Microsoft DirectX 9.0 SDK Update (October 2004)

Vector3.TransformCoordinate Method

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Note: This documentation is preliminary and is subject to change.

Transforms a 3-D vector or an array of 3-D vectors by a given matrix, projecting the result back into w = 1.

Definition

Visual Basic .NET Public Shared Function TransformCoordinate( _
    ByVal source As Vector3, _
    ByVal sourceMatrix As Matrix _
) As Vector3
C# public static Vector3 TransformCoordinate(
    Vector3 source,
    Matrix sourceMatrix
);
Managed C++ public: static Vector3 TransformCoordinate(
    Vector3 source,
    Matrix sourceMatrix
);
JScript .NET public static function TransformCoordinate(
    source : Vector3,
    sourceMatrix : Matrix
) : Vector3;

Parameters

source Microsoft.DirectX.Vector3. Source Vector3 structure.
sourceMatrix Microsoft.DirectX.Matrix. Source Matrix structure.

Return Value

Microsoft.DirectX.Vector3 . A Vector3 structure that represents the results of the method.

Remarks

This method transforms the source vector, source (x, y, z, 1), or all vectors in the vector parameter, by the matrix sourceMatrix, projecting the result back into w = 1.

Note: Overloads of this method that accept a Matrix structure as a parameter are static.

See Also


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