Microsoft DirectX 9.0 SDK Update (October 2004)

PrtEngine.ResampleBuffer Method

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Note: This documentation is preliminary and is subject to change.

Resamples an input PrtBuffer object and saves it to an output PrtBuffer object. This method can be used to convert a vertex buffer to a texture buffer and vice-versa. It can also be used to convert single-channel buffers to 3-channel buffers and vice-versa.

Definition

Visual Basic .NET Public Sub ResampleBuffer( _
    ByVal bufferIn As PrtBuffer, _
    ByVal bufferOut As PrtBuffer _
)
C# public void ResampleBuffer(
    PrtBuffer bufferIn,
    PrtBuffer bufferOut
);
Managed C++ public: void ResampleBuffer(
    PrtBuffer *bufferIn,
    PrtBuffer *bufferOut
);
JScript .NET public function ResampleBuffer(
    bufferIn : PrtBuffer,
    bufferOut : PrtBuffer
);

Parameters

bufferIn Microsoft.DirectX.Direct3D.PrtBuffer. The input PrtBuffer object.
bufferOut Microsoft.DirectX.Direct3D.PrtBuffer. The output PrtBuffer object.

Remarks

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
OutOfMemoryException Leave Site Microsoft® Direct3D® could not allocate sufficient memory to complete the call.


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