d3d9.dllSetMatrixPointerArray
Microsoft DirectX 9.0 SDK Update (October 2004)

ID3DXConstantTable::SetMatrixPointerArray Method


Sets an array of pointers to nontransposed matrices.

Syntax

HRESULT SetMatrixPointerArray(      

    LPDIRECT3DDEVICE9 pDevice,     D3DXHANDLE hConstant,     const D3DXMATRIX **ppMatrix,     UINT Count );

Parameters

pDevice
[in] Pointer to an IDirect3DDevice9 interface, representing the device associated with the constant table.
hConstant
[in] Unique identifier to an array of constant matrices. See D3DXHANDLE.
ppMatrix
[in] Array of pointers to nontransposed matrices. See D3DXMATRIX.
Count
[in] Number of matrices in the array.

Return Value

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.



Remarks

A nontransposed matrix contains row-major data; that is, each vector is contained in a row.



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