d3d9.dllGetConstantDesc
Microsoft DirectX 9.0 SDK Update (October 2004)

ID3DXTextureShader::GetConstantDesc Method


Gets a pointer to the array of constants in the constant table.

Syntax

HRESULT GetConstantDesc(      

    D3DXHANDLE hConstant,     D3DXCONSTANT_DESC *pDesc,     UINT *pCount );

Parameters

hConstant
[in] Unique identifier to a constant. See D3DXHANDLE.
pDesc
[in, out] Returns a pointer to an array of descriptions. See D3DXCONSTANT_DESC.
pCount
[in, out] The input supplied must be the maximum size of the array. The output is the number of elements that are filled in the array when the function returns.

Return Value

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be one of the following:

D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.
D3DXERR_INVALIDDATAThe data is invalid.


Remarks

Samplers can appear more than once in a constant table, therefore, this method can return an array of descriptions each with a different register index.

See Also

ID3DXTextureShader::GetDesc


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