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Creates an effect compiler from an ASCII or binary effect description.
Syntax
HRESULT WINAPI D3DXCreateEffectCompiler(
LPCSTR pSrcData, UINT SrcDataLen, const D3DXMACRO *pDefines, LPD3DXINCLUDE pInclude, DWORD Flags, LPD3DXEFFECTCOMPILER *ppEffectCompiler, LPD3DXBUFFER *ppParseErrors );
Parameters
- pSrcData
- [in] Pointer to a buffer containing an effect description.
- SrcDataLen
- [in] Length, in bytes, of the effect data.
- pDefines
- [in] Pointer to the preprocessor definitions. See D3DXMACRO.
- pInclude
- [in] Optional interface pointer, ID3DXInclude, to use for handling #include directives. If this value is NULL, #includes will either be honored when compiling from a file or will cause an error when compiled from a resource or memory.
- Flags
- [in] Compile options identified by D3DXSHADER Compile Options.
- ppEffectCompiler
- [out, retval] Address of a pointer to an ID3DXEffectCompiler interface containing the effect compiler.
- ppParseErrors
- [out, retval] Address of a pointer to an ID3DXBuffer interface containing any error messages that occurred during compilation. This parameter can be set to NULL to ignore error messages.
Return Value
If the function succeeds, the return value is D3D_OK.
If the function fails, the return value can be one of the following:
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value. E_OUTOFMEMORY Microsoft Direct3D could not allocate sufficient memory to complete the call.
Function Information
Header d3dx9effect.h Import library d3dx9.lib Minimum operating systems Windows 98
See Also
D3DXCreateEffectCompilerFromFile, D3DXCreateEffectCompilerFromResource