dcl_samplerType - vs
Declare a vertex shader sampler.
Syntax
where:
- _samplerType defines the sampler data type. This determines how many coordinates are required by each texture coordinate when sampling. The following texture coordinate dimensions are defined.
- s# identifies a sampler where s is an abbreviation for the sampler, and # is the sampler number. Samplers are pseudo registers because you cannot directly read or write to them.
Remarks
Vertex shader versions | 1_1 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
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dcl_samplerType | | | | | x | x |
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All dcl_samplerType instructions must appear before the first executable instruction.