9 Managing Cameras

9 Q3Camera_GetWorldToFrustum

You can use the Q3Camera_GetWorldToFrustum function to get the current world-to-frustum transform.

TQ3Status Q3Camera_GetWorldToFrustum (
TQ3CameraObject camera, 
TQ3Matrix4x4 *worldToFrustum);
camera A camera object.
worldToFrustum
On output, a pointer to a 4-by-4 matrix.

DESCRIPTION


The Q3Camera_GetWorldToFrustum function returns, in the worldToFrustum parameter, a pointer to a 4-by-4 matrix that describes the current world-to-frustum transform defined by the camera specified by the camera parameter.

DESCRIPTION

3D Graphics Programming with QuickDraw 3D - 17 OCT 1995

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