distance - HLSL
Microsoft DirectX 9.0 SDK Update (October 2004)

distance - HLSL


Returns the distance between two points x and y.

Syntax

ret distance(x, y)

Where:

NameIn/OutTemplate TypeComponent TypeSize
xinvectorfloatany
yinvectorfloatsame dimension(s) as input x
retoutscalarfloat1

Minimum Shader Version

This intrinsic function is supported in the following (or above) shader versions:

Vertex ShaderPixel Shader
vs_1_1ps_2_0


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