THE UNOFFICIAL KASUMI NINJA FAQ V1.5


    Please send corrections, additions, comments to: svensson@bucknell.edu
    
   
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  Q. WHAT IS KASUMI NINJA?
  
   
   A. Kasumi Ninja is the first announced fighting game being released
   for the Atari Jaguar 64 Bit Multimedia System. Its expected release
   date is sometime early to mid December. The game is being developed by
   Handmade Software (based in the U.K.) for Atari Corp.
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  Q. WHAT IS "SPECIAL" ABOUT KN?
  
   
   A. KN represents the first Digitized fighting game to rival the
   visuals, violence and gameplay of the Mortal Kombat series of arcade
   games on the Atari Jaguar. By using the Jaguar's advanced graphic and
   sound capabilities, KN is the first one on one fighting game available
   on the Jaguar. One other note is about the violence in this game. This
   is if not the bloodiest then one of the bloodiest games in or out of
   the arcade. To this end, Atari has voluntarily placing a warning on
   the outside and the inside of the game package.
   
   NOTE: There is a "gore" setting whereby the player can easily turn on
   and off the gore in the options menu. Here are the availible settings:
   
   1. None: No blood appears from hits to opponents., no blood from sword
   lifebars.
   
   2. Combat: Blood sprays from opponents from every hit, but does not
   pool on the ground. No blood from swords.
   
   3. Disturbing: Very bloody! Blood sprays from the opponents, pools on
   the ground and drips from the lifebar swords. The player cannot use a
   deathmove at the end of a match in this setting.
   
   4. Gore Fest: Yep! you got it!! All of the features from "disturbing"
   are here, and you can dismember your opponent at the end of a round!!!
   
   The Parental Lockout Feature:
   People at Atari were concerned about the graphic nature of the
   deathmoves in Kasumi Ninja, so a lockout feature was added, so that
   when the lockout is on, the game functions normally, but the player is
   not be able to dismember his opponent at the end of a match. The
   lockout uses a 6 digit code, which CANNOT be reset using the
   conventional memory reset option. This way, children cannot hack into
   the cart once the parent has set the lockout code.
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  Q. HOW DOES THE GAMEPLAY WORK?
  
   
   A. Like in most fighting games, it is a tournament format where a
   player fights one of the other characters which is being played by
   either the computer or another human player. Each fighter has special
   moves specific to him/her in addition to basic moves that all
   characters can do. The "life gauge" is a large samurai sword upon
   which blood accumulates the more the character is hit. Blood
   periodically drips to the floor and stays there throughout the round.
   Needless to say, all blows by an opponent cause massive amounts of
   blood to fly. The game begins with the players chosing their
   character. In a one player game the player also chooses his opponent
   at this point. During this whole process there is music playing. Once
   both characters are selected, a door opens and players can run down
   the hall to their fighting area. The background for the battle is
   determined by who is the second player.
   
   There is a ton of hidden stuff in the game, so dig around and
   experiment!!
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  Q. WHO ARE THE CHARACTERS AND WHAT IS THE STORYLINE?
  
   
   A. The story takes place on the small island of Kasumi in the West
   Pacific Rim. For many generations, the island has been the source of
   some of the greatest Ninja Warriors. The existence of the island and
   its inhabitants is a secret, and the secrecy has been maintained with
   the help of the Ninja Gods. An invisibility mist shrouds the island,
   making it undetectable, even by modern technology such as satellites
   and radar. The Ninja Gods ensure that no ships find it by diverting
   their course.
   
   Recently, one of the eldest Ninjas, Gyaku, went berserk and killed all
   of the other elders on the island. It is said that Gyaku is possessed
   by spirits from the Demon World. Now, the Evil Ninja Gyaku has
   proclaimed himself Lord of Kasumi Island.
   
   The Ninja Gods have chosen you, a neophyte Ninja, to defeat Gyaku and
   re-claim the Dragon Cloud Temple, where Gyaku is planning his
   overthrow of the Island. The Dragon Cloud temple is said to have a
   portal to the Demon World, and with such awesome power, Gyaku could
   not only rule Kasumi Island, but he could very well rule the world.
   
   The Gods cannot help you directly, but they can help you as the Ninja
   to gain more confidence and skill. This is done by your Ninja
   character assuming the persona of a great fighter from one of the
   world's fighting races. Fighting as all of the characters, and
   defeating all of the different characters will prepare you for your
   final confrontation with Gyaku.
   
   The way will be dangerous, but with the help of the Ninja Gods, you
   can make it to face Gyaku, and destroy him before he unleashes his
   Demon Minions.
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Kasumi Ninja Characters

   
   The characters will be explained in order starting to the right of the
   long hallway the player sees at the character selection screen.
   
