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Applies stored texture gutter data to an ID3DXPRTBuffer texture buffer.
Syntax
HRESULT EvalGH(VOID);
Return Value
If the method succeeds, the return value is S_OK.
If the method fails, the following value will be returned.
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value.
Remarks
This method makes an internal call to ID3DXTextureGutterHelper::ApplyGuttersFloat to retrieve and apply texture gutter data.