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Sets a non-transposed matrix.
Syntax
HRESULT SetMatrix(
D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix );
Parameters
- hParameter
- [in] Unique identifier. See Handles.
- pMatrix
- [in] Pointer to a nontransposed matrix. See D3DXMATRIX.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
A non-transposed matrix contains row-major data. In other words, each vector is contained in a row.
If the destination matrix is smaller than the source matrix, the additional components of the source matrix will be ignored.
See Also
ID3DXBaseEffect::GetMatrix