D3DXLoadPRTBufferFromFile
Microsoft DirectX 9.0 SDK Update (October 2004)

D3DXLoadPRTBufferFromFile Function


Loads into memory a precomputed radiance transfer (PRT) buffer that was saved to disk.

Syntax

HRESULT WINAPI D3DXLoadPRTBufferFromFile(      

    LPCSTR pFileName,     LPD3DXPRTBUFFER *ppBuffer );

Parameters

pFileName
[in] Name of the file from which to load the buffer data.
ppBuffer
[in, out] Address of a pointer to the output ID3DXPRTBuffer object.

Return Value

If the function succeeds, the return value is D3D_OK.

If the function fails, the return value can be one of the following:

D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.
E_OUTOFMEMORYMicrosoft Direct3D could not allocate sufficient memory to complete the call.


Remarks

The compiler setting also determines the function version. If Unicode is defined, the function call resolves to D3DXLoadPRTBufferFromFileW. Otherwise, the function call resolves to D3DXLoadPRTBufferFromFileA.

Function Information

Headerd3dx9mesh.h
Import libraryd3dx9.lib
Minimum operating systems Windows 98


© 2004 Microsoft Corporation. All rights reserved.
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