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Sets an array of pointers to non-transposed matrices.
Syntax
HRESULT SetMatrixPointerArray(
D3DXHANDLE hConstant, const D3DXMATRIX **ppMatrix, UINT Count );
Parameters
- hConstant
- [in] Unique identifier to an array of constant matrices. See D3DXHANDLE.
- ppMatrix
- [in] Array of pointers to non-transposed matrices. See D3DXMATRIX.
- Count
- [in] Number of matrices in the array.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
A non-transposed matrix contains row-major data; that is, each vector is contained in a row.