To use this chapter, you should already be familiar with the QuickDraw3D class hierarchy, described in the chapter "QuickDraw 3D Objects" earlier in this book. For information about file objects, see the chapter "File Objects." You do not, however, need to know how to create file objects or attach them to storage objects to read this chapter.
This chapter begins by describing storage objects and their features. Then it shows how to create and manipulate storage objects. The section "Storage Objects Reference," beginning on page 16-9 provides a complete description of storage objects and the routines you can use to create and manipulate them.
Let us know what you think of these prototype pages.
Generated with Harlequin WebMaker