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Rotates (relative to the object's local coordinate space) around an arbitrary axis.
Syntax
HRESULT RotateYawPitchRollLocal(
FLOAT Yaw, FLOAT Pitch, FLOAT Roll );
Parameters
- Yaw
- [in] The yaw around the y-axis in radians.
- Pitch
- [in] The pitch around the x-axis in radians.
- Roll
- [in] The roll around the z-axis in radians.
Return Value
If the method succeeds, the return value is D3D_OK.
Remarks
This method adds the rotation to the matrix stack with the computed rotation matrix similar to the following:D3DXMATRIX tmp; D3DXMatrixRotationYawPitchRoll( &tmp, yaw, pitch, roll ); m_stack[m_currentPos] = tmp * m_stack[m_currentPos];Because the rotation is left-multiplied to the matrix stack, the rotation is relative to the object's local coordinate space.
See Also
D3DXMatrixRotationAxis, ID3DXMatrixStack::RotateAxis, ID3DXMatrixStack::RotateAxisLocal, ID3DXMatrixStack::RotateYawPitchRoll