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Sets the bone name.
Syntax
HRESULT SetBoneName(
DWORD Bone, LPCSTR pName );
Parameters
- Bone
- [in] Bone number
- pName
- [in] Bone name
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
Bone names are returned by D3DXLoadMeshFromXof.
See Also
ID3DXSkinInfo::GetBoneName