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CubeTexture.LockRectangle Method |
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Locks a rectangle on a cube texture resource.
Visual Basic .NET Public Function LockRectangle( _
ByVal faceType As CubeMapFace, _
ByVal level As Integer, _
ByVal flags As LockFlags _
) As GraphicsStreamC# public GraphicsStream LockRectangle(
CubeMapFace faceType,
int level,
LockFlags flags
);Managed C++ public: GraphicsStream* LockRectangle(
CubeMapFace faceType,
int level,
LockFlags flags
);JScript .NET public function LockRectangle(
faceType : CubeMapFace,
level : int,
flags : LockFlags
) : GraphicsStream;
faceType Microsoft.DirectX.Direct3D.CubeMapFace. Member of the CubeMapFace enumerated type that identifies a cube map face. level System.Int32. Level of a cube texture. flags Microsoft.DirectX.Direct3D.LockFlags. Zero or more LockFlags enumerated values that describe the type of lock to perform.
Microsoft.DirectX.GraphicsStream . A GraphicsStream object that represents the locked rectangle.
For performance reasons, dirty regions are recorded only for level 0 of a texture. Dirty regions are automatically recorded when CubeTexture.LockRectangle is called without NoDirtyUpdate or ReadOnly. For more information, see Device.UpdateTexture.
Cube textures created with Default are not lockable. Cube textures created in video memory are lockable when created with Usage.Dynamic. For more information about usages, see Dynamic.
The only lockable format for a depth stencil texture is Format.D16Lockable.
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