Microsoft DirectX 9.0 SDK Update (October 2004)

DeviceProperties.SetDeadZone Method

Language:

Note: This documentation is preliminary and is subject to change.

Sets the value for the dead zone of a joystick, in the range from 0 through 10,000, where 0 indicates that there is no dead zone, 5,000 indicates that the dead zone extends over 50 percent of the physical range of the axis on both sides of center, and 10,000 indicates that the entire physical range of the axis is dead. When the axis is within the dead zone, it is reported as being at the center of its range. This setting can be applied to either the entire device or to a specific axis.

Definition

Visual Basic .NET Public Sub SetDeadZone( _
    ByVal how As ParameterHow, _
    ByVal objectId As Integer, _
    ByVal value As Integer _
)
C# public void SetDeadZone(
    ParameterHow how,
    int objectId,
    int value
);
Managed C++ public: void SetDeadZone(
    ParameterHow how,
    int objectId,
    int value
);
JScript .NET public function SetDeadZone(
    how : ParameterHow,
    objectId : int,
    value : int
);

Parameters

how Microsoft.DirectX.DirectInput.ParameterHow.
objectId System.Int32.
value System.Int32.

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