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BaseTexture.LevelOfDetail Property |
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Retrieves or sets the most detailed level of detail (LOD) for a managed texture.
Visual Basic .NET Public Property LevelOfDetail As Integer C# public int LevelOfDetail { get; set; } Managed C++ public: __property int get_LevelOfDetail();
public: __property void set_LevelOfDetail(int);JScript .NET public function get LevelOfDetail() : int
public function set LevelOfDetail(int);
System.Int32 . Most detailed LOD value to set in the chain.
This property is read/write.
This property returns 0 on nonmanaged textures.
Setting LevelOfDetail communicates to the Microsoft® Direct3D® texture manager the most detailed mipmap in the chain that should be loaded into local video memory. For example, in a five-level mipmap chain, setting LevelOfDetail to 2 indicates that the texture manager should load only mipmap levels 2 through 4 into local video memory at any given time.
More specifically, if the texture was created with the dimensions of 256x256, setting the most detailed level to 0 indicates that 256x256 is the largest mipmap available, setting the most detailed level to 1 indicates that 128x128 is the largest mipmap available, and so on, up to the most detailed mip level (the smallest texture size) for the chain.
CubeTexture, Texture, VolumeTexture
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