Microsoft DirectX 8.0 (C++) |
Adds a dirty region to a volume texture resource.
HRESULT AddDirtyBox( CONST D3DBOX* pDirtyBox );
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Applications can optimize what subset of a resource is copied by specifying boxes on the resource. However, the dirty regions may be expanded to optimize alignment.
Header: Declared in D3d8.h.
Import Library: Use D3d8.lib.