What's New in DirectX Graphics
Microsoft DirectX 9.0 SDK Update (October 2004)

What's New in DirectX Graphics


This section describes Microsoft DirectX graphics features that are new or changed since the DirectX 9.0 SDK Update (Summer 2004).

To convert applications from DirectX 8, see Converting to DirectX 9.0.

PIX

More documentation is provided for the PIX for Windows tool:

New Samples

The following new samples are provided with the DirectX 9.0 SDK Update (October 2004):

Preliminary documentation for the first three samples can be found at:

(SDK root)\Samples\C++\Direct3D\AntiAlias

(SDK root)\Samples\C++\Direct3D\ConfigSystem

(SDK root)\Samples\C++\Misc\Firewall

Debug Output Control

A new function has been provided to turn on or off all D3DX debug output. See D3DXDebugMute.

HLSL Struct Type Syntax

User-customizable struct data types are documented in the high-level shader language (HLSL) language reference section. See Struct Type Syntax.

Texture Filtering

A new topic on texture sampling is provided. See Bilinear Texture Filtering.

Maya Preview Pipeline

The preview pipeline for Alias' Maya application now functions with Maya Version 6.0. The installation procedure for the tool is also simplified. See Effect File Exporter (Maya Preview Pipeline).



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