cross - HLSL
Microsoft DirectX 9.0 SDK Update (October 2004)

cross - HLSL


Returns the cross product of two 3-D vectors.

Syntax

ret cross(x, y)

Where:

NameIn/OutTemplate TypeComponent TypeSize
xinvectorfloat3
yinvectorfloat3
retoutvectorfloat3

Minimum Shader Version

This intrinsic function is supported in the following (or above) shader versions:

Vertex ShaderPixel Shader
vs_1_1ps_1_4


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