Microsoft DirectX 8.0 (C++)

D3DXMatrixPerspectiveRH

Builds a right-handed perspective projection matrix.

D3DXMATRIX* D3DXMatrixPerspectiveRH(
  D3DXMATRIX* pOut,
  FLOAT w,
  FLOAT h,
  FLOAT zn,
  FLOAT zf
); 

Parameters

pOut
[in, out] Pointer to the D3DXMATRIX structure that is the result of the operation.
w
[in] Width of the view-volume at the near view-plane.
h
[in] Height of the view-volume at the near view-plane.
zn
[in] Z-value of the near view-plane.
zf
[in] Z-value of the far view-plane.

Return Values

Pointer to a D3DXMATRIX structure that is a right-handed perspective projection matrix.

Remarks

All the parameters of the D3DXMatrixPerspectiveRH function are distances in camera-space. The parameters describe the dimensions of the view-volume.

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixPerspectiveRH function can be used as a parameter for another function.

Requirements

  Header: Declared in D3dx8math.h.
  Import Library: Use D3dx8.lib.

See Also

D3DXMatrixPerspectiveLH, D3DXMatrixPerspectiveFovRH, D3DXMatrixPerspectiveFovLH, D3DXMatrixPerspectiveOffCenterRH, D3DXMatrixPerspectiveOffCenterLH