Introduction to QuickDraw 3D

About QuickDraw3D
Modeling and Rendering
Interacting
Extending QuickDraw3D
Naming Conventions
Constants
Data Types
Functions
Retained and Immediate Modes
Using QuickDraw3D
Compiling Your Application
Initializing and Terminating QuickDraw3D
Creating a Model
Configuring a Window
Creating Lights
Creating a Draw Context
Creating a Camera
Creating a View
Rendering a Model
QuickDraw3D Reference
Constants
Gestalt Selectors and Response Values
Boolean Values
Constant descriptions
Status Values
Constant descriptions
Coordinate Axes
Constant descriptions
QuickDraw3D Routines
Initializing and Terminating QuickDraw3D
Q3Initialize
Q3Exit
Q3IsInitialized
Getting Version Information
Q3GetVersion
Managing Sets
Q3Set_New
Q3Set_GetType
Q3Set_Add
Q3Set_Get
Q3Set_Contains
Q3Set_GetNextElementType
Q3Set_Empty
Q3Set_Clear
Managing Shapes
Q3Shape_GetType
Q3Shape_GetSet
Q3Shape_SetSet
Managing Strings
Q3String_GetType
Q3CString_New
Q3CString_GetLength
Q3CString_GetString
Q3CString_SetString
Q3CString_EmptyData
Summary of QuickDraw3D
C Summary
Constants
Gestalt Selector and Response Values
Basic Constants
QuickDraw3D Routines
Initializing and Terminating QuickDraw3D
Getting Version Information
Managing Sets
Managing Shapes
Managing Strings
Errors, Warnings, and Notices

3D Graphics Programming with QuickDraw 3D - 14 OCT 1995

© Apple Computer, Inc.

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