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ColorOperator.Lerp Method |
Language: |
Creates a color value using linear interpolation.
Visual Basic .NET Public Shared Function Lerp( _
ByVal c1 As ColorValue, _
ByVal c2 As ColorValue, _
ByVal s As Single _
) As ColorValueC# public static ColorValue Lerp(
ColorValue c1,
ColorValue c2,
float s
);Managed C++ public: static ColorValue Lerp(
ColorValue c1,
ColorValue c2,
float s
);JScript .NET public static function Lerp(
c1 : ColorValue,
c2 : ColorValue,
s : float
) : ColorValue;
c1 Microsoft.DirectX.Direct3D.ColorValue. A ColorValue object that specifies the first source color. c2 Microsoft.DirectX.Direct3D.ColorValue. A ColorValue object that specifies the second source color. s System.Single. Floating-point value that linearly interpolates between the colors c1 and c2, treating them both as 4-D vectors. There are no limits on this parameter's value.
Microsoft.DirectX.Direct3D.ColorValue . A ColorValue object that represents the result of the linear interpolation.
If linear interpolation is performed between the colors A and B, and s is 0, the resulting color is A. If s is 1, the resulting color is B.
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