Note: This documentation is preliminary and is subject to change.
Defines whether the current tessellation mode is discrete or continuous.
Definition
Visual Basic .NET
Public Enum PatchEdge
C#
public enum PatchEdge
Managed C++
__value public enum PatchEdge
JScript .NET
public enum PatchEdge
Members
Member
Value
Description
Continuous
1
Continuous edge style. Tessellation is specified as float values, which can be varied smoothly to reduce popping artifacts.
Discrete
0
Discrete edge style. Tessellation can be specified as float values, but they will be truncated to integers.
Remarks
Continuous and discrete tessellation produce completely different patterns for the same tessellation values; for example, 4.0 continuous is not the same as 4 discrete. This difference is more apparent in wireframe mode than when rendering fully textured or color-filled scenes.