![]() |
![]() |
![]() |
Sprite.Transform Property |
Language: |
Retrieves or sets a Matrix object.
Visual Basic .NET Public Property Transform As Matrix C# public Matrix Transform { get; set; } Managed C++ public: __property Matrix get_Transform();
public: __property void set_Transform(Matrix);JScript .NET public function get Transform() : Matrix
public function set Transform(Matrix);
Microsoft.DirectX.Matrix . A Matrix object used to transform a Sprite object.
This property is read/write.
The following C# code fragment demonstrates the use of Transform.
[C#]
using Microsoft.DirectX.Direct3D; Sprite s = new Sprite(device); Matrix m = new Matrix(); // Set Sprite.Transform s.Transform = m; // Retrieve the matrix m = s.Transform;
Exceptions
Direct3DXException Occurs if the method fails.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center