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Transforms animations in an animation set into a compressed format and returns a pointer to the buffer that stores the compressed data.
Syntax
HRESULT Compress(
DWORD Flags, FLOAT Lossiness, LPD3DXFRAME pHierarchy, LPD3DXBUFFER *ppCompressedData );
Parameters
- Flags
- [in] One of the D3DXCOMPRESSION_FLAGS values that define the compression mode used for storing compressed animation set data. D3DXCOMPRESS_DEFAULT is the only value currently supported.
- Lossiness
- [in] Desired compression loss ratio, in the range from 0 to 1.
- pHierarchy
- [in] Pointer to a D3DXFRAME transformation frame hierarchy. Can be NULL.
- ppCompressedData
- [out] Address of a pointer to the ID3DXBuffer compressed animation set.
Return Value
If the method succeeds, the return value is S_OK.
If the method fails, the return value can be one of the following values.
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value. E_OUTOFMEMORY Microsoft Direct3D could not allocate sufficient memory to complete the call.