D3DXCreateTextureShader
Microsoft DirectX 9.0 SDK Update (October 2004)

D3DXCreateTextureShader Function


Creates a texture shader object from the compiled shader.

Syntax

HRESULT D3DXCreateTextureShader(      

    CONST DWORD *pFunction,     LPD3DXTEXTURESHADER *ppTextureShader );

Parameters

pFunction
[in] Pointer to the function DWORD stream.
ppTextureShader
[out] Returns an ID3DXTextureShader object which can be used to procedurally fill the contents of a texture using the D3DXFillTextureTX functions.

Return Value

If the function succeeds, the return value is D3D_OK.

If the function fails, the return value can be one of the following:

D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.
D3DXERR_INVALIDDATAThe data is invalid.
E_OUTOFMEMORYMicrosoft Direct3D could not allocate sufficient memory to complete the call.


Function Information

Headerd3dx9shader.h
Import libraryd3dx9.lib
Minimum availabilityDirectX 9.0
Minimum operating systems Windows 2000, Windows 98


© 2004 Microsoft Corporation. All rights reserved.
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