D3DXRTE_DESC
Microsoft DirectX 9.0 SDK Update (October 2004)

D3DXRTE_DESC Structure


Describes an off-screen render target used by an instance of ID3DXRenderToEnvMap.

Syntax

typedef struct _D3DXRTE_DESC {
    UINT Size;
    UINT MipLevels;
    D3DFORMAT Format;
    BOOL DepthStencil;
    D3DFORMAT DepthStencilFormat;
} D3DXRTE_DESC;

Members

Size
Width and height in pixels.
MipLevels
Maximum level of detail (LOD) number.
Format
Color buffer format.
DepthStencil
Indicates if the z-buffer is needed.
DepthStencilFormat
Format of the depth buffer.

Remarks

This method is used to return the creation parameters used when creating an ID3DXRenderToEnvMap object.

Structure Information

Headerd3dx9core.h
Minimum operating systems Windows 98


© 2004 Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center.