Microsoft DirectX 8.0 (Visual Basic)

CONST_D3DTRANSFORMSTATETYPE

Defines constants that describe transformation state values.

Enum CONST_D3DTRANSFORMSTATETYPE
    D3DTS_WORLD      =  1
    D3DTS_VIEW       =  2
    D3DTS_PROJECTION =  3
    D3DTS_WORLD1     =  4
    D3DTS_WORLD2     =  5
    D3DTS_WORLD3     =  6
    D3DTS_TEXTURE0   = 16 (&H10)
    D3DTS_TEXTURE1   = 17 (&H11)
    D3DTS_TEXTURE2   = 18 (&H12)
    D3DTS_TEXTURE3   = 19 (&H13)
    D3DTS_TEXTURE4   = 20 (&H14)
    D3DTS_TEXTURE5   = 21 (&H15)
    D3DTS_TEXTURE6   = 22 (&H16)
    D3DTS_TEXTURE7   = 23 (&H17)
End Enum

Constants

D3DTS_WORLD
Identifies the transformation matrix being set as the world transformation matrix. The default value is Nothing (the identity matrix).
D3DTS_VIEW
Identifies the transformation matrix being set as the view transformation matrix. The default value is NULL (the identity matrix).
D3DTS_PROJECTION
Identifies the transformation matrix being set as the projection transformation matrix. The default value is Nothing (the identity matrix).
D3DTS_WORLD1 through D3DTS_WORLD3
Identifies subsequent transformation matrices that can be used to blend vertices by using the corresponding matrix and a blending (beta) weight value specified in the vertex format.
D3DTS_TEXTURE0 through D3DTS_TEXTURE7
Identifies the transformation matrix being set for the specified texture stage.

See Also

Direct3DDevice8.GetTransform, Direct3DDevice8.MultiplyTransform, Direct3DDevice8.SetTransform