D3DXDisassembleShader
Microsoft DirectX 9.0 SDK Update (October 2004)

D3DXDisassembleShader Function


Disassemble a shader.

Syntax

HRESULT WINAPI D3DXDisassembleShader(      

    const DWORD *pShader,     BOOL EnableColorCode,     LPCSTR pComments,     LPD3DXBUFFER *ppDisassembly );

Parameters

pShader
[in] Pointer to a memory buffer that contains the shader data.
EnableColorCode
[in] Enable color code to make it easier to read the disassembly.
pComments
[in] An optional NULL-terminated comment string. This value may be NULL.
ppDisassembly
[out] Returns a buffer containing the disassembled shader. See ID3DXBuffer.

Return Value

If the function succeeds, the return value is D3D_OK.

If the function fails, the return value can be one of the following:

D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.
D3DXERR_INVALIDDATAThe data is invalid.
E_OUTOFMEMORYMicrosoft Direct3D could not allocate sufficient memory to complete the call.


Function Information

Headerd3dx9shader.h
Import libraryd3dx9.lib
Minimum operating systems Windows 98


© 2004 Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center.