

11 Renderer Objects Reference
11 Constants
This section describes the constants that you can use to specify vendor and engine IDs, CSG object IDs, and CSG equations.
- 11 - Vendor IDs
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- 11 - Engine IDs
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- 11 - CSG Object IDs
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- 11 - CSG Equations
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3D Graphics Programming with QuickDraw 3D - 17 OCT 1995© Apple Computer, Inc.


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