MeshNormals
Microsoft DirectX 9.0 SDK Update (October 2004)

MeshNormals


Defines normals for a mesh. The first array of vectors is the normal vectors themselves, and the second array is an array of indexes specifying which normals should be applied to a given face. The value of the nFaceNormals member should be equal to the number of faces in a mesh.

        template MeshNormals
        {
            < F6F23F43-7686-11cf-8F52-0040333594A3 >
            DWORD nNormals;
            array Vector normals[nNormals];
            DWORD nFaceNormals;
            array MeshFace faceNormals[nFaceNormals];
        } 

Where:



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