4 Creating and Editing Markers
Q3Marker_GetData
function to get the data associated with a marker.
TQ3Status Q3Marker_GetData ( TQ3GeometryObject marker, TQ3MarkerData *markerData);marker
A marker.markerData
On exit, a pointer to aTQ3MarkerData
structure.
Q3Marker_GetData
function returns, through the markerData
parameter, information about the marker specified by the marker
parameter. QuickDraw3D allocates memory for the TQ3MarkerData
structure internally; you must call Q3Marker_EmptyData
to dispose of that memory.
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