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Renders the 3-D environment and updates application and device parameters.
Syntax
VOID DXUTRender3DEnvironment(VOID);
Return Value
No return value.
Remarks
This method does not normally need to be called. It is useful only when the application does not use DXUTMainLoop but still wants the sample framework to assist with rendering.
This method checks whether the device is lost. If so, the method attempts to reset the device and then calls the LPDXUTCALLBACKFRAMEMOVE and LPDXUTCALLBACKFRAMERENDER callback functions.
If the application window is minimized or the application is paused, CPU time is yielded to other processes.
Function Information
Header dxut.h Import library None Minimum operating systems Windows 98
See Also
Using the Main Loop with the Sample Framework