Further Information on 3-D Graphics
To see the latest news about Microsoft DirectX technology, including new features, announcements of upcoming conferences, frequently asked questions, featured game titles, and links to user communities, see the DirectX
Web site.
For the latest in-depth developer information, see the MSDN DirectX
Web site. This site contains DirectX downloads, the latest DirectX documentation, the "Driving DirectX" column, links to DirectX developer newsgroups, and more.
Also check out the DirectXDev technical discussion forum for DirectX developers that covers the areas of graphics, networking, and input. Forum archives are at DirectX Dev
.
You can find more information about the graphics and multimedia concepts and terms discussed throughout the DirectX documentation in the following sources.
- Blinn, Jim. Jim Blinn's Corner: A Trip Down the Graphics Pipeline. San Francisco, CA: Morgan Kaufmann Publishers, 1996.
- Eberly, David H. 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics. San Francisco, CA: Morgan Kaufmann Publishers, 2000.
- Engel, Wolfgang F. Direct3D ShaderX: Vertex and Pixel Tips and Tricks. Plano, TX: Wordware Publishing, 2002.
- Engel, Wolfgang F. Direct3D ShaderX2: Introductions & Tutorials with DirectX 9. Plano, TX: Wordware Publishing, 2003.
- Engel, Wolfgang F. Direct3D ShaderX2: Shader Programming Tips & Tricks With Directx 9. Plano, TX: Wordware Publishing, 2003.
- Engel, Wolfgang F., and Amir Geva. Beginning Direct3D Game Programming. Roseville, CA: Prima Tech, 2001.
- Foley, James D., et al. Computer Graphics: Principles and Practice. Second ed. in C. Reading, MA: Addison-Wesley, 1995.
- Haines, Eric, et al. RealTime Rendering. Second ed. Reading, MA: Addison-Wesley, 1991.
- Gray, Kris. DirectX9 Programmable Graphics Pipeline. Redmond, WA: Microsoft Press, 2003.
- Hearn, Donald, and M. Pauline Baker. Computer Graphics. Second ed. Englewood Cliffs, NJ: Prentice-Hall, 1994.
- Shirley, Peter. Fundamentals of Computer Graphics. Natick, MA: AK Peters, 2002.
- Walsh, Peter. The Zen of Direct3D Game Programming. Roseville, CA: Prima Publishing, 2001.
- Watt, Alan. 3D Computer Graphics. Third ed. Harlow, England; Reading, MA: Addison-Wesley, 2000.
- Watt, Alan, and Fabio Policarpo. 3D Games: Real-Time Rendering and Software Technology. Volumes 1 and 2. Reading, MA: Addison-Wesley, 2003.
- Watt, Alan, and Mark Watt. Advanced Animation and Rendering Techniques: Theory and Practice. New York, NY: ACM Press; Wokingham, England; Reading, MA: Addison-Wesley, 1992.