Note: This documentation is preliminary and is subject to change.
Computes convolution coefficients relative to per-sample normal vectors to minimize the least-squares error with respect to input precomputed radiance transfer (PRT) data. The convolution coefficients can be used with skinned or transformed normals to model global effects on dynamic objects.
Definition
Visual Basic .NET
Public Sub ComputeConvolutionCoefficients( _ ByVal bufferIn As PrtBuffer, _ ByVal shOrder As Integer, _ ByVal normalData() As Vector3, _ ByVal bufferOut As PrtBuffer _ )
Microsoft.DirectX.Vector3[]. A Vector3 array to be filled with shader-optimal normal vectors for which convolution coefficients are optimized. This array must be the same size as the number of samples in bufferIn.