Microsoft DirectX 9.0 SDK Update (October 2004)

Transforms

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Note: This documentation is preliminary and is subject to change.

Transformations are used to convert object geometry from one coordinate space to another. The most common transformations are done using matrices. A matrix is an essential tool for holding the transformation values and applying them to the data. The topics below introduce matrices, and explain how to use them to generate the world, view, and projection transformations.


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