Introduction to QuickDraw3D


This chapter provides an introduction to QuickDraw3D, a graphics library that you can use to manage virtually all aspects of 3D graphics, including modeling, rendering, and data storage. For example, you can use QuickDraw3D to define three-dimensional models, apply colors or other attributes to parts of the models, and create images of those models. QuickDraw3D provides a large set of capabilities for creating and interacting with models of 3D objects.

This chapter begins by describing the basic capabilities provided by QuickDraw3D. Then it describes the application programming interfaces
that you use to create and manipulate QuickDraw3D objects. The section "Using QuickDraw 3D," beginning on page 1-14 provides source code examples illustrating how to use QuickDraw3D to define, configure, and render simple three-dimensional objects. The section "QuickDraw 3D Reference," beginning on page 1-34, describes the QuickDraw3D routines you need to use to initialize and terminate QuickDraw3D, as well as some basic routines for managing sets, shapes, and strings.

About QuickDraw3D
Using QuickDraw3D
QuickDraw3D Reference
Summary of QuickDraw3D

3D Graphics Programming with QuickDraw 3D - 14 OCT 1995

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