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A callback function that must be implemented by a user to set render state.
Syntax
HRESULT SetRenderState(
D3DRENDERSTATETYPE State, DWORD Value );
Parameters
- State
- [in] The render state to set. D3DRENDERSTATETYPE
- Value
- [in] The render state value. See Effect States.
Return Value
The user-implemented method should return S_OK. If the callback fails when setting the device state, either of the following will occur:
- The effect will fail during ID3DXEffect::BeginPass.
- The dynamic effect state call (such as IDirect3DDevice9::SetRenderState) will fail.