d3d9.dllSetValue
Microsoft DirectX 9.0 SDK Update (October 2004)

ID3DXTextureShader::SetValue Method


Sets the constant table with the data in the buffer.

Syntax

HRESULT SetValue(      

    D3DXHANDLE hConstant,     LPCVOID pData,     UINT Bytes );

Parameters

hConstant
[in] Unique identifier to a constant. See D3DXHANDLE.
pData
[in] A pointer to a buffer containing the constant data.
Bytes
[in] Size of the buffer, in bytes.

Return Value

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.





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