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Fills an array with rotational key data used for key frame animation.
Syntax
HRESULT GetRotationKeys(
UINT Animation, LPD3DXKEY_QUATERNION pRotationKeys );
Parameters
- Animation
- [in] Animation index.
- pRotationKeys
- [in] Pointer to a user-allocated array of D3DXKEY_QUATERNION quaternions that the method is to fill with animation rotation data.
Return Value
If the method succeeds, the return value is S_OK.
If the method fails, the following value will be returned.
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value.
See Also
ID3DXKeyframedAnimationSet::GetNumRotationKeys