States
Microsoft DirectX 9.0 SDK Update (October 2004)

States


A Microsoft Direct3D device uses states to set-up all of the pipeline processing. Sampler states control the set-up of the texture samplers by defining texture addressing and filter modes for example. Texture states set-up the multi-texture blender which controls how textures are combined and blended with each other. Render states control most of the pipeline state.

State blocks are a convenient mechanism for saving and restoring state. See State Blocks Save and Restore State



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