texCUBEproj - HLSL
Microsoft DirectX 9.0 SDK Update (October 2004)

texCUBEproj - HLSL


3-D projective cube texture lookup. t is divided by its last component before the lookup takes place.

Syntax

ret texCUBEproj(s, t)

Where:

NameIn/OutTemplate TypeComponent TypeSize
sinobjectsamplerCUBE1
tinvectorfloat4
retoutvectorfloat4

Minimum Shader Version

This intrinsic function is supported in the following (or above) shader versions:

Vertex ShaderPixel Shader
n/aps_2_0


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