Microsoft DirectX 9.0 SDK Update (October 2004)

CustomVertex.TransformedTextured Structure

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Note: This documentation is preliminary and is subject to change.

Describes a custom vertex format structure that contains transformed vertices and one set of texture coordinates.

Definition

Visual Basic .NET Public Structure TransformedTextured
C# public struct TransformedTextured
Managed C++ public __value struct TransformedTextured
JScript .NET In JScript .NET, you can use structures, but you cannot define your own.

Members Table

Field Description
static (Shared in Visual Basic .NET) Format Retrieves the VertexFormats for the current custom vertex.
Rhw Retrieves or sets the reciprocal homogeneous w (RHW) component of the position.
Tu Retrieves or sets the u component of the texture coordinate.
Tv Retrieves or sets the v component of the texture coordinate.
X Retrieves or sets the x component of the position.
Y Retrieves or sets the y component of the position.
Z Retrieves or sets the z component of the position.
Method Description
ToString Obtains a string representation of the current instance.
TransformedTextured Initializes a new instance of the CustomVertex.TransformedTextured class.
Property Description
Position Retrieves or sets the transformed position.
static (Shared in Visual Basic .NET) StrideSize Retrieves the size of the CustomVertex.TransformedTextured structure.

Structure Information

Namespace Microsoft.DirectX.Direct3D
Assembly Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll)
Strong Name Microsoft.DirectX.Direct3D,  Version=1.0.2902.0,  Culture=neutral,  PublicKeyToken=31bf3856ad364e35

See Also


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