d3d9.dllIDirect3DResource9
Microsoft DirectX 9.0 SDK Update (October 2004)

IDirect3DResource9 Interface


Applications use the methods of the IDirect3DResource9 interface to query and prepare resources.

IDirect3DResource9 Members

FreePrivateData Frees the specified private data associated with this resource.
GetDevice Retrieves the device associated with a resource.
GetPriority Retrieves the priority for this resource.
GetPrivateData Copies the private data associated with the resource to a provided buffer.
GetType Returns the type of the resource.
PreLoad Preloads a managed resource.
SetPriority Assigns the resource-management priority for this resource.
SetPrivateData Associates data with the resource that is intended for use by the application, not by Microsoft Direct3D. Data is passed by value, and multiple sets of data can be associated with a single resource.

Remarks

To create a texture resource, you can call one of the following methods.

To create a geometry-oriented resource, you can call one of the following methods.

This interface, like all Component Object Model (COM) interfaces, inherits from the IUnknown interface.

The LPDIRECT3DRESOURCE9 and PDIRECT3DRESOURCE9 types are defined as pointers to the IDirect3DResource9 interface.

typedef struct IDirect3DResource9 *LPDIRECT3DRESOURCE9, *PDIRECT3DRESOURCE9;

Interface Information

Stock Implementationd3d9.dll
Custom ImplementationNo
Inherits fromIUnknown
Headerd3d9.h
Import libraryd3d9.lib
Minimum operating systems Windows 98

See Also

Direct3D Resources


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