![]() |
![]() |
![]() |
Resamples an input ID3DXPRTBuffer buffer and saves it to an output buffer. This method can be used to convert a vertex buffer to a texture buffer and vice-versa. It can also be used to convert single-channel buffers to 3-channel buffers and vice-versa.
Syntax
HRESULT ResampleBuffer(
LPD3DXPRTBUFFER pBufferIn, LPD3DXPRTBUFFER pBufferOut );
Parameters
- pBufferIn
- [in] Pointer to the input ID3DXPRTBuffer buffer.
- pBufferOut
- [in, out] Pointer to the output ID3DXPRTBuffer buffer.
Return Value
If the method succeeds, the return value is S_OK.
If the method fails, the return value can be one of the following:
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value. E_OUTOFMEMORY Microsoft Direct3D could not allocate sufficient memory to complete the call.