d3d9.dllRotateYawPitchRoll
Microsoft DirectX 9.0 SDK Update (October 2004)

ID3DXMatrixStack::RotateYawPitchRoll Method


Rotates (relative to world coordinate space) around an arbitrary axis.

Syntax

HRESULT RotateYawPitchRoll(      

    FLOAT Yaw,     FLOAT Pitch,     FLOAT Roll );

Parameters

Yaw
[in] The yaw around the y-axis in radians.
Pitch
[in] The pitch around the x-axis in radians.
Roll
[in] The roll around the z-axis in radians.

Return Value

If the method succeeds, the return value is D3D_OK.



Remarks

This method adds the rotation to the matrix stack with the computed rotation matrix similar to the following:
D3DXMATRIX tmp;
D3DXMatrixRotationYawPitchRoll( &tmp, yaw, pitch, roll );
m_stack[m_currentPos] = m_stack[m_currentPos] * tmp;

Because the rotation is right-multiplied to the matrix stack, the rotation is relative to world coordinate space.

See Also

D3DXMatrixRotationAxis, ID3DXMatrixStack::RotateAxis, ID3DXMatrixStack::RotateAxisLocal, ID3DXMatrixStack::RotateYawPitchRollLocal


© 2004 Microsoft Corporation. All rights reserved.
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