributeBufferArray Method

Language:

Note: This documentation is preliminary and is subject to change.

Locks an attribute buffer and obtains its memory.

Definition

Visual Basic .NET Public Function LockAttributeBufferArray( _
    ByVal flags As LockFlags _
) As Integer()
C# public int[] LockAttributeBufferArray(
    LockFlags flags
);
Managed C++ public: int LockAttributeBufferArray(
    LockFlags flags
) __gc[];
JScript .NET public function LockAttributeBufferArray(
    flags : LockFlags
) : int[];

Parameters

flags Microsoft.DirectX.Direct3D.LockFlags. Zero or more LockFlags that describe the type of lock to perform. For this method, the valid flags are Discard, NoDirtyUpdate, NoSystemLock, and ReadOnly.

Return Value

System.Int32[]. Returns an array that contains three Int32 Leave Site values for each face in the mesh.

Remarks

If Mesh.Optimize is called, the mesh attribute buffer contains an attribute table.

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.

See Also


© 2004 Microsoft Corporation. All rights reserved. Terms of use.

Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center