

- About QuickDraw3D Mathematical Utilities
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- QuickDraw3D Mathematical Utilities Reference
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- Data Structures
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- Bounding Boxes
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- Bounding Spheres
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- QuickDraw3D Mathematical Utilities
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- Setting Points and Vectors
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- Q3Point2D_Set
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- Q3Param2D_Set
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- Q3Point3D_Set
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- Q3RationalPoint3D_Set
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- Q3RationalPoint4D_Set
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- Q3PolarPoint_Set
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- Q3SphericalPoint_Set
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- Q3Vector2D_Set
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- Q3Vector3D_Set
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- Converting Dimensions of Points and Vectors
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- Q3Point2D_To3D
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- Q3Point3D_To4D
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- Q3RationalPoint3D_To2D
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- Q3RationalPoint4D_To3D
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- Q3Vector2D_To3D
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- Q3Vector3D_To2D
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- Subtracting Points
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- Q3Point2D_Subtract
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- Q3Param2D_Subtract
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- Q3Point3D_Subtract
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- Calculating Distances Between Points
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- Q3Point2D_Distance
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- Q3Param2D_Distance
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- Q3Point3D_Distance
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- Q3RationalPoint3D_Distance
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- Q3RationalPoint4D_Distance
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- Q3Point2D_DistanceSquared
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- Q3Param2D_DistanceSquared
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- Q3Point3D_DistanceSquared
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- Q3RationalPoint3D_DistanceSquared
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- Q3RationalPoint4D_DistanceSquared
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- Determining Point Relative Ratios
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- Q3Point2D_RRatio
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- Q3Param2D_RRatio
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- Q3Point3D_RRatio
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- Q3RationalPoint4D_RRatio
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- Adding and Subtracting Points and Vectors
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- Q3Point2D_Vector2D_Add
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- Q3Param2D_Vector2D_Add
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- Q3Point3D_Vector3D_Add
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- Q3Point2D_Vector2D_Subtract
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- Q3Param2D_Vector2D_Subtract
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- Q3Point3D_Vector3D_Subtract
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- Scaling Vectors
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- Q3Vector2D_Scale
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- Q3Vector3D_Scale
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- Determining the Lengths of Vectors
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- Q3Vector2D_Length
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- Q3Vector3D_Length
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- Normalizing Vectors
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- Q3Vector2D_Normalize
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- Q3Vector3D_Normalize
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- Adding and Subtracting Vectors
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- Q3Vector2D_Add
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- Q3Vector3D_Add
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- Q3Vector2D_Subtract
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- Q3Vector3D_Subtract
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- Determining Vector Cross Products
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- Q3Vector2D_Cross
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- Q3Vector3D_Cross
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- Q3Point3D_CrossProductTri
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- Determining Vector Dot Products
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- Q3Vector2D_Dot
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- Q3Vector3D_Dot
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- Transforming Points and Vectors
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- Q3Vector2D_Transform
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- Q3Vector3D_Transform
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- Q3Point2D_Transform
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- Q3Param2D_Transform
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- Q3Point3D_Transform
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- Q3RationalPoint4D_Transform
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- Q3Point3D_To3DTransformArray
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- Q3Point3D_To4DTransformArray
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- Q3RationalPoint4D_To4DTransformArray
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- Negating Vectors
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- Q3Vector2D_Negate
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- Q3Vector3D_Negate
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- Converting Points from Cartesian to Polar or Spherical Form
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- Q3Point2D_ToPolar
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- Q3PolarPoint_ToPoint2D
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- Q3Point3D_ToSpherical
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- Q3SphericalPoint_ToPoint3D
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- Determining Point Affine Combinations
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- Q3Point2D_AffineComb
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- Q3Param2D_AffineComb
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- Q3Point3D_AffineComb
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- Q3RationalPoint3D_AffineComb
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- Q3RationalPoint4D_AffineComb
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- Managing Matrices
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- Q3Matrix3x3_Copy
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- Q3Matrix4x4_Copy
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- Q3Matrix3x3_SetIdentity
