crs - vs
Microsoft DirectX 9.0 SDK Update (October 2004)

crs - vs


Computes a cross product using the right-hand rule.

Syntax

crs dst, src0, src1

where

Remarks

Vertex shader versions1_12_02_x2_sw3_03_sw
crsxxxxx

This instruction works as shown here.

dest.x = src0.y * src1.z - src0.z * src1.y;
dest.y = src0.z * src1.x - src0.x * src1.z;
dest.z = src0.x * src1.y - src0.y * src1.x;

Some restrictions on use:



© 2004 Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center.