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Forces all batched sprites to be submitted to the device. Device states remain as they were after the last call to ID3DXSprite::Begin. The list of batched sprites is then cleared.
Syntax
HRESULT Flush(VOID);
Return Value
If the method succeeds, the return value is S_OK.
If the method fails, the following value will be returned.
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value.
See Also
ID3DXSprite::End