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- Q3Matrix4x4_SetIdentity
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- Q3Matrix3x3_Transpose
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- Q3Matrix4x4_Transpose
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- Q3Matrix3x3_Invert
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- Q3Matrix4x4_Invert
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- Q3Matrix3x3_Adjoint
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- Q3Matrix3x3_Multiply
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- Q3Matrix4x4_Multiply
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- Q3Matrix3x3_Determinant
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- Q3Matrix4x4_Determinant
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- Setting Up Transformation Matrices
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- Q3Matrix3x3_SetTranslate
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- Q3Matrix3x3_SetScale
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- Q3Matrix3x3_SetRotateAboutPoint
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- Q3Matrix4x4_SetTranslate
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- Q3Matrix4x4_SetScale
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- Q3Matrix4x4_SetRotateAboutPoint
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- Q3Matrix4x4_SetRotateAboutAxis
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- Q3Matrix4x4_SetRotate_X
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- Q3Matrix4x4_SetRotate_Y
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- Q3Matrix4x4_SetRotate_Z
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- Q3Matrix4x4_SetRotate_XYZ
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- Q3Matrix4x4_SetRotateVectorToVector
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- Q3Matrix4x4_SetQuaternion
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- Utility Functions
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- Managing Quaternions
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- Q3Quaternion_Set
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- Q3Quaternion_SetIdentity
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- Q3Quaternion_Copy
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- Q3Quaternion_IsIdentity
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- Q3Quaternion_Invert
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- Q3Quaternion_Normalize
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- Q3Quaternion_Dot
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- Q3Quaternion_Multiply
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- Q3Quaternion_SetRotateAboutAxis
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- Q3Quaternion_SetRotateX
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- Q3Quaternion_SetRotateY
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- Q3Quaternion_SetRotateZ
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- Q3Quaternion_SetRotateXYZ
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- Q3Quaternion_SetMatrix
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- Q3Quaternion_SetRotateVectorToVector
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- Q3Quaternion_MatchReflection
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- Q3Quaternion_InterpolateFast
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- Q3Quaternion_InterpolateLinear
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- Q3Vector3D_TransformQuaternion
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- Q3Point3D_TransformQuaternion
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- Managing Bounding Boxes
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- Q3BoundingBox_Copy
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- Q3BoundingBox_Union
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- Q3BoundingBox_Set
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- Q3BoundingBox_UnionPoint3D
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- Q3BoundingBox_UnionRationalPoint4D
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- Q3BoundingBox_SetFromPoints3D
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- Q3BoundingBox_SetFromRationalPoints4D
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- Managing Bounding Spheres
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- Q3BoundingSphere_Copy
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- Q3BoundingSphere_Union
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- Q3BoundingSphere_Set
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- Q3BoundingSphere_UnionPoint3D
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- Q3BoundingSphere_UnionRationalPoint4D
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- Q3BoundingSphere_SetFromPoints3D
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- Q3BoundingSphere_SetFromRationalPoints4D
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- Summary of QuickDraw3D Mathematical Utilities
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- C Summary
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- Constants
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- Real Zero Definition
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- Maximum Floating-Point Value
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- Pi
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- Data Types
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- Bounding Boxes and Spheres
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- QuickDraw3D Mathematical Utilities
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- Setting Points and Vectors
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- Converting Dimensions of Points and Vectors
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- Subtracting Points
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- Calculating Distances Between Points
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- Determining Point Relative Ratios
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- Adding and Subtracting Points and Vectors
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- Scaling Vectors
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- Determining the Lengths of Vectors
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- Normalizing Vectors
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- Adding and Subtracting Vectors
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- Determining Vector Cross Products
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- Determining Vector Dot Products
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- Transforming Points and Vectors
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- Negating Vectors
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- Converting Points from Cartesian to Polar or Spherical Form
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- Determining Point Affine Combinations
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- Managing Matrices
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- Setting Up Transformation Matrices
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- Utility Functions
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- Managing Quaternions
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- Managing Bounding Boxes
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- Managing Bounding Spheres
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3D Graphics Programming with QuickDraw 3D - 17 OCT 1995© Apple Computer, Inc.


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