Microsoft DirectX 9.0 SDK Update (October 2004)

ClientConfig.BufferAggressiveness Property

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Note: This documentation is preliminary and is subject to change.

Warning: This property is deprecated. Deprecated components of Microsoft® DirectX® 9.0 for Managed Code are considered obsolete. While these components are still supported in this release of Microsoft® DirectX® 9.0 for Managed Code, they may be removed in the future. When writing new applications, you should avoid using these deprecated components. When modifying existing applications, you are strongly encouraged to remove any dependency on these components.
Buffer aggressiveness setting for the adaptive buffer algorithm. For most applications, this can be set to DVBUFFERAGGRESSIVENESS_DEFAULT. It can also be set to anything in the range of DVBUFFERAGGRESSIVENESS_MIN and DVBUFFERAGGRESSIVENESS_MAX. In general, the higher the value, the quicker the adaptive buffering adjusts to changing conditions. The lower the value, the slower the adaptive buffering adjusts to changing conditions. Deprecated.

Definition

Visual Basic .NET Public Property BufferAggressiveness As BufferAggressiveness
C# public BufferAggressiveness BufferAggressiveness { get; set; }
Managed C++ public: __property BufferAggressiveness get_BufferAggressiveness();
public: __property void set_BufferAggressiveness(BufferAggressiveness);
JScript .NET public function get BufferAggressiveness() : BufferAggressiveness
public function set BufferAggressiveness(BufferAggressiveness);

Property Value

Microsoft.DirectX.DirectPlay.Voice.BufferAggressiveness .

This property is read/write. 

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