File Objects


This chapter describes file objects and the functions you can use to manipulate them. You use file objects, together with storage objects, to read and write data stored in the QuickDraw3D Object Metafile format. A storage object connects a physical storage device to a file object.

To use this chapter, you should already be familiar with the QuickDraw3D class hierarchy, described in the chapter "QuickDraw 3D Objects" earlier in this book. You also need to know how to create and configure storage objects, as explained in the chapter "Storage Objects."

This chapter begins by describing file objects and their features. Then it shows how to create and manipulate file objects. The section "File Objects Reference," beginning on page 17-12 provides a complete description of file objects and the routines you can use to create and manipulate them.

17 - About File Objects
17 - Using File Objects
17 - File Objects Reference
17 - Summary of File Objects

3D Graphics Programming with QuickDraw 3D - 17 OCT 1995

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