MaterialWrap
Microsoft DirectX 9.0 SDK Update (October 2004)

MaterialWrap


Defines a set of two Boolean values used in the MeshFaceWraps template to define the texture topology of an individual face. Use instead of Boolean2d when the texture coordinates (u, v) span the range of 0 to 2 instead of 0 to 1.

        template MaterialWrap
        {
            < 4885ae60-78e8-11cf-8f52-0040333594a3 >
            Boolean u;
            Boolean v;
        } 

Where:

Note  The MeshFaceWraps template is no longer used.


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