D3DXCreateVolumeTextureFromFile
Microsoft DirectX 9.0 SDK Update (October 2004)

D3DXCreateVolumeTextureFromFile Function


Creates a volume texture from a file.

Syntax

HRESULT WINAPI D3DXCreateVolumeTextureFromFile(      

    LPDIRECT3DDEVICE9 pDevice,     LPCTSTR pSrcFile,     LPDIRECT3DVOLUMETEXTURE9 *ppVolumeTexture );

Parameters

pDevice
[in] Pointer to an IDirect3DDevice9 interface, representing the device to be associated with the volume texture.
pSrcFile
[in] Pointer to a string that specifies the file name. If the compiler settings require Unicode, the data type LPCTSTR resolves to LPCWSTR. Otherwise, the string data type resolves to LPCSTR. See Remarks.
ppVolumeTexture
[out] Address of a pointer to an IDirect3DVolumeTexture9 interface representing the created texture object.

Return Value

If the function succeeds, the return value is D3D_OK.

If the function fails, the return value can be one of the following:

D3DERR_NOTAVAILABLEThis device does not support the queried technique.
D3DERR_OUTOFVIDEOMEMORYMicrosoft Direct3D does not have enough display memory to perform the operation.
D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.
D3DXERR_INVALIDDATAThe data is invalid.
E_OUTOFMEMORYDirect3D could not allocate sufficient memory to complete the call.


Remarks

The compiler setting also determines the function version. If Unicode is defined, the function call resolves to D3DXCreateVolumeTextureFromFileW. Otherwise, the function call resolves to D3DXCreateVolumeTextureFromFileA because ANSI strings are being used.

This function supports the following file formats: .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga. See D3DXIMAGE_FILEFORMAT.

Mipmapped textures automatically have each level filled with the loaded texture.

When loading images into mipmapped textures, some devices are unable to go to a 1x1 image and this function will fail. If this happens, then the images need to be loaded manually.

Note that a resource created with this function will be placed in the memory class denoted by D3DPOOL_MANAGED.

Function Information

Headerd3dx9tex.h
Import libraryd3dx9.lib
Minimum operating systems Windows 98

See Also

D3DXCreateVolumeTextureFromFileEx, D3DXCreateVolumeTextureFromFileInMemory, D3DXCreateVolumeTextureFromFileInMemoryEx, D3DXCreateVolumeTextureFromResource, D3DXCreateVolumeTextureFromResourceEx, Texture Support in D3DX


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