Microsoft DirectX 8.0 (C++) |
Retrieves the velocity for this sound buffer. Velocity is measured in units per second. The default unit is one meter, but this can be changed by using the IDirectSound3DListener8::SetDistanceFactor method.
HRESULT GetVelocity( D3DVECTOR * pvVelocity );
If the method succeeds, the return value is DS_OK.
If the method fails, the return value may be DSERR_INVALIDPARAM.
Velocity is used for Doppler effects only. It does not actually move the buffer. For more information, see Doppler Factor.
The default unit of measurement is meters per second, but this can be changed by using the IDirectSound3DListener8::SetDistanceFactor method.
Header: Declared in dsound.h.
IDirectSound3DBuffer8::SetPosition, IDirectSound3DBuffer8::SetVelocity