4 Data Structures
TQ3Point3D
data type throughout the QuickDraw3D application programming interfaces. You'll use the TQ3Point2D
data type for defining two-dimensional points.
typedef struct TQ3Point2D { float x; float y; } TQ3Point2D; typedef struct TQ3Point3D { float x; float y; float z; } TQ3Point3D;x
The x coordinate (abscissa) of a point.y
The y coordinate (ordinate) of a point.z
The z coordinate of a point.
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