To use this chapter, you should already be familiar with the QuickDraw3D class hierarchy, described in the chapter "QuickDraw 3D Objects" earlier in this book. For information about associating a renderer with a view, see the chapter "View Objects."
This chapter begins by describing renderer objects and their features. Then it shows how to create and manipulate renderers. The section "Renderer Objects Reference," beginning on page 11-10 provides a complete description of the routines you can use to create and manipulate renderer objects.
Let us know what you think of these prototype pages.
Generated with Harlequin WebMaker