Microsoft DirectX 8.0 (C++) |
Used by the application to monitor the size of the send queue. Microsoft® DirectPlay® will not send messages faster than the receiving computer can process them. As a result, if the sending computer is sending faster than the receiver can receive, messages accumulate in the sender's queue. If the application registers that the send queue is growing too large, it should slow the rate that messages are sent.
HRESULT GetSendQueueInfo( DWORD *const pdwNumMsgs, DWORD *const pdwNumBytes, const DWORD dwFlags );
Returns S_OK if successful, or the following error value.
DPNERR_INVALIDPARAM |
You cannot set both pdwNumMsgs and pdwNumBytes to NULL. At least one of them must be set to a valid pointer.
Windows NT/2000: Available as a redistributable for Windows 2000 and later.
Windows 95/98: Available as a redistributable for Windows 95 and later.
Header: Declared in Dplay8.h.