To use this chapter, you should already be familiar with the basic capabilities of QuickDraw3D, as described in the first sections of the chapter "Introduction to QuickDraw 3D"" earlier in this book.
The 3D Viewer allows you to display 3D data in metafiles (or in memory) with minimal programming effort. It is analogous to the movie controller provided with QuickTime, which allows you, also with minimal programming effort, to display and allow users to control movies. If your application needs more advanced rendering or interaction capabilities, or if you want to allow users to create and manipulate objects dynamically, you should use the lower-level QuickDraw3D application programming interfaces instead of the higher-level 3D Viewer programming interfaces.<8bat>s
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