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PixelShader.PixelShader Constructor |
Language: |
Initializes a new instance of the PixelShader class.
Visual Basic .NET Public Sub New( _
ByVal device As Device, _
ByVal functionToken As GraphicsStream _
)C# public PixelShader(
Device device,
GraphicsStream functionToken
);Managed C++ public: PixelShader(
Device *device,
GraphicsStream *functionToken
);JScript .NET public function PixelShader(
device : Device,
functionToken : GraphicsStream
);
device Microsoft.DirectX.Direct3D.Device. Reference to an instance of a Device object. functionToken Microsoft.DirectX.GraphicsStream. Reference to a GraphicsStream object that represents the pixel shader function tokens to use.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. OutOfVideoMemoryException Microsoft® Direct3D® does not have enough display memory to perform the operation. OutOfMemoryException Direct3D could not allocate sufficient memory to complete the call.
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