Constants
This section contains reference information for the constants defined in D3DX.
D3DX_CHANNEL
- Texture channel constants
D3DXERR
- Error constants
D3DX_FILTER
- Texture filter constants
D3DX_NORMALMAP
- Normal map generation constants
D3DXSHADER Compile Options
- Shader compile options
D3DXSPRITE
- Sprite render constants
Other D3DX Constants
- Other constants
© 2004 Microsoft Corporation. All rights reserved.
Feedback?
Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center.