Microsoft DirectX 8.0 (C++)

D3DXSphereBoundProbe

Determines if a ray intersects the volume of a sphere's bounding box.

BOOL D3DXSphereBoundProbe(
  CONST D3DXVECTOR3* pCenter,
  FLOAT Radius,
  D3DXVECTOR3* pRayPosition,
  D3DXVECTOR3* pRayDirection
);

Parameters

pCenter
[in] Pointer to a D3DXVECTOR3 structure, specifying the center coordinate of the sphere.
Radius
[in] Radius of the sphere.
pRayPosition
[in] Pointer to a D3DXVECTOR3 structure, specifying the origin coordinate of the ray.
pRayDirection
[in] Pointer to a D3DXVECTOR3 structure, specifying the direction of the ray.

Return Values

Returns TRUE if the ray intersects the volume of the sphere's bounding box. Otherwise, returns FALSE.

Remarks

D3DXSphereBoundProbe determines if the ray intersects the volume of the sphere's bounding box, not just the surface of the sphere.

Requirements

  Header: Declared in D3dx8mesh.h.
  Import Library: Use D3dx8.lib.