D3DXCreateSprite
Microsoft DirectX 9.0 SDK Update (October 2004)

D3DXCreateSprite Function


Creates a sprite object which is associated with a particular device. Sprite objects are used to draw 2-D images to the screen.

Syntax

HRESULT WINAPI D3DXCreateSprite(      

    LPDIRECT3DDEVICE9 pDevice,     LPD3DXSPRITE *ppSprite );

Parameters

pDevice
[in] Pointer to an IDirect3DDevice9 interface, the device to be associated with the sprite.
ppSprite
[out] Address of a pointer to an ID3DXSprite interface. This interface allows the user to access sprite functions.

Return Value

If the function succeeds, the return value is S_OK.

If the function fails, the return value can be one of the following values.

D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.
E_OUTOFMEMORYMicrosoft Direct3D could not allocate sufficient memory to complete the call.


Remarks

This interface can be used to draw two dimensional images in screen space of the associated device.

Function Information

Headerd3dx9core.h
Import libraryd3dx9.lib
Minimum operating systems Windows 98


© 2004 Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center.