![]() |
![]() |
![]() |
UnsafeNativeMethods.Plane.TransformArray Method |
Language: |
Transforms an array of planes by a matrix. The vectors that describe each plane must be normalized.
Visual Basic .NET Public Shared Function TransformArray( _
ByVal pOut As Plane, _
ByVal outStride As Integer, _
ByVal pPlane As Plane, _
ByVal vectorStride As Integer, _
ByVal pMatrix As Matrix, _
ByVal count As Integer _
) As PlaneC# public static Plane TransformArray(
Plane pOut,
int outStride,
Plane pPlane,
int vectorStride,
Matrix pMatrix,
int count
);Managed C++ public: static Plane TransformArray(
Plane pOut,
int outStride,
Plane pPlane,
int vectorStride,
Matrix pMatrix,
int count
);JScript .NET public static function TransformArray(
pOut : Plane,
outStride : int,
pPlane : Plane,
vectorStride : int,
pMatrix : Matrix,
count : int
) : Plane;
pOut Microsoft.DirectX.Plane. A Plane structure that represents the transformed plane. outStride System.Int32. The stride of each transformed plane. pPlane Microsoft.DirectX.Plane. Input Plane structure, which contains the plane to be transformed. The vector (a,b,c) that describes the plane must be normalized before this method is called. vectorStride System.Int32. The stride of each non-transformed plane. pMatrix Microsoft.DirectX.Matrix. Source Matrix structure, which contains the transformation values. This matrix must contain the inverse transpose of the transformation values. count System.Int32. The number of planes to transform.
Microsoft.DirectX.Plane . A Plane structure that represents the transformed plane.
The input matrix is the inverse transpose of the actual transformation.
The return value for this method is the same value returned in the pOut parameter. Resultantly, the TransformArray method can be used as a parameter for another method.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center