Microsoft DirectX 9.0 SDK Update (October 2004)

StateBlock Class

Language:

Note: This documentation is preliminary and is subject to change.

Encapsulates render states.

Definition

Visual Basic .NET NotInheritable Public Class StateBlock
   Inherits MarshalByRefObject 
   Implements IDisposable
C# public sealed class StateBlock : MarshalByRefObject,
   IDisposable
Managed C++ public __gc __sealed class StateBlock  : public MarshalByRefObject,
   IDisposable
JScript .NET public class StateBlock extends MarshalByRefObject
   implements IDisposable

Members Table

Event Description
Disposing Occurs when the Dispose method is called or when the StateBlock object is finalized and collected by the garbage collector of the .NET common language runtime.
Method Description
Apply Applies the state block to the current device state.
Capture Captures a device's current state.
Dispose Immediately releases the unmanaged resources used by the StateBlock object.
Equals Returns a value that indicates whether the current instance is equal to a specified object.
Finalize Allows the StateBlock object to free resources before it is destroyed by the garbage collector.
GetHashCode Returns the hash code for the current instance.
GetObjectByValue This member supports the infrastructure for Microsoft DirectX® 9.0 for Managed Code and is not intended to be used directly from your code.
static (Shared in Visual Basic .NET) op_Equality Compares the current instance of a class to another instance to determine whether they are the same.
static (Shared in Visual Basic .NET) op_Inequality Compares the current instance of a class to another instance to determine whether they are different.
raise_Disposing Raises the Microsoft.DirectX.Direct3D.StateBlock.Disposing event when called from within a derived class.
StateBlock Initializes a new instance of the StateBlock class.
UpdateUnmanagedPointer Updates the unmanaged pointer for this StateBlock object. This method supports the Microsoft® .NET Framework infrastructure and is not intended to be used directly in your code.
Property Description
Device Retrieves the Device associated with a state block.
Disposed Gets a value that indicates whether the object is disposed.
UnmanagedComPointer Returns the unmanaged Component Object Model (COM) IDirect3DStateBlock9 interface pointer.

Inheritance Hierarchy

Object Leave Site
MarshalByRefObject Leave Site
StateBlock

Class Information

Namespace Microsoft.DirectX.Direct3D
Assembly Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll)
Strong Name Microsoft.DirectX.Direct3D,  Version=1.0.2902.0,  Culture=neutral,  PublicKeyToken=31bf3856ad364e35

© 2004 Microsoft Corporation. All rights reserved. Terms of use.

Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center