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Sets an array of pointers to transposed matrices.
Syntax
HRESULT GetMatrixTransposePointerArray(
D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count );
Parameters
- hParameter
- [in] Unique identifier. See Handles.
- ppMatrix
- [in] Array of pointers to transposed matrices. See D3DXMATRIX.
- Count
- [in] Number of matrices in the array.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
A transposed matrix contains column-major data; that is, each vector is contained in a column.
If the destination matrices are larger than the source matrices, only the upper-left components of each destination matrix will be filled, and the remaining destination matrix components will be set to zero.
See Also
ID3DXBaseEffect::GetMatrixTransposeArray