Constant Integer Register
Constant integer registers are used only by loop and rep.
They can be set using def or IDirect3DDevice9::SetPixelShaderConstantI.
When used as an argument to the loop instruction:
- .x is the iteration count. (rep uses only this component).
- .y is the initial value for the loop counter.
- .z is the increment step for the loop counter.
Pixel shader versions | 1_1 | 1_2 | 1_3 | 1_4 | 2_0 | 2_sw | 2_x | 3_0 | 3_sw |
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Constant Integer Register | | | | | | | x | x | x |
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The behavior of shader constants has changed between Microsoft DirectX 8.0 and DirectX 9.0.
- For DirectX 9.0, constants set with defx assign values to the shader constant space. The lifetime of a constant declared with defx is confined to the execution of that shader only. Conversely, constants set using the application programming interfaces (APIs)SetXXXShaderConstantX initialize constants in global space. Constants in global space are not copied to local space (visible to the shader) until SetxxxShaderConstants is called.
- For DirectX 8.0, constants set with defx or the APIs both assign values to the shader constant space. Each time the shader is executed, the constants are used by the current shader regardless of the technique used to set them.