d3d9.dllCompress
Microsoft DirectX 9.0 SDK Update (October 2004)

ID3DXKeyframedAnimationSet::Compress Method


Transforms animations in an animation set into a compressed format and returns a pointer to the buffer that stores the compressed data.

Syntax

HRESULT Compress(      

    DWORD Flags,     FLOAT Lossiness,     LPD3DXFRAME pHierarchy,     LPD3DXBUFFER *ppCompressedData );

Parameters

Flags
[in] One of the D3DXCOMPRESSION_FLAGS values that define the compression mode used for storing compressed animation set data. D3DXCOMPRESS_DEFAULT is the only value currently supported.
Lossiness
[in] Desired compression loss ratio, in the range from 0 to 1.
pHierarchy
[in] Pointer to a D3DXFRAME transformation frame hierarchy. Can be NULL.
ppCompressedData
[out] Address of a pointer to the ID3DXBuffer compressed animation set.

Return Value

If the method succeeds, the return value is S_OK.

If the method fails, the return value can be one of the following values.

D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.
E_OUTOFMEMORYMicrosoft Direct3D could not allocate sufficient memory to complete the call.




© 2004 Microsoft Corporation. All rights reserved.
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