Microsoft DirectX 9.0 SDK Update (October 2004)

Projection Transformation

Language:

Note: This documentation is preliminary and is subject to change.

The projection transformation can be thought of as controlling the camera's internals; it is analogous to choosing a lens for the camera. This is the most complicated of the three transformation types. This discussion of the projection transformation is organized into the following topics.


© 2004 Microsoft Corporation. All rights reserved. Terms of use.

Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center