Microsoft DirectX 9.0 SDK Update (October 2004)

FragmentLinker.GatherFragmentsFromString Method

Language:

Note: This documentation is preliminary and is subject to change.

Assembles shader fragments and creates a new fragment linker object.

Definition

Visual Basic .NET Public Shared Function GatherFragmentsFromString( _
    ByVal data As String, _
    ByVal preprocessorDefines() As Macro, _
    ByVal includeFile As Include, _
    ByVal flags As ShaderFlags _
) As GraphicsStream
C# public static GraphicsStream GatherFragmentsFromString(
    string data,
    Macro[] preprocessorDefines,
    Include includeFile,
    ShaderFlags flags
);
Managed C++ public: static GraphicsStream* GatherFragmentsFromString(
    String *data,
    Macro preprocessorDefines __gc[],
    Include *includeFile,
    ShaderFlags flags
);
JScript .NET public static function GatherFragmentsFromString(
    data : String,
    preprocessorDefines : Macro[],
    includeFile : Include,
    flags : ShaderFlags
) : GraphicsStream;

Parameters

data System.String. A String Leave Site that contains the shader fragments.
preprocessorDefines Microsoft.DirectX.Direct3D.Macro[]. Array of Macro objects that specify the preprocessor definitions to use.
includeFile Microsoft.DirectX.Direct3D.Include. An Include object that provides access to include-file directives.
flags Microsoft.DirectX.Direct3D.ShaderFlags. A ShaderFlags enumeration that specifies the shader compiler options to use.

Return Value

Microsoft.DirectX.GraphicsStream . A GraphicsStream object that contains the created shader. This buffer contains the compiled shader code as well as any embedded debug and symbol table information.

Remarks

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
InvalidDataException The data is invalid.
OutOfMemoryException Leave Site Microsoft® Direct3D® could not allocate sufficient memory to complete the call.


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