Microsoft DirectX 8.0 (C++) |
Used to set and retrieve effect parameters on a buffer that supports I3DL2 (Interactive 3D Audio Level 2) reverberation effects.
This interface is obtained by calling IDirectSoundBuffer8::GetObjectInPath on the buffer that supports the effect.
The IDirectSoundFXI3DL2Reverb8 interface has the following methods.
Parameters | GetAllParameters |
GetQuality | |
SetAllParameters | |
SetQuality | |
Presets | GetPreset |
SetPreset |
All COM interfaces inherit the IUnknown interface methods. This interface supports the following three methods.
IUnknown | AddRef |
QueryInterface | |
Release |
Header: Declared in dsound.h.