15 Managing Pick Objects
Q3Hit_EmptyData
function to empty a hit data structure.
TQ3Status Q3Hit_EmptyData (TQ3HitData *hitData);
hitData
A pointer to a hit data structure.
Q3Hit_EmptyData
function disposes of all QuickDraw3D-allocated memory occupied by the data in the hit data structure specified by the hitData
parameter. You should call Q3Hit_EmptyData
for any hit data structures you had filled out by Q3Pick_GetHitData
.
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