texCUBElod - HLSL
Microsoft DirectX 9.0 SDK Update (October 2004)

texCUBElod - HLSL


3-D cube texture lookup with level of detail (LOD).

Syntax

ret texCUBElod(s, t)

Where:

NameIn/OutTemplate TypeComponent TypeSize
sinobjectsamplerCUBE1
tinvectorfloat4
retoutvectorfloat4

The mipmap LOD is specified in t.

Minimum Shader Version

This intrinsic function is supported in the following (or later) shader versions:

Vertex ShaderPixel Shader
n/aps_3_0


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