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Returns the number of animation sets currently registered in the animation controller.
Syntax
UINT GetNumAnimationSets(VOID);
Return Value
Number of animation sets.
Remarks
The controller contains any number of animations sets and tracks. Animation sets can be registered with ID3DXAnimationController::RegisterAnimationOutput. An animation controller created by a call to D3DXLoadMeshHierarchyFromX will automatically register loaded animation sets.