

2 3D Viewer Reference
2 3D Viewer Routines
This section describes the routines that you can use to create and manage the 3D Viewer. You can use these routines to
- create a new viewer object
- dispose of a viewer object
- attach a file or block of data to a viewer object
- handle editing operations associated with a viewer object
You don't need to use all of these routines in order to use the 3D Viewer. For a description of which routines are required, see "Using the 3D Viewer," beginning on page 2-7.<8bat>u
- Creating and Configuring Viewers
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- Updating Viewer Data
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- Handling Viewer Events
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- Getting Viewer Information
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- Handling Edit Commands
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3D Graphics Programming with QuickDraw 3D - 16 OCT 1995© Apple Computer, Inc.


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