Microsoft DirectX 9.0 SDK Update (October 2004)

Resources

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Note: This documentation is preliminary and is subject to change.

Resources are the textures and buffers that are used to render a scene. Applications need to create, load, copy, and use resources. This section gives a brief introduction to resources and the steps and methods used by applications when working with resources.

All resources, including the geometry resources IndexBuffer and VertexBuffer, inherit from the Resource class. The texture resources, Texture, CubeTexture, and Volume, also inherit from the BaseTexture class.

Additional information is divided into the following topics.


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