PrtBuffer.LockBufferSingleArray Method
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Language: |
Note: This documentation is preliminary and is subject to change.
Locks a range of vertex or texel sample data and returns an array containing the locked buffer memory.
Definition
Visual Basic .NET |
Public Function LockBufferSingleArray( _ ByVal start As Integer, _ ByVal numberSamples As Integer _ ) As Single() |
C# |
public float[] LockBufferSingleArray( int start, int numberSamples ); |
Managed C++ |
public: float LockBufferSingleArray( int start, int numberSamples ) __gc[]; |
JScript .NET |
public function LockBufferSingleArray( start : int, numberSamples : int ) :
float[]; |
Parameters
start
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System.Int32. Starting index of the sample of vertex or texel data. |
numberSamples
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System.Int32. Number of vertices (or texels) sampled. |
Return Value
System.Single[]. Returns a floating-point array containing the locked buffer memory.
Remarks
Exceptions
InvalidCallException
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The method call is invalid. For example, a method's parameter might contain an invalid value. |
OutOfMemoryException  |
Microsoft® Direct3D® could not allocate sufficient memory to complete the call. |
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