EffectStateManager.SetVertexShaderConstantSingle Method |
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Sets an array of vertex shader floating-point constants.
Visual Basic .NET MustOverride Public Sub SetVertexShaderConstantSingle( _
ByVal registerIndex As Integer, _
ByVal constantData As GraphicsStream, _
ByVal registerCount As Integer _
)C# public abstract void SetVertexShaderConstantSingle(
int registerIndex,
GraphicsStream constantData,
int registerCount
);Managed C++ public: virtual void SetVertexShaderConstantSingle(
int registerIndex,
GraphicsStream *constantData,
int registerCount
) = 0;JScript .NET public abstract function SetVertexShaderConstantSingle(
registerIndex : int,
constantData : GraphicsStream,
registerCount : int
);
registerIndex System.Int32. The zero-based index of the first constant register. constantData Microsoft.DirectX.GraphicsStream. A GraphicsStream object that represents an array of floating-point constants. registerCount System.Int32. The number of registers in constantData.
SetVertexShaderConstantSingle is a user-implemented method that is called from an effect during rendering.
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