D3DTRANSFORMSTATETYPE
Defines constants that describe transformation state values.
typedef enum _D3DTRANSFORMSTATETYPE {
D3DTS_VIEW = 2,
D3DTS_PROJECTION = 3,
D3DTS_TEXTURE0 = 16,
D3DTS_TEXTURE1 = 17,
D3DTS_TEXTURE2 = 18,
D3DTS_TEXTURE3 = 19,
D3DTS_TEXTURE4 = 20,
D3DTS_TEXTURE5 = 21,
D3DTS_TEXTURE6 = 22,
D3DTS_TEXTURE7 = 23,
D3DTS_FORCE_DWORD = 0x7fffffff
} D3DTRANSFORMSTATETYPE;
Constants
- D3DTS_VIEW
- Identifies the transformation matrix being set as the view transformation matrix. The default value is NULL (the identity matrix).
- D3DTS_PROJECTION
- Identifies the transformation matrix being set as the projection transformation matrix. The default value is NULL (the identity matrix).
- D3DTS_TEXTURE0 through D3DTS_TEXTURE7
- Identifies the transformation matrix being set for the specified texture stage.
- D3DTS_FORCE_DWORD
- Forces this enumeration to compile to 32 bits in size. This value is not used.
Macros
- D3DTS_WORLD
- Equivalent to D3DTS_WORLDMATRIX(0).
- D3DTS_WORLDMATRIX(index)
- Identifies the transform matrix to set for the world matrix at index. Multiple world matrices are used only for Vertex Blending. Otherwise only D3DTS_WORLD is used.
Remarks
The transform states in the range 256 through 511 are reserved to store up to 256 world matrices that can be indexed using the D3DTS_WORLDMATRIX and D3DTS_WORLD macros.
Header: Declared in D3d8types.h.
See Also
IDirect3DDevice8::GetTransform, IDirect3DDevice8::MultiplyTransform, IDirect3DDevice8::SetTransform, D3DTS_WORLD, D3DTS_WORLDn, D3DTS_WORLDMATRIX