Microsoft DirectX 9.0 SDK Update (October 2004)

UnsafeNativeMethods.Vector4.Cross Method

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Note: This documentation is preliminary and is subject to change.

Determines the cross product in four dimensions.

Note: For programming in Microsoft® Visual Basic® .NET or Microsoft® JScript® .NET, use the equivalent method in the Microsoft.DirectX structures.

Definition

Visual Basic .NET Public Shared Function Cross( _
    ByVal pOut As Vector4, _
    ByVal pV1 As Vector4, _
    ByVal pV2 As Vector4, _
    ByVal pV3 As Vector4 _
) As Vector4
C# public static Vector4 Cross(
    Vector4 pOut,
    Vector4 pV1,
    Vector4 pV2,
    Vector4 pV3
);
Managed C++ public: static Vector4 Cross(
    Vector4 pOut,
    Vector4 pV1,
    Vector4 pV2,
    Vector4 pV3
);
JScript .NET public static function Cross(
    pOut : Vector4,
    pV1 : Vector4,
    pV2 : Vector4,
    pV3 : Vector4
) : Vector4;

Parameters

pOut Microsoft.DirectX.Vector4. A Vector4 structure that is the cross product.
pV1 Microsoft.DirectX.Vector4. Source Vector4 structure.
pV2 Microsoft.DirectX.Vector4. Source Vector4 structure.
pV3 Microsoft.DirectX.Vector4. Source Vector4 structure.

Return Value

Microsoft.DirectX.Vector4 . A Vector4 structure that is the cross product.

Remarks

The return value for this method is the same value returned in the pOut parameter. Resultantly, the Cross method can be used as a parameter for another method.

See Also


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