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Application-defined resource deletion callback function, called by the sample framework after the Microsoft Direct3D device is lost.
Syntax
typedef VOID (CALLBACK *LPDXUTCALLBACKDEVICELOST)(VOID);
Return Value
No return value.
Remarks
This callback function should be used to delete resources created in the LPDXUTCALLBACKDEVICERESET callback function. The deleted resources will generally include all resources created in D3DPOOL_DEFAULT memory.
Prototype Information
Header dxut.h Import library None Minimum operating systems Windows 98
See Also
Device Events, DXUTSetCallbackDeviceLost, DXUTSetCallbackDeviceReset, LPDXUTCALLBACKDEVICERESET, Lost Devices