Microsoft DirectX 9.0 SDK Update (October 2004)

CompressedAnimationSet.CompressedAnimationSet Constructor

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Note: This documentation is preliminary and is subject to change.

Creates a CompressedAnimationSet object that stores key-frame data in a compressed format.

Definition

Visual Basic .NET Public Sub New( _
    ByVal name As String, _
    ByVal ticksPerSecond As Double, _
    ByVal playback As PlaybackType, _
    ByVal compressedData As GraphicsStream, _
    ByVal callbackKeys() As KeyCallback _
)
C# public CompressedAnimationSet(
    string name,
    double ticksPerSecond,
    PlaybackType playback,
    GraphicsStream compressedData,
    KeyCallback[] callbackKeys
);
Managed C++ public: CompressedAnimationSet(
    String *name,
    double ticksPerSecond,
    PlaybackType playback,
    GraphicsStream *compressedData,
    KeyCallback callbackKeys __gc[]
);
JScript .NET public function CompressedAnimationSet(
    name : String,
    ticksPerSecond : double,
    playback : PlaybackType,
    compressedData : GraphicsStream,
    callbackKeys : KeyCallback[]
);

Parameters

name System.String. Animation set name.
ticksPerSecond System.Double. Number of key-frame ticks that elapse per second.
playback Microsoft.DirectX.Direct3D.PlaybackType. Type of the animation set playback loop. See PlaybackType.
compressedData Microsoft.DirectX.GraphicsStream. A GraphicsStream object that contains the animation set graphics data.
callbackKeys Microsoft.DirectX.Direct3D.KeyCallback[]. Array of KeyCallback objects that store user callback data.

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