D3DXCreateSkinInfoFVF
Microsoft DirectX 9.0 SDK Update (October 2004)

D3DXCreateSkinInfoFVF Function


Creates an empty skin mesh object using a flexible vertex format (FVF) code.

Syntax

HRESULT WINAPI D3DXCreateSkinInfoFVF(      

    DWORD NumVertices,     DWORD FVF,     DWORD NumBones,     LPD3DXSKININFO *ppSkinInfo );

Parameters

NumVertices
[in] Number of vertices for the skin mesh.
FVF
[in] Combination of D3DFVF that describes the vertex format for the returned skin mesh.
NumBones
[in] Number of bones for the skin mesh.
ppSkinInfo
[out, retval] Address of a pointer to an ID3DXSkinInfo interface, representing the created skin information object.

Return Value

If the function succeeds, the return value is D3D_OK.

If the function fails, the return value can be one of the following values.

D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.
E_OUTOFMEMORYMicrosoft Direct3D could not allocate sufficient memory to complete the call.


Remarks

Use ID3DXSkinInfo::SetBoneInfluence to populate the empty skin mesh object returned by this method.

Function Information

Headerd3dx9mesh.h
Import libraryd3dx9.lib
Minimum operating systems Windows 98

See Also

ID3DXSkinInfo::SetBoneInfluence


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