Microsoft DirectX 9.0 SDK Update (October 2004)

VertexStats Structure

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Note: This documentation is preliminary and is subject to change.

Reports the number of triangles that have been processed and clipped by the runtime's software vertex processing.

Definition

Visual Basic .NET Public Structure VertexStats
C# public struct VertexStats
Managed C++ public __value struct VertexStats
JScript .NET In JScript .NET, you can use structures, but you cannot define your own.

Members Table

Method Description
ToString Obtains a string representation of the current instance.
VertexStats Initializes a new instance of the VertexStats class.
Property Description
NumberExtraClippingTriangles Retrieves the number of new triangles generated by clipping.
NumberRenderedTriangles Retrieves the total number of triangles that are not clipped in the current frame.

Remarks

Use the debug runtime and software vertex processing to get the number of non-clipped and clipped primitives for a particular scene. Primitives typically are clipped based on a guard band, if one is present. The clipping guard band is set with parameters such as Caps.GuardBandLeft.

Structure Information

Namespace Microsoft.DirectX.Direct3D
Assembly Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll)
Strong Name Microsoft.DirectX.Direct3D,  Version=1.0.2902.0,  Culture=neutral,  PublicKeyToken=31bf3856ad364e35

© 2004 Microsoft Corporation. All rights reserved. Terms of use.

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