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Sets a transposed matrix.
Syntax
HRESULT SetMatrixTranspose(
D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix );
Parameters
- hConstant
- [in] Unique identifier to the matrix of constants. See D3DXHANDLE.
- pMatrix
- [in] Pointer to a transposed matrix. See D3DXMATRIX.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
A transposed matrix contains column-major data; that is, each vector is contained in a column.