Microsoft DirectX 8.0 (Visual Basic) |
Sets the sound buffer's position, in distance units.
object.SetPosition( _ x As Single, _ y As Single, _ z As Single, _ applyFlag As CONST_DS3DAPPLYFLAGS)
If the method fails, an error is raised and Err.Number may be set to DSERR_INVALIDPARAM.
By default, distance units are meters, but you can change the units by using the DirectSound3DListener8.SetDistanceFactor method.