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A user-implemented method for closing a shader #include file.
Syntax
HRESULT Close(
LPCVOID pData );
Parameters
- pData
- [in] Pointer to the returned buffer that contains the include directives. This is the pointer that was returned by the corresponding ID3DXInclude::Open call.
Return Value
The user-implemented method should return S_OK. If the callback fails when reading the #include file, the application programming interface (API) that caused the callback to be called will fail. This is one of the following:
- The high-level shader language (HLSL) shader will fail one of the D3DXCompileShader*** functions.
- The assembly shader will fail one of the D3DXAssembleShader*** functions.
- The effect will fail one of the D3DXCreateEffect*** or D3DXCreateEffectCompiler*** functions.
Remarks
If ID3DXInclude::Open was successful, ID3DXInclude::Close is guaranteed to be called before the API using this interface returns.
An example implementation of this method is shown in the EffectEdit Sample.
See Also
ID3DXInclude::Open