Microsoft DirectX 8.0 (C++) |
Builds a right-handed perspective projection matrix.
D3DXMATRIX* D3DXMatrixPerspectiveRH( D3DXMATRIX* pOut, FLOAT w, FLOAT h, FLOAT zn, FLOAT zf );
Pointer to a D3DXMATRIX structure that is a right-handed perspective projection matrix.
All the parameters of the D3DXMatrixPerspectiveRH function are distances in camera-space. The parameters describe the dimensions of the view-volume.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixPerspectiveRH function can be used as a parameter for another function.
Header: Declared in D3dx8math.h.
Import Library: Use D3dx8.lib.
D3DXMatrixPerspectiveLH, D3DXMatrixPerspectiveFovRH, D3DXMatrixPerspectiveFovLH, D3DXMatrixPerspectiveOffCenterRH, D3DXMatrixPerspectiveOffCenterLH