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TextureLoader.FromVolumeStream Method |
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Creates a volume texture from a file in memory.
Visual Basic .NET Public Shared Function FromVolumeStream( _
ByVal device As Device, _
ByVal stream As Stream, _
ByVal readBytes As Integer _
) As VolumeTextureC# public static VolumeTexture FromVolumeStream(
Device device,
Stream stream,
int readBytes
);Managed C++ public: static VolumeTexture* FromVolumeStream(
Device *device,
Stream *stream,
int readBytes
);JScript .NET public static function FromVolumeStream(
device : Device,
stream : Stream,
readBytes : int
) : VolumeTexture;
device Microsoft.DirectX.Direct3D.Device. A Device object that represents the device to associate with the volume texture. stream System.IO.Stream. A Stream from which to create the texture.
readBytes System.Int32. Size, in bytes, of the file in memory.
Microsoft.DirectX.Direct3D.VolumeTexture . Address of a pointer to a VolumeTexture object that represents the created texture object.
This method supports the following file formats: .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. InvalidDataException The data is invalid. NotAvailableException This device does not support the queried technique. OutOfVideoMemoryException Microsoft® Direct3D® does not have enough display memory to perform the operation. OutOfMemoryException Direct3D could not allocate sufficient memory to complete the call.
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