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RasterCaps.SupportsZBufferLessHsr Property |
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Determines whether a device can perform hidden-surface removal (HSR) without requiring the application to sort polygons and without requiring a depth buffer to be allocated.
Visual Basic .NET Public ReadOnly Property SupportsZBufferLessHsr As Boolean C# public bool SupportsZBufferLessHsr { get; } Managed C++ public: __property bool get_SupportsZBufferLessHsr(); JScript .NET public function get SupportsZBufferLessHsr() : boolean
System.Boolean . Value that is true if the device supports bufferless HSR, or false if it does not.
This property is read-only.
Z-bufferless HSR leaves more video memory for textures. The method used to perform HSR is hardware-dependent and transparent to the application.
Z-bufferless HSR is performed if no depth-buffer surface is associated with the render target surface and the depth-buffer comparison test is enabled (that is, when the state value associated with RenderStateManager.ZBufferEnable is set to true).
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