Renderer Objects


This chapter describes renderer objects (or renderers) and the functions you can use to manipulate them. You use renderers to specify the various aspects of the kind of image you want to create. A single renderer is associated with a view, along with a list of lights, a camera, and other settings that affect the drawing of a model. QuickDraw3D supplies several kinds of renderers.

To use this chapter, you should already be familiar with the QuickDraw3D class hierarchy, described in the chapter "QuickDraw 3D Objects" earlier in this book. For information about associating a renderer with a view, see the chapter "View Objects."

This chapter begins by describing renderer objects and their features. Then it shows how to create and manipulate renderers. The section "Renderer Objects Reference," beginning on page 11-10 provides a complete description of the routines you can use to create and manipulate renderer objects.

11 - About Renderer Objects
11 - Using Renderer Objects
11 - Renderer Objects Reference
11 - Summary of Renderer Objects

3D Graphics Programming with QuickDraw 3D - 17 OCT 1995

© Apple Computer, Inc.

Let us know what you think of these prototype pages.

Generated with Harlequin WebMaker