Version history:
3/9/2001 3.6.2
-CPU updated when Rotate Lead is on
-games end when scores are hit exactly (when Exact Score Wins is off as well)
-graphics changed
2/21/2001 3.6.1
-fixed a false report of CPU playing incorrectly when bleeding was allowed on the first trick
2/6/2001 3.6
-updated CPU intelligence
-CPU's now built-in (again)
-new layout
-backgrounds now available
-carbon and classic versions synchronized
12/25/2000 3.5
-Carbon (only) version released
10/14/2000 3.1.1
-fixed two problems accidentally introduced into 3.1
a) bleeding hearts on the first trick is reinforced again
b) cards passed are now properly hilighted
-on some older systems, choosing preferences does not crash
-fixed some problems when Hearts is stressed for memory
10/6/2000 3.1
-[InterfaceLib-FetchFontInfo] problem now fixed for those of you with older systems
-added two new options, Hide Hand Scores and Random CPU players.
-games can now go to 200 again (back by "popular" demand)
-better error reporting when a CPU player plays incorrectly
-standard CPU is a notch smarter
-fixed a crash when double clicking to open a CPU file
-fixed 2 CPU related problems that you've never seen unless you are a developer
a) fixed a crash when a CPU passes 3 cards incorrectly
b) fixed a crash when the CPU passes the same card more than once
-clarified household license
-added better stats tracking for the developer version
-hands are now more random (not really noticeable unless you are a supergenius)
9/17/2000 3.0
Added numerous enhancements and features, some new rules and aesthetic options, and updated internal code. This version is now also Shareware, so if you enjoy playing this game, please register.
7/20/2000 2.0.4
Fixed bus error, add misc changes.
6/30/2000 2.0.3
Fixed CPU incorrect play.
6/10/2000 2.0.2
Fixed a problem with random moonshoots. Fixed CPU incorrect play.
6/9/2000 2.0.1
Workaround for infinite loop.