To use this chapter, you should already be familiar with the QuickDraw3D class hierarchy, described in the chapter "QuickDraw 3D Objects" earlier in this book. You also need to know how to create and configure storage objects, as explained in the chapter "Storage Objects."
This chapter begins by describing file objects and their features. Then it shows how to create and manipulate file objects. The section "File Objects Reference," beginning on page 17-12 provides a complete description of file objects and the routines you can use to create and manipulate them.
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