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Loads into memory a precomputed radiance transfer (PRT) buffer that was saved to disk.
Syntax
HRESULT WINAPI D3DXLoadPRTBufferFromFile(
LPCSTR pFileName, LPD3DXPRTBUFFER *ppBuffer );
Parameters
- pFileName
- [in] Name of the file from which to load the buffer data.
- ppBuffer
- [in, out] Address of a pointer to the output ID3DXPRTBuffer object.
Return Value
If the function succeeds, the return value is D3D_OK.
If the function fails, the return value can be one of the following:
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value. E_OUTOFMEMORY Microsoft Direct3D could not allocate sufficient memory to complete the call.
Remarks
The compiler setting also determines the function version. If Unicode is defined, the function call resolves to D3DXLoadPRTBufferFromFileW. Otherwise, the function call resolves to D3DXLoadPRTBufferFromFileA.
Function Information
Header d3dx9mesh.h Import library d3dx9.lib Minimum operating systems Windows 98