d3d9.dllSetTextureStageState
Microsoft DirectX 9.0 SDK Update (October 2004)

ID3DXEffectStateManager::SetTextureStageState Method


A callback function that must be implemented by a user to set the texture stage state.

Syntax

HRESULT SetTextureStageState(      

    DWORD Stage,     D3DTEXTURESTAGESTATETYPE Type,     DWORD Value );

Parameters

Stage
[in] The stage that the texture is assigned to. This is the index value in IDirect3DDevice9::SetTexture or IDirect3DDevice9::SetTextureStageState.
Type
[in] Defines the type of operation that a texture stage will perform. See D3DTEXTURESTAGESTATETYPE.
Value
[in] Can be either an operation (D3DTEXTUREOP) or an argument value (D3DTA), depending on what is chosen for Type.

Return Value

The user-implemented method should return S_OK. If the callback fails when setting the device state, either of the following will occur:





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