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Sets the Microsoft Direct3D device-destroyed callback function.
Syntax
VOID DXUTSetCallbackDeviceDestroyed(
LPDXUTCALLBACKDEVICEDESTROYED pCallbackDeviceDestroyed );
Parameters
- pCallbackDeviceDestroyed
- [in] Pointer to a LPDXUTCALLBACKDEVICEDESTROYED callback function. If the callback function is supplied, it will be called when the Direct3D device has been destroyed. Device destruction will happen as a result of program termination and if the Direct3D device changes.If NULL, the sample framework will not notify the application about device destroyed events.
Return Value
No return value.
Remarks
Resources created in the LPDXUTCALLBACKDEVICECREATED callback function should be deleted in the LPDXUTCALLBACKDEVICEDESTROYED callback function. The deleted resources will generally include all resources created in D3DPOOL_MANAGED or D3DPOOL_SYSTEMMEM memory.
Function Information
Header dxut.h Import library None Minimum operating systems Windows 98
See Also
Device Events, LPDXUTCALLBACKDEVICEDESTROYED, LPDXUTCALLBACKDEVICECREATED, DXUTSetCallbackDeviceCreated