d3d9.dllGetMatrixTransposePointerArray
Microsoft DirectX 9.0 SDK Update (October 2004)

ID3DXEffectCompiler::GetMatrixTransposePointerArray Method


Sets an array of pointers to transposed matrices.

Syntax

HRESULT GetMatrixTransposePointerArray(      

    D3DXHANDLE hParameter,     D3DXMATRIX** ppMatrix,     UINT Count );

Parameters

hParameter
[in] Unique identifier. See Handles.
ppMatrix
[in] Array of pointers to transposed matrices. See D3DXMATRIX.
Count
[in] Number of matrices in the array.

Return Value

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.



Remarks

A transposed matrix contains column-major data; that is, each vector is contained in a column.

If the destination matrices are larger than the source matrices, only the upper-left components of each destination matrix will be filled, and the remaining destination matrix components will be set to zero.

See Also

ID3DXBaseEffect::GetMatrixTransposeArray


© 2004 Microsoft Corporation. All rights reserved.
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