To use this chapter, you should already be familiar with the QuickDraw3D class hierarchy, described in the chapter "QuickDraw 3D Objects" earlier in this book. For information about associating a camera with a view, see the chapter "View Objects."
This chapter begins by describing camera objects and their features. Then it shows how to create and manipulate cameras. The section "Camera Objects Reference," beginning on page 9-17 provides a complete description of camera objects and the routines you can use to create and manipulate them.
Let us know what you think of these prototype pages.
Generated with Harlequin WebMaker