FIGHT for LIFE FAQ



                   THE UNOFFICIAL FIGHT FOR LIFE FAQ V. 0.9
                                       
    Please send corrections, additions, comments to: svensson@bucknell.edu
    
   
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  Q. WHAT IS FIGHT FOR LIFE?
  
   A. Quite simply, Fight For Life (FFL) is Atari's answer to Sega's
   arcade hit Virtua Fighter (VF). But Atari has one-up'ed Sega. FFL is a
   3D polygon based fighting game, but instead of using flat shaded
   polygons like VF, it will use texture mapping on those polygons to
   enhance the look of the characters and surroundings. FFL also has fast
   moving, variable "camera" views to better capture the fast paced
   action. It will be on a 4 MegaByte cartridge.
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  Q. WHO IS DEVELOPING FIGHT FOR LIFE?
  
   A. FFL is Atari's project, but they have managed to hire Francois
   Bertrand (from Sega's AM2 programming team that developed Virtua
   Fighter and Virtua Racing) to code it for them. Atari then turned to
   an outside developer based in a suburb of Chicago to do the artwork
   for this project.
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  Q. WHAT IS THE PLOT OF FIGHT FOR LIFE?
  
   A. Missing in action, killed in a bar fight or by a crazy
   psychiatrist. Life after life can be a nightmare, especially if your
   real life has been a mess. In Hell, there is just one way back... the
   annual Hell Fighting Tournament. If you win, you have a chance to
   fight against the son of the Devil himself. It's not really a
   pleasure, but the prize for victory here is a life, a new life.
   Welcome to Fight for Life...
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  Q. WHO ARE THE PLAYABLE CHARACTERS IN FIGHT FOR LIFE?
  
   A. There are eight playable characters to chose from. All are human.
   They are:
   
   KIMURA - Ninja:
   Age: 25
   Height: 1m75
   Weight: 65kg
   Kimura is a vicious Japanese fighter with very fast moves. He excels
   in aerial combat and is a master of teleportation.
   
   IAN - U.S. Special Forces
   Age: 32
   Height: 1m90
   Weight: 92kg
   Being in the Special Forces, Ian has trained to become a formidable
   fighter. His great strength and large size cause even his standard
   punches and kicks to do serious damage. However, this strength comes
   at the sacrifice of some speed. He was finally declared missing in
   action seven years after the end of the Vietnam Conflict. Furthermore,
   he is enamored with Jennifer.
   
    SARAH O'CONNOR - Psychiatric Patient
   Age: 32
   Height: 1m65
   Weight: 55kg
   With little to do within her psychiatric hospital "cell", Sarah spent
   her days excercising over the last two years, in order to prepare
   herself physically to survive the rough treatment typical of her
   surroundings. She was murdered by an insane psychiatrist. Her fighting
   style involves quick, flexible movements.
   
   POG - Dock Worker
   Age: 27
   Height: 1m85
   Weight: 85kg
   Left work five years before his "accident". His fighting style
   utilizes a balance of fast and powerful moves.
   
   LUN - Arabian Fighter
   Age: 35
   Height: 1m80
   Weight: 78kg
   Lahcen has spent the majority of his life traveling from one oasis to
   another, participating in fighting tournaments. It was unexpected when
   one of his six wives stabbed him to death while sleeping.
   
   MUHALI - Amazon Warrioress
   Age: 24
   Height: 1m65
   Weight: 57kg
   Speed is Amazonia's primary weapon. Her fierce attitude and aptness
   for tight fighting quarters make her a potentially devastating
   opponent.
   
   JENNIFER - "Worldwise" Woman
   Age: 29
   Height: 1m73
   Weight: 69kg
   Jennifer has spent her life traveling the globe with her father?.
   Throughout these travels, Jennifer has been a student of the martial
   arts, picking up techniques here and there.
   
    M.J - Professional Boxer
   Age: 31
   Height: 1m88
   Weight: 85kg
   M.J. grew up on the tough streets of Brooklyn so it was only natural
   that he excel in boxing. At the beginning of his career, he was one of
   the more promising young fighters and eventually managed to win a
   championship belt. However, this title was soon stripped, due to the
   insider betting that his manager had made upon this fight. His
   reputation ruined, M.J. furiously stode out to a city bar, proceeded
   to get into a barroom brawl and was killed by the patrons. Some people
   believe it was all a setup by the mob, in an effort to make a point to
   M.J. manager who was delinquient in his payments to his bookie.
   
    There will be one boss who is the Devil's son. This boss will be able
   to morph into one of three different forms. His name and
   characteristics are not yet known. There is a code that will allow a
   human player to play as the boss.
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  Q. WHAT ARE SOME OF THE TECHNICAL SPECS OF FIGHT FOR LIFE?
  
   
   
   A.
   Resolution: 320 x 240
   Color: 16 Bit (65536 colors)
   Polygons per Frame: shooting for more than 920 rendered although more
   than that are calculated.
   Frames per Second: Initially was at 28 fps, presently runs between 25
   and 20 fps depending upon the characters
   Number of Motions: There are over 220 motions (kicks, flips, punches,
   etc.). The motion database should be complete by the end of December.
   
  Q. WHAT IS THE GAMEPLAY LIKE?
  
   
   
    A. This is a tournament style fighter similar to Virtua Fighter. It
   is the best of three rounds, and it is possible to earn a quick
   victory by knocking or throwing your opponent off of the platform. On
   the controler is a punch button, kick button and a defense button.
   Each character will have his or her specific moves, however, the
   concept of "stealing moves" from defeated opponents had been discussed
   but is not yet implimented. At any point in the fight, the game can be
   paused and "instant replays" can be shown from any camera angle. This
   is a true 3D environment where the player has complete control over
   the viewing angle.
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   This FAQ has been compiled from various magazines, USENET NEWS,
   unofficial sources at Atari and elsewhere. Because of the extreme lack
   of information about this game, it will be necessary to update this as
   more information becomes availible.
   
    This is an unoffical FAQ. It is in NO WAY connected to Atari. It is
    provided merely for informational and entertainment purposes... enjoy!
    
    For now the game isn't released, but if anyone has any further knowledge of
    this game, please e-mail me with details. Thanks!!!
    
   
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   Please send all comments or suggestions to
   Christian Svensson (a.k.a Sven!!!) at svensson@bucknell.edu

PROWLER The Atari Console Disk Magazine February 27, 1996

Copyright (c) 1996 All Rights Reserved Issue No. 01