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Retrieves the index of the bone influence affecting a single vertex.
Syntax
HRESULT FindBoneVertexInfluenceIndex(
DWORD boneNum, DWORD vertexNum, DWORD *pInfluenceIndex );
Parameters
- boneNum
- [in] Index of the bone. Must be between 0 and the number of bones.
- vertexNum
- [in] Index of the vertex for which the bone influence is to be found. Must be between 0 and the number of vertices in the mesh.
- pInfluenceIndex
- [in, out] Pointer to the index of the bone influence that affects vertexNum.
Return Value
If the method succeeds, the return value is S_OK. If the specified bone does not influence the given vertex, S_FALSE is returned.
If the method fails, the return value can be D3DERR_INVALIDCALL.
See Also
ID3DXSkinInfo::GetBoneVertexInfluence, ID3DXSkinInfo::SetBoneVertexInfluence, ID3DXSkinInfo::GetBoneInfluence