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A callback function that must be implemented by a user to set material state.
Syntax
HRESULT SetMaterial(
CONST D3DMATERIAL9* pMaterial );
Parameters
- pMaterial
- [in] A pointer to the material state. See D3DMATERIAL9.
Return Value
The user-implemented method should return S_OK. If the callback fails when setting the device state, either of the following will occur:
- The effect will fail during ID3DXEffect::BeginPass.
- The dynamic effect state call (such as IDirect3DDevice9::SetMaterial) will fail.