Microsoft DirectX 8.0 (C++) |
To deliver messages, each participant in a multiplayer game must have a unique address. Addresses can refer either to the computer that your application is running on (device address), or a computer that your application needs to communicate with (host address).
Microsoft® DirectPlay® 8.0 represents addresses in the form of a URL string. That address string is then encapsulated in a DirectPlay address object that is passed as a parameter in or out of methods such as IDirectPlay8Peer::Connect.
This section describes two ways to handle DirectPlay addresses.