Microsoft DirectX 8.0 (C++) |
Retrieves the sound buffer's position, in distance units. By default, distance units are meters, but the units can be changed by using the IDirectSound3DListener8::SetDistanceFactor method.
HRESULT GetPosition( D3DVECTOR * pvPosition );
If the method succeeds, the return value is DS_OK.
If the method fails, the return value may be DSERR_INVALIDPARAM.
Header: Declared in dsound.h.