This chapter begins by describing the basic capabilities provided by QuickDraw3D. Then it describes the application programming interfaces
that you use to create and manipulate QuickDraw3D objects. The section "Using QuickDraw 3D," beginning on page 1-14 provides source code examples illustrating how to use QuickDraw3D to define, configure, and render simple three-dimensional objects. The section "QuickDraw 3D Reference," beginning on page 1-34, describes the QuickDraw3D routines you need to use to initialize and terminate QuickDraw3D, as well as some basic routines for managing sets, shapes, and strings.
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