d3d9.dllGetAllFragments
Microsoft DirectX 9.0 SDK Update (October 2004)

ID3DXFragmentLinker::GetAllFragments Method


Allocates a buffer and copies the fragment data into it.

Syntax

HRESULT GetAllFragments(      

    LPD3DXBUFFER* ppBuffer );

Parameters

ppBuffer
[out] Returns a buffer containing compiled shader fragments. See ID3DXBuffer.

Return Value

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be one of the following:

D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.
E_OUTOFMEMORYMicrosoft Direct3D could not allocate sufficient memory to complete the call.




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