breakp - vs
Microsoft DirectX 9.0 SDK Update (October 2004)

breakp - vs


Conditionally break out of the current loop at the nearest endloop or endrep. Use one of the components of the predicate register as a condition to determine whether or not to perform the instruction.

Syntax

breakp [!]p0.{x|y|z|w}

Where:

Remarks

Vertex shader versions1_12_02_x2_sw3_03_sw
breakpxxxx


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