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Applies the animation set to the specified track.
Syntax
HRESULT SetTrackAnimationSet(
UINT Track, LPD3DXANIMATIONSET pAnimSet );
Parameters
- Track
- [in] Identifier of the track to which the animation set is applied.
- pAnimSet
- [in] Pointer to the ID3DXAnimationSet animation set to be added to the track.
Return Value
If the method succeeds, the return value is S_OK.
If the method fails, the return value can be one of the following values.
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value. E_OUTOFMEMORY Microsoft Direct3D could not allocate sufficient memory to complete the call.
Remarks
This method sets the animation set to the specified track for mixing. The animation set for each track is blended according to the track weight and speed when ID3DXAnimationController::AdvanceTime is called.