Microsoft DirectX 9.0 SDK Update (October 2004)

SphericalHarmonics.Rotate Method

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Note: This documentation is preliminary and is subject to change.

Rotates the spherical harmonic (SH) vector by the given matrix.

Overload List

public static void Rotate(GraphicsStream, int, Matrix, GraphicsStream);
public static void Rotate(GraphicsStream, int, Matrix, float[]);
public static void Rotate(float[], int, Matrix, GraphicsStream);
public static void Rotate(float[], int, Matrix, float[]);

Remarks

Each coefficient of the basis function Ylm is stored at location l2 + m + l, where:


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