13 Getting a View's Transforms
Q3View_GetWorldToFrustumMatrixState
function to get a view's world-to-frustum transform matrix.
TQ3Status Q3View_GetWorldToFrustumMatrixState
( TQ3ViewObject view, TQ3Matrix4x4 *matrix);view
A view.matrix
On exit, a 4-by-4 matrix representing the world-to-frustum transform of the specified view.
Q3View_GetWorldToFrustumMatrixState
function returns, in the matrix
parameter, a 4-by-4 matrix that represents the world-to-frustum transform of the view specified by the view
parameter.
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