Microsoft DirectX 9.0 SDK Update (October 2004)

Manipulating the Depth Buffer

Language:

Note: This documentation is preliminary and is subject to change.

Depth buffers are associated with the device. Applications are required to move the depth buffers when they set render targets. The Device.DepthStencilSurface property is used to manipulate depth buffers.


© 2004 Microsoft Corporation. All rights reserved. Terms of use.

Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center