d3d9.dllGetTexture
Microsoft DirectX 9.0 SDK Update (October 2004)

IDirect3DDevice9::GetTexture Method


Retrieves a texture assigned to a stage for a device.

Syntax

HRESULT GetTexture(      

    DWORD Stage,     IDirect3DBaseTexture9 **ppTexture );

Parameters

Stage
[in] Stage identifier of the texture to retrieve. Stage identifiers are zero-based.
ppTexture
[out, retval] Address of a pointer to an IDirect3DBaseTexture9 interface, representing the returned texture.

Return Value

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

Typically, methods that return state will not work on a device that is created using D3DCREATE_PUREDEVICE. This method however, will work even on a pure device because it returns an interface.

Calling this method will increase the internal reference count on the IDirect3DTexture9 interface. Failure to call IUnknown::Release when finished using this IDirect3DTexture9 interface results in a memory leak.

See Also

IDirect3DDevice9::SetTexture, IDirect3DDevice9::GetTextureStageState, IDirect3DDevice9::SetTextureStageState


© 2004 Microsoft Corporation. All rights reserved.
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