Microsoft DirectX 8.0 (Visual Basic) |
Applications use the methods of the D3DXPMesh class to manipulate progressive mesh objects. A progressive mesh enables progressive refinement of the mesh object.
The D3DXPMesh class is obtained by calling the D3DX8.GeneratePMesh method.
The D3DXPMesh class inherits the following D3DXBaseMesh methods, which can be organized into the following groups.
Buffers | GetIndexBuffer |
GetVertexBuffer | |
LockIndexBuffer | |
LockVertexBuffer | |
UnlockIndexBuffer | |
UnlockVertexBuffer | |
Copying | CloneMesh |
CloneMeshFVF | |
Faces | GetNumFaces |
Information | GetDevice |
GetOptions | |
Rendering | DrawSubset |
GetAttributeTable | |
Vertices | GetDeclaration |
GetFVF | |
GetNumVertices |
The methods of the D3DXPMesh class can be organized into the following groups.
Copying | ClonePMesh |
ClonePMeshFVF | |
Faces | GetMaxFaces |
GetMinFaces | |
SetNumFaces | |
Miscellaneous | GetAdjacency |
Optimize | |
Vertices | GetMaxVertices |
GetMinVertices | |
SetNumVertices |