This class exploits the Sprite Objclass to move a pointer around a viewport. You can move thepointer sprite by hand, or allow the module do it for you by readingthe mouse hardware registers (update() method). The mousesprite can be automatically clipped to a chosenviewport. If you use this module in conjunction with the ViewObj class, you can have your mouse sprite automaticallypass from one viewport to another taking care of the changing resolutionof the different viewports (auto() method). Of course the mousesprite image can be changed at your will.
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