4 Creating and Editing Markers

4 Q3Marker_EmptyData

You can use the Q3Marker_EmptyData function to release the memory occupied by the data structure returned by a previous call to Q3Marker_GetData.

TQ3Status Q3Marker_EmptyData (TQ3MarkerData *markerData);
markerData A pointer to a TQ3MarkerData structure.

DESCRIPTION


The Q3Marker_EmptyData function releases the memory occupied by the TQ3MarkerData structure pointed to by the markerData parameter; that memory was allocated by a previous call to Q3Marker_GetData.

DESCRIPTION

3D Graphics Programming with QuickDraw 3D - 21 OCT 1995

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