Microsoft DirectX 9.0 SDK Update (October 2004)

UnsafeNativeMethods.Quaternion.Slerp Method

Language:

Note: This documentation is preliminary and is subject to change.

Interpolates between two quaternions, using spherical linear interpolation.

Note: For programming in Microsoft® Visual Basic® .NET or Microsoft® JScript® .NET, use the equivalent method in the Microsoft.DirectX structures.

Definition

Visual Basic .NET Public Shared Function Slerp( _
    ByVal pOut As Quaternion, _
    ByVal pQuat1 As Quaternion, _
    ByVal pQuat2 As Quaternion, _
    ByVal t As Single _
) As Quaternion
C# public static Quaternion Slerp(
    Quaternion pOut,
    Quaternion pQuat1,
    Quaternion pQuat2,
    float t
);
Managed C++ public: static Quaternion Slerp(
    Quaternion pOut,
    Quaternion pQuat1,
    Quaternion pQuat2,
    float t
);
JScript .NET public static function Slerp(
    pOut : Quaternion,
    pQuat1 : Quaternion,
    pQuat2 : Quaternion,
    t : float
) : Quaternion;

Parameters

pOut Microsoft.DirectX.Quaternion. A Quaternion structure that is the result of the interpolation.
pQuat1 Microsoft.DirectX.Quaternion. Source Quaternion structure.
pQuat2 Microsoft.DirectX.Quaternion. Source Quaternion structure.
t System.Single. A Single Leave Site value that indicates how far to interpolate between the quaternions.

Return Value

Microsoft.DirectX.Quaternion . A Quaternion structure that is the result of the interpolation.

Remarks

The return value for this method is the same value returned in the pOut parameter. Resultantly, the Slerp method can be used as a parameter for another method.

See Also


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