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Sets the current pixel shader to a previously created pixel shader.
Syntax
HRESULT SetPixelShader(
IDirect3DPixelShader9* pShader );
Parameters
- pShader
- [in] Pixel shader interface.
Return Value
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
See Also
IDirect3DDevice9::GetPixelShader