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Get a constant from the constant table.
Syntax
D3DXHANDLE GetConstantElement(
D3DXHANDLE hConstant, UINT Index );
Parameters
- hConstant
- [in] A handle to the array of constants. This value may not be NULL.
- Index
- [in] Zero-based index of the element in the constant table.
Return Value
Returns a unique identifier to the constant.
Remarks
To get a constant that is not part of an array, use ID3DXTextureShader::GetConstant or ID3DXTextureShader::GetConstantByName.