d3d9.dllAddMeshChildData
Microsoft DirectX 9.0 SDK Update (October 2004)

ID3DXSaveUserData::AddMeshChildData Method


Add child data to the mesh.

Syntax

HRESULT AddMeshChildData(      

    const D3DXMESHCONTAINER *pMeshContainer,     LPD3DXFILESAVEOBJECT pXofSave,     LPD3DXFILESAVEDATA pXofMeshData );

Parameters

pMeshContainer
[in] Pointer to a mesh container. See D3DXMESHCONTAINER.
pXofSave
[in] Pointer to a .x file save object. Use the pointer to call ID3DXFileSaveObject::AddDataObject to add a child data object. Do not save the data with ID3DXFileSaveObject::Save.
pXofMeshData
[in] Pointer to a .x file data node. Use the pointer to call ID3DXFileSaveData::AddDataObject to add a child data object.

Return Value

The return values of this method are implemented by an application programmer. In general, if no error occurs, program the method to return D3D_OK. Otherwise, program the method to return an appropriate error message from D3DERR or D3DXERR, as this will cause D3DXLoadMeshHierarchyFromX to fail also, and return the error.





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