d3d9.dllGenerateVertexHistory
Microsoft DirectX 9.0 SDK Update (October 2004)

ID3DXPMesh::GenerateVertexHistory Method


Generates an immediate ancestor for each vertex when it is removed by a vertex split. Allows generation of a geomorph.

Syntax

HRESULT GenerateVertexHistory(      

    DWORD *pVertexHistory );

Parameters

pVertexHistory
[in] Pointer to an array of parent vertices that were used to form the current vertex. Cannot be NULL.

Return Value

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be one of the following:

D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.
E_OUTOFMEMORYMicrosoft Direct3D could not allocate sufficient memory to complete the call.


Remarks

The vertex buffer must be equal to or greater than the maximum number of vertices in the progressive mesh.



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