![]() |
![]() |
![]() |
UnsafeNativeMethods.Vector3.Transform Method |
Language: |
Transforms a 3-D vector or an array of 3-D vectors by a given matrix.
Visual Basic .NET Public Shared Function Transform( _
ByVal pOut As Vector4, _
ByVal pSource As Vector3, _
ByVal pSourceMatrix As Matrix _
) As Vector4C# public static Vector4 Transform(
Vector4 pOut,
Vector3 pSource,
Matrix pSourceMatrix
);Managed C++ public: static Vector4 Transform(
Vector4 pOut,
Vector3 pSource,
Matrix pSourceMatrix
);JScript .NET public static function Transform(
pOut : Vector4,
pSource : Vector3,
pSourceMatrix : Matrix
) : Vector4;
pOut Microsoft.DirectX.Vector4. A Vector4 structure that is the result of the method. pSource Microsoft.DirectX.Vector3. Source Vector3 structure. pSourceMatrix Microsoft.DirectX.Matrix. Source Matrix structure.
Microsoft.DirectX.Vector4 . A Vector4 structure that is the result of the method.
This method transforms the pSource vector (x, y, z, 1) by the matrix pSourceMatrix.
The return value for this method is the same value returned in the pOut parameter. Resultantly, the Transform method can be used as a parameter for another method.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center