You should read this chapter for a basic understanding of the QuickDraw3D class hierarchy. You should also read this chapter if you want to learn how to define custom objects, such as custom attributes.
This chapter begins by describing the QuickDraw3D class hierarchy. The section "Using QuickDraw 3D Objects," beginning on page 3-14 provides source code examples illustrating how to determine the type of an object and how to define an object metahandler. The section "QuickDraw 3D Objects Reference," beginning on page 3-18 describes the most basic routines associated with the QuickDraw3D class hierarchy. These routines allow you to manage objects and shared objects.
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