Microsoft DirectX 9.0 SDK Update (October 2004)

Rendering from User Memory Pointers

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Note: This documentation is preliminary and is subject to change.

A secondary set of rendering interfaces supports passing vertex and index data directly from user memory pointers. These interfaces support a single stream of vertex data only. For more information, see the following reference topics.

These methods render with data specified by user memory pointers rather than vertex and index buffers.


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