Tutorials  
 
Tutorial 2 - Visual Logo 1  
 
In this tutorial I show how to do some magic with registered Visual Logo.

Black & White logo with text: "BORiNG".

Use AddSpace.rexx script to add 20 (white) pixels around.
Use GaussianEdge with Type "High" and Lowpass value 3. (I call it with name GELOGO)

Close that original B&W-logo, we don't need it anymore.
You might want to use zoom value of 1:4 (small window = faster window update)

Use Visual Logo with Effect "Glow" to "GELOGO" with options:

  • Double
  • Value of Lowpass = 13

  • Color = Blue
  • Contrast Stretch = Yes

(I call this as DGLOGO.)

Use Visual Logo with Effect "Color" to "GELOGO" with options:

  • X-place = 0
  • Y-place = 0
  • Value of Lowpass = 11

  • After Effect = Pencil_Northwest
  • Color = Brown
  • Contrast Stretch = Yes

(I call the output as CBLOGO)

Mark DGLOGO as SECONDARY.
Activate CBLOGO and choose menu item Alpha/Composite.
Use method Difference.

(I call this as DIFLOGO)
You may now close all the other windows, but DIFLOGO and GELOGO.

Load tileable texture, Bumps2.iff

Use Visual Texture B with Effect Type 3 to it.
Use Contrast with value of 20 to that one.

Mark Contrast's output as Secondary and activate window of GELOGO.
Run LogoTexture.rexx script and after that you may close the texturewindows.

Mark DIFLOGO as SECONDARY. Negative the textured logo and keep that window active. Then choose Alpha/Composite. Use method Difference, Maximum or Add.

Hey, it really is easier than it might seem to!

Download this tutorial