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Sets an array of pointers to transposed matrices.
Syntax
HRESULT SetMatrixTransposePointerArray(
D3DXHANDLE hConstant, CONST D3DXMATRIX** ppMatrix, UINT Count );
Parameters
- hConstant
- [in] Unique identifier to the array of matrix constants. See D3DXHANDLE.
- ppMatrix
- [in] Array of pointers to transposed matrices. See D3DXMATRIX.
- Count
- [in] Number of matrices in the array.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
A transposed matrix contains column-major data; that is, each vector is contained in a column.