lit - HLSL
Microsoft DirectX 9.0 SDK Update (October 2004)

lit - HLSL


Returns a lighting vector (ambient, diffuse, specular, 1) where:

Syntax

ret lit(n dot l, n dot h, m)

Where:

NameIn/OutTemplate TypeComponent TypeSize
linscalarfloat1
hinscalarfloat1
minscalarfloat1
retoutvectorfloat4

Minimum Shader Version

This intrinsic function is supported in the following (or above) shader versions:

Vertex ShaderPixel Shader
vs_1_1ps_2_0


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