You should read this chapter for general information about the types of transforms supported by QuickDraw3D and for specific information about applying transforms to objects in your models. See the chapter "View Objects" for routines that you can use to get information about the transforms that QuickDraw3D uses internally when rendering a model.
This chapter begins by describing transform objects and their features. It
also describes the various coordinate systems or spaces supported by QuickDraw3D. The section "Transform Objects Reference," beginning on page 7-17 provides a complete description of transform objects and the routines you can use to create and manipulate them.
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