min - HLSL
Microsoft DirectX 9.0 SDK Update (October 2004)

min - HLSL


Selects the lesser of x and y.

Syntax

ret min(x, y)

Where:

NameIn/OutTemplate TypeComponent TypeSize
xinscalar, vector, or matrixfloat, intany
yinsame as input xfloat, intsame dimension(s) as input x
retreturn typesame as input xfloat, intsame dimension(s) as input x

Minimum Shader Version

This intrinsic function is supported in the following (or above) shader versions:

Vertex ShaderPixel Shader
vs_1_1ps_1_4


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