ps_2_0
Microsoft DirectX 9.0 SDK Update (October 2004)

ps_2_0


A programmable pixel shader is made up of a set of instructions that operate on pixel data. Registers transfer data in and out of the arithmetic logic unit (ALU). Additional control can be applied to modify the instruction, the results, or what data gets written out.

Instruction Count

Shaders have restrictions for maximum instuction counts. Total Instruction slots: 96 (64 arithmetic and 32 texture).

Sampler Count

The number of texture samplers available is 16.



© 2004 Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center.