D3DXPLAYBACK_TYPE
Microsoft DirectX 9.0 SDK Update (October 2004)

D3DXPLAYBACK_TYPE Enumerated Type


Defines the type of animation set looping modes used for playback.

Syntax

typedef enum _D3DXPLAYBACK_TYPE {
    D3DXPLAY_LOOP = 0,
    D3DXPLAY_ONCE = 1,
    D3DXPLAY_PINGPONG = 2,
    D3DXEDT_FORCE_DWORD = 0x7fffffff
} D3DXPLAYBACK_TYPE;

Constants

D3DXPLAY_LOOP

The animation repeats endlessly.

D3DXPLAY_ONCE

The animation plays once, and then it stops on the last frame.

D3DXPLAY_PINGPONG

The animation alternates endlessly between playing forward and playing backward.

D3DXEDT_FORCE_DWORD

Forces this enumeration to compile to 32 bits in size. This value is not used.

Enumerated Type Information

Headerd3dx9anim.h
Minimum operating systems Windows 98


© 2004 Microsoft Corporation. All rights reserved.
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