D3DXCreateFragmentLinker
Microsoft DirectX 9.0 SDK Update (October 2004)

D3DXCreateFragmentLinker Function


Create a fragment linker. This can be used to link one or more shader fragments together.

Syntax

HRESULT WINAPI D3DXCreateFragmentLinker(      

    LPDIRECT3DDEVICE9 pDevice,     UINT ShaderCacheSize,     LPD3DXFRAGMENTLINKER *ppFragmentLinker );

Parameters

pDevice
[in] Pointer to the current device. See IDirect3DDevice9.
ShaderCacheSize
[in] Shader cache size in bytes. This can be used for optimization.
ppFragmentLinker
[out] Returns a pointer to the new fragment linker interface. See ID3DXFragmentLinker.

Return Value

If the function succeeds, the return value is D3D_OK.

If the function fails, the return value can be one of the following:

D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.
D3DXERR_INVALIDDATAThe data is invalid.
E_OUTOFMEMORYMicrosoft Direct3D could not allocate sufficient memory to complete the call.


Remarks

Here is an example taken from the FragmentLinker Sample that creates a fragment linker:

ID3DXFragmentLinker* g_pFragmentLinker = NULL; 
IDirect3DDevice9*    pd3dDevice        = NULL;

    // Initialize the device before using it
	...
	
    // Create the fragment linker interface
    D3DXCreateFragmentLinker( pd3dDevice, 0, &g_pFragmentLinker );

Function Information

Headerd3dx9shader.h
Import libraryd3dx9.lib
Minimum operating systems Windows 98


© 2004 Microsoft Corporation. All rights reserved.
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