RenderStateManager.ColorWriteEnable3 Property |
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Retrieves or sets additional RenderStateManager.ColorWriteEnable values for devices.
Visual Basic .NET Public Property ColorWriteEnable3 As ColorWriteEnable C# public ColorWriteEnable ColorWriteEnable3 { get; set; } Managed C++ public: __property ColorWriteEnable get_ColorWriteEnable3();
public: __property void set_ColorWriteEnable3(ColorWriteEnable);JScript .NET public function get ColorWriteEnable3() : ColorWriteEnable
public function set ColorWriteEnable3(ColorWriteEnable);
Microsoft.DirectX.Direct3D.ColorWriteEnable . Value of the ColorWriteEnable enumeration that specifies the color channel(s) to write enable.
This property is read/write.
The ColorWriteEnable3 property is available if the MiscCaps.SupportsIndependentWriteMasks is set in Caps.PrimitiveMiscCaps for the device.
Pixel shader color output registers (oC#) are write-only registers that output results to multiple render targets. The ColorWriteEnable* properties determine which components of oC# ultimately get written to the render target (after blend, if applicable).
Use the additional ColorWriteEnable* properties if the device supports independent write masks for multiple element textures or multiple render targets.
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