Microsoft DirectX 9.0 SDK Update (October 2004)

PrtBuffer.PrtBuffer Constructor

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Note: This documentation is preliminary and is subject to change.

Initializes a new instance of the PrtBuffer class.

Definition

Visual Basic .NET Public Sub New( _
    ByVal pUnk As ID3DXPRTBuffer _
)
C# public PrtBuffer(
    ID3DXPRTBuffer pUnk
);
Managed C++ public: PrtBuffer(
    ID3DXPRTBuffer pUnk
);
JScript .NET public function PrtBuffer(
    pUnk : ID3DXPRTBuffer
);

Parameters

pUnk Microsoft.DirectX.PrivateImplementationDetails.ID3DXPRTBuffer. Unmanaged Component Object Model (COM) ID3DXPRTBuffer interface pointer.

Remarks

The PrtBuffer constructor creates a precomputed radiance transfer (PRT) buffer that can be compressed or filled by a simulator. This method creates per-pixel, per-vertex, or volume buffers.

When the buffer is created, all values are initialized to zero.

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
OutOfMemoryException Leave Site Microsoft® Direct3D® could not allocate sufficient memory to complete the call.


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