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Sets an array of vectors.
Syntax
HRESULT SetVectorArray(
D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count );
Parameters
- hParameter
- [in] Unique identifier. See Handles.
- pVector
- [in] Array of 4-D floating point vectors.
- Count
- [in] Number of vectors in the array.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
If the destination vectors are smaller than the source vectors, the additional components of the source vectors will be ignored.
See Also
ID3DXBaseEffect::GetVectorArray