MeshFaceWraps
Microsoft DirectX 9.0 SDK Update (October 2004)

MeshFaceWraps


Used to define the texture topology of each face in a wrap. The value of the nFaceWrapValues member should be equal to the number of faces in a mesh.

        template MeshFaceWraps
        {
            < ED1EC5C0-C0A8-11D0-941C-0080C80CFA7B >
            DWORD nFaceWrapValues;
            array Boolean2d faceWrapValues[nFaceWrapValues];
        } 

This template is no longer used.



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