d3d9.dllResampleBuffer
Microsoft DirectX 9.0 SDK Update (October 2004)

ID3DXPRTEngine::ResampleBuffer Method


Resamples an input ID3DXPRTBuffer buffer and saves it to an output buffer. This method can be used to convert a vertex buffer to a texture buffer and vice-versa. It can also be used to convert single-channel buffers to 3-channel buffers and vice-versa.

Syntax

HRESULT ResampleBuffer(      

    LPD3DXPRTBUFFER pBufferIn,     LPD3DXPRTBUFFER pBufferOut );

Parameters

pBufferIn
[in] Pointer to the input ID3DXPRTBuffer buffer.
pBufferOut
[in, out] Pointer to the output ID3DXPRTBuffer buffer.

Return Value

If the method succeeds, the return value is S_OK.

If the method fails, the return value can be one of the following:

D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.
E_OUTOFMEMORYMicrosoft Direct3D could not allocate sufficient memory to complete the call.




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