Microsoft DirectX 8.0 (C++) |
Defines constants that describe depth-buffer formats.
typedef enum _D3DZBUFFERTYPE { D3DZB_FALSE = 0, D3DZB_TRUE = 1, D3DZB_USEW = 2, D3DZB_FORCE_DWORD = 0x7fffffff } D3DZBUFFERTYPE;
Members of this enumerated type are used with the D3DRS_ZENABLE render state.
Header: Declared in D3d8types.h.