Microsoft DirectX 9.0 SDK Update (October 2004)

BaseTexture.GenerateMipSubLevels Method

Language:

Note: This documentation is preliminary and is subject to change.

Generates mipmap sublevels.

Definition

Visual Basic .NET Public Sub GenerateMipSubLevels()
C# public void GenerateMipSubLevels();
Managed C++ public: void GenerateMipSubLevels();
JScript .NET public function GenerateMipSubLevels();

Remarks

An application can generate mipmap sublevels at any time by calling BaseTexture.GenerateMipSubLevels. To have mipmap sublevels generated automatically at texture creation time, specify AutoGenerateMipMap when calling the Texture, CubeTexture, and VolumeTexture constructors. For more information about usage constants, see Usage.

Applies To

CubeTexture, Texture, VolumeTexture

See Also


© 2004 Microsoft Corporation. All rights reserved. Terms of use.

Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center