tex1Dproj - HLSL
Microsoft DirectX 9.0 SDK Update (October 2004)

tex1Dproj - HLSL


1-D projective texture lookup. t is a 2-D vector. t is divided by its last component before the lookup takes place.

Syntax

ret tex1Dproj(s, t)

Where:

NameIn/OutTemplate TypeComponent TypeSize
sinobjectsampler1D1
tinvectorfloat4
retoutvectorfloat4

Minimum Shader Version

This intrinsic function is supported in the following (or above) shader versions:

Vertex ShaderPixel Shader
n/aps_2_0


© 2004 Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center.