Microsoft DirectX 9.0 SDK Update (October 2004)

ShaderDebugInformation Structure

Language:

Note: This documentation is preliminary and is subject to change.

Contains shader debug information.

Definition

Visual Basic .NET Public Structure ShaderDebugInformation
C# public struct ShaderDebugInformation
Managed C++ public __value struct ShaderDebugInformation
JScript .NET In JScript .NET, you can use structures, but you cannot define your own.

Members Table

Method Description
ShaderDebugInformation Initializes a new instance of the ShaderDebugInformation class.
ToString Obtains a string representation of the current instance.
Property Description
Creator Retrieves or sets the offset to the shader creator information.
EntryPointName Retrieves or sets the offset to the entry-point name.
FileInformation Retrieves or sets the offset to the shader file information.
Files Retrieves or sets the number of source files.
InstructionInformation Retrieves or sets the offset, in bytes, from the start of the structure to the instructions.
Instructions Retrieves or sets the number of instructions.
Size Retrieves or sets the size, in bytes, of the debug information structure.
SourceCode Retrieves or sets the offset, in bytes, from the start of the structure to the source code.
VariableInformation Retrieves or sets the offset, in bytes, from the start of the structure to the variable information.
Variables Retrieves or sets the number of variables.

Structure Information

Namespace Microsoft.DirectX.Direct3D
Assembly Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll)
Strong Name Microsoft.DirectX.Direct3DX,  Version=1.0.2902.0,  Culture=neutral,  PublicKeyToken=31bf3856ad364e35

© 2004 Microsoft Corporation. All rights reserved. Terms of use.

Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center