Microsoft DirectX 9.0 SDK Update (October 2004)

PrtSplitMeshVertexData Structure

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Note: This documentation is preliminary and is subject to change.

Contains precomputed radiance transfer (PRT) split mesh vertex data.

Definition

Visual Basic .NET Public Structure PrtSplitMeshVertexData
C# public struct PrtSplitMeshVertexData
Managed C++ public __value struct PrtSplitMeshVertexData
JScript .NET In JScript .NET, you can use structures, but you cannot define your own.

Members Table

Method Description
PrtSplitMeshVertexData Initializes a new instance of the PrtSplitMeshVertexData structure.
Property Description
SubCluster Retrieves or sets the cluster index, relative to the supercluster.
VertexRemap Retrieves or sets the vertex in the original mesh to which this split mesh vertex corresponds.
VertexStatus Retrieves or sets the vertex status.

Structure Information

Namespace Microsoft.DirectX.Direct3D
Assembly Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll)
Strong Name Microsoft.DirectX.Direct3DX,  Version=1.0.2902.0,  Culture=neutral,  PublicKeyToken=31bf3856ad364e35

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