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Defines the priority type an animation track is assigned to.
Syntax
typedef enum _D3DXPRIORITY_TYPE { D3DXPRIORITY_LOW = 0, D3DXPRIORITY_HIGH = 1, D3DXEDT_FORCE_DWORD = 0x7fffffff } D3DXPRIORITY_TYPE;
Constants
- D3DXPRIORITY_LOW
Track should be blended with all the low-priority tracks before the low-priority blend is mixed with the high-priority blend.
- D3DXPRIORITY_HIGH
Track should be blended with all the high-priority tracks before the high-priority blend is mixed with the low-priority blend.
- D3DXEDT_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. This value is not used.
Remarks
Tracks with the same priority are blended together, and the two resulting values are then blended using the priority blend factor.
Enumerated Type Information
Header d3dx9anim.h Minimum operating systems Windows 98