Microsoft DirectX 9.0 SDK Update (October 2004)

Quaternion.BaryCentric Method

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Note: This documentation is preliminary and is subject to change.

Returns a quaternion in barycentric coordinates.

Definition

Visual Basic .NET Public Shared Function BaryCentric( _
    ByVal q1 As Quaternion, _
    ByVal q2 As Quaternion, _
    ByVal q3 As Quaternion, _
    ByVal f As Single, _
    ByVal g As Single _
) As Quaternion
C# public static Quaternion BaryCentric(
    Quaternion q1,
    Quaternion q2,
    Quaternion q3,
    float f,
    float g
);
Managed C++ public: static Quaternion BaryCentric(
    Quaternion q1,
    Quaternion q2,
    Quaternion q3,
    float f,
    float g
);
JScript .NET public static function BaryCentric(
    q1 : Quaternion,
    q2 : Quaternion,
    q3 : Quaternion,
    f : float,
    g : float
) : Quaternion;

Parameters

q1 Microsoft.DirectX.Quaternion. Source Quaternion structure.
q2 Microsoft.DirectX.Quaternion. Source Quaternion structure.
q3 Microsoft.DirectX.Quaternion. Source Quaternion structure.
f System.Single. Weighting factor. See Remarks.
g System.Single. Weighting factor. See Remarks.

Return Value

Microsoft.DirectX.Quaternion . Resulting Quaternion structure in barycentric coordinates.

Remarks

To compute the barycentric coordinates, the BaryCentric method implements the following series of spherical linear interpolation operations.

Slerp(Slerp(q1, q2, f + g))

Slerp(q1, q3, f + g)

g/(f + g)

See Also


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