Microsoft DirectX 9.0 SDK Update (October 2004)

Device.GetVertexShaderSingleConstant Method

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Note: This documentation is preliminary and is subject to change.

Retrieves a floating-point vertex shader constant.

Definition

Visual Basic .NET Public Function GetVertexShaderSingleConstant( _
    ByVal startRegister As Integer, _
    ByVal constantCount As Integer _
) As Single()
C# public float[] GetVertexShaderSingleConstant(
    int startRegister,
    int constantCount
);
Managed C++ public: float GetVertexShaderSingleConstant(
    int startRegister,
    int constantCount
) __gc[];
JScript .NET public function GetVertexShaderSingleConstant(
    startRegister : int,
    constantCount : int
) : float[];

Parameters

startRegister System.Int32. Register number that contains the first constant value.
constantCount System.Int32. Number of four-float vectors in the array of constants.

Return Value

System.Single[]. Array of constants.

Remarks

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.

See Also


© 2004 Microsoft Corporation. All rights reserved. Terms of use.

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