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Retrieves the blend factor and vertex affected by a specified bone influence.
Syntax
HRESULT GetBoneVertexInfluence(
DWORD boneNum, DWORD influenceNum, FLOAT *pWeight, DWORD *pVertexNum );
Parameters
- boneNum
- [in] Index of the bone. Must be between 0 and the number of bones.
- influenceNum
- [in] Index of the influence array of the specified bone.
- pWeight
- [in, out] Pointer to the blend factor influenced by influenceNum.
- pVertexNum
- [in, out] Pointer to the vertex influenced by influenceNum.
Return Value
If the method succeeds, the return value is S_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
See Also
ID3DXSkinInfo::SetBoneVertexInfluence, ID3DXSkinInfo::FindBoneVertexInfluenceIndex, ID3DXSkinInfo::GetBoneInfluence