HLSL Workshop
Microsoft DirectX 9.0 SDK Update (October 2004)

HLSL Workshop


The high-level shader language (HLSL) Workshop is a set of tutorials that make it easy to learn how to generate HLSL shaders.

HLSL Tutorials

These tutorials are .fx files designed to run in the EffectEdit Sample. The tutorials offer a step-by-step approach to learning how to use vertex, pixel, and texture shaders in HLSL to create the following functionality:

Launching The Shader Debugger

While running these tutorials, you may find it helpful to know how to launch the shader debugger to interactively debug your shaders. Here is one additional tutorial that will show you how to launch the debugger and start your debug session:



© 2004 Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center.