d3d9.dllOptimizeBaseLOD
Microsoft DirectX 9.0 SDK Update (October 2004)

ID3DXPMesh::OptimizeBaseLOD Method


Optimizes the base level of detail (LOD) part of an ID3DXPMesh object.

Syntax

HRESULT OptimizeBaseLOD(      

    DWORD Flags,     DWORD *pFaceRemap );

Parameters

Flags
[in] Combination of one or more flags from the D3DXMESHOPT enumeration that specifies the type of optimization to perform.
pFaceRemap
[in] Face remap array that indicates how the triangles were rearranged.

Return Value

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be one of the following:

D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.
E_OUTOFMEMORYMicrosoft Direct3D could not allocate sufficient memory to complete the call.


Remarks

After an application generates adjacency information for a mesh, the mesh data can be optimized (reordered) for better drawing performance. This method determines which patches are adjacent (within the provided tolerance).

See Also

ID3DXPMesh::GenerateAdjacency, ID3DXPMesh::Optimize


© 2004 Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center.