d3d9.dllScaleMeshChunk
Microsoft DirectX 9.0 SDK Update (October 2004)

ID3DXPRTEngine::ScaleMeshChunk Method


Scales all the samples associated with a given submesh. The method is useful for computing subsurface scattering.

Syntax

HRESULT ScaleMeshChunk(      

    UINT uMeshChunk,     FLOAT fScale,     LPD3DXPRTBUFFER pDataOut );

Parameters

uMeshChunk
[in] Location in the mesh at which to start scaling samples.
fScale
[in] Value by which to multiply each vector in the submesh.
pDataOut
[in, out] Pointer to a ID3DXPRTBuffer object to receive rescaled samples in the submesh.

Return Value

If the method succeeds, the return value is S_OK.

If the method fails, the return value can be one of the following:

D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.
E_OUTOFMEMORYMicrosoft Direct3D could not allocate sufficient memory to complete the call.




© 2004 Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center.