Microsoft DirectX 8.0 (C++) |
Associates the script with the performance that will play the sounds.
HRESULT Init( IDirectMusicPerformance *pPerformance, DMUS_SCRIPT_ERRORINFO *pErrInfo );
Header: Declared in dmusici.h.
If the method succeeds, one of the following success codes is returned:
S_OK | The script was initialized. |
S_FALSE | The script has already been attached to a different performance. |
DMUS_S_GARBAGE_COLLECTED | See Garbage Collection. |
If the method fails, return values can include the following:
DMUS_E_NOT_INIT |
DMUS_E_SCRIPT_CONTENT_READONLY |
DMUS_E_SCRIPT_ERROR_IN_SCRIPT |
DMUS_E_SCRIPT_VARIABLE_NOT_FOUND |
E_POINTER |
E_NOINTERFACE |