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Saves a precomputed radiance transfer (PRT) buffer to disk.
Syntax
HRESULT WINAPI D3DXSavePRTBufferToFile(
LPCSTR pFileName, LPD3DXPRTBUFFER pBuffer );
Parameters
- pFileName
- [in] Name of the file to which the buffer is to be saved.
- pBuffer
- [in] Address of a pointer to the input ID3DXPRTBuffer object.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
The compiler setting also determines the function version. If Unicode is defined, the function call resolves to D3DXSavePRTBufferToFileW. Otherwise, the function call resolves to D3DXSavePRTBufferToFileA.
Function Information
Header d3dx9mesh.h Import library d3dx9.lib Minimum operating systems Windows 98