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Stop capturing effect parameter state changes.
Syntax
D3DXHANDLE EndParameterBlock(VOID);
Return Value
Returns a handle to the parameter state block.
Remarks
Start capturing effect parameter state changes by calling ID3DXEffect::BeginParameterBlock. All effect parameters that change state (before End is called) will be saved in an effect parameter state block. ID3DXEffect::ApplyParameterBlock is then used to apply this block of state changes to effect parameters. Effect parameters include any state changes outside of a pass.