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Describes a pass for an effect object.
Syntax
typedef struct _D3DXPASS_DESC { LPCSTR Name; UINT Annotations; const DWORD *pVertexShaderFunction; const DWORD *pPixelShaderFunction; } D3DXPASS_DESC;
Members
- Name
- String value used for the pass.
- Annotations
- Annotations are user-specific data that can be attached to any technique, pass, or parameter. See Add Information to Effect Parameters with Annotations.
- pVertexShaderFunction
- Pointer to the vertex shader function.
- pPixelShaderFunction
- Pointer to the pixel shader function.
Structure Information
Header d3dx9effect.h Minimum operating systems Windows 98