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Reports the number of triangles that have been processed and clipped by the runtime's software vertex processing.
Syntax
typedef struct _D3DDEVINFO_D3DVERTEXSTATS { DWORD NumRenderedTriangles; DWORD NumExtraClippingTriangles; } D3DDEVINFO_D3DVERTEXSTATS;
Members
- NumRenderedTriangles
- Total number of triangles that are not clipped in this frame.
- NumExtraClippingTriangles
- Number of new triangles generated by clipping.
Remarks
Use the debug runtime and software vertex processing to get the number of non-clipped and clipped primitives for a particular scene. Primitives will typically be clipped based on a guard band (if one is present). The clipping guard band is set with parameters such as GuardBandLeft in D3DCAPS9.
Structure Information
Header d3d9types.h Minimum operating systems Windows 98