20 Setting Up Transformation Matrices

20 Q3Matrix4x4_SetRotate_Z

You can use the Q3Matrix4x4_SetRotate_Z function to configure a 4-by-4 transformation matrix that rotates objects around the z axis.

TQ3Matrix4x4 *Q3Matrix4x4_SetRotate_Z (
TQ3Matrix4x4 *matrix4x4, 
float angle);
matrix4x4 A 4-by-4 matrix.
angle The desired angle of rotation around the z coordinate axis, in radians.

DESCRIPTION


The Q3Matrix4x4_SetRotate_Z function returns, as its function result and in the matrix4x4 parameter, a rotational matrix that rotates an object by the angle angle around the z axis.

DESCRIPTION

3D Graphics Programming with QuickDraw 3D - 17 OCT 1995

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