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Sets the sprite transform.
Syntax
HRESULT SetTransform(
CONST D3DXMATRIX *pTransform );
Parameters
- pTransform
- [in] Pointer to a D3DXMATRIX that contains a transform of the sprite from the original world space.
Return Value
If the method succeeds, the return value is S_OK.
If the method fails, the following value will be returned.
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value.