D3DXCreateTextureFromResource
Microsoft DirectX 9.0 SDK Update (October 2004)

D3DXCreateTextureFromResource Function


Creates a texture from a resource.

Syntax

HRESULT WINAPI D3DXCreateTextureFromResource(      

    LPDIRECT3DDEVICE9 pDevice,     HMODULE hSrcModule,     LPCTSTR pSrcResource,     LPDIRECT3DTEXTURE9 *ppTexture );

Parameters

pDevice
[in] Pointer to an IDirect3DDevice9 interface, representing the device to be associated with the texture.
hSrcModule
[in] Handle to the module where the resource is located, or NULL for module associated with the image the operating system used to create the current process.
pSrcResource
[in] Pointer to a string that specifies the resource name. If the compiler settings require Unicode, the data type LPCTSTR resolves to LPCWSTR. Otherwise, the string data type resolves to LPCSTR. See Remarks.
ppTexture
[out] Address of a pointer to an IDirect3DTexture9 interface, representing the created texture object.

Return Value

If the function succeeds, the return value is D3D_OK.

If the function fails, the return value can be one of the following values.

D3DERR_NOTAVAILABLEThis device does not support the queried technique.
D3DERR_OUTOFVIDEOMEMORYMicrosoft Direct3D does not have enough display memory to perform the operation.
D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.
D3DXERR_INVALIDDATAThe data is invalid.
E_OUTOFMEMORYDirect3D could not allocate sufficient memory to complete the call.


Remarks

The compiler setting also determines the function version. If Unicode is defined, the function call resolves to D3DXCreateTextureFromResourceW. Otherwise, the function call resolves to D3DXCreateTextureFromResourceA because ANSI strings are being used.

The resource being loaded must be of type RT_BITMAP or RT_RCDATA. Resource type RT_RCDATA is used to load formats other than bitmaps (such as .tga, .jpg, and .dds).

This function supports the following file formats: .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga. See D3DXIMAGE_FILEFORMAT.

Note that a resource created with this function will be placed in the memory class denoted by D3DPOOL_MANAGED.

Function Information

Headerd3dx9tex.h
Import libraryd3dx9.lib
Minimum operating systems Windows 98

See Also

D3DXCreateTextureFromResourceEx, Texture Support in D3DX


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