Microsoft DirectX 9.0 SDK Update (October 2004)

EffectsDistortion.Edge Property

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Note: This documentation is preliminary and is subject to change.
How Do I...?

Retrieves and sets the percentage of distortion intensity, in the EffectsDistortion structure.

Definition

Visual Basic .NET Public Property Edge As Single
C# public float Edge { get; set; }
Managed C++ public: __property float get_Edge();
public: __property void set_Edge(float);
JScript .NET public function get Edge() : float
public function set Edge(float);

Property Value

System.Single . Percentage of distortion intensity.

This property is read/write. 

Remarks

Can range from DistortionEffect.EdgeMin to DistortionEffect.EdgeMax.

The default value is 15.

How Do I...?

Use Effect Parameters

This C# example demonstrates how to use the parameters of an effect object from a SecondaryBuffer object.

The buffer object in this code snippet is assumed to be the SecondaryBuffer from the code in Add Effects to a SecondaryBuffer Object.

              [C#]
              
//Retrieve the effects object and //the effect param sturctures and edit parameters. EchoEffect echo = (EchoEffect)buffer.GetEffects(0); EffectsEcho echo_params = echo.AllParameters; echo_params.LeftDelay = 250.0f; echo_params.RightDelay = 100.0f; echo_params.Feedback = 85.0f; echo_params.PanDelay = 1; echo_params.WetDryMix = 50.0f; ChorusEffect chorus = (ChorusEffect)buffer.GetEffects(1); EffectsChorus chorus_params = chorus.AllParameters; chorus_params.Delay = 15.0f; chorus_params.Depth = ChorusEffect.DepthMax; chorus_params.Phase = ChorusEffect.PhaseNegative90; chorus_params.Waveform = ChorusEffect.WaveSin; chorus_params.WetDryMix = 50.0f; //Set the new parameters and play the buffer. echo.AllParameters = echo_params; chorus.AllParameters = chorus_params; buffer.Play(0,BufferPlayFlags.Default);


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