Microsoft DirectX 9.0 SDK Update (October 2004)

Client.Create3DSoundBuffer Method

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Note: This documentation is preliminary and is subject to change.

Warning: This method is deprecated. Deprecated components of Microsoft® DirectX® 9.0 for Managed Code are considered obsolete. While these components are still supported in this release of Microsoft® DirectX® 9.0 for Managed Code, they may be removed in the future. When writing new applications, you should avoid using these deprecated components. When modifying existing applications, you are strongly encouraged to remove any dependency on these components.
Retrieves a 3-D sound buffer for a player or group. You can use the methods of the 3-D sound buffer object to change the virtual 3-D position of incoming voice transmissions from the specified group or player. Deprecated.

Definition

Visual Basic .NET Public Function Create3DSoundBuffer( _
    ByVal sourcePlayerID As Integer, _
    ByVal sourceBuffer As Buffer, _
    ByVal priority As Integer, _
    ByVal flags As Integer _
) As Buffer3D
C# public Buffer3D Create3DSoundBuffer(
    int sourcePlayerID,
    Buffer sourceBuffer,
    int priority,
    int flags
);
Managed C++ public: Buffer3D* Create3DSoundBuffer(
    int sourcePlayerID,
    Buffer *sourceBuffer,
    int priority,
    int flags
);
JScript .NET public function Create3DSoundBuffer(
    sourcePlayerID : int,
    sourceBuffer : Buffer,
    priority : int,
    flags : int
) : Buffer3D;

Parameters

sourcePlayerID System.Int32.
sourceBuffer Microsoft.DirectX.DirectSound.Buffer.
priority System.Int32.
flags System.Int32.

Return Value

Microsoft.DirectX.DirectSound.Buffer3D .


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