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Buffer3D.Velocity Property |
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Retrieves or sets the velocity of the sound source.
Visual Basic .NET Public Property Velocity As Vector3 C# public Vector3 Velocity { get; set; } Managed C++ public: __property Vector3 get_Velocity();
public: __property void set_Velocity(Vector3);JScript .NET public function get Velocity() : Vector3
public function set Velocity(Vector3);
Microsoft.DirectX.Vector3 . A Vector3 object that specifies the coordinates of the sound source's velocity vector, in meters per second by default.
This property is read/write.
Velocity is used for Doppler effects only. It does not actually move the buffer.
The default unit of measurement is meters, but this can be changed by using the Listener3D.DistanceFactor property.
Exceptions
ArgumentException An invalid parameter was passed to the called method.
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