QuickDraw3D Pointing Device Manager


This chapter describes the QuickDraw3D Pointing Device Manager, a set of functions that you can use to manage three-dimensional pointing devices. By using this manager, you ensure that your application's users can interact with the three-dimensional objects modeled in your windows in a simple and natural manner, using the input devices that are available on their computers.

To use this chapter, you should already be familiar with creating and manipulating views, as described in the chapter "View Objects." If you are developing a 3D pointing device (which allows the user to control locations in three dimensions), you need to read the information on trackers and controllers in this chapter, as well as the information on writing device drivers in the book Inside Macintosh: Devices.

This chapter begins by describing controllers and trackers. Then it provides some sample code illustrating how to use the routines in the QuickDraw3D Pointing Device Manager. The chapter ends with a complete reference for this manager.

18 - About the QuickDraw3D Pointing Device Manager
18 - Using the QuickDraw3D Pointing Device Manager
18 - QuickDraw3D Pointing Device Manager Reference
18 - Summary of the QuickDraw3D Pointing Device Manager

3D Graphics Programming with QuickDraw 3D - 21 OCT 1995

© Apple Computer, Inc.

Let us know what you think of these prototype pages.

Generated with Harlequin WebMaker