Microsoft DirectX 9.0 SDK Update (October 2004)

Client.GetSendQueueInformation Method

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Note: This documentation is preliminary and is subject to change.

Warning: This method is deprecated. Deprecated components of Microsoft® DirectX® 9.0 for Managed Code are considered obsolete. While these components are still supported in this release of Microsoft® DirectX® 9.0 for Managed Code, they may be removed in the future. When writing new applications, you should avoid using these deprecated components. When modifying existing applications, you are strongly encouraged to remove any dependency on these components.
Used by the application to monitor the size of the send queue. Microsoft® DirectPlay® does not send messages faster than the receiving computer can process them. As a result, if the sending computer is sending faster than the receiver can receive, messages accumulate in the sender's queue. If the application registers that the send queue is growing too large, it should decrease the rate that messages are sent. Deprecated.

Definition

Visual Basic .NET Public Sub GetSendQueueInformation( _
    ByRef numberMessages As Integer, _
    ByRef numberBytes As Integer, _
    ByVal flags As GetSendQueueInformationFlags _
)
C# public void GetSendQueueInformation(
    out int numberMessages,
    out int numberBytes,
    GetSendQueueInformationFlags flags
);
Managed C++ public: void GetSendQueueInformation(
    int *numberMessages,
    int *numberBytes,
    GetSendQueueInformationFlags flags
);
JScript .NET public function GetSendQueueInformation(
    numberMessages : int,
    numberBytes : int,
    flags : GetSendQueueInformationFlags
);

Parameters

numberMessages System.Int32.
numberBytes System.Int32.
flags Microsoft.DirectX.DirectPlay.GetSendQueueInformationFlags.

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