Microsoft DirectX 8.0 (C++)

DVMSGID_PLAYERVOICESTOP

Microsoft® DirectPlay® Voice generates the DVMSGID_PLAYERVOICESTOP message when an incoming audio stream stops.

DVMSG_PLAYERVOICESTOP

The DVMSG_PLAYERVOICESTOP structure contains information for the DVMSGID_PLAYERVOICESTOP system message.

typedef struct {
    DWORD  dwSize;
    DVID   dvidSourcePlayerID;
    PVOID  pvPlayerContext;
} DVMSG_PLAYERVOICESTOP, *LPDVMSG_PLAYERVOICESTOP, *PDVMSG_PLAYERVOICESTOP;
dwSize
Size of the DVMSG_PLAYERVOICESTOP message structure.
dvidSourcePlayerID
DVID of the player where the voice transmission originated.
pvPlayerContext
Pointer to the context value set for the player. This value is set through the pvPlayerContext member of the DVMSG_CREATEVOICEPLAYER message structure.

Requirements

  Windows NT/2000: Available as a redistributable for Windows 2000 and later.
  Windows 95/98: Available as a redistributable for Windows 95 and later.
  Header: Declared in Dvoice.h.