Note: This documentation is preliminary and is subject to change.
Modifies the minimum and maximum level of detail (LOD) of a ProgressiveMesh object.
Definition
Visual Basic .NET
Public Sub TrimByVertices( _ ByVal newVerticesMin As Integer, _ ByVal newVerticesMax As Integer, _ ByRef faceRemap As Integer, _ ByRef vertRemap As Integer _ )
C#
public voidTrimByVertices( intnewVerticesMin, intnewVerticesMax, out intfaceRemap, out intvertRemap );
Managed C++
public: voidTrimByVertices( intnewVerticesMin, intnewVerticesMax, int *faceRemap, int *vertRemap );
JScript .NET
public function TrimByVertices( newVerticesMin : int, newVerticesMax : int, faceRemap : int, vertRemap : int );
Parameters
newVerticesMin
System.Int32. New minimum number of vertices. This value must fall between the current minimum and maximum number of vertices.
newVerticesMax
System.Int32. New maximum number of vertices. This value must fall between the current minimum and maximum number of vertices.
faceRemap
System.Int32[]. Array of one Int32 value per face that contains face remap information.
vertRemap
System.Int32[]. Array of one Int32 value per vertex that contains vertex remap information.