Microsoft DirectX 9.0 SDK Update (October 2004)

UnsafeNativeMethods.Vector4.Subtract Method

Language:

Note: This documentation is preliminary and is subject to change.

Subtracts two 4-D vectors.

Note: For programming in Microsoft® Visual Basic® .NET or Microsoft® JScript® .NET, use the equivalent method in the Microsoft.DirectX structures.

Definition

Visual Basic .NET Public Shared Function Subtract( _
    ByVal pOut As Vector4, _
    ByVal pLeft As Vector4, _
    ByVal pRight As Vector4 _
) As Vector4
C# public static Vector4 Subtract(
    Vector4 pOut,
    Vector4 pLeft,
    Vector4 pRight
);
Managed C++ public: static Vector4 Subtract(
    Vector4 pOut,
    Vector4 pLeft,
    Vector4 pRight
);
JScript .NET public static function Subtract(
    pOut : Vector4,
    pLeft : Vector4,
    pRight : Vector4
) : Vector4;

Parameters

pOut Microsoft.DirectX.Vector4. A Vector4 structure that is the result of the operation.
pLeft Microsoft.DirectX.Vector4. Source Vector4 structure to the left of the subtraction operator.
pRight Microsoft.DirectX.Vector4. Source Vector4 structure to the right of the subtraction operator.

Return Value

Microsoft.DirectX.Vector4 . A Vector4 structure that is the result of the operation.

Remarks

The return value for this method is the same value returned in the pOut parameter. Resultantly, the Subtract method can be used as a parameter for another method.

See Also


© 2004 Microsoft Corporation. All rights reserved. Terms of use.

Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center