D3DXPATCHMESHTYPE
Microsoft DirectX 9.0 SDK Update (October 2004)

D3DXPATCHMESHTYPE Enumerated Type


Mesh patch types.

Syntax

typedef enum _D3DXPATCHMESHTYPE {
    D3DXPATCHMESH_RECT = 0x001,
    D3DXPATCHMESH_TRI = 0x002,
    D3DXPATCHMESH_NPATCH = 0x003,
    D3DXPATCHMESH_FORCE_DWORD = 0x7fffffff
} D3DXPATCHMESHTYPE;

Constants

D3DXPATCHMESH_RECT

Rectangle patch mesh type.

D3DXPATCHMESH_TRI

Triangle patch mesh type.

D3DXPATCHMESH_NPATCH

N-patch mesh type.

D3DXPATCHMESH_FORCE_DWORD

Forces this enumeration to compile to 32 bits in size. This value is not used.

Remarks

Triangle patches have three sides and are described in D3DTRIPATCH_INFO. Rectangle patches are four-sided and are described in D3DRECTPATCH_INFO.

Enumerated Type Information

Headerd3dx9mesh.h
Minimum operating systems Windows 98

See Also

Using Higher-Order Primitives


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