13 Getting a View's Transforms

13 Q3View_GetWorldToFrustumMatrixState

You can use the Q3View_GetWorldToFrustumMatrixState function to get a view's world-to-frustum transform matrix.

TQ3Status Q3View_GetWorldToFrustumMatrixState (
TQ3ViewObject view, 
TQ3Matrix4x4 *matrix);
view A view.
matrix On exit, a 4-by-4 matrix representing the world-to-frustum transform of the specified view.

DESCRIPTION


The Q3View_GetWorldToFrustumMatrixState function returns, in the matrix parameter, a 4-by-4 matrix that represents the world-to-frustum transform of the view specified by the view parameter.

DESCRIPTION

3D Graphics Programming with QuickDraw 3D - 17 OCT 1995

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