sincos - HLSL
Microsoft DirectX 9.0 SDK Update (October 2004)

sincos - HLSL


Returns the sine and cosine of x. sin(x) is stored in the output parameter s. cos(x) is stored in the output parameter c.

Syntax

sincos(x, out s, out c)

Where:

NameIn/OutTemplate TypeComponent TypeSize
xinscalar, vector, or matrixfloatany
soutsame as input xfloatsame dimension(s) as input x
coutsame as input xfloatsame dimension(s) as input x

Minimum Shader Version

This intrinsic function is supported in the following (or above) shader versions:

Vertex ShaderPixel Shader
vs_1_1ps_2_0


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