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Sets an array of 4-D vectors.
Syntax
HRESULT SetVectorArray(
D3DXHANDLE hConstant, CONST D3DXVECTOR4* pVector, UINT Count );
Parameters
- hConstant
- [in] Unique identifier to the array of vector constants. See D3DXHANDLE.
- pVector
- [in] Array of 4-D vectors. See D3DXVECTOR4.
- Count
- [in] Number of vectors in the array.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.