Microsoft DirectX 8.0 (Visual Basic)

Pixel Shaders

This section describes pixel shaders, the update to the pixel processing operations supported by Microsoft® DirectX® 8.0, and how they are used in Microsoft Direct3D® applications. The following topics are discussed.

All pixel shader code and syntax used in this documentation is based on and compatible with the Direct3DX pixel shader assembler. Before reading this section, ensure that you are familiar with the pixel shader assembler by studying the Pixel Shader Assembler Reference.