Microsoft DirectX 8.0 (C++) |
Compilers from Borland report floating-point exceptions in a manner that is incompatible with Microsoft® Direct3D®. To solve this problem, include a _matherr exception handler like the following:
// Borland floating point initialization #include <math.h> #include <float.h> void initfp(void) { // Disable floating point exceptions. _control87(MCW_EM,MCW_EM); } int _matherr(struct _exception *e) { e; // Dummy reference to catch the warning. return 1; // Error has been handled. }