View Objects


This chapter describes view objects (or views) and the functions you can use to manipulate them. You use a view to specify the camera, the group of lights, the draw context, and the renderer that you want QuickDraw3D to use when rendering an image of a model. You also use views when picking and performing some other operations on a model.

To use this chapter, you should already be familiar with cameras, light groups, draw contexts, and renderers. See the chapters "Camera Objects," "Group Objects," "Draw Context Objects," and "Renderer Objects" in this book for information on creating and manipulating these four kinds of objects. You must create and configure instances of these objects before you can attach them to
a view.

This chapter begins by describing view objects and their features. Then it shows how to create and attach objects to views. The section "View Objects Routines," beginning on page 13-7 provides a complete description of the routines you can use to create and manipulate view objects.

13 - About View Objects
13 - Using View Objects
13 - View Objects Reference
13 - Summary of View Objects

3D Graphics Programming with QuickDraw 3D - 17 OCT 1995

© Apple Computer, Inc.

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