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Sets an influence value of a bone on a single vertex.
Syntax
HRESULT SetBoneVertexInfluence(
DWORD boneNum, DWORD influenceNum, FLOAT weight );
Parameters
- boneNum
- [in] Index of the bone. Must be between 0 and the number of bones.
- influenceNum
- [in] Index of the influence array of the specified bone.
- weight
- [in] Blend factor of the specified bone influence.
Return Value
If the method succeeds, the return value is S_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
See Also
ID3DXSkinInfo::GetBoneVertexInfluence, ID3DXSkinInfo::FindBoneVertexInfluenceIndex, ID3DXSkinInfo::GetBoneInfluence