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Rotates (relative to the object's local coordinate space) around an arbitrary axis.
Syntax
HRESULT RotateAxisLocal(
CONST D3DXVECTOR3 *pV, FLOAT Angle );
Parameters
- pV
- [in] Pointer to the arbitrary axis of rotation. See D3DXVECTOR3.
- Angle
- [in] Rotation angle about the arbitrary axis, in radians. Angles are measured counterclockwise when looking along the arbitrary axis toward the origin.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
This method adds the rotation to the matrix stack with the computed rotation matrix similar to the following:D3DXMATRIX tmp; D3DXMatrixRotationAxis( &tmp, pV, angle ); m_stack[m_currentPos] = tmp * m_stack[m_currentPos];Because the rotation is left-multiplied to the matrix stack, the rotation is relative to the object's local coordinate space.
See Also
D3DXMatrixRotationAxis, ID3DXMatrixStack::RotateAxis, ID3DXMatrixStack::RotateYawPitchRoll, ID3DXMatrixStack::RotateYawPitchRollLocal