Direct3DDevice8.SetTextureStageState
Sets the state value for the currently assigned texture.
object.SetTextureStageState( _
Stage As Long, _
Type As CONST_D3DTEXTURESTAGESTATETYPE, _
Value As Long)
Parts
- object
- Object expression that resolves to a Direct3DDevice8 object.
- Stage
- Stage identifier of the texture for which the state value is set. Stage identifiers are zero-based. Devices can have up to eight set textures, so the maximum allowable value allowed for Stage is 7.
- Type
- Texture state to set. This parameter can be any member of the CONST_D3DTEXTURESTAGESTATETYPE enumeration.
- Value
- State value to set. The meaning of this value is determined by the Type parameter.
Error Codes
If the method fails, an error is raised and Err.Number can be set to D3DERR_INVALIDCALL.
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
See Also
Direct3DDevice8.GetTextureStageState, Direct3DDevice8.GetTexture, Direct3DDevice8.SetTexture