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Defines a basic material color that can be applied to either a complete mesh or a mesh's individual faces. The power is the specular exponent of the material.
TextureFilename is an optional data object. If this object is not present, the face is untextured.
template Material { < 3D82AB4D-62DA-11CF-AB39-0020AF71E433 > ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] }
Where: