Microsoft DirectX 8.0 (C++) |
The IDirectMusicAudioPath8 interface represents the stages of data flow from the performance to the primary sound buffer. The audiopath can be created from an audiopath configuration object by using the IDirectMusicPerformance8::CreateAudioPath method. A standard audiopath can be created by using IDirectMusicPerformance8::CreateStandardAudioPath. A standard default path can also be created by IDirectMusicPerformance8::InitAudio and then retrieved by using IDirectMusicPerformance8::GetDefaultAudioPath.
The IDirectMusicAudioPath8 interface can be passed to IDirectMusicPerformance8::PlaySegmentEx to play the segment on that audiopath.
IDirectMusicAudioPath8 is a type definition for IDirectMusicAudioPath. The two interface names are interchangeable.
The IDirectMusicAudioPath8 interface has the following methods.
IDirectMusicAudioPath8 | Activate |
ConvertPChannel | |
GetObjectInPath | |
SetVolume |
All COM interfaces inherit the IUnknown interface methods. This interface supports the following three methods.
IUnknown | AddRef |
QueryInterface | |
Release |
Header: Declared in dmusici.h.