Microsoft DirectX 9.0 SDK Update (October 2004)

EffectsFlanger.Waveform Property

Language:

Note: This documentation is preliminary and is subject to change.
How Do I...?

Retrieves and sets the waveform shape of the LFO in the EffectsFlanger structure.

Definition

Visual Basic .NET Public Property Waveform As Integer
C# public int Waveform { get; set; }
Managed C++ public: __property int get_Waveform();
public: __property void set_Waveform(int);
JScript .NET public function get Waveform() : int
public function set Waveform(int);

Property Value

System.Int32 . Waveform shape of the LFO.

This property is read/write. 

Remarks

Can be set to on of the following:

How Do I...?

Use Effect Parameters

This C# example demonstrates how to use the parameters of an effect object from a SecondaryBuffer object.

The buffer object in this code snippet is assumed to be the SecondaryBuffer from the code in Add Effects to a SecondaryBuffer Object.

              [C#]
              
//Retrieve the effects object and //the effect param sturctures and edit parameters. EchoEffect echo = (EchoEffect)buffer.GetEffects(0); EffectsEcho echo_params = echo.AllParameters; echo_params.LeftDelay = 250.0f; echo_params.RightDelay = 100.0f; echo_params.Feedback = 85.0f; echo_params.PanDelay = 1; echo_params.WetDryMix = 50.0f; ChorusEffect chorus = (ChorusEffect)buffer.GetEffects(1); EffectsChorus chorus_params = chorus.AllParameters; chorus_params.Delay = 15.0f; chorus_params.Depth = ChorusEffect.DepthMax; chorus_params.Phase = ChorusEffect.PhaseNegative90; chorus_params.Waveform = ChorusEffect.WaveSin; chorus_params.WetDryMix = 50.0f; //Set the new parameters and play the buffer. echo.AllParameters = echo_params; chorus.AllParameters = chorus_params; buffer.Play(0,BufferPlayFlags.Default);


© 2004 Microsoft Corporation. All rights reserved. Terms of use.

Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center