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Supplies the following operator overloads and type casts for D3DXQUATERNION structures.
Syntax
typedef struct D3DXQUATERNION { #ifdef __cplusplus public: D3DXQUATERNION() {} D3DXQUATERNION( CONST FLOAT * ); D3DXQUATERNION( CONST D3DXFLOAT16 * ); D3DXQUATERNION( FLOAT x, FLOAT y, FLOAT z, FLOAT w ); // casting operator FLOAT* (); operator CONST FLOAT* () const; // assignment operators D3DXQUATERNION& operator += ( CONST D3DXQUATERNION& ); D3DXQUATERNION& operator -= ( CONST D3DXQUATERNION& ); D3DXQUATERNION& operator *= ( CONST D3DXQUATERNION& ); D3DXQUATERNION& operator *= ( FLOAT ); D3DXQUATERNION& operator /= ( FLOAT ); // unary operators D3DXQUATERNION operator + () const; D3DXQUATERNION operator - () const; // binary operators D3DXQUATERNION operator + ( CONST D3DXQUATERNION& ) const; D3DXQUATERNION operator - ( CONST D3DXQUATERNION& ) const; D3DXQUATERNION operator * ( CONST D3DXQUATERNION& ) const; D3DXQUATERNION operator * ( FLOAT ) const; D3DXQUATERNION operator / ( FLOAT ) const; friend D3DXQUATERNION operator * (FLOAT, CONST D3DXQUATERNION& ); BOOL operator == ( CONST D3DXQUATERNION& ) const; BOOL operator != ( CONST D3DXQUATERNION& ) const; #endif //__cplusplus FLOAT x, y, z, w; } D3DXQUATERNION, *LPD3DXQUATERNION;
Members
- For more information about structure members, refer to D3DXQUATERNION.
Remarks
Operator overloads and type casts for this structure are implemented in d3dx9math.inl.
Structure Information
Header d3dx9math.h Minimum operating systems Windows 98