9 Managing Cameras
Q3Camera_GetWorldToFrustum
function to get the current world-to-frustum transform.
TQ3Status Q3Camera_GetWorldToFrustum ( TQ3CameraObject camera, TQ3Matrix4x4 *worldToFrustum);camera
A camera object.worldToFrustum
On output, a pointer to a 4-by-4 matrix.
Q3Camera_GetWorldToFrustum
function returns, in the worldToFrustum
parameter, a pointer to a 4-by-4 matrix that describes the current world-to-frustum transform defined by the camera specified by the camera
parameter.
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