Microsoft DirectX 9.0 SDK Update (October 2004)

Generate a Scene

Language:

Note: This documentation is preliminary and is subject to change.

This example shows how to begin scene generation and draw primitives.

The SetStreamSource method binds a vertex buffer to a device data stream to create an association between the vertex data and one of several data stream ports that feed the primitive processing functions. The parameters for this method are the number of the data stream, the name of the VertexBuffer object, and the stream vertex stride.

In the following C# code example, it is assumed that the device is the rendering Device, and vBuffer is a vertex buffer filled with CustomVertex.PositionNormal data.

          [C#]
          
device.BeginScene(); device.SetStreamSource(0, vBuffer, 0); device.VertexFormat = CustomVertex.PositionNormal.Format; device.DrawPrimitives(PrimitiveType.TriangleList, 0, 1); device.EndScene();

© 2004 Microsoft Corporation. All rights reserved. Terms of use.

Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center