D3DXWELDEPSILONS
Microsoft DirectX 9.0 SDK Update (October 2004)

D3DXWELDEPSILONS Structure


Specifies tolerance values for each vertex component when comparing vertices to determine if they are similar enough to be welded together.

Syntax

typedef struct _D3DXWELDEPSILONS {
    FLOAT Position;
    FLOAT BlendWeights;
    FLOAT Normal;
    FLOAT PSize;
    FLOAT Specular;
    FLOAT Diffuse;
    FLOAT Texcoord[8];
    FLOAT Tangent;
    FLOAT Binormal;
    FLOAT Tess Factor;
} D3DXWELDEPSILONS;

Members

Position
Position
BlendWeights
Blend weight
Normal
Normal
PSize
Point size value
Specular
Specular lighting value
Diffuse
Diffuse lighting value
Texcoord
Eight texture coordinates
Tangent
Tangent
Binormal
Binormal
Tess Factor
Tessellation factor

Remarks

The LPD3DXWELDEPSILONS type is defined as a pointer to the D3DXWELDEPSILONS structure.

typedef D3DXWELDEPSILONS *LPD3DXWELDEPSILONS;

Structure Information

Headerd3dx9mesh.h
Minimum operating systems Windows 98


© 2004 Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center.