D3DXEFFECTDEFAULTTYPE
Microsoft DirectX 9.0 SDK Update (October 2004)

D3DXEFFECTDEFAULTTYPE Enumerated Type


Effect data types. The data is contained in the pValue member of D3DXEFFECTDEFAULT.

Syntax

typedef enum _D3DXEFFECTDEFAULTTYPE {
    D3DXEDT_STRING = 1,
    D3DXEDT_FLOATS = 2,
    D3DXEDT_DWORD = 3,
    D3DXEDT_FORCE_DWORD = 0x7fffffff
} D3DXEFFECTDEFAULTTYPE;

Constants

D3DXEDT_STRING

The data type is a NULL terminated ASCII text string.

D3DXEDT_FLOATS

The data type is an array of floats. The number of floats in the array is specified by NumBytes in D3DXEFFECTDEFAULT.

D3DXEDT_DWORD

The data type in pValue is a DWORD.

D3DXEDT_FORCE_DWORD

Forces this enumeration to compile to 32 bits in size. This value is not used.

Enumerated Type Information

Headerd3dx9mesh.h
Minimum operating systems Windows 98


© 2004 Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center.