EffectsWavesReverb.ReverbTime Property

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Note: This documentation is preliminary and is subject to change.
How Do I...?

Retrieves and sets the reverb time, in milliseconds, of the EffectsWavesReverb structure.

Definition

Visual Basic .NET Public Property ReverbTime As Single
C# public float ReverbTime { get; set; }
Managed C++ public: __property float get_ReverbTime();
public: __property void set_ReverbTime(float);
JScript .NET public function get ReverbTime() : float
public function set ReverbTime(float);

Property Value

System.Single . Reverb time, in milliseconds.

This property is read/write. 

Remarks

Can range from WavesReverbEffect.ReverbTimeMin to WavesReverbEffect.ReverbTimeMax.

The default value is 1000 ms or WavesReverbEffect.ReverbTimeDefault.

How Do I...?

Use Effect Parameters

This C# example demonstrates how to use the parameters of an effect object from a SecondaryBuffer object.

The buffer object in this code snippet is assumed to be the SecondaryBuffer from the code in Add Effects to a SecondaryBuffer Object.

              [C#]
              
//Retrieve the effects object and //the effect param sturctures and edit parameters. EchoEffect echo = (EchoEffect)buffer.GetEffects(0); EffectsEcho echo_params = echo.AllParameters; echo_params.LeftDelay = 250.0f; echo_params.RightDelay = 100.0f; echo_params.Feedback = 85.0f; echo_params.PanDelay = 1; echo_params.WetDryMix = 50.0f; ChorusEffect chorus = (ChorusEffect)buffer.GetEffects(1); EffectsChorus chorus_params = chorus.AllParameters; chorus_params.Delay = 15.0f; chorus_params.Depth = ChorusEffect.DepthMax; chorus_params.Phase = ChorusEffect.PhaseNegative90; chorus_params.Waveform = ChorusEffect.WaveSin; chorus_params.WetDryMix = 50.0f; //Set the new parameters and play the buffer. echo.AllParameters = echo_params; chorus.AllParameters = chorus_params; buffer.Play(0,BufferPlayFlags.Default);


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