D3DXFrameDestroy
Microsoft DirectX 9.0 SDK Update (October 2004)

D3DXFrameDestroy Function


Destroys the subtree of frames under the root, including the root.

Syntax

HRESULT WINAPI D3DXFrameDestroy(      

    LPD3DXFRAME pFrameRoot,     LPD3DXALLOCATEHIERARCHY pAlloc );

Parameters

pFrameRoot
[in] Pointer to the root node.
pAlloc
[in] Allocation interface used to deallocate nodes of the frame hierarchy.

Return Value

If the function succeeds, the return value is D3D_OK.

If the function fails, the return value can be one of the following values.

D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.
E_OUTOFMEMORYMicrosoft Direct3D could not allocate sufficient memory to complete the call.


Function Information

Headerd3dx9anim.h
Import libraryd3dx9.lib
Minimum operating systems Windows 98


© 2004 Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center.