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EffectCompiler.FromStream Method |
Language: |
Creates an effect compiler from an ASCII or binary effect description in a stream.
Visual Basic .NET Public Shared Function FromStream( _
ByVal sourceData As Stream, _
ByVal includeFile As Include, _
ByVal flags As ShaderFlags _
) As EffectCompilerC# public static EffectCompiler FromStream(
Stream sourceData,
Include includeFile,
ShaderFlags flags
);Managed C++ public: static EffectCompiler* FromStream(
Stream *sourceData,
Include *includeFile,
ShaderFlags flags
);JScript .NET public static function FromStream(
sourceData : Stream,
includeFile : Include,
flags : ShaderFlags
) : EffectCompiler;
sourceData System.IO.Stream. A Stream object that contains the data used to create the EffectCompiler.
includeFile Microsoft.DirectX.Direct3D.Include. Optional Include object to use for handling #include directives. If this value is null, #include directives are either honored when compiling from a file, or cause an error when compiled from a resource or memory. flags Microsoft.DirectX.Direct3D.ShaderFlags. One or more compile options identified by the ShaderFlags enumeration.
Microsoft.DirectX.Direct3D.EffectCompiler . An EffectCompiler that represents the effect compiler.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. InvalidDataException The data is invalid. OutOfMemoryException Microsoft® Direct3D® could not allocate sufficient memory to complete the call.
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