Microsoft DirectX 8.0 (C++) |
Sets the state value for the currently assigned texture.
HRESULT SetTextureStageState( DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value );
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Header: Declared in D3d8.h.
Import Library: Use D3d8.lib.
IDirect3DDevice8::GetTextureStageState, IDirect3DDevice8::GetTexture, IDirect3DDevice8::SetTexture