TextureShader.SetValue Method |
Language: |
Sets an array of Matrix objects.
Visual Basic .NET Public Sub SetValue( _
ByVal constant As EffectHandle, _
ByVal matrix() As Matrix _
)C# public void SetValue(
EffectHandle constant,
Matrix[] matrix
);Managed C++ public: void SetValue(
EffectHandle *constant,
Matrix matrix __gc[]
);JScript .NET public function SetValue(
constant : EffectHandle,
matrix : Matrix[]
);
constant Microsoft.DirectX.Direct3D.EffectHandle. An EffectHandle object that represents the unique identifier to a constant. matrix Microsoft.DirectX.Matrix[]. An array of Matrix objects to set.
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