  THE ORANGE NINJA: HABAKI
  
   Habaki is the Eldest of the two Ninja brothers (by 10 minutes). of the
   Kiri-ga-kure family. The Ninja Gods have chosen Habaki to face Gyaku
   because he shows great promise as a Ninja Warrior. Habaki is very
   adept at the Ninja skill of Teleportation.
   
   
  CHAGI: THE KICKBOXER
  
   In his nation, Kick Boxer Chagi is undefeated. He has taken the art of
   Kick Boxing and Martial Arts to their very limits. The Ninja Gods have
   chosen his persona because of his great speed and agility.
   
   
  ALARIC, KING OF THE GOTHS
  
   The reason the Ninja Gods have chosen Alaric, King of the Goths, is
   well known. Alaric was one of history's most feared and ferocious
   fighters. Alaric helped to bring down the mighty Roman Empire, and
   conquered great portions of Central Europe. Alaric is feared, because
   he possesses an exploding Bamboo Stick which he found in battle.
   Alaric uses this Bamboo Stick to keep his people loyal, as well as to
   defend himself.
   
   [INLINE] Before
   [INLINE] After
   
  THUNDRA, THE AMAZON QUEEN
  
   Now living on the island of Mazos near Somothrace. Thundra is the
   Amazon that led her race to Victory over the Gargarians, and
   negotiated the original treaty between the two races. The Ninja Gods
   have chosen her because of her close relation to the animals of the
   jungle. This relation has helped to make her an agile and powerful
   warrior.
   
  DANJA, THE URBAN GANG LEADER
  
   Danja grew up to become the leader of a gang of fighting women. They
   spent many years cleaning up their turf of lower street life. Danja
   fights using the dirtiest street tricks she can come up with. She is
   well respected by her sisters in the neighborhood. Danja has spent
   most of her life learning to use the Bolas as a powerful, and
   devastating weapon. She has developed an exploding tip for the bolas
   that has proven to be deadly in combat, and, through elimination, made
   her the leader of her gang.
   
  PAKAWA: THE COMANCHE INDIAN WARRIOR
  
   Pakawa is the Chief of the Comanche fighting tribe Tu-Wee-Kah. The
   Tu-Wee-Kah were equivalent to the Greet Berets in their time. They
   were the ones that were sent in first, to stealthily attack the
   opposition, and disable key warriors. The rest of the tribe would then
   attack. Pakawa is very adept with his hunting blade. He has collected
   many scalps to prove his bravery, and fighting skill.
   
  THE GREEN NINJA: SENZO
  
   Senzo is the younger of the Ninja Twins. The Gods have chosen him
   because of his great speed, and agility with the Ninja art of throwing
   Fireballs.
   
  ANGUS MCGREGGOR: THE SCOTTISH BRAWLER
  
   Angus is a burly fighter from the Highlands. He has spent his life
   mastering the Caber Toss, and is known to use this special skill
   against unwary opponents in battle. Angus has also learned the fine
   art of tossing fireballs, although his delivery is somewhat
   unorthodox. Beware the Glasgow Kiss!
   
  GYAKU:
  
   Gyaku is the boss character who basically looks identical to Habaki
   and Senzo except he is garbed in gray. He has a variety of moves that
   he executes very quickly.
   
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  Q. WHAT SORT OF BACKGROUNDS ARE THERE?
  
   A. There was one background made for each of the characters. Each of
   the photo-realistic backgrounds will have some sort of moving element
   and multiple layers of paralax scrolling. The Native American's
   background is an Indian Reservation with a beautiful mountain scene
   with Teepees, horses and campfires (which are animated). There is also
   a "canyon" background for one of the fighters and another "oriental"
   background that was nicer than the dragon/dogs background as well. All
   backgrounds will have some sort of moving element. One of the more
   notible parts of the background are the floors, which are comprised of
   many, many small polygons. These polys provide a "tiled" appearance on
   many of the backgrounds and is visually stunning.
  "
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  EXECUTION OF SPECIAL MOVES:
  
   
  ALARIC, KING OF THE GOTHS
  
    SPECIAL MOVES:
   Power Slide = C + half circle low from away to towards
   Goth Hammer = C + towards, up
   Dynamite toss = C + half circle away from down to up
   
   DEATH MOVE: Dynamite mouth
   C + away,towards,away,downtowards+B [Andy M]
   [INLINE]
   
  ANGUS MCGREGGOR: THE SCOTTISH BRAWLER
  
    SPECIAL MOVES:
   
   Caber Toss = C + down, up
   Head Butt = C + down, towards
   Fireball = C + half circle high from away to towards
   Throw = A + away
   DEATH MOVE: "The Head Pummel"
   C + towards, away, down
   [INLINE]
   
  CHAGI: THE KICKBOXER
  
   
   SPECIAL MOVES:
   
