D3DXPRIORITY_TYPE
Microsoft DirectX 9.0 SDK Update (October 2004)

D3DXPRIORITY_TYPE Enumerated Type


Defines the priority type an animation track is assigned to.

Syntax

typedef enum _D3DXPRIORITY_TYPE {
    D3DXPRIORITY_LOW = 0,
    D3DXPRIORITY_HIGH = 1,
    D3DXEDT_FORCE_DWORD = 0x7fffffff
} D3DXPRIORITY_TYPE;

Constants

D3DXPRIORITY_LOW

Track should be blended with all the low-priority tracks before the low-priority blend is mixed with the high-priority blend.

D3DXPRIORITY_HIGH

Track should be blended with all the high-priority tracks before the high-priority blend is mixed with the low-priority blend.

D3DXEDT_FORCE_DWORD

Forces this enumeration to compile to 32 bits in size. This value is not used.

Remarks

Tracks with the same priority are blended together, and the two resulting values are then blended using the priority blend factor.

Enumerated Type Information

Headerd3dx9anim.h
Minimum operating systems Windows 98


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