

- About QuickDraw3D Objects
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- The QuickDraw3D Class Hierarchy
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- QuickDraw3D Objects
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- QuickDraw3D Object Subclasses
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- Shared Object Subclasses
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- Set Object Subclasses
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- Shape Object Subclasses
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- Group Object Subclasses
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- Shader Object Subclasses
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- Reference Counts
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- Using QuickDraw3D Objects
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- Determining the Type of a QuickDraw3D Object
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- Defining an Object Metahandler
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- Defining Custom Elements
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- QuickDraw3D Objects Reference
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- QuickDraw3D Objects Routines
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- Managing Objects Classes
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- Q3ObjectClass_Unregister
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- Managing Objects
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- Q3Object_Dispose
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- Q3Object_Duplicate
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- Q3Object_Submit
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- Q3Object_IsDrawable
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- Q3Object_IsWritable
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- Determining Object Types
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- Q3Object_GetLeafType
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- Q3Object_GetType
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- Q3Object_IsType
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- Managing Shared Objects
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- Q3Shared_GetReference
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- Q3Shared_GetType
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- Registering Custom Elements
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- Q3ElementClass_Register
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- Q3ElementType_GetElementSize
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- Application-Defined Routines
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- Summary of QuickDraw3D Objects
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- C Summary
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- Constants
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- System-Wide Macros
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- Core Object Types
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- Shared Types
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- Shape Types
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- Element Types
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- Set Types
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- String Types
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- Method Types
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- Data Types
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- Objects
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- Shared Objects
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- Sets
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- Shapes
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- Groups
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- Shaders
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- Other Basic Types
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- QuickDraw3D Objects Routines
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- Managing Objects Classes
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- Managing Objects
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- Determining Object Types
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- Managing Shared Objects
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- Registering Custom Elements
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- Application-Defined Routines
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- Method Metahandler
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- Object Methods
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- Set Methods
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3D Graphics Programming with QuickDraw 3D - 16 OCT 1995© Apple Computer, Inc.


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