Microsoft DirectX 8.0 (C++) |
Information on Microsoft® DirectX® Graphics is presented in the following sections.
What's New in DirectX Graphics. New features and functionality of this component in DirectX 8.0. If you've used Microsoft Direct3D® or Microsoft DirectDraw® before, read this section first, because much has changed since DirectX 7.0.
Introduction to DirectX Graphics. An overview of what DirectX Graphics is and what it can do for your application, together with a look at some key principles and necessary background information.
Understanding DirectX Graphics. A deeper look at the underlying structure. This section won't teach you how to implement vertex lighting or texture mapping in your application, but it will help you understand the mechanics of the API when you get into the details.
Using DirectX Graphics. A guide to using the API. You'll probably want to familiarize yourself with the table of contents for this section and then refer to parts of it as you need specific information. Use it in conjunction with the reference section.
Advanced Topics in DirectX Graphics. Information of interest for creating applications that take full advantage of the power of DirectX Graphics.
Programming Tips and Tools. Miscellaneous information about compiling, debugging, and optimizing DirectX Graphics applications. In addition, this section contains information on issues that may be encountered when using pre-DirectX 8.0 drivers.
DirectX Graphics C/C++ Tutorials. Step-by-step implementation of basic functionality. If you learn best by doing, this is a good place to start.
DirectX Graphics C/C++ Samples. A guide to the sample applications in the SDK to point you to the sample code you need.
Direct3D C/C++ Reference. Detailed information for all the API elements declared in the Microsoft Direct3D® header files.
Direct3DX C/C++ Reference. Detailed information for all the API elements declared in the Direct3DX utility library header files.
Direct3DX Shader Assemblers Reference. Detailed reference information on the Direct3DX vertex and pixel shader assemblers.
Effect File Format. Information on the format of effect files, which consist of a set of parameter declarations, followed by descriptions of various techniques
X File C/C++ Reference. Detailed information for all the API elements declared in Dxfile.h.
X File Format Reference. Detailed information on the DirectX (.x) file format.