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Allocates a buffer and copies the fragment data into it.
Syntax
HRESULT GetAllFragments(
LPD3DXBUFFER* ppBuffer );
Parameters
- ppBuffer
- [out] Returns a buffer containing compiled shader fragments. See ID3DXBuffer.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be one of the following:
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value. E_OUTOFMEMORY Microsoft Direct3D could not allocate sufficient memory to complete the call.