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Set translation information for a specific key frame in the animation set.
Syntax
HRESULT SetTranslationKey(
UINT Animation, UINT Key, LPD3DXKEY_VECTOR3 pTranslationKey );
Parameters
- Animation
- [in] Animation index.
- Key
- [in] Key Frame.
- pTranslationKey
- [in] Pointer to the translation data. See D3DXKEY_VECTOR3.
Return Value
If the method succeeds, the return value is S_OK.
If the method fails, the following value will be returned.
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value.