d3d9.dllSetMatrix
Microsoft DirectX 9.0 SDK Update (October 2004)

ID3DXTextureShader::SetMatrix Method


Sets a non-transposed matrix.

Syntax

HRESULT SetMatrix(      

    D3DXHANDLE hConstant,     CONST D3DXMATRIX* pMatrix );

Parameters

hConstant
[in] Unique identifier to the matrix of constants. See D3DXHANDLE.
pMatrix
[in] Pointer to a non-transposed matrix. See D3DXMATRIX.

Return Value

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.



Remarks

A non-transposed matrix contains row-major data; that is, each vector is contained in a row.



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