Microsoft DirectX 8.0 (C++)

ID3DXEffect::GetVertexShader

Retrieves a vertex shader associated with an effect.

HRESULT GetVertexShader(
  DWORD  Name,
  DWORD* pHandle
)

Parameters

Name
[in] Name of the parameter to retrieve the vertex shader from. This parameter must be a four-character code. See Remarks.
pHandle
[out, retval] Pointer to a DWORD, containing the returned vertex shader.

Return Values

If the method succeeds, the return value is S_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

A four-character code (FOURCC) is a string that is four characters in length. For more information, see Four-Character Codes (FOURCC).

Requirements

  Header: Declared in D3dx8effect.h.
  Import Library: Use D3dx8.lib.

See Also

D3DXEFFECT_DESC, ID3DXEffect::SetVertexShader