d3d9.dllSetPerVertexAlbedo
Microsoft DirectX 9.0 SDK Update (October 2004)

ID3DXPRTEngine::SetPerVertexAlbedo Method


Sets an albedo value for each mesh vertex, overwriting previous albedo values.

Syntax

HRESULT SetPerVertexAlbedo(      

    const VOID *pDataIn,     UINT NumChannels,     UINT Stride );

Parameters

pDataIn
[in] Pointer to FLOAT albedo data of the first sample.
NumChannels
[in] Number of color channels to set. Set to 1 to specify gray materials (R = G = B), or 3 to enable color bleeding effects.
Stride
[in] Stride in bytes needed to get to next sample's albedo value. See Width vs. Pitch.

Return Value

If the method succeeds, the return value is S_OK.

If the method fails, the return value can be one of the following:

D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.
E_OUTOFMEMORYMicrosoft Direct3D could not allocate sufficient memory to complete the call.




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