Microsoft DirectX 9.0 SDK Update (October 2004)

MatrixStack.TranslateLocal Method

Language:

Note: This documentation is preliminary and is subject to change.

Determines the product of the computed translation matrix by the given factors (x, y, and z) and the current matrix.

Definition

Visual Basic .NET Public Sub TranslateLocal( _
    ByVal x As Single, _
    ByVal y As Single, _
    ByVal z As Single _
)
C# public void TranslateLocal(
    float x,
    float y,
    float z
);
Managed C++ public: void TranslateLocal(
    float x,
    float y,
    float z
);
JScript .NET public function TranslateLocal(
    x : float,
    y : float,
    z : float
);

Parameters

x System.Single. Floating-point value that represents the translation factor in the x-direction.
y System.Single. Floating-point value that represents the translation factor in the y-direction.
z System.Single. Floating-point value that represents the translation factor in the z-direction.

Remarks

This method left-multiplies the current matrix by the computed translation matrix (transformation is around the local origin of the object).

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.

See Also


© 2004 Microsoft Corporation. All rights reserved. Terms of use.

Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center