

QuickDraw3D Mathematical Utilities
This chapter describes a large number of mathematical utility functions provided by QuickDraw3D that you can use to perform mathematical operations on points, vectors, matrices, and quaternions. It also describes
the trigonometric and other standard mathematical routines that QuickDraw3D provides.
To use this chapter, you should already be familiar with the basic definitions of points, vectors, matrices, and quaternions that are in the chapter "Geometric Objects."
- 20 - About QuickDraw3D Mathematical Utilities
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- 20 - QuickDraw3D Mathematical Utilities Reference
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- 20 - Summary of QuickDraw3D Mathematical Utilities
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3D Graphics Programming with QuickDraw 3D - 17 OCT 1995© Apple Computer, Inc.


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