Microsoft DirectX 9.0 SDK Update (October 2004)

Check for Shader Support

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Note: This documentation is preliminary and is subject to change.

This example shows how to check the hardware device for shader support.

To determine whether the hardware device supports shaders, Microsoft® Direct3D® allows the application to check the shader version.

To check for shader support:

  1. Obtain the device's capabilities by using the Manager.GetDeviceCaps method.
  2. Using the capabilities object obtained with the previous call, check the shader version by calling Caps.VertexShaderVersion.

          [C#]
          
public bool CheckShaderSupport() { Version v1_1 = new Version(1,1); // check version is at least shader 1.1 // retrieve the device caps Caps caps = Manager.GetDeviceCaps(0, DeviceType.Hardware); // check the supported shader version if ((caps.VertexShaderVersion >= v1_1) && (caps.PixelShaderVersion >= v1_1)) { return true; } return false; }

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