Microsoft DirectX 8.0 (C++)

D3DBACKBUFFER_TYPE

Defines constants that describe the type of back buffer.

typedef enum _D3DBACKBUFFER_TYPE {
    D3DBACKBUFFER_TYPE_MONO         = 0,
    D3DBACKBUFFER_TYPE_LEFT         = 1,
    D3DBACKBUFFER_TYPE_RIGHT        = 2,

    D3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
} D3DBACKBUFFER_TYPE;

Constants

D3DBACKBUFFER_TYPE_MONO
Specifies a non-stereo swap chain.
D3DBACKBUFFER_TYPE_LEFT
Specifies the left side of a stereo pair in a swap chain.
D3DBACKBUFFER_TYPE_RIGHT
Specifies the right side of a stereo pair in a swap chain.
D3DBACKBUFFER_TYPE_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. This value is not used.

Remarks

Note that stereo view in not supported in DirectX 8.0, so the D3DBACKBUFFER_TYPE_LEFT and D3DBACKBUFFER_TYPE_RIGHT values of this enumerated type are not used by Direct3D.

Requirements

  Header: Declared in D3d8types.h.

See Also

IDirect3DDevice8::GetBackBuffer, IDirect3DSwapChain8::GetBackBuffer