Microsoft DirectX 8.0 (C++) |
Creates a DirectSoundBuffer object to hold a sequence of audio samples.
HRESULT CreateSoundBuffer( LPCDSBUFFERDESC pcDSBufferDesc, LPDIRECTSOUNDBUFFER * ppDSBuffer, LPUNKNOWN pUnkOuter );
If the method succeeds, the return value is DS_OK, or DS_NO_VIRTUALIZATION if a requested 3-D algorithm was not available and stereo panning was substituted. See the description of the guid3DAlgorithm member of DSBUFFERDESC.
If the method fails, the return value may be one of the following error values:
DirectSound does not initialize the contents of the buffer, and the application cannot assume that it contains silence.
If the application is multithreaded, the thread that creates the buffer must continue to exist for the lifetime of the buffer. Buffers created on WDM drivers stop playing when the thread is terminated.
If an attempt is made to create a buffer with the DSBCAPS_LOCHARDWARE flag on a system where hardware acceleration is not available, the method fails with either DSERR_CONTROLUNAVAIL or DSERR_INVALIDCALL, depending on the operating system.
Header: Declared in dsound.h.
Creating Secondary Buffers, IDirectSound8::DuplicateSoundBuffer