fmod - HLSL
Returns the floating point remainder f of x / y such that x = i * y + f, where i is an integer, f has the same sign as x, and the absolute value of f is less than the absolute value of y.
Syntax
Where:
Name | In/Out | Template Type | Component Type | Size |
---|
x | in | scalar, vector, or matrix | float | any |
y | in | same as input x | float | same dimension(s) as input x |
ret | out | same as input x | float | same dimension(s) as input x |
Minimum Shader Version
This intrinsic function is supported in the following (or above) shader versions:
Vertex Shader | Pixel Shader |
---|
vs_1_1 | ps_2_0 |