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Percent of time processing shader data.
Syntax
typedef struct _D3DDEVINFO_D3D9STAGETIMINGS { FLOAT MemoryProcessingPercent; FLOAT ComputationProcessingPercent; } D3DDEVINFO_D3D9STAGETIMINGS;
Members
- MemoryProcessingPercent
- Percent of time in shader spent on memory accesses.
- ComputationProcessingPercent
- Percent of time processing (moving data around in registers or doing mathematical operations).
Remarks
For best performance, a balanced load is recommended.
Structure Information
Header d3d9types.h Minimum operating systems Windows 98
See Also
IDirect3DQuery9::GetData