To use this chapter, you should already be familiar with the QuickDraw3D class hierarchy, described in the chapter "QuickDraw 3D Objects" earlier in this book. To attach attribute sets to geometric objects, you should also be familiar with the routines described in the chapter "Geometric Objects" in this book.
This chapter begins by describing attributes and attribute sets. Then it shows how to create attribute sets and attach them to parts of a model. The section "Attribute Objects Reference," beginning on page 5-13 provides a complete description of attributes and attribute sets and of the routines you can use to create and manipulate them.
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