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Percent of time processing data in the pipeline.
Syntax
typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS { FLOAT VertexProcessingTimePercent; FLOAT PixelProcessingTimePercent; FLOAT OtherGPUProcessingTimePercent; FLOAT GPUIdleTimePercent; } D3DDEVINFO_D3D9PIPELINETIMINGS;
Members
- VertexProcessingTimePercent
- Percent of time spent running vertex shaders.
- PixelProcessingTimePercent
- Percent of time spent running pixel shaders.
- OtherGPUProcessingTimePercent
- Percent of time spent doing other processing.
- GPUIdleTimePercent
- Percent of time not processing anything.
Remarks
For best performance, a balanced load is recommended.
Structure Information
Header d3d9types.h Minimum operating systems Windows 98
See Also
IDirect3DQuery9::GetData