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Gets an array of nontransposed matrices.
Syntax
HRESULT GetMatrixArray(
D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count );
Parameters
- hParameter
- [in] Unique identifier. See Handles.
- pMatrix
- [out] Returns an array of nontransposed matrices. See D3DXMATRIX.
- Count
- [in] Number of matrices in the array.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
A nontransposed matrix contains row-major data; that is, each vector is contained in a row.
If the destination matrices are larger than the source matrices, only the upper-left components of each destination matrix will be filled, and the remaining destination matrix components will be set to zero.
See Also
ID3DXBaseEffect::SetMatrixArray