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Gets the stream source frequency divider value.
Syntax
HRESULT GetStreamSourceFreq(
UINT StreamNumber, UINT* pDivider );
Parameters
- StreamNumber
- [in] Stream source number.
- pDivider
- [out] Returns the frequency divider value.
Return Value
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
Vertex shaders can now be invoked more than once per vertex. See Drawing Non-Indexed Geometry.
See Also
IDirect3DDevice9::SetStreamSourceFreq