   Fireball = C + away, towards, towards
   Hammer Kick = C + away, up
   Knee Slam = C + towards, towards, B
   Throw = A + away
   
   DEATH MOVE: Slams knee into crotch, buckling opponent over, then
   shoves foot through the opponents chest. C +
   away,towards,away,downtowards+A [Andy M]
   [INLINE]
   
  DANJA, THE URBAN GANG LEADER
  
    SPECIAL MOVES:
   
   Bolas = C + away, away, away, towards (far)
   Teleport = C + down, up, up (quickly!)
   Crotch Grab = ?
   Throat Spike = ?
   Throw = A + away
   DEATH MOVE: Exploding Bolas
   C + away,up,away,up,away,up [Dan L]
   [INLINE]
   
  HABAKI
  
   SPECIAL MOVES:
   
   Fireball = C + half circle low from away to towards
   Ninja Teleport = C + then up,up
   Whirlwind Kick = C + then away,away,towards,towards
   Throw = A + away
   
   DEATH MOVE: Power Head Smash
   Cut in Half: C + away,up (must be close) [Brian O]
   [INLINE]
   
  PAKAWA: THE COMANCHE INDIAN WARRIOR
  
    SPECIAL MOVES:
   
   Head Butt = C + towards, towards, towards (close)
   Hunting Blade = C + half circle low from away to towards.
   Buffalo Jump = C + back, up, up
   Throw = B + away
   
   DEATH MOVE: Scalping
   C + half circle low from towards to away, twice
   [INLINE]
   
  SENZO
  
    SPECIAL MOVES:
   
   Fireball = C + half circle low from away to towards
   Ninja Teleport = C + up,up
   Whirlwind Kick = C + away,away,towards,towards
   Throw = A + away
   
   DEATH MOVE: Power Head Smash
   C + up,down (must be close) [Willbill]
   [INLINE]
   
  THUNDRA, THE AMAZON QUEEN
  
    SPECIAL MOVES:
   
   Jungle Lunge = C + away, towards, towards (far)
   Jungle Strike = C + towards, towards, towards (close)
   Teleport = C + down, up
   Bite opponent = ?
   Throw = A + away
   
   DEATH MOVE: Fly though opponent's upper body
   C + up, up, towards, towards [Thanks to Nick B (age 12 folks) for the
   correction]
   [INLINE]
   
  GYAKU: THE GREY NINJA AKA (YOU'LL SEE!)
  
   He's the same same as Habaki and Senzo. Except he's grey. Also he can
   do a few extra moves like fireballs bounce off him and back at you and
   some fireballs pass though him.
   
   When fighting Gyaku it's the best of 5.
   
   Don't do a fatality on him wjile playing in Ninja God mode. :)
   [INLINE]
   
  SECRETS
  
   Character vs. Character Trick
   
   Note: This requires two controllers plugged in to your Jaguar.
   
   Note: You"should already have"entered a Gore Code; if not, pick a very
   easy one to remembgr, like "111111".
    1. Go to the "options" screen.
    2. Access the "change code" option.
    3. You will see the dialog box asking you to enter a code.
    4. While holding the "A" & "C" buttons on Player #2's controller,
       enter "6" "2" "1" "5" "4" "4" on Player #1's controller.
    5. You will hear an audible "Ha", and the words "Wrong code" will
       appear as confirmation. (The "Wrong code" may preceed the "Ha".)
    6. Exit from the "options" screen.
       
   Go ahead and start a game, and play characters against theirselves.
   (i.e., Angus versus Angus....) The character representing Player #2
   will appear onscreen a shade darker than the chcracter represenving
   Player #1.
     __________________]_________]_____]_______________]______________
   
  THANKS TO:
     * Die Hard Game Fan
     * Travis Guy - Editor, Atari Explorer Online
     * Gordon Craick - Writer, Frontier Magazine
     * Barry Cantin -"Writer, CAIN Newsletter
     * Greg La@rec"- Writer, Atari"Expnorer Online
     * Toh Khai Wee - Usenet News
     * Rob Nicholson - Handmade Software
     * Ted Taquechi - From Atari
     * David Haupert - Attended SCES
     * APE Online SCES Report
     * David Glowacki - Attended SCES
     * Jeff Schlich - Level 7 Software
       
      This is an unofficial FAQ. It is in no way connected to or affiliated
      with Atari Corporation or Handmade Software. It is provided merely for
      informational and entertainment purposes. (enjoy!)
      
   
   
      As moves and combos are discovered, please send them to me. This document
      is far from final and may have several mistakes. All move combos have
      been confirmed by Jeff Schlich (thanks Jeff!)
      
   
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PROWLER The Atari Console Disk Magazine February 27, 1996

Copyright (c) 1996 All Rights Reserved Issue No. 01