normalize - HLSL
Microsoft DirectX 9.0 SDK Update (October 2004)

normalize - HLSL


Returns the normalized vector x / length(x). If the length of x is 0, the result is indefinite.

Syntax

ret normalize(x)

Where:

NameIn/OutTemplate TypeComponent TypeSize
xinvectorfloatany
retoutsame as input xfloatsame dimension(s) as input x

Minimum Shader Version

This intrinsic function is supported in the following (or above) shader versions:

Vertex ShaderPixel Shader
vs_1_1ps_2_0


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